fw("copyright = u'Blender Foundation'\n")
fw("version = '%s - API'\n" % version_string)
fw("release = '%s - API'\n" % version_string)
- fw("html_theme = 'blender-org'\n")
- fw("html_theme_path = ['../']\n")
+
+ # until we get a theme for 'Naiad'
+ if 0:
+ fw("html_theme = 'blender-org'\n")
+ fw("html_theme_path = ['../']\n")
+
fw("html_favicon = 'favicon.ico'\n")
# not helpful since the source us generated, adds to upload size.
fw("html_copy_source = False\n")
DMVertexAttribs attribs;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
- MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE);
+ /* MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE); */ /* UNUSED */
float (*nors)[3] = dm->getFaceDataArray(dm, CD_NORMAL);
int a, b, dodraw, matnr, new_matnr;
int orig, *index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
int a;
int flag;
int index;
- int nummat;
/* sometimes mesh has no materials but will need a new one. In those
* cases we need to ignore the mf->mat_nr and only look at the face
- * mode because it can be zero as unitialized or the 1st created material
+ * mode because it can be zero as uninitialized or the 1st created material
*/
int nomaterialslots;
/* alert to user to check the console */
int nowarning = 1;
- /* mark all the materials to convertion with a flag
+ /* mark all the materials to conversion with a flag
* if there is tface create a complete flag for that storing in flag
* if there is tface and flag > 0: creates a new flag based on this face
* if flags are different set flag to -1
ma->game.flag = -flag;
/* some people uses multitexture with TexFace by creating a texture
- * channel which not necessarly the tf->tpage image. But the game engine
+ * channel which not neccessarly the tf->tpage image. But the game engine
* was enabling it. Now it's required to set "Face Texture [Alpha] in the
* material settings. */
if(!fileload)
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
GPUVertexAttribs gattribs;
DMVertexAttribs attribs= {{{NULL}}};
- MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE);
+ /* MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE); */ /* UNUSED */
int gridSize = ccgSubSurf_getGridSize(ss);
int gridFaces = gridSize - 1;
int edgeSize = ccgSubSurf_getEdgeSize(ss);