Made preview render only use non-threaded tile processor, got reports
authorTon Roosendaal <ton@blender.org>
Tue, 31 Jan 2006 23:25:53 +0000 (23:25 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 31 Jan 2006 23:25:53 +0000 (23:25 +0000)
of crashes, and noticed here theres something not well functioning
with ghost & threads, probably. Will test that tomorrow more.

source/blender/render/intern/source/pipeline.c

index e4268735e8abfa58c86283f3cc0aab8440aa7da0..c1baa04553b7b9ee0b9d69650ed9ce4e00536506 100644 (file)
@@ -741,7 +741,7 @@ static void threaded_tile_processor(Render *re)
 
 void RE_TileProcessor(Render *re)
 {
-       if(1
+       if(0
                threaded_tile_processor(re);
        else
                render_tile_processor(re);      
@@ -761,7 +761,7 @@ void render_one_frame(Render *re)
        else
           RE_Database_FromScene(re, re->scene, 1);
        
-       RE_TileProcessor(re);
+       threaded_tile_processor(re);
        
        /* free all render verts etc */
        RE_Database_Free(re);