Cycles: mist pass added, with start/depth/falloff control. If the pass is
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 7 Jun 2013 12:45:26 +0000 (12:45 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 7 Jun 2013 12:45:26 +0000 (12:45 +0000)
commita604fb730dd62a2730a3a753adc057abb93296cb
treeba8733ea17c330407455404abbbc64717cc78f63
parentddee696bc76481846673f613344d85310ecf0524
Cycles: mist pass added, with start/depth/falloff control. If the pass is
enabled in a render layer a Mist Pass panel will be shown in the world
properties.
intern/cycles/blender/addon/ui.py
intern/cycles/blender/blender_session.cpp
intern/cycles/blender/blender_sync.cpp
intern/cycles/kernel/kernel_accumulate.h
intern/cycles/kernel/kernel_passes.h
intern/cycles/kernel/kernel_types.h
intern/cycles/render/film.cpp
intern/cycles/render/film.h