+normal projection optimized with RayTree (RE_raytrace.h)
authorAndre Susano Pinto <andresusanopinto@gmail.com>
Fri, 2 May 2008 00:16:48 +0000 (00:16 +0000)
committerAndre Susano Pinto <andresusanopinto@gmail.com>
Fri, 2 May 2008 00:16:48 +0000 (00:16 +0000)
commit9026559ded7eb0607f3c5118ff0b306583910a60
tree253e8065f4e526fd59b3eb6d03cb7e96519d7a1c
parent64f5d1bdf3b2c99ee2282f2b3cf454da02b8c775
+normal projection optimized with RayTree (RE_raytrace.h)
+control for normal projection direction (default,inverted,both)

There are some bugs on projection over quads.. it seems to work 100% on fully triangulized meshs
source/blender/blenkernel/intern/shrinkwrap.c
source/blender/makesdna/DNA_modifier_types.h
source/blender/src/buttons_editing.c