Code refactor: use KernelShader and KernelParticle instead of float arrays.
authorStefan Werner <stefan.werner@tangent-animation.com>
Wed, 7 Mar 2018 23:35:24 +0000 (00:35 +0100)
committerBrecht Van Lommel <brechtvanlommel@gmail.com>
Sat, 10 Mar 2018 03:54:04 +0000 (04:54 +0100)
commitf3010e98c343a83e07ff6c2a5437d0043122b083
tree5b65da3162727bf00c88babcb216d8dbb4c5a269
parentfa9175ff02acffd02679398e17732f3832d3fc28
Code refactor: use KernelShader and KernelParticle instead of float arrays.

Original patch by Stefan with modifications by Brecht.
12 files changed:
intern/cycles/kernel/bvh/bvh_shadow_all.h
intern/cycles/kernel/bvh/qbvh_shadow_all.h
intern/cycles/kernel/geom/geom_object.h
intern/cycles/kernel/kernel_emission.h
intern/cycles/kernel/kernel_shader.h
intern/cycles/kernel/kernel_textures.h
intern/cycles/kernel/kernel_types.h
intern/cycles/kernel/kernel_volume.h
intern/cycles/render/particles.cpp
intern/cycles/render/scene.cpp
intern/cycles/render/scene.h
intern/cycles/render/shader.cpp