Misc Render Features
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 9 Jan 2008 14:40:25 +0000 (14:40 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 9 Jan 2008 14:40:25 +0000 (14:40 +0000)
commitead7a3324784277239d5960eaa5408c3b973f79d
tree19d81aca9f695cab2912b6bc58c11184cf5c0f7a
parent8b78a5cf3530fd440dba478792a7f016db30a63c
Misc Render Features
====================

- "From Dupli" option for orco and uv texture coordinates. For dupliverts,
  duplifaces and dupli particles, this uses the orco and uv at the point
  on the parent surface. Can for example be used for texturing feathers
  and leafs. Note that uv only works for duplifaces and particles emitted
  from faces, these are not defined at vertices.

- "Width Fade" option for strand render, to fade out along the width of the
  strand. Committing this so it can be tested, might be changed or removed
  even, if it doesn't give nice results.
17 files changed:
source/blender/blenkernel/BKE_anim.h
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/particle.c
source/blender/makesdna/DNA_material_types.h
source/blender/makesdna/DNA_texture_types.h
source/blender/render/extern/include/RE_shader_ext.h
source/blender/render/intern/include/render_types.h
source/blender/render/intern/include/renderdatabase.h
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/imagetexture.c
source/blender/render/intern/source/renderdatabase.c
source/blender/render/intern/source/shadeinput.c
source/blender/render/intern/source/strand.c
source/blender/render/intern/source/texture.c
source/blender/src/buttons_shading.c