* wizard_curve2tree.py - Automatic alpha blended, textured image joins using material...
authorCampbell Barton <ideasman42@gmail.com>
Fri, 16 Nov 2007 14:47:31 +0000 (14:47 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 16 Nov 2007 14:47:31 +0000 (14:47 +0000)
commitad700ba24fbc8ee8e216090bdb8157234409b29d
tree59fbdda2c00245ef5ba3877e89b4ea086f73b5da
parentfd3764f9a4cf197d220f5ec993178f2a4ff29326
* wizard_curve2tree.py - Automatic alpha blended, textured image joins using material textures and UV layers.  Also added some detail options and made it easier to get low poly results.

* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode.
* Texture.py - MTex.uvlayer doc was missing
* buttons_shading.c - Stencil tooltip was stupid.
release/scripts/wizard_curve2tree.py
source/blender/python/api2_2x/Mesh.c
source/blender/python/api2_2x/doc/Texture.py
source/blender/src/buttons_shading.c