Render Simplification
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 13 Feb 2008 11:18:08 +0000 (11:18 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 13 Feb 2008 11:18:08 +0000 (11:18 +0000)
commitb12793fb4ffc539a3b786604865c2d6aaf526453
tree8c76f51964109f52694f4ddeec6e4d62a604cdd6
parent31922633670f03ceb2e963984e418fecd1a59d40
Render Simplification

This adds a few settings to control global render quality, for faster
renders when tweaking lighting etc. The implementation is not so great,
and this should really be part of a proper render profile and preset
system. So for now it's a hidden Peach feature, enabled by setting rt
to 1. Before the next release, I'll either remove or improve it.

Settings are:

- Maximum subsurf level
- Child particles percentage
- Maximum shadow map samples
- AO and SSS quality factor
13 files changed:
source/blender/blenkernel/BKE_scene.h
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/scene.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenloader/intern/readfile.c
source/blender/makesdna/DNA_scene_types.h
source/blender/render/intern/include/shadbuf.h
source/blender/render/intern/source/occlusion.c
source/blender/render/intern/source/pixelshading.c
source/blender/render/intern/source/shadbuf.c
source/blender/render/intern/source/shadeoutput.c
source/blender/render/intern/source/sss.c
source/blender/src/buttons_scene.c