Fix some of Stealth Apprent's warnings/errors and some extra little stuff.
authorKent Mein <mein@cs.umn.edu>
Sun, 29 Jan 2006 15:15:34 +0000 (15:15 +0000)
committerKent Mein <mein@cs.umn.edu>
Sun, 29 Jan 2006 15:15:34 +0000 (15:15 +0000)
commite544723e639f93473bfaf2f07179f33bb5daf6d6
treec117dc86e6cbb0b56fbc6fb81d14d74406306e2f
parent160239ea73c8b82d1fa98933c36f4ac892fe9ece
Fix some of Stealth Apprent's warnings/errors and some extra little stuff.
here is a quick summary...

Kent

intern/bsp/intern/BSP_CSGMesh_CFIterator.h
removed tri_index (unused variable)

intern/bsp/intern/CSG_BooleanOps.cpp
removed extra ;

intern/string/intern/STR_String.cpp
added <ctype.h>

source/blender/blenkernel/BKE_writeavi.h
moved things around so not doing forward declarations

source/blender/renderconverter/intern/convertBlenderScene.c
changed render.h to render_types.h

source/blender/src/blenderbuttons.c
source/blender/src/editgroup.c
source/blender/src/meshtools.c
added newline

source/gameengine/Ketsji/KX_KetsjiEngine.cpp
commented out include "PIL_time.h" code that requires it is commented out

reading blender/src/writeavicodec.c
(struct keyword to a couple of lines that needed it)
and added:
extern struct Render R;

blender/renderconverter/intern/convertBlenderScene.c
added extern Render R;
added #include "rendercore.h" to get rid of undeclared shade_material_loop
        (Not sure if this is right but it fixes it.
Did not fix this problem, is it alright to just pass NULL here or should we chan
ge it to something else:
        init_render_materials' : too few

gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
removed argument to dHashSpaceCreate
commented out dWorldQuickStep since it does not exist
intern/bsp/intern/BSP_CSGMesh_CFIterator.h
intern/bsp/intern/CSG_BooleanOps.cpp
intern/string/intern/STR_String.cpp
source/blender/blenkernel/BKE_writeavi.h
source/blender/renderconverter/intern/convertBlenderScene.c
source/blender/src/blenderbuttons.c
source/blender/src/editgroup.c
source/blender/src/meshtools.c
source/blender/src/writeavicodec.c
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp