Code refactor: use KernelLight instead of float4 arrays.
authorStefan Werner <stefan.werner@tangent-animation.com>
Wed, 7 Mar 2018 23:15:41 +0000 (00:15 +0100)
committerBrecht Van Lommel <brechtvanlommel@gmail.com>
Sat, 10 Mar 2018 03:54:04 +0000 (04:54 +0100)
commitfa9175ff02acffd02679398e17732f3832d3fc28
tree2191527cffc89357f605aeeeded876ff5fcbfe6d
parentf66ff4ee86a9ead9ef6f3776b64f4dda32eab521
Code refactor: use KernelLight instead of float4 arrays.

Original patch by Stefan with modifications by Brecht.
intern/cycles/kernel/geom/geom_object.h
intern/cycles/kernel/kernel_light.h
intern/cycles/kernel/kernel_textures.h
intern/cycles/kernel/kernel_types.h
intern/cycles/render/light.cpp
intern/cycles/render/scene.cpp
intern/cycles/render/scene.h