IF(WITH_OPENAL)
LINK_DIRECTORIES(${OPENAL_LIBPATH})
ENDIF(WITH_OPENAL)
+ IF(WITH_JACK)
+ LINK_DIRECTORIES(${JACK_LIBPATH})
+ ENDIF(WITH_JACK)
IF(WITH_FFTW3)
LINK_DIRECTORIES(${FFTW3_LIBPATH})
ENDIF(WITH_FFTW3)
IF(WITH_OPENAL)
TARGET_LINK_LIBRARIES(${target} ${OPENAL_LIBRARY})
ENDIF(WITH_OPENAL)
+ IF(WITH_JACK)
+ TARGET_LINK_LIBRARIES(${target} ${JACK_LIB})
+ ENDIF(WITH_JACK)
IF(WITH_SDL)
TARGET_LINK_LIBRARIES(${target} ${SDL_LIBRARY})
ENDIF(WITH_SDL)
OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
OPTION(WITH_FFTW3 "Enable FFTW3 support" OFF)
+OPTION(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF)
OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
ENDIF(OPENAL_FOUND)
ENDIF(WITH_OPENAL)
+ IF(WITH_JACK)
+ SET(JACK /usr)
+ SET(JACK_INC ${JACK}/include/jack)
+ SET(JACK_LIB jack)
+ SET(JACK_LIBPATH ${JACK}/lib)
+ ENDIF(WITH_JACK)
+
FIND_LIBRARY(INTL_LIBRARY
NAMES intl
PATHS
SET(OPENAL_LIBPATH ${OPENAL}/lib)
ENDIF(CMAKE_CL_64)
+ IF(WITH_JACK)
+ SET(JACK ${LIBDIR}/jack)
+ SET(JACK_INC ${JACK}/include/jack)
+ SET(JACK_LIB jack)
+ SET(JACK_LIBPATH ${JACK}/lib)
+ ENDIF(WITH_JACK)
+
IF(CMAKE_CL_64)
SET(PNG_LIBRARIES libpng)
ELSE(CMAKE_CL_64)
ENDIF(OPENAL_FOUND)
ENDIF(WITH_OPENAL)
+ IF(WITH_JACK)
+ SET(JACK /usr)
+ SET(JACK_INC ${JACK}/include/jack)
+ SET(JACK_LIB jack)
+ SET(JACK_LIBPATH ${JACK}/lib)
+ ENDIF(WITH_JACK)
SET(PYTHON_VERSION 3.1)
ENDIF(FRAMEWORK)
ENDIF(WITH_OPENAL)
-SET(SRC ${SRC} ${FFMPEGSRC} ${SDLSRC} ${OPENALSRC})
+IF(WITH_JACK)
+ SET(INC ${INC} jack ${JACK_INC})
+ FILE(GLOB JACKSRC jack/*.cpp)
+ ADD_DEFINITIONS(-DWITH_JACK)
+ENDIF(WITH_JACK)
+
+SET(SRC ${SRC} ${FFMPEGSRC} ${SDLSRC} ${OPENALSRC} ${JACKSRC})
BLENDERLIB(bf_audaspace "${SRC}" "${INC}")
#include "AUD_SDLDevice.h"
#include "AUD_IReader.h"
-#include <SDL.h>
-
-// this is the callback function for SDL, it only calls the class
-void mixAudio(void *data, Uint8* buffer, int length)
+void AUD_SDLDevice::SDL_mix(void *data, Uint8* buffer, int length)
{
AUD_SDLDevice* device = (AUD_SDLDevice*)data;
- device->SDLmix((sample_t *)buffer, length);
+
+ device->mix((sample_t*)buffer, length/AUD_SAMPLE_SIZE(device->m_specs));
}
AUD_SDLDevice::AUD_SDLDevice(AUD_Specs specs, int buffersize)
format.format = AUDIO_S16SYS;
format.channels = m_specs.channels;
format.samples = buffersize;
- format.callback = &mixAudio;
+ format.callback = AUD_SDLDevice::SDL_mix;
format.userdata = this;
if(SDL_OpenAudio(&format, &obtained) != 0)
destroy();
}
-void AUD_SDLDevice::SDLmix(sample_t* buffer, int length)
-{
- mix(buffer, length/AUD_SAMPLE_SIZE(m_specs));
-}
-
void AUD_SDLDevice::playing(bool playing)
{
SDL_PauseAudio(playing ? 0 : 1);
#include "AUD_SoftwareDevice.h"
+#include <SDL.h>
+
/**
* This device plays back through SDL, the simple direct media layer.
*/
class AUD_SDLDevice : public AUD_SoftwareDevice
{
+private:
+ /**
+ * Mixes the next bytes into the buffer.
+ * \param data The SDL device.
+ * \param buffer The target buffer.
+ * \param length The length in bytes to be filled.
+ */
+ static void SDL_mix(void *data, Uint8* buffer, int length);
+
protected:
virtual void playing(bool playing);
* Closes the SDL audio device.
*/
virtual ~AUD_SDLDevice();
-
- /**
- * Mixes the next bytes into the buffer.
- * \param buffer The target buffer.
- * \param length The length in bytes to be filled.
- * \warning This function shall not be called from outside!
- */
- void SDLmix(sample_t* buffer, int length);
};
#endif //AUD_SDLDEVICE
#include <libavformat/avformat.h>
}
-// This function transforms a FFMPEG SampleFormat to or own sample format
+// This function transforms a FFMPEG SampleFormat to our own sample format
static inline AUD_SampleFormat FFMPEG_TO_AUD(SampleFormat fmt)
{
switch(fmt)
* ***** END LGPL LICENSE BLOCK *****
*/
-/*#define WITH_SDL
-#define WITH_FFMPEG
-#define WITH_OPENAL*/
-
#include "AUD_NULLDevice.h"
#include "AUD_I3DDevice.h"
#include "AUD_StreamBufferFactory.h"
#include "AUD_OpenALDevice.h"
#endif
+#ifdef WITH_JACK
+#include "AUD_JackDevice.h"
+#endif
+
#ifdef WITH_FFMPEG
#include "AUD_FFMPEGFactory.h"
extern "C" {
case AUD_OPENAL_DEVICE:
dev = new AUD_OpenALDevice(specs, buffersize);
break;
+#endif
+#ifdef WITH_JACK
+ case AUD_JACK_DEVICE:
+ dev = new AUD_JackDevice(specs);
+ break;
#endif
default:
return false;
#endif
#ifdef WITH_OPENAL
AUD_available_devices[i++] = AUD_OPENAL_DEVICE;
+#endif
+#ifdef WITH_JACK
+ AUD_available_devices[i++] = AUD_JACK_DEVICE;
#endif
AUD_available_devices[i++] = AUD_NULL_DEVICE;
return AUD_available_devices;
{
AUD_NULL_DEVICE = 0,
AUD_SDL_DEVICE,
- AUD_OPENAL_DEVICE
+ AUD_OPENAL_DEVICE,
+ AUD_JACK_DEVICE
} AUD_DeviceType;
typedef struct
AUD_ERROR_FILE,
AUD_ERROR_FFMPEG,
AUD_ERROR_SDL,
- AUD_ERROR_OPENAL
+ AUD_ERROR_OPENAL,
+ AUD_ERROR_JACK
} AUD_Error;
/// Message codes.
--- /dev/null
+/*
+ * $Id: AUD_SDLDevice.cpp 22328 2009-08-09 23:23:19Z gsrb3d $
+ *
+ * ***** BEGIN LGPL LICENSE BLOCK *****
+ *
+ * Copyright 2009 Jörg Hermann Müller
+ *
+ * This file is part of AudaSpace.
+ *
+ * AudaSpace is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * AudaSpace is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * ***** END LGPL LICENSE BLOCK *****
+ */
+
+#include "AUD_FloatMixer.h"
+#include "AUD_JackDevice.h"
+#include "AUD_IReader.h"
+#include "AUD_Buffer.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+// AUD_XXX this is not realtime suitable!
+int AUD_JackDevice::jack_mix(jack_nframes_t length, void *data)
+{
+ AUD_JackDevice* device = (AUD_JackDevice*)data;
+ int samplesize = AUD_SAMPLE_SIZE(device->m_specs);
+ if(device->m_buffer->getSize() < samplesize * length)
+ device->m_buffer->resize(samplesize * length);
+ device->mix(device->m_buffer->getBuffer(), length);
+
+ float* in = (float*) device->m_buffer->getBuffer();
+ float* out;
+ int count = device->m_specs.channels;
+
+ for(int i = 0; i < count; i++)
+ {
+ out = (float*)jack_port_get_buffer(device->m_ports[i], length);
+ for(int j = 0; j < length; j++)
+ out[j] = in[j * count + i];
+ }
+
+ return 0;
+}
+
+void AUD_JackDevice::jack_shutdown(void *data)
+{
+ AUD_JackDevice* device = (AUD_JackDevice*)data;
+ device->m_valid = false;
+}
+
+AUD_JackDevice::AUD_JackDevice(AUD_Specs specs)
+{
+ if(specs.channels == AUD_CHANNELS_INVALID)
+ specs.channels = AUD_CHANNELS_STEREO;
+
+ // jack uses floats
+ m_specs = specs;
+ m_specs.format = AUD_FORMAT_FLOAT32;
+
+ jack_options_t options = JackNullOption;
+ jack_status_t status;
+
+ // open client
+ m_client = jack_client_open("Blender", options, &status);
+ if(m_client == NULL)
+ AUD_THROW(AUD_ERROR_JACK);
+
+ m_buffer = new AUD_Buffer(); AUD_NEW("buffer");
+
+ // set callbacks
+ jack_set_process_callback(m_client, AUD_JackDevice::jack_mix, this);
+ jack_on_shutdown(m_client, AUD_JackDevice::jack_shutdown, this);
+
+ // register our output channels which are called ports in jack
+ m_ports = new jack_port_t*[m_specs.channels]; AUD_NEW("jack_port")
+
+ try
+ {
+ char portname[64];
+ for(int i = 0; i < m_specs.channels; i++)
+ {
+ sprintf(portname, "out %d", i+1);
+ m_ports[i] = jack_port_register(m_client, portname,
+ JACK_DEFAULT_AUDIO_TYPE,
+ JackPortIsOutput, 0);
+ if(m_ports[i] == NULL)
+ AUD_THROW(AUD_ERROR_JACK);
+ }
+
+ m_specs.rate = (AUD_SampleRate)jack_get_sample_rate(m_client);
+
+ // activate the client
+ if(jack_activate(m_client))
+ AUD_THROW(AUD_ERROR_JACK);
+ }
+ catch(AUD_Exception e)
+ {
+ jack_client_close(m_client);
+ delete[] m_ports; AUD_DELETE("jack_port")
+ delete m_buffer; AUD_DELETE("buffer");
+ throw;
+ }
+
+ const char** ports = jack_get_ports(m_client, NULL, NULL,
+ JackPortIsPhysical | JackPortIsInput);
+ if(ports != NULL)
+ {
+ for(int i = 0; i < m_specs.channels && ports[i]; i++)
+ jack_connect(m_client, jack_port_name(m_ports[i]), ports[i]);
+
+ free(ports);
+ }
+
+ m_mixer = new AUD_FloatMixer(); AUD_NEW("mixer")
+ m_mixer->setSpecs(m_specs);
+
+ m_valid = true;
+
+ create();
+}
+
+AUD_JackDevice::~AUD_JackDevice()
+{
+ lock();
+ if(m_valid)
+ jack_client_close(m_client);
+ delete[] m_ports; AUD_DELETE("jack_port")
+ delete m_buffer; AUD_DELETE("buffer");
+ unlock();
+
+ destroy();
+}
+
+void AUD_JackDevice::playing(bool playing)
+{
+ // Do nothing.
+}
--- /dev/null
+/*
+ * $Id: AUD_SDLDevice.h 22328 2009-08-09 23:23:19Z gsrb3d $
+ *
+ * ***** BEGIN LGPL LICENSE BLOCK *****
+ *
+ * Copyright 2009 Jörg Hermann Müller
+ *
+ * This file is part of AudaSpace.
+ *
+ * AudaSpace is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * AudaSpace is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * ***** END LGPL LICENSE BLOCK *****
+ */
+
+#ifndef AUD_JACKDEVICE
+#define AUD_JACKDEVICE
+
+#include "AUD_SoftwareDevice.h"
+class AUD_Buffer;
+
+#include <jack.h>
+
+/**
+ * This device plays back through Jack.
+ */
+class AUD_JackDevice : public AUD_SoftwareDevice
+{
+private:
+ /**
+ * The output ports of jack.
+ */
+ jack_port_t** m_ports;
+
+ /**
+ * The jack client.
+ */
+ jack_client_t* m_client;
+
+ /**
+ * The output buffer.
+ */
+ AUD_Buffer* m_buffer;
+
+ /**
+ * Whether the device is valid.
+ */
+ bool m_valid;
+
+ /**
+ * Invalidates the jack device.
+ * \param data The jack device that gets invalidet by jack.
+ */
+ static void jack_shutdown(void *data);
+
+ /**
+ * Mixes the next bytes into the buffer.
+ * \param length The length in samples to be filled.
+ * \param data A pointer to the jack device.
+ * \return 0 what shows success.
+ */
+ static int jack_mix(jack_nframes_t length, void *data);
+
+protected:
+ virtual void playing(bool playing);
+
+public:
+ /**
+ * Creates a Jack client for audio output.
+ * \param specs The wanted audio specification, where only the channel count is important.
+ * \exception AUD_Exception Thrown if the audio device cannot be opened.
+ */
+ AUD_JackDevice(AUD_Specs specs);
+
+ /**
+ * Closes the Jack client.
+ */
+ virtual ~AUD_JackDevice();
+};
+
+#endif //AUD_JACKDEVICE
{0, "AUDIO_DEVICE_NULL", 0, "No Audio", "Null device - there will be no audio output."},
{1, "AUDIO_DEVICE_SDL", 0, "SDL", "SDL device - simple direct media layer, recommended for sequencer usage."},
{2, "AUDIO_DEVICE_OPENAL", 0, "OpenAL", "OpenAL device - supports 3D audio, recommended for game engine usage."},
+ {3, "AUDIO_DEVICE_JACK", 0, "Jack", "Jack device - open source pro audio, recommended for pro audio users."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem audio_rate_items[] = {