code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 9 Oct 2012 13:36:42 +0000 (13:36 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 9 Oct 2012 13:36:42 +0000 (13:36 +0000)
commit97d4fb4161bc82888fc1052e53882ccaae6be1f4
tree48af08fc0dff29e7b618acac09a438f21df878ef
parenta580c891a7911c46a8d57703858904ca25f29c1a
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
253 files changed:
source/blender/blenkernel/BKE_key.h
source/blender/blenkernel/BKE_multires.h
source/blender/blenkernel/BKE_navmesh_conversion.h
source/blender/blenkernel/BKE_utildefines.h
source/blender/blenkernel/nla_private.h
source/blender/blenlib/BLI_bpath.h
source/blender/blenlib/BLI_dlrbTree.h
source/blender/blenlib/BLI_kdopbvh.h
source/blender/blenlib/BLI_utildefines.h
source/blender/compositor/intern/COM_Node.h
source/blender/compositor/intern/COM_NodeBase.h
source/blender/compositor/nodes/COM_ChannelMatteNode.h
source/blender/compositor/nodes/COM_ChromaMatteNode.h
source/blender/compositor/nodes/COM_ColorBalanceNode.h
source/blender/compositor/nodes/COM_ColorMatteNode.h
source/blender/compositor/nodes/COM_ColorRampNode.h
source/blender/compositor/nodes/COM_ColorSpillNode.h
source/blender/compositor/nodes/COM_DifferenceMatteNode.h
source/blender/compositor/nodes/COM_DistanceMatteNode.h
source/blender/compositor/nodes/COM_FilterNode.h
source/blender/compositor/nodes/COM_LuminanceMatteNode.h
source/blender/compositor/nodes/COM_MapValueNode.h
source/blender/compositor/nodes/COM_MaskNode.h
source/blender/compositor/nodes/COM_MovieClipNode.h
source/blender/compositor/nodes/COM_NormalNode.h
source/blender/compositor/nodes/COM_TransformNode.h
source/blender/editors/animation/anim_intern.h
source/blender/editors/include/ED_keyframes_draw.h
source/blender/editors/mesh/mesh_intern.h
source/blender/ikplugin/BIK_api.h
source/blender/ikplugin/intern/ikplugin_api.h
source/blender/ikplugin/intern/iksolver_plugin.h
source/blender/ikplugin/intern/itasc_plugin.h
source/blender/imbuf/IMB_imbuf_types.h
source/blender/imbuf/intern/dds/BlockDXT.h
source/blender/imbuf/intern/dds/Color.h
source/blender/imbuf/intern/dds/ColorBlock.h
source/blender/imbuf/intern/dds/DirectDrawSurface.h
source/blender/imbuf/intern/dds/Image.h
source/blender/imbuf/intern/dds/PixelFormat.h
source/blender/imbuf/intern/dds/Stream.h
source/blender/makesdna/DNA_mask_types.h
source/blender/modifiers/MOD_modifiertypes.h
source/blender/modifiers/intern/MOD_boolean_util.h
source/blender/python/generic/py_capi_utils.h
source/blender/python/intern/bpy_app.h
source/blender/python/intern/bpy_app_ffmpeg.h
source/blender/python/intern/bpy_app_handlers.h
source/blender/python/intern/bpy_driver.h
source/blender/python/intern/bpy_traceback.h
source/blender/python/mathutils/mathutils_noise.h
source/blender/quicktime/quicktime_export.h
source/blender/quicktime/quicktime_import.h
source/blender/render/intern/raytrace/svbvh.h
source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
source/gameengine/BlenderRoutines/KX_BlenderGL.h
source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/BlenderRoutines/KX_BlenderSystem.h
source/gameengine/Converter/BL_ActionActuator.h
source/gameengine/Converter/BL_ArmatureActuator.h
source/gameengine/Converter/BL_ArmatureChannel.h
source/gameengine/Converter/BL_ArmatureConstraint.h
source/gameengine/Converter/BL_ArmatureObject.h
source/gameengine/Converter/BL_BlenderDataConversion.h
source/gameengine/Converter/BL_DeformableGameObject.h
source/gameengine/Converter/BL_MeshDeformer.h
source/gameengine/Converter/BL_ModifierDeformer.h
source/gameengine/Converter/BL_ShapeActionActuator.h
source/gameengine/Converter/BL_ShapeDeformer.h
source/gameengine/Converter/BL_SkinDeformer.h
source/gameengine/Converter/BlenderWorldInfo.h
source/gameengine/Converter/KX_BlenderScalarInterpolator.h
source/gameengine/Converter/KX_BlenderSceneConverter.h
source/gameengine/Converter/KX_ConvertActuators.h
source/gameengine/Converter/KX_ConvertControllers.h
source/gameengine/Converter/KX_ConvertProperties.h
source/gameengine/Converter/KX_ConvertSensors.h
source/gameengine/Converter/KX_IpoConvert.h
source/gameengine/Converter/KX_SoftBodyDeformer.h
source/gameengine/Expressions/BoolValue.h
source/gameengine/Expressions/ConstExpr.h
source/gameengine/Expressions/EXP_C-Api.h
source/gameengine/Expressions/EmptyValue.h
source/gameengine/Expressions/ErrorValue.h
source/gameengine/Expressions/Expression.h
source/gameengine/Expressions/FloatValue.h
source/gameengine/Expressions/IdentifierExpr.h
source/gameengine/Expressions/IfExpr.h
source/gameengine/Expressions/IntValue.h
source/gameengine/Expressions/KX_HashedPtr.h
source/gameengine/Expressions/KX_Python.h
source/gameengine/Expressions/ListValue.h
source/gameengine/Expressions/Operator1Expr.h
source/gameengine/Expressions/Operator2Expr.h
source/gameengine/Expressions/PyObjectPlus.h
source/gameengine/Expressions/StringValue.h
source/gameengine/Expressions/Value.h
source/gameengine/Expressions/VectorValue.h
source/gameengine/Expressions/VoidValue.h
source/gameengine/GameLogic/SCA_ANDController.h
source/gameengine/GameLogic/SCA_ActuatorEventManager.h
source/gameengine/GameLogic/SCA_ActuatorSensor.h
source/gameengine/GameLogic/SCA_AlwaysEventManager.h
source/gameengine/GameLogic/SCA_AlwaysSensor.h
source/gameengine/GameLogic/SCA_BasicEventManager.h
source/gameengine/GameLogic/SCA_DelaySensor.h
source/gameengine/GameLogic/SCA_ExpressionController.h
source/gameengine/GameLogic/SCA_IActuator.h
source/gameengine/GameLogic/SCA_IController.h
source/gameengine/GameLogic/SCA_IInputDevice.h
source/gameengine/GameLogic/SCA_ILogicBrick.h
source/gameengine/GameLogic/SCA_IObject.h
source/gameengine/GameLogic/SCA_IScene.h
source/gameengine/GameLogic/SCA_ISensor.h
source/gameengine/GameLogic/SCA_JoystickSensor.h
source/gameengine/GameLogic/SCA_KeyboardManager.h
source/gameengine/GameLogic/SCA_KeyboardSensor.h
source/gameengine/GameLogic/SCA_LogicManager.h
source/gameengine/GameLogic/SCA_MouseManager.h
source/gameengine/GameLogic/SCA_MouseSensor.h
source/gameengine/GameLogic/SCA_NANDController.h
source/gameengine/GameLogic/SCA_NORController.h
source/gameengine/GameLogic/SCA_ORController.h
source/gameengine/GameLogic/SCA_PropertyActuator.h
source/gameengine/GameLogic/SCA_PropertyEventManager.h
source/gameengine/GameLogic/SCA_PythonController.h
source/gameengine/GameLogic/SCA_PythonKeyboard.h
source/gameengine/GameLogic/SCA_PythonMouse.h
source/gameengine/GameLogic/SCA_RandomActuator.h
source/gameengine/GameLogic/SCA_RandomEventManager.h
source/gameengine/GameLogic/SCA_RandomSensor.h
source/gameengine/GameLogic/SCA_TimeEventManager.h
source/gameengine/GameLogic/SCA_XNORController.h
source/gameengine/GameLogic/SCA_XORController.h
source/gameengine/GamePlayer/common/GPC_Canvas.h
source/gameengine/GamePlayer/common/GPC_Engine.h
source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
source/gameengine/GamePlayer/common/GPC_MouseDevice.h
source/gameengine/GamePlayer/common/GPC_RawImage.h
source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
source/gameengine/GamePlayer/common/GPC_RenderTools.h
source/gameengine/GamePlayer/common/GPC_System.h
source/gameengine/GamePlayer/ghost/GPG_Canvas.h
source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
source/gameengine/GamePlayer/ghost/GPG_System.h
source/gameengine/Ketsji/BL_Action.h
source/gameengine/Ketsji/BL_ActionManager.h
source/gameengine/Ketsji/BL_BlenderShader.h
source/gameengine/Ketsji/BL_Shader.h
source/gameengine/Ketsji/BL_Texture.h
source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
source/gameengine/Ketsji/KX_ArmatureSensor.h
source/gameengine/Ketsji/KX_BlenderMaterial.h
source/gameengine/Ketsji/KX_BulletPhysicsController.h
source/gameengine/Ketsji/KX_Camera.h
source/gameengine/Ketsji/KX_CameraActuator.h
source/gameengine/Ketsji/KX_CameraIpoSGController.h
source/gameengine/Ketsji/KX_ClientObjectInfo.h
source/gameengine/Ketsji/KX_ConstraintActuator.h
source/gameengine/Ketsji/KX_ConstraintWrapper.h
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_EmptyObject.h
source/gameengine/Ketsji/KX_FontObject.h
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_IPO_SGController.h
source/gameengine/Ketsji/KX_IPhysicsController.h
source/gameengine/Ketsji/KX_ISceneConverter.h
source/gameengine/Ketsji/KX_IpoActuator.h
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Ketsji/KX_LightIpoSGController.h
source/gameengine/Ketsji/KX_MaterialIpoController.h
source/gameengine/Ketsji/KX_MeshProxy.h
source/gameengine/Ketsji/KX_MotionState.h
source/gameengine/Ketsji/KX_MouseFocusSensor.h
source/gameengine/Ketsji/KX_NavMeshObject.h
source/gameengine/Ketsji/KX_NearSensor.h
source/gameengine/Ketsji/KX_ObColorIpoSGController.h
source/gameengine/Ketsji/KX_ObjectActuator.h
source/gameengine/Ketsji/KX_ParentActuator.h
source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
source/gameengine/Ketsji/KX_PolyProxy.h
source/gameengine/Ketsji/KX_PolygonMaterial.h
source/gameengine/Ketsji/KX_PyConstraintBinding.h
source/gameengine/Ketsji/KX_PyMath.h
source/gameengine/Ketsji/KX_PythonInit.h
source/gameengine/Ketsji/KX_PythonSeq.h
source/gameengine/Ketsji/KX_RadarSensor.h
source/gameengine/Ketsji/KX_RayEventManager.h
source/gameengine/Ketsji/KX_RaySensor.h
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
source/gameengine/Ketsji/KX_Scene.h
source/gameengine/Ketsji/KX_SceneActuator.h
source/gameengine/Ketsji/KX_SoundActuator.h
source/gameengine/Ketsji/KX_SteeringActuator.h
source/gameengine/Ketsji/KX_TimeCategoryLogger.h
source/gameengine/Ketsji/KX_TimeLogger.h
source/gameengine/Ketsji/KX_TouchEventManager.h
source/gameengine/Ketsji/KX_TouchSensor.h
source/gameengine/Ketsji/KX_TrackToActuator.h
source/gameengine/Ketsji/KX_VehicleWrapper.h
source/gameengine/Ketsji/KX_VertexProxy.h
source/gameengine/Ketsji/KX_WorldInfo.h
source/gameengine/Ketsji/KX_WorldIpoController.h
source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
source/gameengine/Network/NG_NetworkDeviceInterface.h
source/gameengine/Network/NG_NetworkMessage.h
source/gameengine/Network/NG_NetworkObject.h
source/gameengine/Network/NG_NetworkScene.h
source/gameengine/Physics/Bullet/CcdGraphicController.h
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
source/gameengine/Physics/common/PHY_DynamicTypes.h
source/gameengine/Physics/common/PHY_IController.h
source/gameengine/Physics/common/PHY_IGraphicController.h
source/gameengine/Physics/common/PHY_IMotionState.h
source/gameengine/Physics/common/PHY_IPhysicsController.h
source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
source/gameengine/Physics/common/PHY_IVehicle.h
source/gameengine/Physics/common/PHY_Pro.h
source/gameengine/Rasterizer/RAS_BucketManager.h
source/gameengine/Rasterizer/RAS_CameraData.h
source/gameengine/Rasterizer/RAS_Deformer.h
source/gameengine/Rasterizer/RAS_ICanvas.h
source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_IRenderTools.h
source/gameengine/Rasterizer/RAS_LightObject.h
source/gameengine/Rasterizer/RAS_MaterialBucket.h
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_ObjectColor.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_Rect.h
source/gameengine/Rasterizer/RAS_TexMatrix.h
source/gameengine/Rasterizer/RAS_TexVert.h
source/gameengine/SceneGraph/SG_Controller.h
source/gameengine/SceneGraph/SG_DList.h
source/gameengine/SceneGraph/SG_IObject.h
source/gameengine/SceneGraph/SG_Node.h
source/gameengine/SceneGraph/SG_QList.h
source/gameengine/SceneGraph/SG_Spatial.h
source/gameengine/VideoTexture/VideoFFmpeg.h