-added basic support for GameActuator 'load game', relative paths were broken, just...
authorErwin Coumans <blender@erwincoumans.com>
Mon, 22 May 2006 21:03:43 +0000 (21:03 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Mon, 22 May 2006 21:03:43 +0000 (21:03 +0000)
commitab71e2a9b55e0982d1134792d10af55464c7ac9e
tree4a53791a67d3234360107a33c5365d4de4844bb7
parent677cf7f1333c634a52227a15d6dcb3351b39febc
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
20 files changed:
extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp
extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/GameLogic/SCA_IScene.h
source/gameengine/Ketsji/KX_NearSensor.cpp
source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_Scene.h
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
source/gameengine/SceneGraph/SG_Node.cpp