obscure feature: Display Custom Bone Shape at another bones transform.
authorCampbell Barton <ideasman42@gmail.com>
Tue, 5 Jan 2010 11:47:43 +0000 (11:47 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 5 Jan 2010 11:47:43 +0000 (11:47 +0000)
commitcce1d178b8ea9ac948ca7be4017a28b57dda6785
treea7ee66ea8208f7cf71dd7aa649cd4eafe99184e9
parent52a2b8285202cec6d5b03e5e0e6488e53018d473
obscure feature: Display Custom Bone Shape at another bones transform.
Brecht and I took a fair bit of convincing on this one however Cessen was jumping through hoops to do without this feature.
Having the shape being an external mesh deformed by its own armature, which were both hidden but in the same layer *(so the depgraph would update them).
Without this some of the bones in the rig also dont make much sense when animating with.
release/scripts/ui/properties_data_bone.py
source/blender/blenloader/intern/readfile.c
source/blender/editors/render/render_preview.c
source/blender/editors/space_view3d/drawarmature.c
source/blender/makesdna/DNA_action_types.h
source/blender/makesrna/intern/rna_pose.c