change UvElement to directly use BMLoop * instead of tfindex. This saves quite some...
authorAntony Riakiotakis <kalast@gmail.com>
Tue, 21 Feb 2012 19:41:38 +0000 (19:41 +0000)
committerAntony Riakiotakis <kalast@gmail.com>
Tue, 21 Feb 2012 19:41:38 +0000 (19:41 +0000)
commita4e69673233e2506075ff43e3cdb09652fd66236
treec5005aee4bb0628637e2540da7113c80be4b6284
parent9c3710df1f03ce9d792ad39b6d4a2563c73f19bc
change UvElement to directly use BMLoop * instead of tfindex. This saves quite some lookups on uv sculpting and stitching. Based on BMESH todo by Campbell, thanks for the idea!
source/blender/blenkernel/BKE_mesh.h
source/blender/editors/mesh/bmesh_utils.c
source/blender/editors/sculpt_paint/sculpt_uv.c
source/blender/editors/uvedit/uvedit_intern.h
source/blender/editors/uvedit/uvedit_ops.c
source/blender/editors/uvedit/uvedit_smart_stitch.c