autorigging front end, access in pose mode armature panel (at the bottom)
authorCampbell Barton <ideasman42@gmail.com>
Thu, 17 Dec 2009 19:48:30 +0000 (19:48 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 17 Dec 2009 19:48:30 +0000 (19:48 +0000)
demo: http://download.blender.org/durian/metarig_demo.ogv
sintel base rig also, would like to include more generic/simple rigs eventually

release/scripts/modules/rigify/arm_biped_generic.py
release/scripts/modules/rigify/leg_biped_generic.py
release/scripts/op/add_armature_human.py [new file with mode: 0644]
release/scripts/ui/properties_data_armature_rigify.py [new file with mode: 0644]
source/blender/makesrna/intern/rna_armature.c

index 2363b5366e6a060a33acf6b78d9d1f22bbff5893..509f1bb7aeff57de08f62eece5d2466aef500d14 100644 (file)
@@ -164,14 +164,6 @@ def ik(obj, definitions, base_names, options):
     con.chain_length = 2
     con.pole_angle = -90.0 # XXX, RAD2DEG
 
-    # ID Propery on the hand for IK/FK switch
-
-    prop = rna_idprop_ui_prop_get(ik_chain.hand_p, "ik", create=True)
-    ik_chain.hand_p["ik"] = 0.5
-    prop["soft_min"] = 0.0
-    prop["soft_max"] = 1.0
-
-
     # last step setup layers
     layers = get_layer_dict(options)
     lay = layers["ik"]
@@ -292,8 +284,8 @@ def fk(obj, definitions, base_names, options):
 
 
 def main(obj, bone_definition, base_names, options):
-    bones_ik = ik(obj, bone_definition, base_names, options)
     bones_fk = fk(obj, bone_definition, base_names, options)
+    bones_ik = ik(obj, bone_definition, base_names, options)
 
     bpy.ops.object.mode_set(mode='OBJECT')
-    blend_bone_list(obj, bone_definition, bones_ik, bones_fk, target_bone=bone_definition[1], blend_default=1.0)
+    blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_fk[1], blend_default=1.0)
index 7cb71009596e2e7b00c2a8b3ab1732d84f4b7e9d..745ee49cbfe34ebb9e9cdae7bc35ecbcb833c71d 100644 (file)
@@ -367,8 +367,8 @@ def fk(obj, bone_definition, base_names, options):
 
 
 def main(obj, bone_definition, base_names, options):
-    bones_ik = ik(obj, bone_definition, base_names, options)
     bones_fk = fk(obj, bone_definition, base_names, options)
+    bones_ik = ik(obj, bone_definition, base_names, options)
 
     bpy.ops.object.mode_set(mode='OBJECT')
-    blend_bone_list(obj, bone_definition, bones_ik, bones_fk, target_bone=bone_definition[1], blend_default=0.0)
+    blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_ik[1], blend_default=0.0)
diff --git a/release/scripts/op/add_armature_human.py b/release/scripts/op/add_armature_human.py
new file mode 100644 (file)
index 0000000..264f290
--- /dev/null
@@ -0,0 +1,623 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8-80 compliant>
+import bpy
+import Mathutils
+from math import cos, sin, pi
+
+# could this be stored elsewhere?
+
+def metarig_template():
+    # generated by rigify.write_meta_rig
+    bpy.ops.object.mode_set(mode='EDIT')
+    obj = bpy.context.active_object
+    arm = obj.data
+    bone = arm.edit_bones.new('root')
+    bone.head[:] = 0.0000, 0.0000, 0.0000
+    bone.tail[:] = 0.0000, 0.4000, 0.0000
+    bone.roll = 0.0000
+    bone.connected = False
+    bone = arm.edit_bones.new('pelvis')
+    bone.head[:] = -0.0000, -0.0145, 1.1263
+    bone.tail[:] = -0.0000, -0.0145, 0.9563
+    bone.roll = 3.1416
+    bone.connected = False
+    bone.parent = arm.edit_bones['root']
+    bone = arm.edit_bones.new('torso')
+    bone.head[:] = -0.0000, -0.0145, 1.1263
+    bone.tail[:] = -0.0000, -0.0145, 1.2863
+    bone.roll = 3.1416
+    bone.connected = False
+    bone.parent = arm.edit_bones['pelvis']
+    bone = arm.edit_bones.new('spine.01')
+    bone.head[:] = 0.0000, 0.0394, 0.9688
+    bone.tail[:] = -0.0000, -0.0145, 1.1263
+    bone.roll = 0.0000
+    bone.connected = False
+    bone.parent = arm.edit_bones['torso']
+    bone = arm.edit_bones.new('spine.02')
+    bone.head[:] = -0.0000, -0.0145, 1.1263
+    bone.tail[:] = -0.0000, -0.0213, 1.2884
+    bone.roll = -0.0000
+    bone.connected = True
+    bone.parent = arm.edit_bones['spine.01']
+    bone = arm.edit_bones.new('thigh.L')
+    bone.head[:] = 0.0933, -0.0421, 1.0434
+    bone.tail[:] = 0.0933, -0.0516, 0.5848
+    bone.roll = 0.0000
+    bone.connected = False
+    bone.parent = arm.edit_bones['spine.01']
+    bone = arm.edit_bones.new('thigh.R')
+    bone.head[:] = -0.0933, -0.0421, 1.0434
+    bone.tail[:] = -0.0933, -0.0516, 0.5848
+    bone.roll = -0.0000
+    bone.connected = False
+    bone.parent = arm.edit_bones['spine.01']
+    bone = arm.edit_bones.new('spine.03')
+    bone.head[:] = -0.0000, -0.0213, 1.2884
+    bone.tail[:] = -0.0000, 0.0160, 1.3705
+    bone.roll = -0.0000
+    bone.connected = True
+    bone.parent = arm.edit_bones['spine.02']
+    bone = arm.edit_bones.new('shin.L')
+    bone.head[:] = 0.0933, -0.0516, 0.5848
+    bone.tail[:] = 0.0915, 0.0100, 0.1374
+    bone.roll = 0.0034
+    bone.connected = True
+    bone.parent = arm.edit_bones['thigh.L']
+    bone = arm.edit_bones.new('shin.R')
+    bone.head[:] = -0.0933, -0.0516, 0.5848
+    bone.tail[:] = -0.0915, 0.0100, 0.1374
+    bone.roll = -0.0034
+    bone.connected = True
+    bone.parent = arm.edit_bones['thigh.R']
+    bone = arm.edit_bones.new('spine.04')
+    bone.head[:] = -0.0000, 0.0160, 1.3705
+    bone.tail[:] = -0.0000, 0.0590, 1.4497
+    bone.roll = -0.0000
+    bone.connected = True
+    bone.parent = arm.edit_bones['spine.03']
+    bone = arm.edit_bones.new('foot.L')
+    bone.head[:] = 0.0915, 0.0100, 0.1374
+    bone.tail[:] = 0.1033, -0.0968, 0.0510
+    bone.roll = 2.8964
+    bone.connected = True
+    bone.parent = arm.edit_bones['shin.L']
+    bone = arm.edit_bones.new('foot.R')
+    bone.head[:] = -0.0915, 0.0100, 0.1374
+    bone.tail[:] = -0.1033, -0.0968, 0.0510
+    bone.roll = -2.8793
+    bone.connected = True
+    bone.parent = arm.edit_bones['shin.R']
+    bone = arm.edit_bones.new('neck_base')
+    bone.head[:] = -0.0000, 0.0590, 1.4497
+    bone.tail[:] = -0.0000, 0.0401, 1.5389
+    bone.roll = -0.0000
+    bone.connected = True
+    bone.parent = arm.edit_bones['spine.04']
+    bone = arm.edit_bones.new('toe.L')
+    bone.head[:] = 0.1033, -0.0968, 0.0510
+    bone.tail[:] = 0.1136, -0.1848, 0.0510
+    bone.roll = 0.0001
+    bone.connected = True
+    bone.parent = arm.edit_bones['foot.L']
+    bone = arm.edit_bones.new('heel.L')
+    bone.head[:] = 0.0809, 0.0969, -0.0000
+    bone.tail[:] = 0.1020, -0.0846, -0.0000
+    bone.roll = -0.0001
+    bone.connected = False
+    bone.parent = arm.edit_bones['foot.L']
+    bone = arm.edit_bones.new('toe.R')
+    bone.head[:] = -0.1033, -0.0968, 0.0510
+    bone.tail[:] = -0.1136, -0.1848, 0.0510
+    bone.roll = -0.0002
+    bone.connected = True
+    bone.parent = arm.edit_bones['foot.R']
+    bone = arm.edit_bones.new('heel.R')
+    bone.head[:] = -0.0809, 0.0969, -0.0000
+    bone.tail[:] = -0.1020, -0.0846, -0.0000
+    bone.roll = -0.0000
+    bone.connected = False
+    bone.parent = arm.edit_bones['foot.R']
+    bone = arm.edit_bones.new('head')
+    bone.head[:] = -0.0000, 0.0401, 1.5389
+    bone.tail[:] = -0.0000, 0.0401, 1.5979
+    bone.roll = 3.1416
+    bone.connected = True
+    bone.parent = arm.edit_bones['neck_base']
+    bone = arm.edit_bones.new('DLT-shoulder.L')
+    bone.head[:] = 0.0141, -0.0346, 1.4991
+    bone.tail[:] = 0.1226, 0.0054, 1.4991
+    bone.roll = 0.0005
+    bone.connected = False
+    bone.parent = arm.edit_bones['neck_base']
+    bone = arm.edit_bones.new('DLT-shoulder.R')
+    bone.head[:] = -0.0141, -0.0346, 1.4991
+    bone.tail[:] = -0.1226, 0.0054, 1.4991
+    bone.roll = -0.0005
+    bone.connected = False
+    bone.parent = arm.edit_bones['neck_base']
+    bone = arm.edit_bones.new('neck.01')
+    bone.head[:] = -0.0000, 0.0401, 1.5389
+    bone.tail[:] = -0.0000, 0.0176, 1.5916
+    bone.roll = 0.0000
+    bone.connected = False
+    bone.parent = arm.edit_bones['head']
+    bone = arm.edit_bones.new('shoulder.L')
+    bone.head[:] = 0.0141, -0.0346, 1.4991
+    bone.tail[:] = 0.1226, 0.0216, 1.5270
+    bone.roll = -0.1225
+    bone.connected = False
+    bone.parent = arm.edit_bones['DLT-shoulder.L']
+    bone = arm.edit_bones.new('shoulder.R')
+    bone.head[:] = -0.0141, -0.0346, 1.4991
+    bone.tail[:] = -0.1226, 0.0216, 1.5270
+    bone.roll = 0.0849
+    bone.connected = False
+    bone.parent = arm.edit_bones['DLT-shoulder.R']
+    bone = arm.edit_bones.new('neck.02')
+    bone.head[:] = -0.0000, 0.0176, 1.5916
+    bone.tail[:] = -0.0000, 0.0001, 1.6499
+    bone.roll = 0.0000
+    bone.connected = True
+    bone.parent = arm.edit_bones['neck.01']
+    bone = arm.edit_bones.new('DLT-upper_arm.L')
+    bone.head[:] = 0.1482, 0.0483, 1.4943
+    bone.tail[:] = 0.2586, 0.1057, 1.5124
+    bone.roll = 1.4969
+    bone.connected = False
+    bone.parent = arm.edit_bones['shoulder.L']
+    bone = arm.edit_bones.new('DLT-upper_arm.R')
+    bone.head[:] = -0.1482, 0.0483, 1.4943
+    bone.tail[:] = -0.2586, 0.1057, 1.5124
+    bone.roll = -1.4482
+    bone.connected = False
+    bone.parent = arm.edit_bones['shoulder.R']
+    bone = arm.edit_bones.new('neck.03')
+    bone.head[:] = -0.0000, 0.0001, 1.6499
+    bone.tail[:] = -0.0000, 0.0001, 1.8522
+    bone.roll = 0.0000
+    bone.connected = True
+    bone.parent = arm.edit_bones['neck.02']
+    bone = arm.edit_bones.new('upper_arm.L')
+    bone.head[:] = 0.1482, 0.0483, 1.4943
+    bone.tail[:] = 0.3929, 0.0522, 1.4801
+    bone.roll = 1.6281
+    bone.connected = False
+    bone.parent = arm.edit_bones['DLT-upper_arm.L']
+    bone = arm.edit_bones.new('upper_arm.R')
+    bone.head[:] = -0.1482, 0.0483, 1.4943
+    bone.tail[:] = -0.3929, 0.0522, 1.4801
+    bone.roll = -1.6281
+    bone.connected = False
+    bone.parent = arm.edit_bones['DLT-upper_arm.R']
+    bone = arm.edit_bones.new('forearm.L')
+    bone.head[:] = 0.3929, 0.0522, 1.4801
+    bone.tail[:] = 0.6198, 0.0364, 1.4906
+    bone.roll = 1.5240
+    bone.connected = True
+    bone.parent = arm.edit_bones['upper_arm.L']
+    bone = arm.edit_bones.new('forearm.R')
+    bone.head[:] = -0.3929, 0.0522, 1.4801
+    bone.tail[:] = -0.6198, 0.0364, 1.4906
+    bone.roll = -1.5219
+    bone.connected = True
+    bone.parent = arm.edit_bones['upper_arm.R']
+    bone = arm.edit_bones.new('hand.L')
+    bone.head[:] = 0.6198, 0.0364, 1.4906
+    bone.tail[:] = 0.6592, 0.0364, 1.4853
+    bone.roll = -3.0065
+    bone.connected = True
+    bone.parent = arm.edit_bones['forearm.L']
+    bone = arm.edit_bones.new('hand.R')
+    bone.head[:] = -0.6198, 0.0364, 1.4906
+    bone.tail[:] = -0.6592, 0.0364, 1.4853
+    bone.roll = 3.0065
+    bone.connected = True
+    bone.parent = arm.edit_bones['forearm.R']
+    bone = arm.edit_bones.new('palm.04.L')
+    bone.head[:] = 0.6514, 0.0658, 1.4906
+    bone.tail[:] = 0.7287, 0.0810, 1.4747
+    bone.roll = -3.0715
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.L']
+    bone = arm.edit_bones.new('palm.03.L')
+    bone.head[:] = 0.6533, 0.0481, 1.4943
+    bone.tail[:] = 0.7386, 0.0553, 1.4781
+    bone.roll = -3.0290
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.L']
+    bone = arm.edit_bones.new('palm.02.L')
+    bone.head[:] = 0.6539, 0.0305, 1.4967
+    bone.tail[:] = 0.7420, 0.0250, 1.4835
+    bone.roll = -3.0669
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.L']
+    bone = arm.edit_bones.new('palm.01.L')
+    bone.head[:] = 0.6514, 0.0116, 1.4961
+    bone.tail[:] = 0.7361, -0.0074, 1.4823
+    bone.roll = -2.9422
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.L']
+    bone = arm.edit_bones.new('thumb.01.L')
+    bone.head[:] = 0.6380, -0.0005, 1.4848
+    bone.tail[:] = 0.6757, -0.0408, 1.4538
+    bone.roll = -0.7041
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.L']
+    bone = arm.edit_bones.new('palm.04.R')
+    bone.head[:] = -0.6514, 0.0658, 1.4906
+    bone.tail[:] = -0.7287, 0.0810, 1.4747
+    bone.roll = 3.0715
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.R']
+    bone = arm.edit_bones.new('palm.03.R')
+    bone.head[:] = -0.6533, 0.0481, 1.4943
+    bone.tail[:] = -0.7386, 0.0553, 1.4781
+    bone.roll = 3.0290
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.R']
+    bone = arm.edit_bones.new('palm.02.R')
+    bone.head[:] = -0.6539, 0.0305, 1.4967
+    bone.tail[:] = -0.7420, 0.0250, 1.4835
+    bone.roll = 3.0669
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.R']
+    bone = arm.edit_bones.new('thumb.01.R')
+    bone.head[:] = -0.6380, -0.0005, 1.4848
+    bone.tail[:] = -0.6757, -0.0408, 1.4538
+    bone.roll = 0.7041
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.R']
+    bone = arm.edit_bones.new('palm.01.R')
+    bone.head[:] = -0.6514, 0.0116, 1.4961
+    bone.tail[:] = -0.7361, -0.0074, 1.4823
+    bone.roll = 2.9332
+    bone.connected = False
+    bone.parent = arm.edit_bones['hand.R']
+    bone = arm.edit_bones.new('finger_pinky.01.L')
+    bone.head[:] = 0.7287, 0.0810, 1.4747
+    bone.tail[:] = 0.7698, 0.0947, 1.4635
+    bone.roll = -3.0949
+    bone.connected = True
+    bone.parent = arm.edit_bones['palm.04.L']
+    bone = arm.edit_bones.new('finger_ring.01.L')
+    bone.head[:] = 0.7386, 0.0553, 1.4781
+    bone.tail[:] = 0.7890, 0.0615, 1.4667
+    bone.roll = -3.0081
+    bone.connected = True
+    bone.parent = arm.edit_bones['palm.03.L']
+    bone = arm.edit_bones.new('finger_middle.01.L')
+    bone.head[:] = 0.7420, 0.0250, 1.4835
+    bone.tail[:] = 0.7975, 0.0221, 1.4712
+    bone.roll = -2.9982
+    bone.connected = True
+    bone.parent = arm.edit_bones['palm.02.L']
+    bone = arm.edit_bones.new('finger_index.01.L')
+    bone.head[:] = 0.7361, -0.0074, 1.4823
+    bone.tail[:] = 0.7843, -0.0204, 1.4718
+    bone.roll = -3.0021
+    bone.connected = True
+    bone.parent = arm.edit_bones['palm.01.L']
+    bone = arm.edit_bones.new('thumb.02.L')
+    bone.head[:] = 0.6757, -0.0408, 1.4538
+    bone.tail[:] = 0.6958, -0.0568, 1.4376
+    bone.roll = -0.6963
+    bone.connected = True
+    bone.parent = arm.edit_bones['thumb.01.L']
+    bone = arm.edit_bones.new('finger_pinky.01.R')
+    bone.head[:] = -0.7287, 0.0810, 1.4747
+    bone.tail[:] = -0.7698, 0.0947, 1.4635
+    bone.roll = 3.0949
+    bone.connected = True
+    bone.parent = arm.edit_bones['palm.04.R']
+    bone = arm.edit_bones.new('finger_ring.01.R')
+    bone.head[:] = -0.7386, 0.0553, 1.4781
+    bone.tail[:] = -0.7890, 0.0615, 1.4667
+    bone.roll = 2.9892
+    bone.connected = True
+    bone.parent = arm.edit_bones['palm.03.R']
+    bone = arm.edit_bones.new('finger_middle.01.R')
+    bone.head[:] = -0.7420, 0.0250, 1.4835
+    bone.tail[:] = -0.7975, 0.0221, 1.4712
+    bone.roll = 2.9816
+    bone.connected = True
+    bone.parent = arm.edit_bones['palm.02.R']
+    bone = arm.edit_bones.new('thumb.02.R')
+    bone.head[:] = -0.6757, -0.0408, 1.4538
+    bone.tail[:] = -0.6958, -0.0568, 1.4376
+    bone.roll = 0.6963
+    bone.connected = True
+    bone.parent = arm.edit_bones['thumb.01.R']
+    bone = arm.edit_bones.new('finger_index.01.R')
+    bone.head[:] = -0.7361, -0.0074, 1.4823
+    bone.tail[:] = -0.7843, -0.0204, 1.4718
+    bone.roll = 2.9498
+    bone.connected = True
+    bone.parent = arm.edit_bones['palm.01.R']
+    bone = arm.edit_bones.new('finger_pinky.02.L')
+    bone.head[:] = 0.7698, 0.0947, 1.4635
+    bone.tail[:] = 0.7910, 0.1018, 1.4577
+    bone.roll = -3.0949
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_pinky.01.L']
+    bone = arm.edit_bones.new('finger_ring.02.L')
+    bone.head[:] = 0.7890, 0.0615, 1.4667
+    bone.tail[:] = 0.8177, 0.0650, 1.4600
+    bone.roll = -3.0006
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_ring.01.L']
+    bone = arm.edit_bones.new('finger_middle.02.L')
+    bone.head[:] = 0.7975, 0.0221, 1.4712
+    bone.tail[:] = 0.8289, 0.0206, 1.4643
+    bone.roll = -2.9995
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_middle.01.L']
+    bone = arm.edit_bones.new('finger_index.02.L')
+    bone.head[:] = 0.7843, -0.0204, 1.4718
+    bone.tail[:] = 0.8117, -0.0275, 1.4660
+    bone.roll = -3.0064
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_index.01.L']
+    bone = arm.edit_bones.new('thumb.03.L')
+    bone.head[:] = 0.6958, -0.0568, 1.4376
+    bone.tail[:] = 0.7196, -0.0671, 1.4210
+    bone.roll = -0.8072
+    bone.connected = True
+    bone.parent = arm.edit_bones['thumb.02.L']
+    bone = arm.edit_bones.new('finger_pinky.02.R')
+    bone.head[:] = -0.7698, 0.0947, 1.4635
+    bone.tail[:] = -0.7910, 0.1018, 1.4577
+    bone.roll = 3.0949
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_pinky.01.R']
+    bone = arm.edit_bones.new('finger_ring.02.R')
+    bone.head[:] = -0.7890, 0.0615, 1.4667
+    bone.tail[:] = -0.8177, 0.0650, 1.4600
+    bone.roll = 3.0341
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_ring.01.R']
+    bone = arm.edit_bones.new('finger_middle.02.R')
+    bone.head[:] = -0.7975, 0.0221, 1.4712
+    bone.tail[:] = -0.8289, 0.0206, 1.4643
+    bone.roll = 3.0291
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_middle.01.R']
+    bone = arm.edit_bones.new('thumb.03.R')
+    bone.head[:] = -0.6958, -0.0568, 1.4376
+    bone.tail[:] = -0.7196, -0.0671, 1.4210
+    bone.roll = 0.8072
+    bone.connected = True
+    bone.parent = arm.edit_bones['thumb.02.R']
+    bone = arm.edit_bones.new('finger_index.02.R')
+    bone.head[:] = -0.7843, -0.0204, 1.4718
+    bone.tail[:] = -0.8117, -0.0275, 1.4660
+    bone.roll = 3.0705
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_index.01.R']
+    bone = arm.edit_bones.new('finger_pinky.03.L')
+    bone.head[:] = 0.7910, 0.1018, 1.4577
+    bone.tail[:] = 0.8109, 0.1085, 1.4523
+    bone.roll = -3.0949
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_pinky.02.L']
+    bone = arm.edit_bones.new('finger_ring.03.L')
+    bone.head[:] = 0.8177, 0.0650, 1.4600
+    bone.tail[:] = 0.8396, 0.0677, 1.4544
+    bone.roll = -2.9819
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_ring.02.L']
+    bone = arm.edit_bones.new('finger_middle.03.L')
+    bone.head[:] = 0.8289, 0.0206, 1.4643
+    bone.tail[:] = 0.8534, 0.0193, 1.4589
+    bone.roll = -3.0004
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_middle.02.L']
+    bone = arm.edit_bones.new('finger_index.03.L')
+    bone.head[:] = 0.8117, -0.0275, 1.4660
+    bone.tail[:] = 0.8331, -0.0333, 1.4615
+    bone.roll = -3.0103
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_index.02.L']
+    bone = arm.edit_bones.new('finger_pinky.03.R')
+    bone.head[:] = -0.7910, 0.1018, 1.4577
+    bone.tail[:] = -0.8109, 0.1085, 1.4523
+    bone.roll = 3.0949
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_pinky.02.R']
+    bone = arm.edit_bones.new('finger_ring.03.R')
+    bone.head[:] = -0.8177, 0.0650, 1.4600
+    bone.tail[:] = -0.8396, 0.0677, 1.4544
+    bone.roll = 2.9819
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_ring.02.R']
+    bone = arm.edit_bones.new('finger_middle.03.R')
+    bone.head[:] = -0.8289, 0.0206, 1.4643
+    bone.tail[:] = -0.8534, 0.0193, 1.4589
+    bone.roll = 3.0004
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_middle.02.R']
+    bone = arm.edit_bones.new('finger_index.03.R')
+    bone.head[:] = -0.8117, -0.0275, 1.4660
+    bone.tail[:] = -0.8331, -0.0333, 1.4615
+    bone.roll = 2.9917
+    bone.connected = True
+    bone.parent = arm.edit_bones['finger_index.02.R']
+
+    bpy.ops.object.mode_set(mode='OBJECT')
+    pbone = obj.pose.bones['root']
+    pbone['type'] = 'root'
+    pbone = obj.pose.bones['root']
+    pbone['root.layer'] = 16
+    pbone = obj.pose.bones['torso']
+    pbone['type'] = 'spine_pivot_flex'
+    pbone = obj.pose.bones['torso']
+    pbone['spine_pivot_flex.later_main'] = 1
+    pbone = obj.pose.bones['torso']
+    pbone['spine_pivot_flex.layer_extra'] = 2
+    pbone = obj.pose.bones['thigh.L']
+    pbone['type'] = 'leg_biped_generic'
+    pbone = obj.pose.bones['thigh.L']
+    pbone['leg_biped_generic.layer_ik'] = 12
+    pbone = obj.pose.bones['thigh.L']
+    pbone['leg_biped_generic.layer_fk'] = 11
+    pbone = obj.pose.bones['thigh.R']
+    pbone['type'] = 'leg_biped_generic'
+    pbone = obj.pose.bones['thigh.R']
+    pbone['leg_biped_generic.layer_ik'] = 14
+    pbone = obj.pose.bones['thigh.R']
+    pbone['leg_biped_generic.layer_fk'] = 13
+    pbone = obj.pose.bones['head']
+    pbone['type'] = 'neck_flex'
+    pbone = obj.pose.bones['head']
+    pbone['neck_flex.layer_extra'] = 4
+    pbone = obj.pose.bones['head']
+    pbone['neck_flex.layer_main'] = 3
+    pbone = obj.pose.bones['DLT-shoulder.L']
+    pbone['type'] = 'delta'
+    pbone = obj.pose.bones['DLT-shoulder.R']
+    pbone['type'] = 'delta'
+    pbone = obj.pose.bones['shoulder.L']
+    pbone['type'] = 'copy'
+    pbone = obj.pose.bones['shoulder.L']
+    pbone['copy.layer'] = 1
+    pbone = obj.pose.bones['shoulder.R']
+    pbone['type'] = 'copy'
+    pbone = obj.pose.bones['shoulder.R']
+    pbone['copy.layer'] = 1
+    pbone = obj.pose.bones['DLT-upper_arm.L']
+    pbone['type'] = 'delta'
+    pbone = obj.pose.bones['DLT-upper_arm.R']
+    pbone['type'] = 'delta'
+    pbone = obj.pose.bones['upper_arm.L']
+    pbone['type'] = 'arm_biped_generic'
+    pbone = obj.pose.bones['upper_arm.L']
+    pbone['arm_biped_generic.elbow_parent'] = 'spine.04'
+    pbone = obj.pose.bones['upper_arm.L']
+    pbone['arm_biped_generic.layer_fk'] = 7
+    pbone = obj.pose.bones['upper_arm.L']
+    pbone['arm_biped_generic.layer_ik'] = 8
+    pbone = obj.pose.bones['upper_arm.R']
+    pbone['type'] = 'arm_biped_generic'
+    pbone = obj.pose.bones['upper_arm.R']
+    pbone['arm_biped_generic.layer_fk'] = 9
+    pbone = obj.pose.bones['upper_arm.R']
+    pbone['arm_biped_generic.layer_ik'] = 10
+    pbone = obj.pose.bones['upper_arm.R']
+    pbone['arm_biped_generic.elbow_parent'] = 'spine.04'
+    pbone = obj.pose.bones['palm.01.L']
+    pbone['type'] = 'palm_curl'
+    pbone = obj.pose.bones['palm.01.L']
+    pbone['palm_curl.layer'] = 5
+    pbone = obj.pose.bones['thumb.01.L']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['thumb.01.L']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['thumb.01.L']
+    pbone['finger_curl.layer_extra'] = 6
+    pbone = obj.pose.bones['thumb.01.R']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['thumb.01.R']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['thumb.01.R']
+    pbone['finger_curl.layer_extra'] = 6
+    pbone = obj.pose.bones['palm.01.R']
+    pbone['type'] = 'palm_curl'
+    pbone = obj.pose.bones['palm.01.R']
+    pbone['palm_curl.layer'] = 5
+    pbone = obj.pose.bones['finger_pinky.01.L']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['finger_pinky.01.L']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['finger_pinky.01.L']
+    pbone['finger_curl.layer_extra'] = 6
+    pbone = obj.pose.bones['finger_ring.01.L']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['finger_ring.01.L']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['finger_ring.01.L']
+    pbone['finger_curl.layer_extra'] = 6
+    pbone = obj.pose.bones['finger_middle.01.L']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['finger_middle.01.L']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['finger_middle.01.L']
+    pbone['finger_curl.layer_extra'] = 6
+    pbone = obj.pose.bones['finger_index.01.L']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['finger_index.01.L']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['finger_index.01.L']
+    pbone['finger_curl.layer_extra'] = 6
+    pbone = obj.pose.bones['finger_pinky.01.R']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['finger_pinky.01.R']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['finger_pinky.01.R']
+    pbone['finger_curl.layer_extra'] = 6
+    pbone = obj.pose.bones['finger_ring.01.R']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['finger_ring.01.R']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['finger_ring.01.R']
+    pbone['finger_curl.layer_extra'] = 6
+    pbone = obj.pose.bones['finger_middle.01.R']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['finger_middle.01.R']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['finger_middle.01.R']
+    pbone['finger_curl.layer_extra'] = 6
+    pbone = obj.pose.bones['finger_index.01.R']
+    pbone['type'] = 'finger_curl'
+    pbone = obj.pose.bones['finger_index.01.R']
+    pbone['finger_curl.layer_main'] = 5
+    pbone = obj.pose.bones['finger_index.01.R']
+    pbone['finger_curl.layer_extra'] = 6
+
+
+class AddHuman(bpy.types.Operator):
+    '''Add an advanced human metarig base.'''
+    bl_idname = "object.armature_human_advanced_add"
+    bl_label = "Add Humanoid (advanced metarig)"
+    bl_register = True
+    bl_undo = True
+
+    def execute(self, context):
+        bpy.ops.object.armature_add()
+        obj = context.active_object
+        mode_orig = obj.mode
+        bpy.ops.object.mode_set(mode='EDIT') # grr, remove bone
+        bones = context.active_object.data.edit_bones
+        bones.remove(bones[0])
+        metarig_template()
+        bpy.ops.object.mode_set(mode=mode_orig)
+        return ('FINISHED',)
+
+# Register the operator
+bpy.ops.add(AddHuman)
+
+# Add to a menu
+import dynamic_menu
+
+menu_func = (lambda self, context: self.layout.operator(AddHuman.bl_idname, icon='OUTLINER_OB_ARMATURE', text="Human (Meta-Rig)"))
+
+menu_item = dynamic_menu.add(bpy.types.INFO_MT_armature_add, menu_func)
+
+if __name__ == "__main__":
+    bpy.ops.mesh.armature_human_advanced_add()
diff --git a/release/scripts/ui/properties_data_armature_rigify.py b/release/scripts/ui/properties_data_armature_rigify.py
new file mode 100644 (file)
index 0000000..e5fc137
--- /dev/null
@@ -0,0 +1,352 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+narrowui = 180
+
+
+class PoseTemplateSettings(bpy.types.IDPropertyGroup):
+    pass
+
+
+class PoseTemplate(bpy.types.IDPropertyGroup):
+    pass
+
+PoseTemplate.StringProperty(attr="name",
+                name="Name of the slave",
+                description="",
+                maxlen=64,
+                default="")
+
+
+PoseTemplateSettings.CollectionProperty(attr="templates", type=PoseTemplate, name="Templates", description="")
+PoseTemplateSettings.IntProperty(attr="active_template_index",
+                name="Index of the active slave",
+                description="",
+                default=-1,
+                min=-1,
+                max=65535)
+
+PoseTemplateSettings.BoolProperty(attr="generate_def_rig",
+                name="Create Deform Rig",
+                description="Create a copy of the metarig, constrainted by the generated rig",
+                default=False)
+
+bpy.types.Scene.PointerProperty(attr="pose_templates", type=PoseTemplateSettings, name="Network Render", description="Network Render Settings")
+
+
+def metarig_templates():
+    import rigify
+    return rigify.get_submodule_types()
+
+
+class DATA_PT_template(bpy.types.Panel):
+    bl_label = "Meta-Rig Templates"
+    bl_space_type = 'PROPERTIES'
+    bl_region_type = 'WINDOW'
+    bl_context = "data"
+    bl_default_closed = True
+
+    templates = []
+
+    def poll(self, context):
+        obj = context.object
+        if obj:
+            return (obj.mode in ('POSE', 'OBJECT'))
+        return False
+
+    def draw(self, context):
+        layout = self.layout
+        try:
+            active_type = context.active_pose_bone["type"]
+        except:
+            active_type = None
+
+        scene = context.scene
+        pose_templates = scene.pose_templates
+
+        if pose_templates.active_template_index == -1:
+            pose_templates.active_template_index = 0
+
+        if not self.templates:
+            self.templates[:] = metarig_templates()
+
+        while(len(pose_templates.templates) < len(self.templates)):
+            pose_templates.templates.add()
+        while(len(pose_templates.templates) > len(self.templates)):
+            pose_templates.templates.remove(0)
+
+        for i, template_name in enumerate(self.templates):
+            template = pose_templates.templates[i]
+            if active_type == template_name:
+                template.name = "<%s>" % template_name.replace("_", " ")
+            else:
+                template.name = " %s " % template_name.replace("_", " ")
+
+        row = layout.row()
+        row.operator("pose.metarig_generate", text="Generate")
+        row.operator("pose.metarig_validate", text="Check")
+        row.operator("pose.metarig_graph", text="Graph")
+        row = layout.row()
+        row.prop(pose_templates, "generate_def_rig")
+
+        row = layout.row()
+        col = row.column()
+        col.template_list(pose_templates, "templates", pose_templates, "active_template_index", rows=1)
+
+        subrow = col.split(percentage=0.5, align=True)
+        subsubrow = subrow.row(align=True)
+        subsubrow.operator("pose.metarig_assign", text="Assign")
+        subsubrow.operator("pose.metarig_clear", text="Clear")
+
+        subsubrow = subrow.split(percentage=0.8)
+        subsubrow.operator("pose.metarig_sample_add", text="Sample").metarig_type = self.templates[pose_templates.active_template_index]
+        subsubrow.operator("pose.metarig_sample_add", text="All").metarig_type = "" # self.templates[pose_templates.active_template_index]
+
+        sub = row.column(align=True)
+        sub.operator("pose.metarig_reload", icon="FILE_REFRESH", text="")
+
+
+# operators
+from bpy.props import StringProperty
+
+
+class Reload(bpy.types.Operator):
+    '''Re-Scan the metarig package directory for scripts'''
+
+    bl_idname = "pose.metarig_reload"
+    bl_label = "Re-Scan the list of metarig types"
+
+    def execute(self, context):
+        DATA_PT_template.templates[:] = metarig_templates()
+        return ('FINISHED',)
+
+
+def rigify_report_exception(operator, exception):
+    import traceback
+    import sys
+    import os
+    # find the module name where the error happened
+    # hint, this is the metarig type!
+    exceptionType, exceptionValue, exceptionTraceback = sys.exc_info()
+    fn = traceback.extract_tb(exceptionTraceback)[-1][0]
+    fn = os.path.basename(fn)
+    fn = os.path.splitext(fn)[0]
+    message = []
+    if fn.startswith("__"):
+        message.append("Incorrect armature...")
+    else:
+        message.append("Incorrect armature for type '%s'" % fn)
+    message.append(exception.message)
+
+    message.reverse() # XXX - stupid! menu's are upside down!
+
+    operator.report(set(['INFO']), '\n'.join(message))
+
+
+class Generate(bpy.types.Operator):
+    '''Generates a metarig from the active armature'''
+
+    bl_idname = "pose.metarig_generate"
+    bl_label = "Generate Metarig"
+
+    def execute(self, context):
+        import rigify
+        reload(rigify)
+
+        meta_def = context.scene.pose_templates.generate_def_rig
+
+        try:
+            rigify.generate_rig(context, context.object, META_DEF=meta_def)
+        except rigify.RigifyError as rig_exception:
+            rigify_report_exception(self, rig_exception)
+
+        return ('FINISHED',)
+
+
+class Validate(bpy.types.Operator):
+    '''Validate a metarig from the active armature'''
+
+    bl_idname = "pose.metarig_validate"
+    bl_label = "Validate Metarig"
+
+    def execute(self, context):
+        import rigify
+        reload(rigify)
+        try:
+            rigify.validate_rig(context, context.object)
+        except rigify.RigifyError as rig_exception:
+            rigify_report_exception(self, rig_exception)
+        return ('FINISHED',)
+
+
+class Sample(bpy.types.Operator):
+    '''Create a sample metarig to be modified before generating the final rig.'''
+
+    bl_idname = "pose.metarig_sample_add"
+    bl_label = "Re-Scan Metarig Scripts"
+
+    metarig_type = StringProperty(name="Type", description="Name of the rig type to generate a sample of, a blank string for all", maxlen=128, default="")
+
+    def execute(self, context):
+        import rigify
+        reload(rigify)
+        final = (self.properties.metarig_type == "")
+        objects = rigify.generate_test(context, metarig_type=self.properties.metarig_type, GENERATE_FINAL=final)
+
+        if len(objects) > 1:
+            for i, (obj_meta, obj_gen) in enumerate(objects):
+                obj_meta.location.x = i * 1.0
+                if obj_gen:
+                    obj_gen.location.x = i * 1.0
+
+        return ('FINISHED',)
+
+
+class Graph(bpy.types.Operator):
+    '''Create a graph from the active armature through graphviz'''
+
+    bl_idname = "pose.metarig_graph"
+    bl_label = "Pose Graph"
+
+    def execute(self, context):
+        import os
+        import graphviz_export
+        import bpy
+        reload(graphviz_export)
+        obj = bpy.context.object
+        path = os.path.splitext(bpy.data.filename)[0] + "-" + bpy.utils.clean_name(obj.name)
+        path_dot = path + ".dot"
+        path_png = path + ".png"
+        saved = graphviz_export.graph_armature(bpy.context.object, path_dot, CONSTRAINTS=False, DRIVERS=False)
+
+        if saved:
+            # if we seriously want this working everywhere we'll need some new approach
+            #os.system("dot -Tpng %s > %s; gnome-open %s &" % (path_dot, path_png, path_png))
+            os.system("python /b/xdot.py '%s' &" % path_dot)
+            
+
+        return ('FINISHED',)
+
+
+class AsScript(bpy.types.Operator):
+    '''Write the edit armature out as a python script'''
+
+    bl_idname = "pose.metarig_to_script"
+    bl_label = "Write Metarig to Script"
+    bl_register = True
+    bl_undo = True
+
+    path = StringProperty(name="File Path", description="File path used for exporting the Armature file", maxlen=1024, default="")
+
+    def execute(self, context):
+        import rigify_utils
+        reload(rigify_utils)
+        obj = context.object
+        code = rigify_utils.write_meta_rig(obj)
+        path = self.properties.path
+        file = open(path, "w")
+        file.write(code)
+        file.close()
+
+        return ('FINISHED',)
+
+    def invoke(self, context, event):
+        import os
+        obj = context.object
+        self.properties.path = os.path.splitext(bpy.data.filename)[0] + "-" + bpy.utils.clean_name(obj.name) + ".py"
+        wm = context.manager
+        wm.add_fileselect(self)
+        return ('RUNNING_MODAL',)
+
+
+# operators that use the GUI
+class ActiveAssign(bpy.types.Operator):
+    '''Assign to the active posebone'''
+
+    bl_idname = "pose.metarig_assign"
+    bl_label = "Assign to the active posebone"
+
+    def poll(self, context):
+        bone = context.active_pose_bone
+        return bool(bone and bone.id_data.mode == 'POSE')
+
+    def execute(self, context):
+        scene = context.scene
+        pose_templates = scene.pose_templates
+        template_name = DATA_PT_template.templates[pose_templates.active_template_index]
+        context.active_pose_bone["type"] = template_name
+        return ('FINISHED',)
+
+
+class ActiveClear(bpy.types.Operator):
+    '''Clear type from the active posebone'''
+
+    bl_idname = "pose.metarig_clear"
+    bl_label = "Metarig Clear Type"
+
+    def poll(self, context):
+        bone = context.active_pose_bone
+        return bool(bone and bone.id_data.mode == 'POSE')
+
+    def execute(self, context):
+        scene = context.scene
+        del context.active_pose_bone["type"]
+        return ('FINISHED',)
+
+
+import space_info
+import dynamic_menu
+
+
+class INFO_MT_armature_metarig_add(dynamic_menu.DynMenu):
+    bl_idname = "INFO_MT_armature_metarig_add"
+    bl_label = "Meta-Rig"
+
+    def draw(self, context):
+        import rigify
+
+        layout = self.layout
+        layout.operator_context = 'INVOKE_REGION_WIN'
+
+        for submodule_type in rigify.get_submodule_types():
+            text = bpy.utils.display_name(submodule_type)
+            layout.operator("pose.metarig_sample_add", text=text, icon='OUTLINER_OB_ARMATURE').metarig_type = submodule_type
+
+bpy.types.register(DATA_PT_template)
+
+bpy.types.register(PoseTemplateSettings)
+bpy.types.register(PoseTemplate)
+
+bpy.ops.add(Reload)
+bpy.ops.add(Generate)
+bpy.ops.add(Validate)
+bpy.ops.add(Sample)
+bpy.ops.add(Graph)
+bpy.ops.add(AsScript)
+
+bpy.ops.add(ActiveAssign)
+bpy.ops.add(ActiveClear)
+
+
+bpy.types.register(INFO_MT_armature_metarig_add)
+
+menu_func = (lambda self, context: self.layout.menu("INFO_MT_armature_metarig_add", icon='OUTLINER_OB_ARMATURE'))
+menu_item = dynamic_menu.add(bpy.types.INFO_MT_armature_add, menu_func)
index bc01c22de1ca89910bc97008d3ecaf15949b934a..0f36ebda70e001ce855d3e08cb387115138e1f61 100644 (file)
@@ -632,12 +632,12 @@ static void rna_def_edit_bone(BlenderRNA *brna)
        RNA_def_property_ui_text(prop, "Selected", "");
        RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
 
-       prop= RNA_def_property(srna, "head_selected", PROP_BOOLEAN, PROP_NONE);
+       prop= RNA_def_property(srna, "selected_head", PROP_BOOLEAN, PROP_NONE);
        RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_ROOTSEL);
        RNA_def_property_ui_text(prop, "Head Selected", "");
        RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
        
-       prop= RNA_def_property(srna, "tail_selected", PROP_BOOLEAN, PROP_NONE);
+       prop= RNA_def_property(srna, "selected_tail", PROP_BOOLEAN, PROP_NONE);
        RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_TIPSEL);
        RNA_def_property_ui_text(prop, "Tail Selected", "");
        RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");