== MSVC 7.1 projectfiles ==
authorAndrea Weikert <elubie@gmx.net>
Mon, 4 Feb 2008 19:59:31 +0000 (19:59 +0000)
committerAndrea Weikert <elubie@gmx.net>
Mon, 4 Feb 2008 19:59:31 +0000 (19:59 +0000)
- added missing files rev. 13556 (game engine 2D filters) commit.

projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj

index 6f690ec12949407f904ef822a4e91feee416a576..18e57f029f25ecb34ec922b68007a66caf1215c6 100644 (file)
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET =1"
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
index 4336f0dd7cd8afd27e2b4791f6aa429d624d6f80..07fcfa64a72436a9d184ca28fd990fa0f9801551 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
@@ -73,7 +73,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions"
+                               AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                <Filter
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.cpp">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
                        </File>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.h">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
                        </File>
index 129084f7b1b9293b3cb0c50b38e560e41360e3e2..75a2a8520119da3b99bd63c0856ef1d52caf52ab 100644 (file)
                <Filter
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+                       <File
+                               RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.cpp">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp">
                        </File>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
+                       <File
+                               RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.h">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h">
                        </File>
index 40bd1369aaebcf4765397947e2723c5694d17b03..6046cc5cac5df3b12f6781bfb6effcabfb313f0e 100644 (file)
                                RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h">
                        </File>
                </Filter>
+               <Filter
+                       Name="Filters"
+                       Filter="">
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Blur2DFilter.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Dilation2DFilter.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Erosion2DFilter.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_GrayScale2DFilter.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Invert2DFilter.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Laplacian2DFilter.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Prewitt2DFilter.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sepia2DFilter.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sharpen2DFilter.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sobel2DFilter.h">
+                       </File>
+               </Filter>
        </Files>
        <Globals>
        </Globals>