when applying armature object transform now transform the bone roll too.
authorCampbell Barton <ideasman42@gmail.com>
Fri, 26 Aug 2011 06:22:12 +0000 (06:22 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 26 Aug 2011 06:22:12 +0000 (06:22 +0000)
commite5ddaefecc1c6df3df15f22d6ce5609bb5c6cc3d
treeaf3b73c007d671ab54053d9830d59d7ca00f31ba
parente9ca846018cf861dede652cf2edbefac95b11d4d
when applying armature object transform now transform the bone roll too.

This means you can import a BVH, rotate 90d and apply the rotation, the animation will still work as expected - thanks to Benjy's script for showing how obvious it is that this works :)
source/blender/editors/armature/editarmature.c