BGE patch: add Debug button next to object state. The object state mask will be print...
authorBenoit Bolsee <benoit.bolsee@online.be>
Thu, 25 Sep 2008 16:19:07 +0000 (16:19 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Thu, 25 Sep 2008 16:19:07 +0000 (16:19 +0000)
commitc9c9b2e8332786128fa078acb598987a3b419b5c
tree3e46a8828b8836620b9ae47ce841eee04c720c54
parent04fa0fd8692dcf402d212245293f5082bb08d630
BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name).
source/blender/makesdna/DNA_object_types.h
source/blender/src/buttons_logic.c
source/gameengine/Converter/KX_ConvertProperties.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp