BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreeni...
authorMitchell Stokes <mogurijin@gmail.com>
Sat, 13 Apr 2013 21:09:02 +0000 (21:09 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sat, 13 Apr 2013 21:09:02 +0000 (21:09 +0000)
commitdbf4328f3fba5e1fbd39422d6a322f752e2e122e
treedc45fce6c38bdc9bf9ddb9a699a8c40a05a5e2f0
parent81cfbaacb001ade11f52c3150b4aa6aaff965c64
BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python.
doc/python_api/rst/bge.render.rst
source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
source/gameengine/GamePlayer/ghost/GPG_Canvas.h
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Rasterizer/RAS_ICanvas.h