Carefully went over all scanline updating while rendering, to ensure only
authorTon Roosendaal <ton@blender.org>
Tue, 21 Feb 2006 10:47:08 +0000 (10:47 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 21 Feb 2006 10:47:08 +0000 (10:47 +0000)
commita2a2ad98e2774930347ffd09a691c1e6d4802ce0
tree99540e6a8adb94ed2f35a04074f1499a2dc7e92e
parent02dc8de55d4372e43ff9acab372b4e10cad8c987
Carefully went over all scanline updating while rendering, to ensure only
updates are allowed to draw when a part is within a scanline rendering
loop. Might solve threads issues with opengl...
source/blender/render/extern/include/RE_pipeline.h
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/rendercore.c
source/blender/render/intern/source/zbuf.c
source/blender/src/renderwin.c