- Added support for kinematic objects (interaction between rigidbodies), deriving...
authorErwin Coumans <blender@erwincoumans.com>
Thu, 11 May 2006 00:13:42 +0000 (00:13 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Thu, 11 May 2006 00:13:42 +0000 (00:13 +0000)
commit93c47e107198c91ad28d72acc2c6659d862e496e
treeef9f2dffc4573e339a0102a333b9123229055fa3
parent2358e85b6d250b3e4597ec8bd23890bf95f41ebb
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
16 files changed:
extern/bullet/Bullet/BroadphaseCollision/SimpleBroadphase.cpp
extern/bullet/Bullet/CollisionDispatch/CollisionObject.h
extern/bullet/Bullet/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp
extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp
extern/bullet/BulletDynamics/Dynamics/RigidBody.h
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp
extern/bullet/LinearMath/SimdTransformUtil.h
source/blender/blenloader/intern/readfile.c
source/blender/src/buttons_shading.c
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp