*Fix for clutter after pepper merge, 3 booleans in one row, is 1 too much here ;-)
layout = self.layout
gs = context.scene.game_settings
layout = self.layout
gs = context.scene.game_settings
+ col = layout.column()
+ row = col.row()
row.prop(gs, "use_frame_rate")
row.prop(gs, "use_display_lists")
row.prop(gs, "use_frame_rate")
row.prop(gs, "use_display_lists")
- row.prop(gs, "restrict_animation_updates")
+
+ col.prop(gs, "restrict_animation_updates")
class RENDER_PT_game_display(RenderButtonsPanel, Panel):
class RENDER_PT_game_display(RenderButtonsPanel, Panel):