== Animated Transforms to Deltas ==
authorJoshua Leung <aligorith@gmail.com>
Tue, 24 May 2011 11:15:21 +0000 (11:15 +0000)
committerJoshua Leung <aligorith@gmail.com>
Tue, 24 May 2011 11:15:21 +0000 (11:15 +0000)
commita5b07c09349978ab7ecf319e6345d7c98177521c
tree903da7c649520b5c25bdb91a81e67dc6e83194dd
parent3ccbfef6be193c79d065c0f116c36891c0040bc0
== Animated Transforms to Deltas ==

Added operator to convert animation for standard object transforms
(i.e. loc/rot/scale) to delta transforms.
This can be accessed from the Object -> Transform -> Animated
Transforms To Deltas menu entry in the 3D View.

Since the situation which causes this is quite common (especially for
motion-graphics type applications), where users animate some object
first and then decide to duplicate this and place it around the place
in different locations, it's probably important that we have some
support for this kind of thing. Newbies with the "help, all my anmated
duplicates disappear" problem are recommended to use this operator
from hereon in.

For reference of rationale, see:
http://blenderartists.org/forum/showthread.php?219126-Move-Existing-f
-Curve-to-delta-equivalent
release/scripts/startup/bl_operators/object.py
release/scripts/startup/bl_ui/space_view3d.py