Movie Clip Editor: implemented option to display frame using OpenGL textures
authorSergey Sharybin <sergey.vfx@gmail.com>
Fri, 3 Feb 2012 19:13:31 +0000 (19:13 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Fri, 3 Feb 2012 19:13:31 +0000 (19:13 +0000)
commitc8f5dac11bb67aa005502d62855292e41252bbb4
tree79640a664419451c351556d571c9a9d82d8f7388
parentc354a6a02c6588ab8c8b966ab30dd16b33a1fb44
Movie Clip Editor: implemented option to display frame using OpenGL textures

Initial idea was to perform bilinear filtering for displaying proxied frame
to make it looking a bit smoother. It was done but it was also discovered
that using such kind of texture buffers helps on some crappy videocards
when playing $k footage.

Currently check for NPOT support is disabled, so use this option with care.
release/scripts/startup/bl_ui/space_clip.py
source/blender/blenloader/intern/readfile.c
source/blender/editors/include/ED_clip.h
source/blender/editors/space_clip/CMakeLists.txt
source/blender/editors/space_clip/SConscript
source/blender/editors/space_clip/clip_draw.c
source/blender/editors/space_clip/clip_editor.c
source/blender/editors/space_clip/space_clip.c
source/blender/makesdna/DNA_space_types.h
source/blender/makesrna/intern/rna_space.c