WM_operatortype_append(OBJECT_OT_bake_image);
WM_operatortype_append(OBJECT_OT_drop_named_material);
+#ifdef WITH_GAMEENGINE
WM_operatortype_append(OBJECT_OT_create_navmesh);
WM_operatortype_append(OBJECT_OT_assign_navpolygon);
WM_operatortype_append(OBJECT_OT_assign_new_navpolygon);
+#endif
}
+
void ED_operatormacros_object(void)
{
wmOperatorType *ot;
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+
#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
static void initData(ModifierData *md)
{
- NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
+ /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
}
static void copyData(ModifierData *md, ModifierData *target)
{
- NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
- NavMeshModifierData *tnmmd = (NavMeshModifierData*) target;
+ /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
+ /* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
//.todo - deep copy
}
static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
+#ifdef WITH_GAMEENGINE
+
static void drawNavMeshColored(DerivedMesh *dm)
{
int a, glmode;
//drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
drawNavMeshColored(dm);
}
+#endif /* WITH_GAMEENGINE */
static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,DerivedMesh *dm)
{
+#ifdef WITH_GAMEENGINE
DerivedMesh *result;
int maxFaces = dm->getNumFaces(dm);
delete trisToFacesMap;
return result;
+#else // WITH_GAMEENGINE
+ return dm;
+#endif // WITH_GAMEENGINE
}
/*