BGE bug fix (good for 2.47): radar and near sensor did not filter correctly the colli...
authorBenoit Bolsee <benoit.bolsee@online.be>
Tue, 15 Jul 2008 18:57:10 +0000 (18:57 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Tue, 15 Jul 2008 18:57:10 +0000 (18:57 +0000)
commite433719f51b025c8424965ceddb5bb33686fa470
tree06c5b212af1a4d36c7a4d7d18cb7f03336141afd
parent4c48b4846e9ce8e639a28b9601a905ba9bedb72a
BGE bug fix (good for 2.47): radar and near sensor did not filter correctly the collisioning objects based on ACTOR flag when the parent object was added dynamically. This could result in a very big performance decrease.
source/gameengine/Ketsji/KX_NearSensor.cpp
source/gameengine/Ketsji/KX_RadarSensor.cpp