Add support for GLEXT in MSVC project files - continued: also support BlenderPlayer...
authorBenoit Bolsee <benoit.bolsee@online.be>
Mon, 5 May 2008 21:33:06 +0000 (21:33 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Mon, 5 May 2008 21:33:06 +0000 (21:33 +0000)
projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj

index bc4204eaa44685e8e9dbd1042b155e7af5d27641..c54666c08cd546293d8bdb2e3ca752336f2f9215 100644 (file)
@@ -75,7 +75,7 @@
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
                                StringPooling="TRUE"
                                BasicRuntimeChecks="0"
                                RuntimeLibrary="0"
index d85fb6c348241983bd4fc403634609c4b0163f77..2b7a24ed7ad5a6f83522e50cbf916f80c24da474 100644 (file)
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                Name="VCCLCompilerTool"
                                Optimization="0"
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
-                               PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID"
+                               PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
index f4801b58bc8f338df5db10a78e889c190a684e59..40a92a5c181cf5223da60838c46769d425821460 100644 (file)
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                Name="VCCLCompilerTool"
                                Optimization="0"
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
-                               PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
index b96cf78daf509724b5fa6d38ab7a3ed03b871c79..b21c0fff7ee47afd82d9b358ce13d939d69e2de9 100644 (file)
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                Name="VCCLCompilerTool"
                                Optimization="0"
                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
-                               PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"