fixed the mouse-over sensor,
authorErwin Coumans <blender@erwincoumans.com>
Fri, 5 Aug 2005 17:00:32 +0000 (17:00 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Fri, 5 Aug 2005 17:00:32 +0000 (17:00 +0000)
commitb6d9fbf0dbe44efee9309f09bc1a518a2cd67813
tree43aaf1f693bec9849914001b9cf1fd1dce185de1
parent0f044af97ef785f73e0aa2188716dcafd0c0d54e
fixed the mouse-over sensor,
added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
17 files changed:
extern/bullet/Bullet/CollisionShapes/BoxShape.cpp
extern/bullet/Bullet/CollisionShapes/CylinderShape.h
extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp
source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
source/gameengine/Ketsji/KX_MouseFocusSensor.h
source/gameengine/Ketsji/KX_RayCast.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp