Heard that multi-bone selection would be better used for painting multiple bones...
authorJason Hays <jason_hays22@mymail.eku.edu>
Wed, 8 Jun 2011 19:05:17 +0000 (19:05 +0000)
committerJason Hays <jason_hays22@mymail.eku.edu>
Wed, 8 Jun 2011 19:05:17 +0000 (19:05 +0000)
commitb967d8695ffba91cc138022d7e6860559ac81d3d
treebc3f43707cfeef52dcb748cd1d2f1e16f3e342b2
parent70895a6789488806b647686464716381ab40ad4c
Heard that multi-bone selection would be better used for painting multiple bones; took out select lock.

Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly

When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same.  You can't currently multi-paint on a vertex with a locked deform group.
release/scripts/startup/bl_ui/space_view3d_toolbar.py
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/editors/armature/editarmature.c
source/blender/editors/sculpt_paint/paint_vertex.c
source/blender/makesdna/DNA_scene_types.h
source/blender/makesrna/intern/rna_scene.c