use a better method if picking the rip vertex to use, rather then finding the edge...
authorCampbell Barton <ideasman42@gmail.com>
Wed, 7 Mar 2012 04:20:30 +0000 (04:20 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 7 Mar 2012 04:20:30 +0000 (04:20 +0000)
commitb563870fd992ec2539a0332e024ba4eda72a6d6e
tree5e186967445f57a44cf0563fba4eeb2643e20c44
parent0c7487d1ebe35d3221e129252835667892e5a8a4
use a better method if picking the rip vertex to use, rather then finding the edge closest to the mouse, find the face corner attached to the vert - thats closest to the mouse, this way ripping gives predictable outcome.
source/blender/editors/mesh/bmesh_tools.c