Bugfix; rotation limits for < 3 DOF bones were using wrong reference
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 29 Aug 2005 12:06:23 +0000 (12:06 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 29 Aug 2005 12:06:23 +0000 (12:06 +0000)
commitc921ee25cc71decc843b230fb28a7fb195fb6786
tree87fc643d191d2e1fbfc25a952b12d66624440dcb
parent30be6f0e675dff14ac6bf435279d9865416b7f5a
Bugfix; rotation limits for < 3 DOF bones were using wrong reference
rotation, causing incorrect limits if there was already a pose transform.
intern/iksolver/intern/IK_QSegment.cpp
intern/iksolver/intern/IK_QSegment.h