fix for using un-initialized stack memory with bullet triangle mesh collisions.
authorCampbell Barton <ideasman42@gmail.com>
Sun, 16 Jan 2011 06:16:28 +0000 (06:16 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 16 Jan 2011 06:16:28 +0000 (06:16 +0000)
commita72f02c025ba86e21b250752af3ca129b9eb805c
tree6e6402e86d4d489e15c8855a4d6f78fbe488c404
parent743182106fcbc759ee443502b28211e503682c56
fix for using un-initialized stack memory with bullet triangle mesh collisions.
the 4th component of the vector is used later when copying the vector.
extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
extern/bullet2/uninitialized_stack_vec.patch [new file with mode: 0644]