I think this fix the black dots problem
authorAndre Susano Pinto <andresusanopinto@gmail.com>
Wed, 13 May 2009 02:01:04 +0000 (02:01 +0000)
committerAndre Susano Pinto <andresusanopinto@gmail.com>
Wed, 13 May 2009 02:01:04 +0000 (02:01 +0000)
(ZanQdo machine is just faster than mine.. so he will test :) )

source/blender/render/intern/source/rayshade.c

index 7f9bdbc9f9d7baba3046f92d5cb7f7651dcfa665..55f54de8f150414ae22e380c2789d68eb6c996b9 100644 (file)
@@ -1890,7 +1890,7 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, float *lampco, float *
        
        VECCOPY(vec, lampco);
        
-       
+       isec->skip = RE_SKIP_VLR_NEIGHBOUR;
        while (samples < max_samples) {
 
                isec->orig.ob   = shi->obi;