Feature: we're using "non linear lighting" now, using exposure/range in
authorTon Roosendaal <ton@blender.org>
Fri, 25 Jan 2008 15:06:35 +0000 (15:06 +0000)
committerTon Roosendaal <ton@blender.org>
Fri, 25 Jan 2008 15:06:35 +0000 (15:06 +0000)
commitbd4cf4bc6689160acd2a9e891c033c55dea0b036
treefd8bb61f9c7c231f9f0669c0348a0f481825bb2a
parentbd321b8afe485138bd81785cbdf36f0a27378528
Feature: we're using "non linear lighting" now, using exposure/range in
world. That allows more extreme lamps (areas too).

To make it work more intuitive, the preview renders in buttons now use
the settings for exposure too.
source/blender/src/buttons_shading.c
source/blender/src/previewrender.c