BGE: frame start/end in action/fcurves/shapekey to support floats
authorDalai Felinto <dfelinto@gmail.com>
Fri, 11 Feb 2011 00:03:26 +0000 (00:03 +0000)
committerDalai Felinto <dfelinto@gmail.com>
Fri, 11 Feb 2011 00:03:26 +0000 (00:03 +0000)
commit8fd81ab9e61e29aad78ebe3bcc6cc8741219f629
tree1090096dd007e31def97e5edb1712260b0c9ec68
parent4612034cf45f2534b01bb038f80b7795e8b8e20d
BGE: frame start/end in action/fcurves/shapekey to support floats
after discussion over the mailing-list it seems that it really makes no sense to restrict that. Specially since we have the "Property" playback mode that usually will be a float.

Since there is no need for do_version or whatoever I don't see a problem. Any Thoughts? Maube to allow it only through the Python API?
source/blender/editors/space_logic/logic_window.c
source/blender/makesdna/DNA_actuator_types.h
source/blender/makesrna/intern/rna_actuator.c
source/gameengine/Ketsji/KX_IpoActuator.cpp