use negate_v3 rather then multiplying a vector by -1.0 (no functional changes)
authorCampbell Barton <ideasman42@gmail.com>
Fri, 26 Feb 2010 09:02:52 +0000 (09:02 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 26 Feb 2010 09:02:52 +0000 (09:02 +0000)
commit9352c9f0c14aff78ad7c9eba980528bcb1be1575
treeaee48e0e5fb34b2b5de31d2c1e327ad383d39ef6
parent2cf6141e7ca40daeaae845246ffa22258eefc579
use negate_v3 rather then multiplying a vector by -1.0 (no functional changes)
source/blender/blenkernel/intern/boids.c
source/blender/blenkernel/intern/particle_system.c
source/blender/editors/armature/editarmature_retarget.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_view.c
source/blender/editors/transform/transform.c
source/blender/editors/transform/transform_orientations.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/volumetric.c
source/gameengine/VideoTexture/ImageRender.cpp