#ifndef BKE_DERIVEDMESH_H
#define BKE_DERIVEDMESH_H
-/** \file BKE_DerivedMesh.h
- * \ingroup bke
- *
- * \todo
- * - Make drawMapped* functions take a predicate function that
- * determines whether to draw the edge (this predicate can
- * also set color, etc). This will be slightly more general
- * and allow some of the functions to be collapsed.
- * - Once accessor functions are added then single element draw
- * functions can be implemented using primitive accessors.
- * - Add function to dispatch to renderer instead of using
- * conversion to DLM.
+/*
+ Basic design of the DerivedMesh system:
+
+ DerivedMesh is a common set of interfaces for mesh systems.
+
+ There are three main mesh data structures in Blender: Mesh, CDDM, and BMesh.
+ These, and a few others, all implement DerivedMesh interfaces,
+ which contains unified drawing interfaces, a few utility interfaces,
+ and a bunch of read-only interfaces intended mostly for conversion from
+ one format to another.
+
+ All Mesh structures in blender make use of CustomData, which is used to store
+ per-element attributes and interpolate them (e.g. uvs, vcols, vgroups, etc).
+
+ Mesh is the "serialized" structure, used for storing object-mode mesh data
+ and also for saving stuff to disk. It's interfaces are also what DerivedMesh
+ uses to communicate with.
+
+ CDDM is a little mesh library, that uses Mesh data structures in the backend.
+ It's mostly used for modifiers, and has the advantages of not taking much
+ resources.
+
+ BMesh is a full-on brep, used for editmode, some modifiers, etc. It's much
+ more capable (if memory-intensive) then CDDM.
+
+ DerivedMesh is somewhat hackish. Many places assumes that a DerivedMesh is
+ a CDDM (most of the time by simply copying it and converting it to one).
+ CDDM is the original structure for modifiers, but has since been superseded
+ by BMesh, at least for the foreseeable future.
+*/
+
+/*
+ * Note: This sturcture is read-only, for all practical purposes.
+ * At some point in the future, we may want to consider
+ * creating a replacement structure that implements a proper
+ * abstract mesh kernel interface. Or, we can leave this
+ * as it is and stick with using BMesh and CDDM.
*/
+
#include "DNA_customdata_types.h"
+#include "DNA_meshdata_types.h"
+
#include "BKE_customdata.h"
#include "BKE_bvhutils.h"
struct Object;
struct Scene;
struct Mesh;
-struct EditMesh;
+struct BMEditMesh;
struct KeyBlock;
struct ModifierData;
struct MCol;
struct ColorBand;
struct GPUVertexAttribs;
struct GPUDrawObject;
+struct BMEditMesh;
struct ListBase;
struct PBVH;
/* number of sub-elements each mesh element has (for interpolation) */
#define SUB_ELEMS_VERT 0
#define SUB_ELEMS_EDGE 2
-#define SUB_ELEMS_FACE 4
+#define SUB_ELEMS_FACE 50
+
+/*
+Note: all mface interfaces now officially operate on tesselated data.
+ Also, the mface origindex layer indexes mpolys, not mfaces.
+*/
+
+/*DM Iterators. For now, first implement face iterators.
+ These are read-only, at least for now.*/
+
+typedef struct DMLoopIter {
+ void (*step)(void *self);
+ int done;
+
+ int index, vindex, eindex;
+ MVert v; /*copy of the associated vert's data*/
+
+ /*note: if layer is -1, then the active layer is retrieved.
+ loop refers to per-face-vertex data.*/
+ void *(*getLoopCDData)(void *self, int type, int layer);
+ void *(*getVertCDData)(void *self, int type, int layer);
+} DMLoopIter;
+
+typedef struct DMFaceIter {
+ void (*step)(void *self);
+ void (*free)(void *self);
+ int done;
+
+ int index;
+ int len;
+
+ /*you can set mat_nr and flags, and the backends
+ must detect and update the internal faces*/
+ int mat_nr;
+ int flags;
+
+ /*note: you may only use one
+ loop iterator at a time.*/
+ DMLoopIter *(*getLoopsIter)(void *self);
+
+ /*if layer is -1, returns active layer*/
+ void *(*getCDData)(void *self, int type, int layer);
+} DMFaceIter;
typedef struct DMGridData {
float co[3];
typedef enum DerivedMeshType {
DM_TYPE_CDDM,
- DM_TYPE_EDITMESH,
+ DM_TYPE_EDITBMESH,
DM_TYPE_CCGDM
} DerivedMeshType;
typedef struct DerivedMesh DerivedMesh;
struct DerivedMesh {
/* Private DerivedMesh data, only for internal DerivedMesh use */
- CustomData vertData, edgeData, faceData;
- int numVertData, numEdgeData, numFaceData;
+ CustomData vertData, edgeData, faceData, loopData, polyData;
+ int numVertData, numEdgeData, numFaceData, numLoopData, numPolyData;
int needsFree; /* checked on ->release, is set to 0 for cached results */
int deformedOnly; /* set by modifier stack if only deformed from original */
BVHCache bvhCache;
DerivedMeshType type;
/* Misc. Queries */
+
+ /*face iterator. initializes iter.*/
+ DMFaceIter *(*newFaceIter)(DerivedMesh *dm);
+
+ /*recalculates mesh tesselation*/
+ void (*recalcTesselation)(DerivedMesh *dm);
/* Also called in Editmode */
int (*getNumVerts)(DerivedMesh *dm);
- /* Also called in Editmode */
- int (*getNumFaces)(DerivedMesh *dm);
-
int (*getNumEdges)(DerivedMesh *dm);
+ int (*getNumTessFaces)(DerivedMesh *dm);
+ int (*getNumFaces) (DerivedMesh *dm);
- /* copy a single vert/edge/face from the derived mesh into
+ /* copy a single vert/edge/tesselated face from the derived mesh into
* *{vert/edge/face}_r. note that the current implementation
* of this function can be quite slow, iterating over all
* elements (editmesh)
*/
void (*getVert)(DerivedMesh *dm, int index, struct MVert *vert_r);
void (*getEdge)(DerivedMesh *dm, int index, struct MEdge *edge_r);
- void (*getFace)(DerivedMesh *dm, int index, struct MFace *face_r);
+ void (*getTessFace)(DerivedMesh *dm, int index, struct MFace *face_r);
/* return a pointer to the entire array of verts/edges/face from the
* derived mesh. if such an array does not exist yet, it will be created,
*/
struct MVert *(*getVertArray)(DerivedMesh *dm);
struct MEdge *(*getEdgeArray)(DerivedMesh *dm);
- struct MFace *(*getFaceArray)(DerivedMesh *dm);
+ struct MFace *(*getTessFaceArray)(DerivedMesh *dm);
/* copy all verts/edges/faces from the derived mesh into
* *{vert/edge/face}_r (must point to a buffer large enough)
*/
void (*copyVertArray)(DerivedMesh *dm, struct MVert *vert_r);
void (*copyEdgeArray)(DerivedMesh *dm, struct MEdge *edge_r);
- void (*copyFaceArray)(DerivedMesh *dm, struct MFace *face_r);
+ void (*copyTessFaceArray)(DerivedMesh *dm, struct MFace *face_r);
/* return a copy of all verts/edges/faces from the derived mesh
* it is the caller's responsibility to free the returned pointer
*/
struct MVert *(*dupVertArray)(DerivedMesh *dm);
struct MEdge *(*dupEdgeArray)(DerivedMesh *dm);
- struct MFace *(*dupFaceArray)(DerivedMesh *dm);
+ struct MFace *(*dupTessFaceArray)(DerivedMesh *dm);
/* return a pointer to a single element of vert/edge/face custom data
* from the derived mesh (this gives a pointer to the actual data, not
*/
void *(*getVertData)(DerivedMesh *dm, int index, int type);
void *(*getEdgeData)(DerivedMesh *dm, int index, int type);
- void *(*getFaceData)(DerivedMesh *dm, int index, int type);
+ void *(*getTessFaceData)(DerivedMesh *dm, int index, int type);
/* return a pointer to the entire array of vert/edge/face custom data
* from the derived mesh (this gives a pointer to the actual data, not
*/
void *(*getVertDataArray)(DerivedMesh *dm, int type);
void *(*getEdgeDataArray)(DerivedMesh *dm, int type);
- void *(*getFaceDataArray)(DerivedMesh *dm, int type);
-
+ void *(*getTessFaceDataArray)(DerivedMesh *dm, int type);
+
+ /*retrieves the base CustomData structures for
+ verts/edges/tessfaces/loops/facdes*/
+ CustomData *(*getVertDataLayout)(DerivedMesh *dm);
+ CustomData *(*getEdgeDataLayout)(DerivedMesh *dm);
+ CustomData *(*getTessFaceDataLayout)(DerivedMesh *dm);
+ CustomData *(*getLoopDataLayout)(DerivedMesh *dm);
+ CustomData *(*getFaceDataLayout)(DerivedMesh *dm);
+
+ /*copies all customdata for an element source into dst at index dest*/
+ void (*copyFromVertCData)(DerivedMesh *dm, int source, CustomData *dst, int dest);
+ void (*copyFromEdgeCData)(DerivedMesh *dm, int source, CustomData *dst, int dest);
+ void (*copyFromFaceCData)(DerivedMesh *dm, int source, CustomData *dst, int dest);
+
/* optional grid access for subsurf */
int (*getNumGrids)(DerivedMesh *dm);
int (*getGridSize)(DerivedMesh *dm);
* o Drawing options too complicated to enumerate, look at code.
*/
void (*drawFacesTex)(DerivedMesh *dm,
- int (*setDrawOptions)(struct MTFace *tface,
- struct MCol *mcol, int matnr));
+ int (*setDrawOptions)(struct MTFace *tface,
+ int has_vcol, int matnr));
/* Draw all faces with GLSL materials
* o setMaterial is called for every different material nr
* of vertices, edges and faces (doesn't allocate memory for them, just
* sets up the custom data layers)
*/
-void DM_init(DerivedMesh *dm, DerivedMeshType type,
- int numVerts, int numEdges, int numFaces);
+void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
+ int numFaces, int numLoops, int numPolys);
/* utility function to initialise a DerivedMesh for the desired number
* of vertices, edges and faces, with a layer setup copied from source
*/
void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
- DerivedMeshType type,
- int numVerts, int numEdges, int numFaces);
+ DerivedMeshType type,
+ int numVerts, int numEdges, int numFaces,
+ int numLoops, int numPolys);
/* utility function to release a DerivedMesh's layers
* returns 1 if DerivedMesh has to be released by the backend, 0 otherwise
/* utility function to convert a DerivedMesh to a Mesh
*/
-void DM_to_mesh(DerivedMesh *dm, struct Mesh *me);
+void DM_to_mesh(DerivedMesh *dm, struct Mesh *me, struct Object *ob);
/* utility function to convert a DerivedMesh to a shape key block
*/
void *layer);
void DM_add_edge_layer(struct DerivedMesh *dm, int type, int alloctype,
void *layer);
+void DM_add_tessface_layer(struct DerivedMesh *dm, int type, int alloctype,
+ void *layer);
void DM_add_face_layer(struct DerivedMesh *dm, int type, int alloctype,
void *layer);
*/
void *DM_get_vert_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_edge_data_layer(struct DerivedMesh *dm, int type);
+void *DM_get_tessface_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_face_data_layer(struct DerivedMesh *dm, int type);
/* custom data setting functions
int source_index, int dest_index, int count);
void DM_copy_edge_data(struct DerivedMesh *source, struct DerivedMesh *dest,
int source_index, int dest_index, int count);
+void DM_copy_tessface_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+ int source_index, int dest_index, int count);
+void DM_copy_loop_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+ int source_index, int dest_index, int count);
void DM_copy_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
int source_index, int dest_index, int count);
*/
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count);
void DM_free_edge_data(struct DerivedMesh *dm, int index, int count);
+void DM_free_tessface_data(struct DerivedMesh *dm, int index, int count);
+void DM_free_loop_data(struct DerivedMesh *dm, int index, int count);
void DM_free_face_data(struct DerivedMesh *dm, int index, int count);
+/*sets up mpolys for a DM based on face iterators in source*/
+void DM_DupPolys(DerivedMesh *source, DerivedMesh *target);
+
/* interpolates vertex data from the vertices indexed by src_indices in the
* source mesh using the given weights and stores the result in the vertex
* indexed by dest_index in the dest mesh
* vert_weights[i] multiplied by weights[i].
*/
typedef float FaceVertWeight[SUB_ELEMS_FACE][SUB_ELEMS_FACE];
-void DM_interp_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+void DM_interp_tessface_data(struct DerivedMesh *source, struct DerivedMesh *dest,
int *src_indices,
float *weights, FaceVertWeight *vert_weights,
int count, int dest_index);
-void DM_swap_face_data(struct DerivedMesh *dm, int index, const int *corner_indices);
+void DM_swap_tessface_data(struct DerivedMesh *dm, int index, const int *corner_indices);
+
+void DM_interp_loop_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+ int *src_indices,
+ float *weights, int count, int dest_index);
+
+void DM_interp_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+ int *src_indices,
+ float *weights, int count, int dest_index);
/* Temporary? A function to give a colorband to derivedmesh for vertexcolor ranges */
void vDM_ColorBand_store(struct ColorBand *coba);
DerivedMesh *mesh_get_derived_deform(struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
-DerivedMesh *mesh_create_derived_for_modifier(struct Scene *scene, struct Object *ob, struct ModifierData *md);
+DerivedMesh *mesh_create_derived_for_modifier(struct Scene *scene, struct Object *ob,
+ struct ModifierData *md, int build_shapekey_layers);
DerivedMesh *mesh_create_derived_render(struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
+DerivedMesh *getEditDerivedBMesh(struct BMEditMesh *em, struct Object *ob,
+ float (*vertexCos)[3]);
+
DerivedMesh *mesh_create_derived_index_render(struct Scene *scene, struct Object *ob, CustomDataMask dataMask, int index);
/* same as above but wont use render settings */
DerivedMesh *mesh_create_derived_physics(struct Scene *scene, struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
-DerivedMesh *editmesh_get_derived(struct EditMesh *em, float (*vertexCos)[3]);
-DerivedMesh *editmesh_get_derived_base(struct Object *, struct EditMesh *em);
-DerivedMesh *editmesh_get_derived_cage(struct Scene *scene, struct Object *,
- struct EditMesh *em, CustomDataMask dataMask);
-DerivedMesh *editmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *,
- struct EditMesh *em, DerivedMesh **final_r,
+DerivedMesh *editbmesh_get_derived(struct BMEditMesh *em, float (*vertexCos)[3]);
+DerivedMesh *editbmesh_get_derived_base(struct Object *, struct BMEditMesh *em);
+DerivedMesh *editbmesh_get_derived_cage(struct Scene *scene, struct Object *,
+ struct BMEditMesh *em, CustomDataMask dataMask);
+DerivedMesh *editbmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *,
+ struct BMEditMesh *em, DerivedMesh **final_r,
CustomDataMask dataMask);
-float (*editmesh_get_vertex_cos(struct EditMesh *em, int *numVerts_r))[3];
-int editmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md, DerivedMesh *dm);
-void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct EditMesh *em, CustomDataMask dataMask);
+float (*editbmesh_get_vertex_cos(struct BMEditMesh *em, int *numVerts_r))[3];
+int editbmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md, DerivedMesh *dm);
+void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct BMEditMesh *em,
+ CustomDataMask dataMask, int build_shapekey_layers);
/* returns an array of deform matrices for crazyspace correction, and the
number of modifiers left */
-int editmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct EditMesh *em,
+int editbmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct BMEditMesh *em,
float (**deformmats)[3][3], float (**deformcos)[3]);
/* returns an array of deform matrices for crazyspace correction when sculpting,
#include <string.h>
-
+#include "limits.h"
#include "MEM_guardedalloc.h"
#include "BLI_editVert.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
+#include "BLI_array.h"
#include "BLI_pbvh.h"
#include "BLI_utildefines.h"
#include "BKE_paint.h"
#include "BKE_texture.h"
#include "BKE_multires.h"
+#include "BKE_particle.h"
+#include "BKE_tessmesh.h"
+#include "BKE_bvhutils.h"
#include "BLO_sys_types.h" // for intptr_t support
#include "ED_sculpt.h" /* for ED_sculpt_modifiers_changed */
-///////////////////////////////////
+static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *ob);
+static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid);
+
+ ///////////////////////////////////
///////////////////////////////////
static MVert *dm_getVertArray(DerivedMesh *dm)
if (!mface) {
mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
- dm->getNumFaces(dm));
+ dm->getNumTessFaces(dm));
CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
- dm->copyFaceArray(dm, mface);
+ dm->copyTessFaceArray(dm, mface);
}
return mface;
static MFace *dm_dupFaceArray(DerivedMesh *dm)
{
- MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
+ MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumTessFaces(dm),
"dm_dupFaceArray tmp");
- if(tmp) dm->copyFaceArray(dm, tmp);
+ if(tmp) dm->copyTessFaceArray(dm, tmp);
return tmp;
}
+static CustomData *dm_getVertCData(DerivedMesh *dm)
+{
+ return &dm->vertData;
+}
+
+static CustomData *dm_getEdgeCData(DerivedMesh *dm)
+{
+ return &dm->edgeData;
+}
+
+static CustomData *dm_getFaceCData(DerivedMesh *dm)
+{
+ return &dm->faceData;
+}
+
+static CustomData *dm_getLoopCData(DerivedMesh *dm)
+{
+ return &dm->loopData;
+}
+
+static CustomData *dm_getPolyCData(DerivedMesh *dm)
+{
+ return &dm->polyData;
+}
+
void DM_init_funcs(DerivedMesh *dm)
{
/* default function implementations */
dm->getVertArray = dm_getVertArray;
dm->getEdgeArray = dm_getEdgeArray;
- dm->getFaceArray = dm_getFaceArray;
+ dm->getTessFaceArray = dm_getFaceArray;
dm->dupVertArray = dm_dupVertArray;
dm->dupEdgeArray = dm_dupEdgeArray;
- dm->dupFaceArray = dm_dupFaceArray;
+ dm->dupTessFaceArray = dm_dupFaceArray;
+
+ dm->getVertDataLayout = dm_getVertCData;
+ dm->getEdgeDataLayout = dm_getEdgeCData;
+ dm->getTessFaceDataLayout = dm_getFaceCData;
+ dm->getLoopDataLayout = dm_getLoopCData;
+ dm->getFaceDataLayout = dm_getPolyCData;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
- dm->getFaceData = DM_get_face_data;
+ dm->getTessFaceData = DM_get_face_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
- dm->getFaceDataArray = DM_get_face_data_layer;
+ dm->getTessFaceDataArray = DM_get_tessface_data_layer;
bvhcache_init(&dm->bvhCache);
}
-void DM_init(DerivedMesh *dm, DerivedMeshType type,
- int numVerts, int numEdges, int numFaces)
+void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
+ int numFaces, int numLoops, int numPoly)
{
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numFaceData = numFaces;
+ dm->numLoopData = numLoops;
+ dm->numPolyData = numPoly;
DM_init_funcs(dm);
}
void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
- int numVerts, int numEdges, int numFaces)
+ int numVerts, int numEdges, int numFaces,
+ int numLoops, int numPolys)
{
CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numVerts);
CD_CALLOC, numEdges);
CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numFaces);
+ CustomData_copy(&source->loopData, &dm->loopData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, numLoops);
+ CustomData_copy(&source->polyData, &dm->polyData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, numPolys);
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numFaceData = numFaces;
+ dm->numLoopData = numLoops;
+ dm->numPolyData = numPolys;
DM_init_funcs(dm);
CustomData_free(&dm->vertData, dm->numVertData);
CustomData_free(&dm->edgeData, dm->numEdgeData);
CustomData_free(&dm->faceData, dm->numFaceData);
+ CustomData_free(&dm->loopData, dm->numLoopData);
+ CustomData_free(&dm->polyData, dm->numPolyData);
return 1;
}
CustomData_free_temporary(&dm->vertData, dm->numVertData);
CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
CustomData_free_temporary(&dm->faceData, dm->numFaceData);
+ CustomData_free_temporary(&dm->loopData, dm->numLoopData);
+ CustomData_free_temporary(&dm->polyData, dm->numPolyData);
return 0;
}
}
-void DM_to_mesh(DerivedMesh *dm, Mesh *me)
+static void dm_add_polys_from_iter(CustomData *ldata, CustomData *pdata, DerivedMesh *dm, int totloop)
+{
+ DMFaceIter *iter = dm->newFaceIter(dm);
+ DMLoopIter *liter;
+ CustomData *oldata, *opdata;
+ MPoly *mpoly;
+ MLoop *mloop;
+ int p, l, i, j, lasttype;
+
+ oldata = dm->getLoopDataLayout(dm);
+ opdata = dm->getFaceDataLayout(dm);
+
+ CustomData_copy(oldata, ldata, CD_MASK_DERIVEDMESH, CD_CALLOC, totloop);
+ CustomData_copy(opdata, pdata, CD_MASK_DERIVEDMESH, CD_CALLOC, dm->getNumFaces(dm));
+
+ mloop = MEM_callocN(sizeof(MLoop)*totloop, "MLoop from dm_add_polys_from_iter");
+ CustomData_add_layer(ldata, CD_MLOOP, CD_ASSIGN, mloop, totloop);
+ mpoly = MEM_callocN(sizeof(MPoly)*dm->getNumFaces(dm), "MPoly from dm_add_polys_from_iter");
+ CustomData_add_layer(pdata, CD_MPOLY, CD_ASSIGN, mpoly, dm->getNumFaces(dm));
+
+ l = 0;
+ for (p=0; !iter->done; iter->step(iter), mpoly++, p++) {
+ mpoly->flag = iter->flags;
+ mpoly->loopstart = l;
+ mpoly->totloop = iter->len;
+ mpoly->mat_nr = iter->mat_nr;
+
+ j = 0;
+ lasttype = -1;
+ for (i=0; i<opdata->totlayer; i++) {
+ void *e1, *e2;
+
+ if (opdata->layers[i].type == lasttype)
+ j++;
+ else
+ j = 0;
+
+ if (opdata->layers[i].type == CD_MPOLY)
+ continue;
+
+ e1 = iter->getCDData(iter, opdata->layers[i].type, j);
+ e2 = (char*)CustomData_get_n(pdata, opdata->layers[i].type, p, j);
+
+ if (!e2)
+ continue;
+
+ CustomData_copy_elements(opdata->layers[i].type, e1, e2, 1);
+
+ lasttype = opdata->layers[i].type;
+ }
+
+ liter = iter->getLoopsIter(iter);
+ for (; !liter->done; liter->step(liter), mloop++, l++) {
+ mloop->v = liter->vindex;
+ mloop->e = liter->eindex;
+
+ j = 0;
+ lasttype = -1;
+ for (i=0; i<oldata->totlayer; i++) {
+ void *e1, *e2;
+
+ if (oldata->layers[i].type == CD_MLOOP)
+ continue;
+
+ if (oldata->layers[i].type == lasttype)
+ j++;
+ else
+ j = 0;
+
+ e1 = liter->getLoopCDData(liter, oldata->layers[i].type, j);
+ e2 = CustomData_get_n(ldata, oldata->layers[i].type, l, j);
+
+ if (!e2)
+ continue;
+
+ CustomData_copy_elements(oldata->layers[i].type, e1, e2, 1);
+ lasttype = oldata->layers[i].type;
+ }
+ }
+ }
+ iter->free(iter);
+}
+
+void DM_DupPolys(DerivedMesh *source, DerivedMesh *target)
+{
+ DMFaceIter *iter = source->newFaceIter(source);
+ int totloop = source->numLoopData;
+
+ dm_add_polys_from_iter(&target->loopData, &target->polyData, source, totloop);
+
+ target->numLoopData = totloop;
+ target->numPolyData = source->getNumFaces(source);
+}
+
+void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob)
{
/* dm might depend on me, so we need to do everything with a local copy */
Mesh tmp = *me;
- int totvert, totedge, totface;
-
+ DMFaceIter *iter;
+ int totvert, totedge, totface, totloop, totpoly;
+ int did_shapekeys=0;
+
memset(&tmp.vdata, 0, sizeof(tmp.vdata));
memset(&tmp.edata, 0, sizeof(tmp.edata));
memset(&tmp.fdata, 0, sizeof(tmp.fdata));
+ memset(&tmp.ldata, 0, sizeof(tmp.ldata));
+ memset(&tmp.pdata, 0, sizeof(tmp.pdata));
totvert = tmp.totvert = dm->getNumVerts(dm);
totedge = tmp.totedge = dm->getNumEdges(dm);
- totface = tmp.totface = dm->getNumFaces(dm);
+ totface = tmp.totface = dm->getNumTessFaces(dm);
+ totpoly = tmp.totpoly = dm->getNumFaces(dm);
+
+ totloop = 0;
+ for (iter=dm->newFaceIter(dm); !iter->done; iter->step(iter)) {
+ totloop += iter->len;
+ }
+ iter->free(iter);
+
+ tmp.totloop = totloop;
CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
+ CustomData_copy(&dm->loopData, &tmp.ldata, CD_MASK_MESH, CD_DUPLICATE, totloop);
+ CustomData_copy(&dm->polyData, &tmp.pdata, CD_MASK_MESH, CD_DUPLICATE, totpoly);
+ if (CustomData_has_layer(&dm->vertData, CD_SHAPEKEY)) {
+ KeyBlock *kb;
+ int i=0;
+
+ if (ob) {
+ for (kb=me->key->block.first; kb; kb=kb->next, i++) {
+ if (i == ob->shapenr-1) {
+ i = kb->uid;
+ break;
+ }
+ }
+
+ if (!kb) {
+ printf("error in DM_to_mesh: could not find active shapekey! eek!!\n");
+ i = INT_MAX;
+ }
+ } else {
+ /*if no object, set to INT_MAX so we don't mess up any shapekey layers*/
+ i = INT_MAX;
+ }
+
+ shapekey_layers_to_keyblocks(dm, me, i);
+ did_shapekeys = 1;
+ }
+
/* not all DerivedMeshes store their verts/edges/faces in CustomData, so
we set them here in case they are missing */
if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
- CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
+ CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupTessFaceArray(dm), totface);
+ if(!CustomData_has_layer(&tmp.pdata, CD_MPOLY))
+ dm_add_polys_from_iter(&tmp.ldata, &tmp.pdata, dm, totloop);
/* object had got displacement layer, should copy this layer to save sculpted data */
/* NOTE: maybe some other layers should be copied? nazgul */
- if(CustomData_has_layer(&me->fdata, CD_MDISPS)) {
- if (totface == me->totface) {
- MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
- CustomData_add_layer(&tmp.fdata, CD_MDISPS, CD_DUPLICATE, mdisps, totface);
+ if(CustomData_has_layer(&me->ldata, CD_MDISPS)) {
+ if (totloop == me->totloop) {
+ MDisps *mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
+ CustomData_add_layer(&tmp.ldata, CD_MDISPS, CD_DUPLICATE, mdisps, totloop);
}
}
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->fdata, me->totface);
-
- /* if the number of verts has changed, remove invalid data */
- if(tmp.totvert != me->totvert) {
+ CustomData_free(&me->ldata, me->totloop);
+ CustomData_free(&me->pdata, me->totpoly);
+
+ /* ok, this should now use new CD shapekey data,
+ which shouuld be fed through the modifier
+ stack*/
+ if(tmp.totvert != me->totvert && !did_shapekeys) {
+ printf("YEEK! this should be recoded! Shape key loss!!!\n");
if(tmp.key) tmp.key->id.us--;
tmp.key = NULL;
}
CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
}
-void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
+void DM_add_tessface_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
}
+static void DM_add_loop_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
+{
+ CustomData_add_layer(&dm->loopData, type, alloctype, layer, dm->numLoopData);
+}
+
+void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
+{
+ CustomData_add_layer(&dm->polyData, type, alloctype, layer, dm->numPolyData);
+}
+
void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->vertData, index, type);
return CustomData_get_layer(&dm->edgeData, type);
}
-void *DM_get_face_data_layer(DerivedMesh *dm, int type)
+void *DM_get_tessface_data_layer(DerivedMesh *dm, int type)
{
if(type == CD_MFACE)
- return dm->getFaceArray(dm);
+ return dm->getTessFaceArray(dm);
return CustomData_get_layer(&dm->faceData, type);
}
+void *DM_get_face_data_layer(DerivedMesh *dm, int type)
+{
+ return CustomData_get_layer(&dm->polyData, type);
+}
+
void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->vertData, index, type, data);
source_index, dest_index, count);
}
-void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
+void DM_copy_tessface_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->faceData, &dest->faceData,
source_index, dest_index, count);
}
+void DM_copy_loop_data(DerivedMesh *source, DerivedMesh *dest,
+ int source_index, int dest_index, int count)
+{
+ CustomData_copy_data(&source->loopData, &dest->loopData,
+ source_index, dest_index, count);
+}
+
+void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
+ int source_index, int dest_index, int count)
+{
+ CustomData_copy_data(&source->polyData, &dest->polyData,
+ source_index, dest_index, count);
+}
+
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->vertData, index, count);
CustomData_free_elem(&dm->edgeData, index, count);
}
-void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
+void DM_free_tessface_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->faceData, index, count);
}
+void DM_free_loop_data(struct DerivedMesh *dm, int index, int count)
+{
+ CustomData_free_elem(&dm->loopData, index, count);
+}
+
+void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
+{
+ CustomData_free_elem(&dm->polyData, index, count);
+}
+
void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices, float *weights,
int count, int dest_index)
weights, (float*)vert_weights, count, dest_index);
}
-void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
+void DM_interp_tessface_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, FaceVertWeight *vert_weights,
int count, int dest_index)
weights, (float*)vert_weights, count, dest_index);
}
-void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices)
+void DM_swap_tessface_data(DerivedMesh *dm, int index, const int *corner_indices)
{
CustomData_swap(&dm->faceData, index, corner_indices);
}
-///
+void DM_interp_loop_data(DerivedMesh *source, DerivedMesh *dest,
+ int *src_indices,
+ float *weights, int count, int dest_index)
+{
+ CustomData_interp(&source->loopData, &dest->loopData, src_indices,
+ weights, NULL, count, dest_index);
+}
+void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
+ int *src_indices,
+ float *weights, int count, int dest_index)
+{
+ CustomData_interp(&source->polyData, &dest->polyData, src_indices,
+ weights, NULL, count, dest_index);
+}
+
+///
DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
{
DerivedMesh *dm = CDDM_from_mesh(me, ob);
return dm;
}
-///
-
-typedef struct {
- DerivedMesh dm;
-
- EditMesh *em;
- float (*vertexCos)[3];
- float (*vertexNos)[3];
- float (*faceNos)[3];
-} EditMeshDerivedMesh;
-
-static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *eve;
- int i;
-
- for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
- if (emdm->vertexCos) {
- func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
- } else {
- func(userData, i, eve->co, eve->no, NULL);
- }
- }
-}
-static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditEdge *eed;
- int i;
-
- if (emdm->vertexCos) {
- EditVert *eve;
-
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
- for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
- func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
- } else {
- for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
- func(userData, i, eed->v1->co, eed->v2->co);
- }
-}
-static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditEdge *eed;
- int i;
-
- if (emdm->vertexCos) {
- EditVert *eve;
-
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
-
- glBegin(GL_LINES);
- for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
- if(!setDrawOptions || setDrawOptions(userData, i)) {
- glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
- }
- }
- glEnd();
- } else {
- glBegin(GL_LINES);
- for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
- if(!setDrawOptions || setDrawOptions(userData, i)) {
- glVertex3fv(eed->v1->co);
- glVertex3fv(eed->v2->co);
- }
- }
- glEnd();
- }
-}
-static void emDM_drawEdges(DerivedMesh *dm, int UNUSED(drawLooseEdges), int UNUSED(drawAllEdges))
-{
- emDM_drawMappedEdges(dm, NULL, NULL);
-}
-static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditEdge *eed;
- int i;
-
- if (emdm->vertexCos) {
- EditVert *eve;
-
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
-
- glBegin(GL_LINES);
- for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
- if(!setDrawOptions || setDrawOptions(userData, i)) {
- setDrawInterpOptions(userData, i, 0.0);
- glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
- setDrawInterpOptions(userData, i, 1.0);
- glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
- }
- }
- glEnd();
- } else {
- glBegin(GL_LINES);
- for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
- if(!setDrawOptions || setDrawOptions(userData, i)) {
- setDrawInterpOptions(userData, i, 0.0);
- glVertex3fv(eed->v1->co);
- setDrawInterpOptions(userData, i, 1.0);
- glVertex3fv(eed->v2->co);
- }
- }
- glEnd();
- }
-}
-
-static void emDM_drawUVEdges(DerivedMesh *dm)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditFace *efa;
- MTFace *tf;
-
- glBegin(GL_LINES);
- for(efa= emdm->em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
-
- if(tf && !(efa->h)) {
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
-
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
-
- if (!efa->v4) {
- glVertex2fv(tf->uv[2]);
- glVertex2fv(tf->uv[0]);
- } else {
- glVertex2fv(tf->uv[2]);
- glVertex2fv(tf->uv[3]);
- glVertex2fv(tf->uv[3]);
- glVertex2fv(tf->uv[0]);
- }
- }
- }
- glEnd();
-}
-
-static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
-{
- if (vertexCos) {
- VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
- add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
- add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
- if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
- } else {
- VECCOPY(cent, efa->v1->co);
- add_v3_v3(cent, efa->v2->co);
- add_v3_v3(cent, efa->v3->co);
- if (efa->v4) add_v3_v3(cent, efa->v4->co);
- }
-
- if (efa->v4) {
- mul_v3_fl(cent, 0.25f);
- } else {
- mul_v3_fl(cent, 0.33333333333f);
- }
-}
-static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *eve;
- EditFace *efa;
- float cent[3];
- int i;
-
- if (emdm->vertexCos) {
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
- }
-
- for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
- emDM__calcFaceCent(efa, cent, emdm->vertexCos);
- func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
- }
-}
-
-/* note, material function is ignored for now. */
-static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs))
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditFace *efa;
- int i, draw;
-
- (void)setMaterial; /* unused */
-
- if (emdm->vertexCos) {
- EditVert *eve;
-
- for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
-
- for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
- int drawSmooth = (efa->flag & ME_SMOOTH);
- draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
- if(draw) {
- if (draw==2) { /* enabled with stipple */
- glEnable(GL_POLYGON_STIPPLE);
- glPolygonStipple(stipple_quarttone);
- }
-
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
-
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- if (!drawSmooth) {
- glNormal3fv(emdm->faceNos[i]);
- glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
- if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
- } else {
- glNormal3fv(emdm->vertexNos[(int) efa->v1->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
- glNormal3fv(emdm->vertexNos[(int) efa->v2->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
- glNormal3fv(emdm->vertexNos[(int) efa->v3->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
- if(efa->v4) {
- glNormal3fv(emdm->vertexNos[(int) efa->v4->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
- }
- }
- glEnd();
-
- if (draw==2)
- glDisable(GL_POLYGON_STIPPLE);
- }
- }
- } else {
- for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
- int drawSmooth = (efa->flag & ME_SMOOTH);
- draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
- if(draw) {
- if (draw==2) { /* enabled with stipple */
- glEnable(GL_POLYGON_STIPPLE);
- glPolygonStipple(stipple_quarttone);
- }
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
-
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- if (!drawSmooth) {
- glNormal3fv(efa->n);
- glVertex3fv(efa->v1->co);
- glVertex3fv(efa->v2->co);
- glVertex3fv(efa->v3->co);
- if(efa->v4) glVertex3fv(efa->v4->co);
- } else {
- glNormal3fv(efa->v1->no);
- glVertex3fv(efa->v1->co);
- glNormal3fv(efa->v2->no);
- glVertex3fv(efa->v2->co);
- glNormal3fv(efa->v3->no);
- glVertex3fv(efa->v3->co);
- if(efa->v4) {
- glNormal3fv(efa->v4->no);
- glVertex3fv(efa->v4->co);
- }
- }
- glEnd();
-
- if (draw==2)
- glDisable(GL_POLYGON_STIPPLE);
- }
- }
- }
-}
-
-static void emDM_drawFacesTex_common(DerivedMesh *dm,
- int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
- int (*drawParamsMapped)(void *userData, int index),
- void *userData)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditMesh *em= emdm->em;
- float (*vertexCos)[3]= emdm->vertexCos;
- float (*vertexNos)[3]= emdm->vertexNos;
- EditFace *efa;
- int i;
-
- /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
- glShadeModel(GL_SMOOTH);
-
- if (vertexCos) {
- EditVert *eve;
-
- for (i=0,eve=em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
-
- for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
- MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- unsigned char *cp= NULL;
- int drawSmooth= (efa->flag & ME_SMOOTH);
- int flag;
-
- if(drawParams)
- flag= drawParams(tf, mcol, efa->mat_nr);
- else if(drawParamsMapped)
- flag= drawParamsMapped(userData, i);
- else
- flag= 1;
-
- if(flag != 0) { /* flag 0 == the face is hidden or invisible */
-
- /* we always want smooth here since otherwise vertex colors dont interpolate */
- if (mcol) {
- if (flag==1) {
- cp= (unsigned char*)mcol;
- }
- } else {
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
- }
-
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- if (!drawSmooth) {
- glNormal3fv(emdm->faceNos[i]);
-
- if(tf) glTexCoord2fv(tf->uv[0]);
- if(cp) glColor3ub(cp[3], cp[2], cp[1]);
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
-
- if(tf) glTexCoord2fv(tf->uv[1]);
- if(cp) glColor3ub(cp[7], cp[6], cp[5]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
-
- if(tf) glTexCoord2fv(tf->uv[2]);
- if(cp) glColor3ub(cp[11], cp[10], cp[9]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
-
- if(efa->v4) {
- if(tf) glTexCoord2fv(tf->uv[3]);
- if(cp) glColor3ub(cp[15], cp[14], cp[13]);
- glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- }
- } else {
- if(tf) glTexCoord2fv(tf->uv[0]);
- if(cp) glColor3ub(cp[3], cp[2], cp[1]);
- glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
-
- if(tf) glTexCoord2fv(tf->uv[1]);
- if(cp) glColor3ub(cp[7], cp[6], cp[5]);
- glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
-
- if(tf) glTexCoord2fv(tf->uv[2]);
- if(cp) glColor3ub(cp[11], cp[10], cp[9]);
- glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
-
- if(efa->v4) {
- if(tf) glTexCoord2fv(tf->uv[3]);
- if(cp) glColor3ub(cp[15], cp[14], cp[13]);
- glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- }
- }
- glEnd();
- }
- }
- } else {
- for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
- MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- unsigned char *cp= NULL;
- int drawSmooth= (efa->flag & ME_SMOOTH);
- int flag;
-
- if(drawParams)
- flag= drawParams(tf, mcol, efa->mat_nr);
- else if(drawParamsMapped)
- flag= drawParamsMapped(userData, i);
- else
- flag= 1;
-
- if(flag != 0) { /* flag 0 == the face is hidden or invisible */
- /* we always want smooth here since otherwise vertex colors dont interpolate */
- if (mcol) {
- if (flag==1) {
- cp= (unsigned char*)mcol;
- }
- } else {
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
- }
-
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- if (!drawSmooth) {
- glNormal3fv(efa->n);
-
- if(tf) glTexCoord2fv(tf->uv[0]);
- if(cp) glColor3ub(cp[3], cp[2], cp[1]);
- glVertex3fv(efa->v1->co);
-
- if(tf) glTexCoord2fv(tf->uv[1]);
- if(cp) glColor3ub(cp[7], cp[6], cp[5]);
- glVertex3fv(efa->v2->co);
-
- if(tf) glTexCoord2fv(tf->uv[2]);
- if(cp) glColor3ub(cp[11], cp[10], cp[9]);
- glVertex3fv(efa->v3->co);
-
- if(efa->v4) {
- if(tf) glTexCoord2fv(tf->uv[3]);
- if(cp) glColor3ub(cp[15], cp[14], cp[13]);
- glVertex3fv(efa->v4->co);
- }
- } else {
- if(tf) glTexCoord2fv(tf->uv[0]);
- if(cp) glColor3ub(cp[3], cp[2], cp[1]);
- glNormal3fv(efa->v1->no);
- glVertex3fv(efa->v1->co);
-
- if(tf) glTexCoord2fv(tf->uv[1]);
- if(cp) glColor3ub(cp[7], cp[6], cp[5]);
- glNormal3fv(efa->v2->no);
- glVertex3fv(efa->v2->co);
-
- if(tf) glTexCoord2fv(tf->uv[2]);
- if(cp) glColor3ub(cp[11], cp[10], cp[9]);
- glNormal3fv(efa->v3->no);
- glVertex3fv(efa->v3->co);
-
- if(efa->v4) {
- if(tf) glTexCoord2fv(tf->uv[3]);
- if(cp) glColor3ub(cp[15], cp[14], cp[13]);
- glNormal3fv(efa->v4->no);
- glVertex3fv(efa->v4->co);
- }
- }
- glEnd();
- }
- }
- }
-}
-
-static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
-{
- emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
-}
-
-static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
-{
- emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
-}
-
-static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
- int (*setMaterial)(int, void *attribs),
- int (*setDrawOptions)(void *userData, int index), void *userData)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditMesh *em= emdm->em;
- float (*vertexCos)[3]= emdm->vertexCos;
- float (*vertexNos)[3]= emdm->vertexNos;
- EditVert *eve;
- EditFace *efa;
- DMVertexAttribs attribs= {{{0}}};
- GPUVertexAttribs gattribs;
- MTFace *tf;
- int transp, new_transp, orig_transp, tfoffset;
- int i, b, matnr, new_matnr, dodraw, layer;
-
- dodraw = 0;
- matnr = -1;
-
- transp = GPU_get_material_blend_mode();
- orig_transp = transp;
- layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
- tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset;
-
- /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
- glShadeModel(GL_SMOOTH);
-
- for (i=0,eve=em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
-
-#define PASSATTRIB(efa, eve, vert) { \
- if(attribs.totorco) { \
- float *orco = attribs.orco.array[eve->tmp.l]; \
- glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
- } \
- for(b = 0; b < attribs.tottface; b++) { \
- MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
- glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
- } \
- for(b = 0; b < attribs.totmcol; b++) { \
- MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
- GLubyte col[4]; \
- col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
- } \
- if(attribs.tottang) { \
- float *tang = attribs.tang.array[i*4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
- } \
-}
-
- for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
- int drawSmooth= (efa->flag & ME_SMOOTH);
-
- if(setDrawOptions && !setDrawOptions(userData, i))
- continue;
-
- new_matnr = efa->mat_nr + 1;
- if(new_matnr != matnr) {
- dodraw = setMaterial(matnr = new_matnr, &gattribs);
- if(dodraw)
- DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
- }
-
- if(tfoffset != -1) {
- tf = (MTFace*)((char*)efa->data)+tfoffset;
- new_transp = tf->transp;
-
- if(new_transp != transp) {
- if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
- GPU_set_material_blend_mode(orig_transp);
- else
- GPU_set_material_blend_mode(new_transp);
- transp = new_transp;
- }
- }
-
- if(dodraw) {
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- if (!drawSmooth) {
- if(vertexCos) glNormal3fv(emdm->faceNos[i]);
- else glNormal3fv(efa->n);
-
- PASSATTRIB(efa, efa->v1, 0);
- if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
- else glVertex3fv(efa->v1->co);
-
- PASSATTRIB(efa, efa->v2, 1);
- if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
- else glVertex3fv(efa->v2->co);
-
- PASSATTRIB(efa, efa->v3, 2);
- if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
- else glVertex3fv(efa->v3->co);
-
- if(efa->v4) {
- PASSATTRIB(efa, efa->v4, 3);
- if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- else glVertex3fv(efa->v4->co);
- }
- } else {
- PASSATTRIB(efa, efa->v1, 0);
- if(vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
- }
- else {
- glNormal3fv(efa->v1->no);
- glVertex3fv(efa->v1->co);
- }
-
- PASSATTRIB(efa, efa->v2, 1);
- if(vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
- }
- else {
- glNormal3fv(efa->v2->no);
- glVertex3fv(efa->v2->co);
- }
-
- PASSATTRIB(efa, efa->v3, 2);
- if(vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
- }
- else {
- glNormal3fv(efa->v3->no);
- glVertex3fv(efa->v3->co);
- }
-
- if(efa->v4) {
- PASSATTRIB(efa, efa->v4, 3);
- if(vertexCos) {
- glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
- glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
- }
- else {
- glNormal3fv(efa->v4->no);
- glVertex3fv(efa->v4->co);
- }
- }
- }
- glEnd();
- }
- }
-}
-
-static void emDM_drawFacesGLSL(DerivedMesh *dm,
- int (*setMaterial)(int, void *attribs))
-{
- dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
-}
-
-static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *eve;
- int i;
-
- if (emdm->em->verts.first) {
- for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
- if (emdm->vertexCos) {
- DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
- } else {
- DO_MINMAX(eve->co, min_r, max_r);
- }
- }
- } else {
- min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
- }
-}
-static int emDM_getNumVerts(DerivedMesh *dm)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
-
- return BLI_countlist(&emdm->em->verts);
-}
-
-static int emDM_getNumEdges(DerivedMesh *dm)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
-
- return BLI_countlist(&emdm->em->edges);
-}
-
-static int emDM_getNumFaces(DerivedMesh *dm)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
-
- return BLI_countlist(&emdm->em->faces);
-}
-
-static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *eve;
- int i;
-
- for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
- if (emdm->vertexCos) {
- copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
- } else {
- copy_v3_v3(cos_r[i], eve->co);
- }
- }
-}
-
-static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
-{
- EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
- int i;
-
- for(i = 0; i < index; ++i) ev = ev->next;
-
- VECCOPY(vert_r->co, ev->co);
-
- normal_float_to_short_v3(vert_r->no, ev->no);
-
- /* TODO what to do with vert_r->flag? */
- vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
-}
-
-static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
-{
- EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
- EditEdge *ee = em->edges.first;
- EditVert *ev, *v1, *v2;
- int i;
-
- for(i = 0; i < index; ++i) ee = ee->next;
-
- edge_r->crease = (unsigned char) (ee->crease*255.0f);
- edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
- /* TODO what to do with edge_r->flag? */
- edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
- if (ee->seam) edge_r->flag |= ME_SEAM;
- if (ee->sharp) edge_r->flag |= ME_SHARP;
-#if 0
- /* this needs setup of f2 field */
- if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
-#endif
-
- /* goddamn, we have to search all verts to find indices */
- v1 = ee->v1;
- v2 = ee->v2;
- for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
- if(ev == v1) {
- edge_r->v1 = i;
- v1 = NULL;
- }
- if(ev == v2) {
- edge_r->v2 = i;
- v2 = NULL;
- }
- }
-}
-
-static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
-{
- EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
- EditFace *ef = em->faces.first;
- EditVert *ev, *v1, *v2, *v3, *v4;
- int i;
-
- for(i = 0; i < index; ++i) ef = ef->next;
-
- face_r->mat_nr = ef->mat_nr;
- face_r->flag = ef->flag;
-
- /* goddamn, we have to search all verts to find indices */
- v1 = ef->v1;
- v2 = ef->v2;
- v3 = ef->v3;
- v4 = ef->v4;
- if(!v4) face_r->v4 = 0;
-
- for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
- i++, ev = ev->next) {
- if(ev == v1) {
- face_r->v1 = i;
- v1 = NULL;
- }
- if(ev == v2) {
- face_r->v2 = i;
- v2 = NULL;
- }
- if(ev == v3) {
- face_r->v3 = i;
- v3 = NULL;
- }
- if(ev == v4) {
- face_r->v4 = i;
- v4 = NULL;
- }
- }
-
- test_index_face(face_r, NULL, 0, ef->v4?4:3);
-}
-
-static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditVert *ev = emdm->em->verts.first;
- int i;
-
- for(i=0; ev; ev = ev->next, ++vert_r, ++i) {
- if(emdm->vertexCos)
- copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
- else
- copy_v3_v3(vert_r->co, ev->co);
-
- normal_float_to_short_v3(vert_r->no, ev->no);
-
- /* TODO what to do with vert_r->flag? */
- vert_r->flag = 0;
- vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
- }
-}
-
-static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
-{
- EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
- EditEdge *ee = em->edges.first;
- EditVert *ev;
- int i;
-
- /* store vertex indices in tmp union */
- for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
- ev->tmp.l = (intptr_t) i;
-
- for( ; ee; ee = ee->next, ++edge_r) {
- edge_r->crease = (unsigned char) (ee->crease*255.0f);
- edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
- /* TODO what to do with edge_r->flag? */
- edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
- if (ee->seam) edge_r->flag |= ME_SEAM;
- if (ee->sharp) edge_r->flag |= ME_SHARP;
-#if 0
- /* this needs setup of f2 field */
- if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
-#endif
-
- edge_r->v1 = (int)ee->v1->tmp.l;
- edge_r->v2 = (int)ee->v2->tmp.l;
- }
-}
-
-static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
-{
- EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
- EditFace *ef = em->faces.first;
- EditVert *ev;
- int i;
-
- /* store vertexes indices in tmp union */
- for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
- ev->tmp.l = (intptr_t) i;
-
- for( ; ef; ef = ef->next, ++face_r) {
- face_r->mat_nr = ef->mat_nr;
- face_r->flag = ef->flag;
-
- face_r->v1 = (int)ef->v1->tmp.l;
- face_r->v2 = (int)ef->v2->tmp.l;
- face_r->v3 = (int)ef->v3->tmp.l;
- if(ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
- else face_r->v4 = 0;
-
- test_index_face(face_r, NULL, 0, ef->v4?4:3);
- }
-}
-
-static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
- EditMesh *em= emdm->em;
- EditFace *efa;
- char *data, *emdata;
- void *datalayer;
- int index, size;
-
- datalayer = DM_get_face_data_layer(dm, type);
- if(datalayer)
- return datalayer;
-
- /* layers are store per face for editmesh, we convert to a temporary
- * data layer array in the derivedmesh when these are requested */
- if(type == CD_MTFACE || type == CD_MCOL) {
- index = CustomData_get_layer_index(&em->fdata, type);
-
- if(index != -1) {
- /* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
- size = CustomData_sizeof(type);
-
- DM_add_face_layer(dm, type, CD_CALLOC, NULL);
- index = CustomData_get_layer_index(&dm->faceData, type);
- dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
-
- data = datalayer = DM_get_face_data_layer(dm, type);
- for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
- emdata = CustomData_em_get(&em->fdata, efa->data, type);
- memcpy(data, emdata, size);
- }
- }
- }
-
- return datalayer;
-}
-
-static void emDM_release(DerivedMesh *dm)
-{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
-
- if (DM_release(dm)) {
- if (emdm->vertexCos) {
- MEM_freeN(emdm->vertexCos);
- MEM_freeN(emdm->vertexNos);
- MEM_freeN(emdm->faceNos);
- }
-
- MEM_freeN(emdm);
- }
-}
-
-DerivedMesh *editmesh_get_derived(EditMesh *em, float (*vertexCos)[3])
-{
- EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
-
- DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
- BLI_countlist(&em->edges), BLI_countlist(&em->faces));
-
- emdm->dm.getMinMax = emDM_getMinMax;
-
- emdm->dm.getNumVerts = emDM_getNumVerts;
- emdm->dm.getNumEdges = emDM_getNumEdges;
- emdm->dm.getNumFaces = emDM_getNumFaces;
-
- emdm->dm.getVertCos = emDM_getVertCos;
-
- emdm->dm.getVert = emDM_getVert;
- emdm->dm.getEdge = emDM_getEdge;
- emdm->dm.getFace = emDM_getFace;
- emdm->dm.copyVertArray = emDM_copyVertArray;
- emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
- emdm->dm.copyFaceArray = emDM_copyFaceArray;
- emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
-
- emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
- emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
- emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
-
- emdm->dm.drawEdges = emDM_drawEdges;
- emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
- emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
- emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
- emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
- emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
- emdm->dm.drawFacesTex = emDM_drawFacesTex;
- emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
- emdm->dm.drawUVEdges = emDM_drawUVEdges;
-
- emdm->dm.release = emDM_release;
-
- emdm->em = em;
- emdm->vertexCos = vertexCos;
-
- if(CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
- EditVert *eve;
- int i;
-
- DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
-
- for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
- DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
- CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
- }
-
- if(vertexCos) {
- EditVert *eve;
- EditFace *efa;
- int totface = BLI_countlist(&em->faces);
- int i;
-
- for (i=0,eve=em->verts.first; eve; eve= eve->next)
- eve->tmp.l = (intptr_t) i++;
-
- emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
- emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
-
- for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
- float *v1 = vertexCos[(int) efa->v1->tmp.l];
- float *v2 = vertexCos[(int) efa->v2->tmp.l];
- float *v3 = vertexCos[(int) efa->v3->tmp.l];
- float *no = emdm->faceNos[i];
-
- if(efa->v4) {
- float *v4 = vertexCos[(int) efa->v4->tmp.l];
-
- normal_quad_v3( no,v1, v2, v3, v4);
- add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
- }
- else {
- normal_tri_v3( no,v1, v2, v3);
- }
-
- add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
- add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
- add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
- }
-
- for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
- float *no = emdm->vertexNos[i];
- /* following Mesh convention; we use vertex coordinate itself
- * for normal in this case */
- if (normalize_v3(no) == 0.0f) {
- normalize_v3_v3(no, vertexCos[i]);
- }
- }
- }
-
- return (DerivedMesh*) emdm;
-}
-
/***/
-DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md)
+DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob,
+ ModifierData *md, int build_shapekey_layers)
{
Mesh *me = ob->data;
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (!(md->mode&eModifierMode_Realtime)) return NULL;
if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
-
+
+ if (build_shapekey_layers && me->key && ob->shapenr <= BLI_countlist(&me->key->block)) {
+ key_to_mesh(BLI_findlink(&me->key->block, ob->shapenr-1), me);
+ }
+
if (mti->type==eModifierTypeType_OnlyDeform) {
int numVerts;
float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
dm = mesh_create_derived(me, ob, deformedVerts);
+ if (build_shapekey_layers)
+ add_shapekey_layers(dm, me, ob);
+
MEM_freeN(deformedVerts);
} else {
DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
+
+ if (build_shapekey_layers)
+ add_shapekey_layers(tdm, me, ob);
+
dm = mti->applyModifier(md, ob, tdm, 0, 0);
if(tdm != dm) tdm->release(tdm);
return dm;
}
-static float *get_editmesh_orco_verts(EditMesh *em)
+static float *get_editbmesh_orco_verts(BMEditMesh *em)
{
- EditVert *eve;
+ BMIter iter;
+ BMVert *eve;
float *orco;
int a, totvert;
/* these may not really be the orco's, but it's only for preview.
* could be solver better once, but isn't simple */
- totvert= 0;
- for(eve=em->verts.first; eve; eve=eve->next)
- totvert++;
+ totvert= em->bm->totvert;
orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
- for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (a=0; eve; eve=BMIter_Step(&iter), a+=3)
VECCOPY(orco+a, eve->co);
return orco;
}
/* orco custom data layer */
-
-static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
+static void *get_orco_coords_dm(Object *ob, BMEditMesh *em, int layer, int *free)
{
*free= 0;
*free= 1;
if(em)
- return (float(*)[3])get_editmesh_orco_verts(em);
+ return (float(*)[3])get_editbmesh_orco_verts(em);
else
return (float(*)[3])get_mesh_orco_verts(ob);
}
by a more flexible customdata system, but not simple */
if(!em) {
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
- KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
-
- if(kb->data)
- return kb->data;
+ if (clmd) {
+ KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
+
+ if(kb->data)
+ return kb->data;
+ }
}
return NULL;
return NULL;
}
-static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer)
+static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, BMEditMesh *em, int layer)
{
DerivedMesh *dm;
float (*orco)[3];
int free;
- if(em) dm= CDDM_from_editmesh(em, me);
+ if(em) dm= CDDM_from_BMEditMesh(em, me, 0);
else dm= CDDM_from_mesh(me, ob);
orco= get_orco_coords_dm(ob, em, layer, &free);
return dm;
}
-static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer)
+static void add_orco_dm(Object *ob, BMEditMesh *em, DerivedMesh *dm,
+ DerivedMesh *orcodm, int layer)
{
float (*orco)[3], (*layerorco)[3];
int totvert, free;
static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm)
{
- Mesh *me = ob->data;
- MFace *mf = me->mface;
+ // Mesh *me = ob->data; // UNUSED
+ MFace *mf = dm->getTessFaceArray(dm);
+ DMFaceIter *dfiter;
+ DMLoopIter *dliter;
ColorBand *coba= stored_cb; /* warning, not a local var */
unsigned char *wtcol;
- int i;
+ unsigned char(*wlcol)[4] = NULL;
+ BLI_array_declare(wlcol);
+ int i, totface=dm->getNumTessFaces(dm), totloop;
+ int *origIndex = dm->getVertDataArray(dm, CD_ORIGINDEX);
- wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
+ wtcol = MEM_callocN (sizeof (unsigned char) * totface*4*4, "weightmap");
- memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
- for (i=0; i<me->totface; i++, mf++) {
- calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4]);
- calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4]);
- calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4]);
+ /*first add colors to the tesselation faces*/
+ memset(wtcol, 0x55, sizeof (unsigned char) * totface*4*4);
+ for (i=0; i<totface; i++, mf++) {
+ /*origindex being NULL means we're operating on original mesh data*/
+ calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[mf->v1] : mf->v1, &wtcol[(i*4 + 0)*4]);
+ calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[mf->v2] : mf->v2, &wtcol[(i*4 + 1)*4]);
+ calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[mf->v3] : mf->v3, &wtcol[(i*4 + 2)*4]);
if (mf->v4)
- calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4]);
+ calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[mf->v4] : mf->v4, &wtcol[(i*4 + 3)*4]);
+ }
+
+ CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, totface);
+
+ /*now add to loops, so the data can be passed through the modifier stack*/
+ totloop = 0;
+ dfiter = dm->newFaceIter(dm);
+ for (; !dfiter->done; dfiter->step(dfiter)) {
+ dliter = dfiter->getLoopsIter(dfiter);
+ for (; !dliter->done; dliter->step(dliter), totloop++) {
+ int *oi = (int*)dliter->getVertCDData(dliter, CD_ORIGINDEX, -1);
+
+ BLI_array_growone(wlcol);
+
+ calc_weightpaint_vert_color(ob, coba, oi ? *oi : dliter->vindex,
+ (unsigned char *)&wlcol[totloop]);
+ }
+ }
+
+ CustomData_add_layer(&dm->loopData, CD_WEIGHT_MLOOPCOL, CD_ASSIGN, wlcol, totloop);
+
+ dfiter->free(dfiter);
+}
+
+
+static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid)
+{
+ KeyBlock *kb;
+ int i, j, tot;
+
+ if (!me->key)
+ return;
+
+ tot = CustomData_number_of_layers(&dm->vertData, CD_SHAPEKEY);
+ for (i=0; i<tot; i++) {
+ CustomDataLayer *layer = &dm->vertData.layers[CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, i)];
+ float (*cos)[3], (*kbcos)[3];
+
+ for (kb=me->key->block.first; kb; kb=kb->next) {
+ if (kb->uid == layer->uid)
+ break;
+ }
+
+ if (!kb) {
+ kb = add_keyblock(me->key, layer->name);
+ kb->uid = layer->uid;
+ }
+
+ if (kb->data)
+ MEM_freeN(kb->data);
+
+ cos = CustomData_get_layer_n(&dm->vertData, CD_SHAPEKEY, i);
+ kb->totelem = dm->numVertData;
+
+ kb->data = kbcos = MEM_mallocN(sizeof(float)*3*kb->totelem, "kbcos DerivedMesh.c");
+ if (kb->uid == actshape_uid) {
+ MVert *mvert = dm->getVertArray(dm);
+
+ for (j=0; j<dm->numVertData; j++, kbcos++, mvert++) {
+ copy_v3_v3(*kbcos, mvert->co);
+ }
+ } else {
+ for (j=0; j<kb->totelem; j++, cos++, kbcos++) {
+ copy_v3_v3(*kbcos, *cos);
+ }
+ }
}
- CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
+ for (kb=me->key->block.first; kb; kb=kb->next) {
+ if (kb->totelem != dm->numVertData) {
+ if (kb->data)
+ MEM_freeN(kb->data);
+
+ kb->totelem = dm->numVertData;
+ kb->data = MEM_callocN(sizeof(float)*3*kb->totelem, "kb->data derivedmesh.c");
+ printf("eek! lost a shapekey layer!\n");
+ }
+ }
+}
+
+static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *UNUSED(ob))
+{
+ KeyBlock *kb;
+ Key *key = me->key;
+ int a, b;
+
+ if (!me->key)
+ return;
+
+ if (dm->numVertData != me->totvert) {
+ printf("error in add_shapekey_layers: dm isn't the same size as me\n");
+ return;
+ }
+
+ for (a=0, kb=key->block.first; kb; kb=kb->next, a++) {
+ float (*cos)[3] = CustomData_add_layer_named(&dm->vertData, CD_SHAPEKEY, CD_CALLOC, NULL, dm->numVertData, kb->name);
+ int ci = CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, a);
+
+ dm->vertData.layers[ci].uid = kb->uid;
+ if (kb->totelem != dm->numVertData) {
+ printf("error in add_shapekey_layers: totelem and totvert don't match");
+ continue;
+ }
+
+ for (b=0; b<kb->totelem; b++, cos++) {
+ copy_v3_v3((float *)cos, ((float*)kb->data)+b*3);
+ }
+ }
}
/* new value for useDeform -1 (hack for the gameengine):
static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
DerivedMesh **deform_r, DerivedMesh **final_r,
int useRenderParams, int useDeform,
- int needMapping, CustomDataMask dataMask, int index, int useCache)
+ int needMapping, CustomDataMask dataMask,
+ int index, int useCache, int build_shapekey_layers)
{
Mesh *me = ob->data;
ModifierData *firstmd, *md;
LinkNode *datamasks, *curr;
CustomDataMask mask, nextmask;
float (*deformedVerts)[3] = NULL;
- DerivedMesh *dm, *orcodm, *clothorcodm, *finaldm;
+ DerivedMesh *dm=NULL, *orcodm, *clothorcodm, *finaldm;
int numVerts = me->totvert;
int required_mode;
int isPrevDeform= FALSE;
*/
if (deform_r) {
*deform_r = CDDM_from_mesh(me, ob);
-
+
+ if (build_shapekey_layers)
+ add_shapekey_layers(dm, me, ob);
+
if(deformedVerts) {
CDDM_apply_vert_coords(*deform_r, deformedVerts);
CDDM_calc_normals(*deform_r);
/* if this is not the last modifier in the stack then recalculate the normals
* to avoid giving bogus normals to the next modifier see: [#23673] */
- if(isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
+ if(dm && isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
/* XXX, this covers bug #23673, but we may need normal calc for other types */
if(dm && dm->type == DM_TYPE_CDDM) {
CDDM_apply_vert_coords(dm, deformedVerts);
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
- DerivedMesh *tdm = CDDM_copy(dm);
+ DerivedMesh *tdm = CDDM_copy(dm, 0);
dm->release(dm);
dm = tdm;
} else {
dm = CDDM_from_mesh(me, ob);
+ if (build_shapekey_layers)
+ add_shapekey_layers(dm, me, ob);
+
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
- if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
- add_weight_mcol_dm(ob, dm);
-
/* Constructive modifiers need to have an origindex
* otherwise they wont have anywhere to copy the data from.
*
* data by using generic DM_copy_vert_data() functions.
*/
if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
+ int i, *orig;
+
/* calc */
DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
- range_vni(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
- range_vni(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
- range_vni(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numFaceData, 0);
+ orig = DM_get_vert_data_layer(dm, CD_ORIGINDEX);
+ for(i=0; i<dm->numVertData; i++) *orig++= i;
+ orig = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
+ for(i=0; i<dm->numEdgeData; i++) *orig++= i;
+ orig = DM_get_face_data_layer(dm, CD_ORIGINDEX);
+ for(i=0; i<dm->numPolyData; i++) *orig++= i;
}
+
+ if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
+ add_weight_mcol_dm(ob, dm);
+
}
/* add an origspace layer if needed */
if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
- DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
+ DM_add_tessface_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
* DerivedMesh then we need to build one.
*/
if(dm && deformedVerts) {
- finaldm = CDDM_copy(dm);
+ finaldm = CDDM_copy(dm, 0);
dm->release(dm);
finaldm = dm;
} else {
finaldm = CDDM_from_mesh(me, ob);
-
+
+ if (build_shapekey_layers)
+ add_shapekey_layers(finaldm, me, ob);
+
if(deformedVerts) {
CDDM_apply_vert_coords(finaldm, deformedVerts);
- CDDM_calc_normals(finaldm);
}
+ CDDM_calc_normals(finaldm);
+
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
add_weight_mcol_dm(ob, finaldm);
+
}
/* add an orco layer if needed */
BLI_linklist_free(datamasks, NULL);
}
-float (*editmesh_get_vertex_cos(EditMesh *em, int *numVerts_r))[3]
+float (*editbmesh_get_vertex_cos(BMEditMesh *em, int *numVerts_r))[3]
{
- int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
+ int i, numVerts = *numVerts_r = em->bm->totvert;
float (*cos)[3];
- EditVert *eve;
+ BMIter iter;
+ BMVert *eve;
- cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
- for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
+ cos = MEM_mallocN(sizeof(float)*3*numVerts, "vertexcos");
+
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++) {
VECCOPY(cos[i], eve->co);
}
return cos;
}
-int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
+int editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
{
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
return 1;
}
-static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r,
+static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, DerivedMesh **cage_r,
DerivedMesh **final_r,
CustomDataMask dataMask)
{
modifiers_clearErrors(ob);
if(cage_r && cageIndex == -1) {
- *cage_r = editmesh_get_derived(em, NULL);
+ *cage_r = getEditDerivedBMesh(em, ob, NULL);
}
dm = NULL;
md->scene= scene;
- if(!editmesh_modifier_is_enabled(scene, md, dm))
+ if(!editbmesh_modifier_is_enabled(scene, md, dm))
continue;
/* add an orco layer if needed by this modifier */
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
- deformedVerts = editmesh_get_vertex_cos(em, &numVerts);
+ deformedVerts = editbmesh_get_vertex_cos(em, &numVerts);
}
}
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
- DerivedMesh *tdm = CDDM_copy(dm);
+ DerivedMesh *tdm = CDDM_copy(dm, 0);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
dm = tdm;
} else if(cage_r && dm == *cage_r) {
/* dm may be changed by this modifier, so we need to copy it
*/
- dm = CDDM_copy(dm);
+ dm = CDDM_copy(dm, 0);
}
} else {
- dm = CDDM_from_editmesh(em, ob->data);
+ dm = CDDM_from_BMEditMesh(em, ob->data, 0);
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
if(mask & CD_MASK_ORIGSPACE)
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
- DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
+ DM_add_tessface_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
if (mti->applyModifierEM)
ndm = mti->applyModifierEM(md, ob, em, dm);
if(cage_r && i == cageIndex) {
if(dm && deformedVerts) {
- *cage_r = CDDM_copy(dm);
+ *cage_r = CDDM_copy(dm, 0);
CDDM_apply_vert_coords(*cage_r, deformedVerts);
} else if(dm) {
*cage_r = dm;
} else {
*cage_r =
- editmesh_get_derived(em,
+ getEditDerivedBMesh(em, ob,
deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
}
}
* then we need to build one.
*/
if(dm && deformedVerts) {
- *final_r = CDDM_copy(dm);
+ *final_r = CDDM_copy(dm, 0);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
} else if (!deformedVerts && cage_r && *cage_r) {
*final_r = *cage_r;
} else {
- *final_r = editmesh_get_derived(em, deformedVerts);
+ *final_r = getEditDerivedBMesh(em, ob, deformedVerts);
deformedVerts = NULL;
}
}
}
-static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
+static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask,
+ int build_shapekey_layers)
{
Object *obact = scene->basact?scene->basact->object:NULL;
int editing = paint_facesel_test(ob);
mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
&ob->derivedFinal, 0, 1,
- needMapping, dataMask, -1, 1);
+ needMapping, dataMask, -1, 1, build_shapekey_layers);
DM_set_object_boundbox (ob, ob->derivedFinal);
ob->lastDataMask = dataMask;
}
-static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
+static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
clear_mesh_caches(obedit);
em->derivedCage = NULL;
}
- editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
+ editbmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
DM_set_object_boundbox (obedit, em->derivedFinal);
em->lastDataMask = dataMask;
em->derivedCage->needsFree = 0;
}
-void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask)
+void makeDerivedMesh(Scene *scene, Object *ob, BMEditMesh *em,
+ CustomDataMask dataMask, int build_shapekey_layers)
{
if (em) {
- editmesh_build_data(scene, ob, em, dataMask);
+ editbmesh_build_data(scene, ob, em, dataMask);
} else {
- mesh_build_data(scene, ob, dataMask);
+ mesh_build_data(scene, ob, dataMask, build_shapekey_layers);
}
}
* the data we need, rebuild the derived mesh
*/
if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
- mesh_build_data(scene, ob, dataMask);
+ mesh_build_data(scene, ob, dataMask, 0);
return ob->derivedFinal;
}
* the data we need, rebuild the derived mesh
*/
if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
- mesh_build_data(scene, ob, dataMask);
+ mesh_build_data(scene, ob, dataMask, 0);
return ob->derivedDeform;
}
{
DerivedMesh *final;
- mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0);
+ mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0, 0);
return final;
}
{
DerivedMesh *final;
- mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0);
+ mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0, 0);
return final;
}
{
DerivedMesh *final;
- mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0);
+ mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0, 0);
return final;
}
{
DerivedMesh *final;
- mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0);
+ mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0, 0);
return final;
}
{
DerivedMesh *final;
- mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0);
+ mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0, 0);
return final;
}
{
DerivedMesh *final;
- mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0);
+ mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0, 0);
return final;
}
{
DerivedMesh *final;
- mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0);
+ mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0, 0);
return final;
}
/***/
-DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r,
+DerivedMesh *editbmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, BMEditMesh *em, DerivedMesh **final_r,
CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
*/
if(!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
- editmesh_build_data(scene, obedit, em, dataMask);
+ editbmesh_build_data(scene, obedit, em, dataMask);
*final_r = em->derivedFinal;
return em->derivedCage;
}
-DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
+DerivedMesh *editbmesh_get_derived_cage(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if(!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
- editmesh_build_data(scene, obedit, em, dataMask);
+ editbmesh_build_data(scene, obedit, em, dataMask);
return em->derivedCage;
}
-DerivedMesh *editmesh_get_derived_base(Object *UNUSED(obedit), EditMesh *em)
+DerivedMesh *editbmesh_get_derived_base(Object *obedit, BMEditMesh *em)
{
- return editmesh_get_derived(em, NULL);
+ return getEditDerivedBMesh(em, obedit, NULL);
}
if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
return;
- nors = dm->getFaceDataArray(dm, CD_NORMAL);
+ nors = dm->getTessFaceDataArray(dm, CD_NORMAL);
/* check we have all the needed layers */
totvert= dm->getNumVerts(dm);
- totface= dm->getNumFaces(dm);
+ totface= dm->getNumTessFaces(dm);
mvert= dm->getVertArray(dm);
- mface= dm->getFaceArray(dm);
- mtface= dm->getFaceDataArray(dm, CD_MTFACE);
+ mface= dm->getTessFaceArray(dm);
+ mtface= dm->getTessFaceDataArray(dm, CD_MTFACE);
if(!mtface) {
orco= dm->getVertDataArray(dm, CD_ORCO);
}
/* create tangent layer */
- DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
- tangent= DM_get_face_data_layer(dm, CD_TANGENT);
+ DM_add_tessface_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
+ tangent= DM_get_tessface_data_layer(dm, CD_TANGENT);
/* allocate some&n