more work to get armatures/blender materials to work under non-windows platforms
authorErwin Coumans <blender@erwincoumans.com>
Sat, 7 Jan 2006 00:14:37 +0000 (00:14 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sat, 7 Jan 2006 00:14:37 +0000 (00:14 +0000)
commitbed24bc299616f8ee05762a15d083b56df6b3450
tree1f0438f43fa6ad1120dfe3e1b6b21d7762efa2dc
parent524ea29aaa77922ff123b04deaabed19517214e7
more work to get armatures/blender materials to work under non-windows platforms
intern/SoundSystem/openal/SND_OpenALDevice.cpp
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
source/nan_definitions.mk