--- /dev/null
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+#include <math.h>
+#include <float.h>
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_rand.h"
+
+#include "BKE_action.h"
+#include "BKE_context.h"
+#include "BKE_curve.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_object.h"
+#include "BKE_global.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_transform.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "ED_armature.h"
+#include "ED_curve.h"
+#include "ED_editparticle.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_types.h"
+#include "ED_util.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "view3d_intern.h" // own include
+
+
+/* ******************* view3d space & buttons ************** */
+#define B_NOP 1
+#define B_REDR 2
+#define B_OBJECTPANELROT 1007
+#define B_OBJECTPANELMEDIAN 1008
+#define B_ARMATUREPANEL1 1009
+#define B_ARMATUREPANEL2 1010
+#define B_OBJECTPANELPARENT 1011
+#define B_OBJECTPANEL 1012
+#define B_ARMATUREPANEL3 1013
+#define B_OBJECTPANELSCALE 1014
+#define B_OBJECTPANELDIMS 1015
+#define B_TRANSFORMSPACEADD 1016
+#define B_TRANSFORMSPACECLEAR 1017
+#define B_SETPT_AUTO 2125
+#define B_SETPT_VECTOR 2126
+#define B_SETPT_ALIGN 2127
+#define B_SETPT_FREE 2128
+#define B_RECALCMBALL 2501
+
+#define B_WEIGHT0_0 2840
+#define B_WEIGHT1_4 2841
+#define B_WEIGHT1_2 2842
+#define B_WEIGHT3_4 2843
+#define B_WEIGHT1_0 2844
+
+#define B_OPA1_8 2845
+#define B_OPA1_4 2846
+#define B_OPA1_2 2847
+#define B_OPA3_4 2848
+#define B_OPA1_0 2849
+
+#define B_CLR_WPAINT 2850
+
+#define B_IDNAME 3000
+
+/* temporary struct for storing transform properties */
+typedef struct {
+ float ob_eul[4]; // used for quat too....
+ float ob_scale[3]; // need temp space due to linked values
+ float ob_dims[3];
+ short link_scale;
+ float ve_median[5];
+ int curdef;
+ float *defweightp;
+} TransformProperties;
+
+
+/* is used for both read and write... */
+static void v3d_editvertex_buts(const bContext *C, uiBlock *block, View3D *v3d, Object *ob, float lim)
+{
+ MDeformVert *dvert=NULL;
+ TransformProperties *tfp= v3d->properties_storage;
+ float median[5], ve_median[5];
+ int tot, totw, totweight, totedge;
+ char defstr[320];
+
+ median[0]= median[1]= median[2]= median[3]= median[4]= 0.0;
+ tot= totw= totweight= totedge= 0;
+ defstr[0]= 0;
+
+ if(ob->type==OB_MESH) {
+ Mesh *me= ob->data;
+ EditMesh *em = me->edit_mesh;
+ EditVert *eve, *evedef=NULL;
+ EditEdge *eed;
+
+ eve= em->verts.first;
+ while(eve) {
+ if(eve->f & SELECT) {
+ evedef= eve;
+ tot++;
+ VecAddf(median, median, eve->co);
+ }
+ eve= eve->next;
+ }
+ eed= em->edges.first;
+ while(eed) {
+ if((eed->f & SELECT)) {
+ totedge++;
+ median[3]+= eed->crease;
+ }
+ eed= eed->next;
+ }
+
+ /* check for defgroups */
+ if(evedef)
+ dvert= CustomData_em_get(&em->vdata, evedef->data, CD_MDEFORMVERT);
+ if(tot==1 && dvert && dvert->totweight) {
+ bDeformGroup *dg;
+ int i, max=1, init=1;
+ char str[320];
+
+ for (i=0; i<dvert->totweight; i++){
+ dg = BLI_findlink (&ob->defbase, dvert->dw[i].def_nr);
+ if(dg) {
+ max+= snprintf(str, sizeof(str), "%s %%x%d|", dg->name, dvert->dw[i].def_nr);
+ if(max<320) strcat(defstr, str);
+ }
+ else printf("oh no!\n");
+ if(tfp->curdef==dvert->dw[i].def_nr) {
+ init= 0;
+ tfp->defweightp= &dvert->dw[i].weight;
+ }
+ }
+
+ if(init) { // needs new initialized
+ tfp->curdef= dvert->dw[0].def_nr;
+ tfp->defweightp= &dvert->dw[0].weight;
+ }
+ }
+ }
+ else if(ob->type==OB_CURVE || ob->type==OB_SURF) {
+ Curve *cu= ob->data;
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int a;
+
+ nu= cu->editnurb->first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->f2 & SELECT) {
+ VecAddf(median, median, bezt->vec[1]);
+ tot++;
+ median[4]+= bezt->weight;
+ totweight++;
+ }
+ else {
+ if(bezt->f1 & SELECT) {
+ VecAddf(median, median, bezt->vec[0]);
+ tot++;
+ }
+ if(bezt->f3 & SELECT) {
+ VecAddf(median, median, bezt->vec[2]);
+ tot++;
+ }
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ VecAddf(median, median, bp->vec);
+ median[3]+= bp->vec[3];
+ totw++;
+ tot++;
+ median[4]+= bp->weight;
+ totweight++;
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ }
+ else if(ob->type==OB_LATTICE) {
+ Lattice *lt= ob->data;
+ BPoint *bp;
+ int a;
+
+ a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
+ bp= lt->editlatt->def;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ VecAddf(median, median, bp->vec);
+ tot++;
+ median[4]+= bp->weight;
+ totweight++;
+ }
+ bp++;
+ }
+ }
+
+ if(tot==0) return;
+
+ median[0] /= (float)tot;
+ median[1] /= (float)tot;
+ median[2] /= (float)tot;
+ if(totedge) median[3] /= (float)totedge;
+ else if(totw) median[3] /= (float)totw;
+ if(totweight) median[4] /= (float)totweight;
+
+ if(v3d->flag & V3D_GLOBAL_STATS)
+ Mat4MulVecfl(ob->obmat, median);
+
+ if(block) { // buttons
+ int but_y;
+ if((ob->parent) && (ob->partype == PARBONE)) but_y = 135;
+ else but_y = 150;
+
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, V3D_GLOBAL_STATS, B_REDR, "Global", 160, but_y, 70, 19, &v3d->flag, 0, 0, 0, 0, "Displays global values");
+ uiDefButBitS(block, TOGN, V3D_GLOBAL_STATS, B_REDR, "Local", 230, but_y, 70, 19, &v3d->flag, 0, 0, 0, 0, "Displays local values");
+ uiBlockEndAlign(block);
+
+ memcpy(tfp->ve_median, median, sizeof(tfp->ve_median));
+
+ uiBlockBeginAlign(block);
+ if(tot==1) {
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex X:", 10, 110, 290, 19, &(tfp->ve_median[0]), -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex Y:", 10, 90, 290, 19, &(tfp->ve_median[1]), -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex Z:", 10, 70, 290, 19, &(tfp->ve_median[2]), -lim, lim, 10, 3, "");
+ if(totw==1)
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex W:", 10, 50, 290, 19, &(tfp->ve_median[3]), 0.01, 100.0, 10, 3, "");
+ uiBlockEndAlign(block);
+
+ if(defstr[0]) {
+ uiDefBut(block, LABEL, 1, "Vertex Deform Groups", 10, 40, 290, 20, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NOP, "Weight:", 10, 20, 150, 19, tfp->defweightp, 0.0f, 1.0f, 10, 3, "Weight value");
+ uiDefButI(block, MENU, B_REDR, defstr, 160, 20, 140, 19, &tfp->curdef, 0.0, 0.0, 0, 0, "Current Vertex Group");
+ uiBlockEndAlign(block);
+ }
+ else if(totweight)
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 10, 20, 290, 19, &(tfp->ve_median[4]), 0.0, 1.0, 10, 3, "");
+
+ }
+ else {
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median X:", 10, 110, 290, 19, &(tfp->ve_median[0]), -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median Y:", 10, 90, 290, 19, &(tfp->ve_median[1]), -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median Z:", 10, 70, 290, 19, &(tfp->ve_median[2]), -lim, lim, 10, 3, "");
+ if(totw==tot)
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median W:", 10, 50, 290, 19, &(tfp->ve_median[3]), 0.01, 100.0, 10, 3, "");
+ uiBlockEndAlign(block);
+ if(totweight)
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 10, 20, 290, 19, &(tfp->ve_median[4]), 0.0, 1.0, 10, 3, "Weight is used for SoftBody Goal");
+ }
+
+ if(ob->type==OB_CURVE && (totw==0)) { /* bez curves have no w */
+ uiBlockBeginAlign(block);
+ uiDefBut(block, BUT,B_SETPT_AUTO,"Auto", 10, 44, 72, 19, 0, 0, 0, 0, 0, "Auto handles (Shift H)");
+ uiDefBut(block, BUT,B_SETPT_VECTOR,"Vector",82, 44, 73, 19, 0, 0, 0, 0, 0, "Vector handles (V)");
+ uiDefBut(block, BUT,B_SETPT_ALIGN,"Align",155, 44, 73, 19, 0, 0, 0, 0, 0, "Align handles (H Toggles)");
+ uiDefBut(block, BUT,B_SETPT_FREE,"Free", 227, 44, 72, 19, 0, 0, 0, 0, 0, "Align handles (H Toggles)");
+ uiBlockEndAlign(block);
+ }
+
+ if(totedge==1)
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Crease W:", 10, 30, 290, 19, &(tfp->ve_median[3]), 0.0, 1.0, 10, 3, "");
+ else if(totedge>1)
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median Crease W:", 10, 30, 290, 19, &(tfp->ve_median[3]), 0.0, 1.0, 10, 3, "");
+
+ }
+ else { // apply
+ memcpy(ve_median, tfp->ve_median, sizeof(tfp->ve_median));
+
+ if(v3d->flag & V3D_GLOBAL_STATS) {
+ Mat4Invert(ob->imat, ob->obmat);
+ Mat4MulVecfl(ob->imat, median);
+ Mat4MulVecfl(ob->imat, ve_median);
+ }
+ VecSubf(median, ve_median, median);
+ median[3]= ve_median[3]-median[3];
+ median[4]= ve_median[4]-median[4];
+
+ if(ob->type==OB_MESH) {
+ Mesh *me= ob->data;
+ EditMesh *em = me->edit_mesh;
+ EditVert *eve;
+ EditEdge *eed;
+
+ eve= em->verts.first;
+ while(eve) {
+ if(eve->f & SELECT) {
+ VecAddf(eve->co, eve->co, median);
+ }
+ eve= eve->next;
+ }
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->f & SELECT) {
+ /* ensure the median can be set to zero or one */
+ if(ve_median[3]==0.0f) eed->crease= 0.0f;
+ else if(ve_median[3]==1.0f) eed->crease= 1.0f;
+ else {
+ eed->crease+= median[3];
+ CLAMP(eed->crease, 0.0, 1.0);
+ }
+ }
+ }
+
+ recalc_editnormals(em);
+ }
+ else if(ob->type==OB_CURVE || ob->type==OB_SURF) {
+ Curve *cu= ob->data;
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int a;
+
+ nu= cu->editnurb->first;
+ while(nu) {
+ if((nu->type & 7)==1) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->f2 & SELECT) {
+ VecAddf(bezt->vec[0], bezt->vec[0], median);
+ VecAddf(bezt->vec[1], bezt->vec[1], median);
+ VecAddf(bezt->vec[2], bezt->vec[2], median);
+ bezt->weight+= median[4];
+ }
+ else {
+ if(bezt->f1 & SELECT) {
+ VecAddf(bezt->vec[0], bezt->vec[0], median);
+ }
+ if(bezt->f3 & SELECT) {
+ VecAddf(bezt->vec[2], bezt->vec[2], median);
+ }
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ VecAddf(bp->vec, bp->vec, median);
+ bp->vec[3]+= median[3];
+ bp->weight+= median[4];
+ }
+ bp++;
+ }
+ }
+ test2DNurb(nu);
+ testhandlesNurb(nu); /* test for bezier too */
+
+ nu= nu->next;
+ }
+ }
+ else if(ob->type==OB_LATTICE) {
+ Lattice *lt= ob->data;
+ BPoint *bp;
+ int a;
+
+ a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
+ bp= lt->editlatt->def;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ VecAddf(bp->vec, bp->vec, median);
+ bp->weight+= median[4];
+ }
+ bp++;
+ }
+ }
+
+// ED_undo_push(C, "Transform properties");
+ }
+}
+
+/* assumes armature active */
+static void validate_bonebutton_cb(bContext *C, void *bonev, void *namev)
+{
+ Object *ob= CTX_data_active_object(C);
+
+ if(ob && ob->type==OB_ARMATURE) {
+ Bone *bone= bonev;
+ char oldname[32], newname[32];
+
+ /* need to be on the stack */
+ BLI_strncpy(newname, bone->name, 32);
+ BLI_strncpy(oldname, (char *)namev, 32);
+ /* restore */
+ BLI_strncpy(bone->name, oldname, 32);
+
+ armature_bone_rename(ob->data, oldname, newname); // editarmature.c
+ }
+}
+
+static void v3d_posearmature_buts(uiBlock *block, View3D *v3d, Object *ob, float lim)
+{
+ uiBut *but;
+ bArmature *arm;
+ bPoseChannel *pchan;
+ Bone *bone= NULL;
+ TransformProperties *tfp= v3d->properties_storage;
+
+ arm = ob->data;
+ if (!arm || !ob->pose) return;
+
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ bone = pchan->bone;
+ if(bone && (bone->flag & BONE_ACTIVE) && (bone->layer & arm->layer))
+ break;
+ }
+ if (!pchan || !bone) return;
+
+ if((ob->parent) && (ob->partype == PARBONE))
+ but= uiDefBut (block, TEX, B_NOP, "Bone:", 160, 130, 140, 19, bone->name, 1, 31, 0, 0, "");
+ else
+ but= uiDefBut(block, TEX, B_NOP, "Bone:", 160, 140, 140, 19, bone->name, 1, 31, 0, 0, "");
+ uiButSetFunc(but, validate_bonebutton_cb, bone, NULL);
+
+ QuatToEul(pchan->quat, tfp->ob_eul);
+ tfp->ob_eul[0]*= 180.0/M_PI;
+ tfp->ob_eul[1]*= 180.0/M_PI;
+ tfp->ob_eul[2]*= 180.0/M_PI;
+
+ uiBlockBeginAlign(block);
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCX, B_REDR, ICON_UNLOCKED, 10,140,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocX:", 30, 140, 120, 19, pchan->loc, -lim, lim, 100, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCY, B_REDR, ICON_UNLOCKED, 10,120,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocY:", 30, 120, 120, 19, pchan->loc+1, -lim, lim, 100, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCZ, B_REDR, ICON_UNLOCKED, 10,100,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocZ:", 30, 100, 120, 19, pchan->loc+2, -lim, lim, 100, 3, "");
+
+ uiBlockBeginAlign(block);
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTX, B_REDR, ICON_UNLOCKED, 10,70,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_ARMATUREPANEL3, "RotX:", 30, 70, 120, 19, tfp->ob_eul, -1000.0, 1000.0, 100, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTY, B_REDR, ICON_UNLOCKED, 10,50,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_ARMATUREPANEL3, "RotY:", 30, 50, 120, 19, tfp->ob_eul+1, -1000.0, 1000.0, 100, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTZ, B_REDR, ICON_UNLOCKED, 10,30,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_ARMATUREPANEL3, "RotZ:", 30, 30, 120, 19, tfp->ob_eul+2, -1000.0, 1000.0, 100, 3, "");
+
+ uiBlockBeginAlign(block);
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEX, B_REDR, ICON_UNLOCKED, 160,70,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "ScaleX:", 180, 70, 120, 19, pchan->size, -lim, lim, 10, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEY, B_REDR, ICON_UNLOCKED, 160,50,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "ScaleY:", 180, 50, 120, 19, pchan->size+1, -lim, lim, 10, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEZ, B_REDR, ICON_UNLOCKED, 160,30,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "ScaleZ:", 180, 30, 120, 19, pchan->size+2, -lim, lim, 10, 3, "");
+ uiBlockEndAlign(block);
+}
+
+static void v3d_editarmature_buts(uiBlock *block, View3D *v3d, Object *ob, float lim)
+{
+ bArmature *arm= ob->data;
+ EditBone *ebone;
+ uiBut *but;
+ TransformProperties *tfp= v3d->properties_storage;
+
+ ebone= arm->edbo->first;
+
+ for (ebone = arm->edbo->first; ebone; ebone=ebone->next){
+ if ((ebone->flag & BONE_ACTIVE) && (ebone->layer & arm->layer))
+ break;
+ }
+
+ if (!ebone)
+ return;
+
+ if((ob->parent) && (ob->partype == PARBONE))
+ but= uiDefBut(block, TEX, B_NOP, "Bone:", 160, 130, 140, 19, ebone->name, 1, 31, 0, 0, "");
+ else
+ but= uiDefBut(block, TEX, B_NOP, "Bone:", 160, 150, 140, 19, ebone->name, 1, 31, 0, 0, "");
+// XXX uiButSetFunc(but, validate_editbonebutton_cb, ebone, NULL);
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadX:", 10, 70, 140, 19, ebone->head, -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadY:", 10, 50, 140, 19, ebone->head+1, -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadZ:", 10, 30, 140, 19, ebone->head+2, -lim, lim, 10, 3, "");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailX:", 160, 70, 140, 19, ebone->tail, -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailY:", 160, 50, 140, 19, ebone->tail+1, -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailZ:", 160, 30, 140, 19, ebone->tail+2, -lim, lim, 10, 3, "");
+ uiBlockEndAlign(block);
+
+ tfp->ob_eul[0]= 180.0*ebone->roll/M_PI;
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "Roll:", 10, 100, 140, 19, tfp->ob_eul, -lim, lim, 1000, 3, "");
+
+ uiDefButBitI(block, TOG, BONE_EDITMODE_LOCKED, B_REDR, "Lock", 160, 100, 140, 19, &(ebone->flag), 0, 0, 0, 0, "Prevents bone from being transformed in edit mode");
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailRadius:", 10, 150, 140, 19, &ebone->rad_tail, 0, lim, 10, 3, "");
+ if (ebone->parent && ebone->flag & BONE_CONNECTED )
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadRadius:", 10, 130, 140, 19, &ebone->parent->rad_tail, 0, lim, 10, 3, "");
+ else
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadRadius:", 10, 130, 140, 19, &ebone->rad_head, 0, lim, 10, 3, "");
+ uiBlockEndAlign(block);
+}
+
+static void v3d_editmetaball_buts(uiBlock *block, Object *ob, float lim)
+{
+ MetaElem *lastelem= NULL; // XXX
+
+ if(lastelem) {
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_RECALCMBALL, "LocX:", 10, 70, 140, 19, &lastelem->x, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_RECALCMBALL, "LocY:", 10, 50, 140, 19, &lastelem->y, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_RECALCMBALL, "LocZ:", 10, 30, 140, 19, &lastelem->z, -lim, lim, 100, 3, "");
+
+ uiBlockBeginAlign(block);
+ if(lastelem->type!=MB_BALL)
+ uiDefButF(block, NUM, B_RECALCMBALL, "dx:", 160, 70, 140, 19, &lastelem->expx, 0, lim, 100, 3, "");
+ if((lastelem->type!=MB_BALL) && (lastelem->type!=MB_TUBE))
+ uiDefButF(block, NUM, B_RECALCMBALL, "dy:", 160, 50, 140, 19, &lastelem->expy, 0, lim, 100, 3, "");
+ if((lastelem->type==MB_ELIPSOID) || (lastelem->type==MB_CUBE))
+ uiDefButF(block, NUM, B_RECALCMBALL, "dz:", 160, 30, 140, 19, &lastelem->expz, 0, lim, 100, 3, "");
+
+ uiBlockEndAlign(block);
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_RECALCMBALL, "Radius:", 10, 120, 140, 19, &lastelem->rad, 0, lim, 100, 3, "Size of the active metaball");
+ uiDefButF(block, NUM, B_RECALCMBALL, "Stiffness:", 10, 100, 140, 19, &lastelem->s, 0, 10, 100, 3, "Stiffness of the active metaball");
+ uiBlockEndAlign(block);
+
+ uiDefButS(block, MENU, B_RECALCMBALL, "Type%t|Ball%x0|Tube%x4|Plane%x5|Elipsoid%x6|Cube%x7", 160, 120, 140, 19, &lastelem->type, 0.0, 0.0, 0, 0, "Set active element type");
+
+ }
+}
+
+/* test if 'ob' is a parent somewhere in par's parents */
+static int test_parent_loop(Object *par, Object *ob)
+{
+ if(par == NULL) return 0;
+ if(ob == par) return 1;
+ return test_parent_loop(par->parent, ob);
+}
+
+static void do_view3d_region_buttons(bContext *C, void *arg, int event)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
+ View3D *v3d= CTX_wm_view3d(C);
+ BoundBox *bb;
+ Object *ob= OBACT;
+ TransformProperties *tfp= v3d->properties_storage;
+ VPaint *wpaint= scene->toolsettings->wpaint;
+
+ switch(event) {
+
+ case B_REDR:
+ ED_area_tag_redraw(CTX_wm_area(C));
+ return; /* no notifier! */
+
+ case B_OBJECTPANEL:
+ DAG_object_flush_update(scene, ob, OB_RECALC_OB);
+ break;
+
+ case B_OBJECTPANELROT:
+ if(ob) {
+ ob->rot[0]= M_PI*tfp->ob_eul[0]/180.0;
+ ob->rot[1]= M_PI*tfp->ob_eul[1]/180.0;
+ ob->rot[2]= M_PI*tfp->ob_eul[2]/180.0;
+ DAG_object_flush_update(scene, ob, OB_RECALC_OB);
+ }
+ break;
+
+ case B_OBJECTPANELSCALE:
+ if(ob) {
+
+ /* link scale; figure out which axis changed */
+ if (tfp->link_scale) {
+ float ratio, tmp, max = 0.0;
+ int axis;
+
+ axis = 0;
+ max = fabs(tfp->ob_scale[0] - ob->size[0]);
+ tmp = fabs(tfp->ob_scale[1] - ob->size[1]);
+ if (tmp > max) {
+ axis = 1;
+ max = tmp;
+ }
+ tmp = fabs(tfp->ob_scale[2] - ob->size[2]);
+ if (tmp > max) {
+ axis = 2;
+ max = tmp;
+ }
+
+ if (ob->size[axis] != tfp->ob_scale[axis]) {
+ if (fabs(ob->size[axis]) > FLT_EPSILON) {
+ ratio = tfp->ob_scale[axis] / ob->size[axis];
+ ob->size[0] *= ratio;
+ ob->size[1] *= ratio;
+ ob->size[2] *= ratio;
+ }
+ }
+ }
+ else {
+ VECCOPY(ob->size, tfp->ob_scale);
+
+ }
+ DAG_object_flush_update(scene, ob, OB_RECALC_OB);
+ }
+ break;
+
+ case B_OBJECTPANELDIMS:
+ bb= object_get_boundbox(ob);
+ if(bb) {
+ float old_dims[3], scale[3], ratio, len[3];
+ int axis;
+
+ Mat4ToSize(ob->obmat, scale);
+
+ len[0] = bb->vec[4][0] - bb->vec[0][0];
+ len[1] = bb->vec[2][1] - bb->vec[0][1];
+ len[2] = bb->vec[1][2] - bb->vec[0][2];
+
+ old_dims[0] = fabs(scale[0]) * len[0];
+ old_dims[1] = fabs(scale[1]) * len[1];
+ old_dims[2] = fabs(scale[2]) * len[2];
+
+ /* for each axis changed */
+ for (axis = 0; axis<3; axis++) {
+ if (fabs(old_dims[axis] - tfp->ob_dims[axis]) > 0.0001) {
+ if (old_dims[axis] > 0.0) {
+ ratio = tfp->ob_dims[axis] / old_dims[axis];
+ if (tfp->link_scale) {
+ ob->size[0] *= ratio;
+ ob->size[1] *= ratio;
+ ob->size[2] *= ratio;
+ break;
+ }
+ else {
+ ob->size[axis] *= ratio;
+ }
+ }
+ else {
+ if (len[axis] > 0) {
+ ob->size[axis] = tfp->ob_dims[axis] / len[axis];
+ }
+ }
+ }
+ }
+
+ /* prevent multiple B_OBJECTPANELDIMS events to keep scaling, cycling with TAB on buttons can cause that */
+ VECCOPY(tfp->ob_dims, old_dims);
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_OB);
+ }
+ break;
+
+ case B_OBJECTPANELMEDIAN:
+ if(ob) {
+ v3d_editvertex_buts(C, NULL, v3d, ob, 1.0);
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ break;
+
+ /* note; this case also used for parbone */
+ case B_OBJECTPANELPARENT:
+ if(ob) {
+ if(ob->id.lib || test_parent_loop(ob->parent, ob) )
+ ob->parent= NULL;
+ else {
+ DAG_scene_sort(scene);
+ DAG_object_flush_update(scene, ob, OB_RECALC_OB);
+ }
+ }
+ break;
+
+ case B_ARMATUREPANEL1:
+ {
+ bArmature *arm= obedit->data;
+ EditBone *ebone, *child;
+
+ for (ebone = arm->edbo->first; ebone; ebone=ebone->next){
+ if ((ebone->flag & BONE_ACTIVE) && (ebone->layer & arm->layer))
+ break;
+ }
+ if (ebone) {
+ ebone->roll= M_PI*tfp->ob_eul[0]/180.0;
+ // Update our parent
+ if (ebone->parent && ebone->flag & BONE_CONNECTED){
+ VECCOPY (ebone->parent->tail, ebone->head);
+ }
+
+ // Update our children if necessary
+ for (child = arm->edbo->first; child; child=child->next){
+ if (child->parent == ebone && (child->flag & BONE_CONNECTED)){
+ VECCOPY (child->head, ebone->tail);
+ }
+ }
+ if(arm->flag & ARM_MIRROR_EDIT) {
+ EditBone *eboflip= ED_armature_bone_get_mirrored(arm->edbo, ebone);
+ if(eboflip) {
+ eboflip->roll= -ebone->roll;
+ eboflip->head[0]= -ebone->head[0];
+ eboflip->tail[0]= -ebone->tail[0];
+
+ // Update our parent
+ if (eboflip->parent && eboflip->flag & BONE_CONNECTED){
+ VECCOPY (eboflip->parent->tail, eboflip->head);
+ }
+
+ // Update our children if necessary
+ for (child = arm->edbo->first; child; child=child->next){
+ if (child->parent == eboflip && (child->flag & BONE_CONNECTED)){
+ VECCOPY (child->head, eboflip->tail);
+ }
+ }
+ }
+ }
+ }
+ }
+ break;
+ case B_ARMATUREPANEL3: // rotate button on channel
+ {
+ bArmature *arm;
+ bPoseChannel *pchan;
+ Bone *bone;
+ float eul[3];
+
+ arm = ob->data;
+ if (!arm || !ob->pose) return;
+
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ bone = pchan->bone;
+ if(bone && (bone->flag & BONE_ACTIVE) && (bone->layer & arm->layer))
+ break;
+ }
+ if (!pchan) return;
+
+ /* make a copy to eul[3], to allow TAB on buttons to work */
+ eul[0]= M_PI*tfp->ob_eul[0]/180.0;
+ eul[1]= M_PI*tfp->ob_eul[1]/180.0;
+ eul[2]= M_PI*tfp->ob_eul[2]/180.0;
+ EulToQuat(eul, pchan->quat);
+ }
+ /* no break, pass on */
+ case B_ARMATUREPANEL2:
+ {
+ ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ break;
+ case B_TRANSFORMSPACEADD:
+ BIF_manageTransformOrientation(C, 1, 0);
+ break;
+ case B_TRANSFORMSPACECLEAR:
+ BIF_clearTransformOrientation(C);
+ break;
+
+ case B_WEIGHT0_0:
+ wpaint->weight = 0.0f;
+ break;
+
+ case B_WEIGHT1_4:
+ wpaint->weight = 0.25f;
+ break;
+ case B_WEIGHT1_2:
+ wpaint->weight = 0.5f;
+ break;
+ case B_WEIGHT3_4:
+ wpaint->weight = 0.75f;
+ break;
+ case B_WEIGHT1_0:
+ wpaint->weight = 1.0f;
+ break;
+
+ case B_OPA1_8:
+ wpaint->a = 0.125f;
+ break;
+ case B_OPA1_4:
+ wpaint->a = 0.25f;
+ break;
+ case B_OPA1_2:
+ wpaint->a = 0.5f;
+ break;
+ case B_OPA3_4:
+ wpaint->a = 0.75f;
+ break;
+ case B_OPA1_0:
+ wpaint->a = 1.0f;
+ break;
+ case B_CLR_WPAINT:
+// if(!multires_level1_test()) {
+ {
+ bDeformGroup *defGroup = BLI_findlink(&ob->defbase, ob->actdef-1);
+ if(defGroup) {
+ Mesh *me= ob->data;
+ int a;
+ for(a=0; a<me->totvert; a++)
+ remove_vert_defgroup (ob, defGroup, a);
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ }
+ break;
+
+ }
+
+ /* default for now */
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
+}
+
+void removeTransformOrientation_func(bContext *C, void *target, void *unused)
+{
+ BIF_removeTransformOrientation(C, (TransformOrientation *) target);
+}
+
+void selectTransformOrientation_func(bContext *C, void *target, void *unused)
+{
+ BIF_selectTransformOrientation(C, (TransformOrientation *) target);
+}
+
+static void view3d_panel_transform_spaces(const bContext *C, ARegion *ar, short cntrl)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
+ View3D *v3d= CTX_wm_view3d(C);
+ ListBase *transform_spaces = &scene->transform_spaces;
+ TransformOrientation *ts = transform_spaces->first;
+ uiBlock *block;
+ uiBut *but;
+ int xco = 20, yco = 70, height = 140;
+ int index;
+
+ block= uiBeginBlock(C, ar, "view3d_panel_transform", UI_EMBOSS, UI_HELV);
+ if(uiNewPanel(C, ar, block, "Transform Orientations", "View3d", 1000, 0, 318, height)==0) return;
+
+ uiNewPanelHeight(block, height);
+
+ uiBlockBeginAlign(block);
+
+ if (obedit)
+ uiDefBut(block, BUT, B_TRANSFORMSPACEADD, "Add", xco,120,80,20, 0, 0, 0, 0, 0, "Add the selected element as a Transform Orientation");
+ else
+ uiDefBut(block, BUT, B_TRANSFORMSPACEADD, "Add", xco,120,80,20, 0, 0, 0, 0, 0, "Add the active object as a Transform Orientation");
+
+ uiDefBut(block, BUT, B_TRANSFORMSPACECLEAR, "Clear", xco + 80,120,80,20, 0, 0, 0, 0, 0, "Removal all Transform Orientations");
+
+ uiBlockEndAlign(block);
+
+ uiBlockBeginAlign(block);
+
+ uiDefButS(block, ROW, REDRAWHEADERS, "Global", xco, 90, 40,20, &v3d->twmode, 5.0, (float)V3D_MANIP_GLOBAL,0, 0, "Global Transform Orientation");
+ uiDefButS(block, ROW, REDRAWHEADERS, "Local", xco + 40, 90, 40,20, &v3d->twmode, 5.0, (float)V3D_MANIP_LOCAL, 0, 0, "Local Transform Orientation");
+ uiDefButS(block, ROW, REDRAWHEADERS, "Normal", xco + 80, 90, 40,20, &v3d->twmode, 5.0, (float)V3D_MANIP_NORMAL,0, 0, "Normal Transform Orientation");
+ uiDefButS(block, ROW, REDRAWHEADERS, "View", xco + 120, 90, 40,20, &v3d->twmode, 5.0, (float)V3D_MANIP_VIEW, 0, 0, "View Transform Orientation");
+
+ for (index = V3D_MANIP_CUSTOM, ts = transform_spaces->first ; ts ; ts = ts->next, index++) {
+
+ UI_ThemeColor(TH_BUT_ACTION);
+ if (v3d->twmode == index) {
+ but = uiDefIconButS(block,ROW, REDRAWHEADERS, ICON_CHECKBOX_HLT, xco,yco,XIC,YIC, &v3d->twmode, 5.0, (float)index, 0, 0, "Use this Custom Transform Orientation");
+ }
+ else {
+ but = uiDefIconButS(block,ROW, REDRAWHEADERS, ICON_CHECKBOX_DEHLT, xco,yco,XIC,YIC, &v3d->twmode, 5.0, (float)index, 0, 0, "Use this Custom Transform Orientation");
+ }
+ uiButSetFunc(but, selectTransformOrientation_func, ts, NULL);
+ uiDefBut(block, TEX, 0, "", xco+=XIC, yco,100+XIC,20, &ts->name, 0, 30, 0, 0, "Edits the name of this Transform Orientation");
+ but = uiDefIconBut(block, BUT, B_REDR, ICON_X, xco+=100+XIC,yco,XIC,YIC, 0, 0, 0, 0, 0, "Deletes this Transform Orientation");
+ uiButSetFunc(but, removeTransformOrientation_func, ts, NULL);
+
+ xco = 20;
+ yco -= 25;
+ }
+ uiBlockEndAlign(block);
+
+ if(yco < 0) uiNewPanelHeight(block, height-yco);
+ uiEndBlock(C, block);
+}
+
+static void weight_paint_buttons(Scene *scene, uiBlock *block)
+{
+ VPaint *wpaint= scene->toolsettings->wpaint;
+ Object *ob;
+ ob= OBACT;
+
+ if(ob==NULL || ob->type!=OB_MESH) return;
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_REDR, "Weight:",10,170,225,19, &wpaint->weight, 0, 1, 10, 0, "Sets the current vertex group's bone deformation strength");
+
+ uiDefBut(block, BUT, B_WEIGHT0_0 , "0", 10,150,45,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_WEIGHT1_4 , "1/4", 55,150,45,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_WEIGHT1_2 , "1/2", 100,150,45,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_WEIGHT3_4 , "3/4", 145,150,45,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_WEIGHT1_0 , "1", 190,150,45,19, 0, 0, 0, 0, 0, "");
+
+ uiDefButF(block, NUMSLI, B_NOP, "Opacity ", 10,130,225,19, &wpaint->a, 0.0, 1.0, 0, 0, "The amount of pressure on the brush");
+
+ uiDefBut(block, BUT, B_OPA1_8 , "1/8", 10,110,45,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_OPA1_4 , "1/4", 55,110,45,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_OPA1_2 , "1/2", 100,110,45,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_OPA3_4 , "3/4", 145,110,45,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_OPA1_0 , "1", 190,110,45,19, 0, 0, 0, 0, 0, "");
+
+ uiDefButF(block, NUMSLI, B_NOP, "Size ", 10,90,225,19, &wpaint->size, 2.0, 64.0, 0, 0, "The size of the brush");
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW, B_NOP, "Mix", 250,170,60,17, &wpaint->mode, 1.0, 0.0, 0, 0, "Mix the vertex colors");
+ uiDefButS(block, ROW, B_NOP, "Add", 250,152,60,17, &wpaint->mode, 1.0, 1.0, 0, 0, "Add the vertex colors");
+ uiDefButS(block, ROW, B_NOP, "Sub", 250,134,60,17, &wpaint->mode, 1.0, 2.0, 0, 0, "Subtract from the vertex color");
+ uiDefButS(block, ROW, B_NOP, "Mul", 250,116,60,17, &wpaint->mode, 1.0, 3.0, 0, 0, "Multiply the vertex color");
+ uiDefButS(block, ROW, B_NOP, "Blur", 250, 98,60,17, &wpaint->mode, 1.0, 4.0, 0, 0, "Blur the weight with surrounding values");
+ uiDefButS(block, ROW, B_NOP, "Lighter", 250, 80,60,17, &wpaint->mode, 1.0, 5.0, 0, 0, "Paint over darker areas only");
+ uiDefButS(block, ROW, B_NOP, "Darker", 250, 62,60,17, &wpaint->mode, 1.0, 6.0, 0, 0, "Paint over lighter areas only");
+ uiBlockEndAlign(block);
+
+ /* draw options same as below */
+ uiBlockBeginAlign(block);
+ if (FACESEL_PAINT_TEST) {
+ Mesh *me= ob->data;
+ uiDefButBitI(block, TOG, ME_DRAWFACES, B_REDR, "Faces", 10,45,60,19, &me->drawflag, 0, 0, 0, 0, "Displays all faces as shades");
+ uiDefButBitI(block,TOG, ME_DRAWEDGES, B_REDR,"Edges",70,45,60,19, &me->drawflag, 2.0, 0, 0, 0, "Displays edges of visible faces");
+ uiDefButBitI(block,TOG, ME_HIDDENEDGES, B_REDR,"Hidden Edges",130,45,100,19, &me->drawflag, 2.0, 1.0, 0, 0, "Displays edges of hidden faces");
+ } else{
+ uiDefButBitC(block, TOG, OB_DRAWWIRE, B_REDR, "Wire", 10,45,75,19, &ob->dtx, 0, 0, 0, 0, "Displays the active object's wireframe in shaded drawing modes");
+ }
+ uiBlockEndAlign(block);
+
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, VP_AREA, 0, "All Faces", 10,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Paint on all faces inside brush (otherwise only on face under mouse cursor)");
+ uiDefButBitS(block, TOG, VP_SOFT, 0, "Vert Dist", 70,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Use distances to vertices (instead of all vertices of face)");
+ uiDefButBitS(block, TOGN, VP_HARD, 0, "Soft", 130,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Use a soft brush");
+ uiDefButBitS(block, TOG, VP_NORMALS, 0, "Normals", 190,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Applies the vertex normal before painting");
+ uiDefButBitS(block, TOG, VP_SPRAY, 0, "Spray", 250,20,55,19, &wpaint->flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse");
+ uiBlockEndAlign(block);
+
+ if(ob) {
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, VP_ONLYVGROUP, B_REDR, "Vgroup", 10,0,100,19, &wpaint->flag, 0, 0, 0, 0, "Only paint on vertices in the selected vertex group.");
+ uiDefButBitS(block, TOG, VP_MIRROR_X, B_REDR, "X-Mirror", 110,0,100,19, &wpaint->flag, 0, 0, 0, 0, "Mirrored Paint, applying on mirrored Weight Group name");
+ uiDefBut(block, BUT, B_CLR_WPAINT, "Clear", 210,0,100,19, NULL, 0, 0, 0, 0, "Removes reference to this deform group from all vertices");
+ uiBlockEndAlign(block);
+ }
+}
+
+static void sculptmode_draw_interface_tools(Scene *scene, uiBlock *block, unsigned short cx, unsigned short cy)
+{
+#if 0
+ Sculpt *sd= scene->toolsettings->sculpt;
+
+ uiBlockBeginAlign(block);
+
+ uiDefBut(block,LABEL,B_NOP,"Brush",cx,cy,90,19,NULL,0,0,0,0,"");
+ cy-= 20;
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block,ROW,B_REDR,"Draw",cx,cy,67,19,&sd->brush_type,14.0,DRAW_BRUSH,0,0,"Draw lines on the model");
+ uiDefButS(block,ROW,REDRAWBUTSEDIT,"Smooth",cx+67,cy,67,19,&sd->brush_type,14.0,SMOOTH_BRUSH,0,0,"Interactively smooth areas of the model");
+ uiDefButS(block,ROW,B_REDR,"Pinch",cx+134,cy,67,19,&sd->brush_type,14.0,PINCH_BRUSH,0,0,"Interactively pinch areas of the model");
+ uiDefButS(block,ROW,B_REDR,"Inflate",cx+201,cy,67,19,&sd->brush_type,14,INFLATE_BRUSH,0,0,"Push vertices along the direction of their normals");
+ cy-= 20;
+ uiDefButS(block,ROW,B_REDR,"Grab", cx,cy,89,19,&sd->brush_type,14,GRAB_BRUSH,0,0,"Grabs a group of vertices and moves them with the mouse");
+ uiDefButS(block,ROW,B_REDR,"Layer", cx+89,cy,89,19,&sd->brush_type,14, LAYER_BRUSH,0,0,"Adds a layer of depth");
+ uiDefButS(block,ROW,B_REDR,"Flatten", cx+178,cy,90,19,&sd->brush_type,14, FLATTEN_BRUSH,0,0,"Interactively flatten areas of the model");
+ cy-= 25;
+ uiBlockEndAlign(block);
+
+ uiBlockBeginAlign(block);
+ uiDefBut(block,LABEL,B_NOP,"Shape",cx,cy,90,19,NULL,0,0,0,0,"");
+ cy-= 20;
+
+ uiBlockBeginAlign(block);
+ if(sd->brush_type != SMOOTH_BRUSH && sd->brush_type != GRAB_BRUSH && sd->brush_type != FLATTEN_BRUSH) {
+ uiDefButC(block,ROW,B_NOP,"Add",cx,cy,89,19,&sculptmode_brush()->dir,15.0,1.0,0, 0,"Add depth to model [Shift]");
+ uiDefButC(block,ROW,B_NOP,"Sub",cx+89,cy,89,19,&sculptmode_brush()->dir,15.0,2.0,0, 0,"Subtract depth from model [Shift]");
+ }
+ if(sd->brush_type!=GRAB_BRUSH)
+ uiDefButBitC(block, TOG, SCULPT_BRUSH_AIRBRUSH, B_NOP, "Airbrush", cx+178,cy,89,19, &sculptmode_brush()->flag,0,0,0,0, "Brush makes changes without waiting for the mouse to move");
+ cy-= 20;
+ uiDefButS(block,NUMSLI,B_NOP,"Size: ",cx,cy,268,19,&sculptmode_brush()->size,1.0,200.0,0,0,"Set brush radius in pixels");
+ cy-= 20;
+ if(sd->brush_type!=GRAB_BRUSH)
+ uiDefButC(block,NUMSLI,B_NOP,"Strength: ",cx,cy,268,19,&sculptmode_brush()->strength,1.0,100.0,0,0,"Set brush strength");
+ cy-= 25;
+ uiBlockEndAlign(block);
+
+ uiBlockBeginAlign(block);
+ uiDefBut( block,LABEL,B_NOP,"Symmetry",cx,cy,90,19,NULL,0,0,0,0,"");
+ cy-= 20;
+ uiBlockBeginAlign(block);
+ uiDefButBitC(block, TOG, SYMM_X, B_NOP, "X", cx,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across X axis");
+ uiDefButBitC(block, TOG, SYMM_Y, B_NOP, "Y", cx+40,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across Y axis");
+ uiDefButBitC(block, TOG, SYMM_Z, B_NOP, "Z", cx+80,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across Z axis");
+ uiBlockEndAlign(block);
+
+
+ cy+= 20;
+ uiBlockBeginAlign(block);
+ uiDefBut( block,LABEL,B_NOP,"LockAxis",cx+140,cy,90,19,NULL,0,0,0,0,"");
+ cy-= 20;
+ uiBlockBeginAlign(block);
+ uiDefButBitC(block, TOG, AXISLOCK_X, B_NOP, "X", cx+140,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain X axis");
+ uiDefButBitC(block, TOG, AXISLOCK_Y, B_NOP, "Y", cx+180,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain Y axis");
+ uiDefButBitC(block, TOG, AXISLOCK_Z, B_NOP, "Z", cx+220,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain Z axis");
+ uiBlockEndAlign(block);
+
+ cx+= 210;
+#endif
+}
+
+
+static void view3d_panel_object(const bContext *C, ARegion *ar, short cntrl) // VIEW3D_HANDLER_OBJECT
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
+ View3D *v3d= CTX_wm_view3d(C);
+ uiBlock *block;
+ uiBut *bt;
+ Object *ob= OBACT;
+ TransformProperties *tfp;
+ float lim;
+ static char hexcol[128];
+
+ if(ob==NULL) return;
+
+ /* make sure we got storage */
+ if(v3d->properties_storage==NULL)
+ v3d->properties_storage= MEM_callocN(sizeof(TransformProperties), "TransformProperties");
+ tfp= v3d->properties_storage;
+
+ block= uiBeginBlock(C, ar, "view3d_panel_object", UI_EMBOSS, UI_HELV);
+ uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
+
+ if((G.f & G_SCULPTMODE) && !obedit) {
+ if(!uiNewPanel(C, ar, block, "Transform Properties", "View3d", 10, 230, 318, 234))
+ return;
+ } else if(G.f & G_PARTICLEEDIT && !obedit){
+ if(!uiNewPanel(C, ar, block, "Transform Properties", "View3d", 10, 230, 318, 234))
+ return;
+ } else {
+ if(!uiNewPanel(C, ar, block, "Transform Properties", "View3d", 10, 230, 318, 204))
+ return;
+ }
+
+// XXX uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
+
+ if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)) {
+ }
+ else {
+ bt= uiDefBut(block, TEX, B_IDNAME, "OB: ", 10,180,140,20, ob->id.name+2, 0.0, 21.0, 0, 0, "");
+// XXX uiButSetFunc(bt, test_idbutton_cb, ob->id.name, NULL);
+
+ if((G.f & G_PARTICLEEDIT)==0) {
+ uiBlockBeginAlign(block);
+// XXX uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_OBJECTPANELPARENT, "Par:", 160, 180, 140, 20, &ob->parent, "Parent Object");
+ if((ob->parent) && (ob->partype == PARBONE)) {
+ bt= uiDefBut(block, TEX, B_OBJECTPANELPARENT, "ParBone:", 160, 160, 140, 20, ob->parsubstr, 0, 30, 0, 0, "");
+// XXX uiButSetCompleteFunc(bt, autocomplete_bone, (void *)ob->parent);
+ }
+ else {
+ strcpy(ob->parsubstr, "");
+ }
+ uiBlockEndAlign(block);
+ }
+ }
+
+ lim= 10000.0f*MAX2(1.0, v3d->grid);
+
+ if(ob==obedit) {
+ if(ob->type==OB_ARMATURE) v3d_editarmature_buts(block, v3d, ob, lim);
+ if(ob->type==OB_MBALL) v3d_editmetaball_buts(block, ob, lim);
+ else v3d_editvertex_buts(C, block, v3d, ob, lim);
+ }
+ else if(ob->flag & OB_POSEMODE) {
+ v3d_posearmature_buts(block, v3d, ob, lim);
+ }
+ else if(G.f & G_WEIGHTPAINT) {
+ uiNewPanelTitle(block, "Weight Paint Properties");
+ weight_paint_buttons(scene, block);
+ }
+ else if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT)) {
+ static float hsv[3], old[3]; // used as temp mem for picker
+ float *rgb= NULL;
+ ToolSettings *settings= scene->toolsettings;
+
+ if(G.f & G_VERTEXPAINT) rgb= &settings->vpaint->r;
+ else if(settings->imapaint.brush) rgb= settings->imapaint.brush->rgb;
+
+ uiNewPanelTitle(block, "Paint Properties");
+ if (rgb)
+ /* 'f' is for floating panel */
+ uiBlockPickerButtons(block, rgb, hsv, old, hexcol, 'f', B_REDR);
+ }
+ else if(G.f & G_SCULPTMODE) {
+ uiNewPanelTitle(block, "Sculpt Properties");
+ sculptmode_draw_interface_tools(scene, block, 10, 150);
+ }
+ else if(G.f & G_PARTICLEEDIT){
+ uiNewPanelTitle(block, "Particle Edit Properties");
+// XXX particle_edit_buttons(block);
+ }
+ else {
+ BoundBox *bb = NULL;
+
+ uiBlockBeginAlign(block);
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCX, B_REDR, ICON_UNLOCKED, 10,150,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANEL, "LocX:", 30, 150, 120, 19, &(ob->loc[0]), -lim, lim, 100, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCY, B_REDR, ICON_UNLOCKED, 10,130,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANEL, "LocY:", 30, 130, 120, 19, &(ob->loc[1]), -lim, lim, 100, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCZ, B_REDR, ICON_UNLOCKED, 10,110,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANEL, "LocZ:", 30, 110, 120, 19, &(ob->loc[2]), -lim, lim, 100, 3, "");
+
+ tfp->ob_eul[0]= 180.0*ob->rot[0]/M_PI;
+ tfp->ob_eul[1]= 180.0*ob->rot[1]/M_PI;
+ tfp->ob_eul[2]= 180.0*ob->rot[2]/M_PI;
+
+ uiBlockBeginAlign(block);
+ if ((ob->parent) && (ob->partype == PARBONE)) {
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTX, B_REDR, ICON_UNLOCKED, 160,130,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANELROT, "RotX:", 180, 130, 120, 19, &(tfp->ob_eul[0]), -lim, lim, 1000, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTY, B_REDR, ICON_UNLOCKED, 160,110,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANELROT, "RotY:", 180, 110, 120, 19, &(tfp->ob_eul[1]), -lim, lim, 1000, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTZ, B_REDR, ICON_UNLOCKED, 160,90,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANELROT, "RotZ:", 180, 90, 120, 19, &(tfp->ob_eul[2]), -lim, lim, 1000, 3, "");
+
+ }
+ else {
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTX, B_REDR, ICON_UNLOCKED, 160,150,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANELROT, "RotX:", 180, 150, 120, 19, &(tfp->ob_eul[0]), -lim, lim, 1000, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTY, B_REDR, ICON_UNLOCKED, 160,130,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANELROT, "RotY:", 180, 130, 120, 19, &(tfp->ob_eul[1]), -lim, lim, 1000, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTZ, B_REDR, ICON_UNLOCKED, 160,110,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANELROT, "RotZ:", 180, 110, 120, 19, &(tfp->ob_eul[2]), -lim, lim, 1000, 3, "");
+ }
+
+ tfp->ob_scale[0]= ob->size[0];
+ tfp->ob_scale[1]= ob->size[1];
+ tfp->ob_scale[2]= ob->size[2];
+
+ uiBlockBeginAlign(block);
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEX, B_REDR, ICON_UNLOCKED, 10,80,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANELSCALE, "ScaleX:", 30, 80, 120, 19, &(tfp->ob_scale[0]), -lim, lim, 10, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEY, B_REDR, ICON_UNLOCKED, 10,60,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANELSCALE, "ScaleY:", 30, 60, 120, 19, &(tfp->ob_scale[1]), -lim, lim, 10, 3, "");
+ uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEZ, B_REDR, ICON_UNLOCKED, 10,40,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
+ uiDefButF(block, NUM, B_OBJECTPANELSCALE, "ScaleZ:", 30, 40, 120, 19, &(tfp->ob_scale[2]), -lim, lim, 10, 3, "");
+ uiBlockEndAlign(block);
+
+ uiDefButS(block, TOG, B_REDR, "Link Scale", 10, 10, 140, 19, &(tfp->link_scale), 0, 1, 0, 0, "Scale values vary proportionally in all directions");
+
+ bb= object_get_boundbox(ob);
+ if (bb) {
+ float scale[3];
+
+ Mat4ToSize(ob->obmat, scale);
+
+ tfp->ob_dims[0] = fabs(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
+ tfp->ob_dims[1] = fabs(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
+ tfp->ob_dims[2] = fabs(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
+
+ uiBlockBeginAlign(block);
+ if ((ob->parent) && (ob->partype == PARBONE)) {
+ uiDefButF(block, NUM, B_OBJECTPANELDIMS, "DimX:", 160, 60, 140, 19, &(tfp->ob_dims[0]), 0.0, lim, 10, 3, "Manipulate bounding box size");
+ uiDefButF(block, NUM, B_OBJECTPANELDIMS, "DimY:", 160, 40, 140, 19, &(tfp->ob_dims[1]), 0.0, lim, 10, 3, "Manipulate bounding box size");
+ uiDefButF(block, NUM, B_OBJECTPANELDIMS, "DimZ:", 160, 20, 140, 19, &(tfp->ob_dims[2]), 0.0, lim, 10, 3, "Manipulate bounding box size");
+
+ }
+ else {
+ uiDefButF(block, NUM, B_OBJECTPANELDIMS, "DimX:", 160, 80, 140, 19, &(tfp->ob_dims[0]), 0.0, lim, 10, 3, "Manipulate bounding box size");
+ uiDefButF(block, NUM, B_OBJECTPANELDIMS, "DimY:", 160, 60, 140, 19, &(tfp->ob_dims[1]), 0.0, lim, 10, 3, "Manipulate bounding box size");
+ uiDefButF(block, NUM, B_OBJECTPANELDIMS, "DimZ:", 160, 40, 140, 19, &(tfp->ob_dims[2]), 0.0, lim, 10, 3, "Manipulate bounding box size");
+ }
+
+ uiBlockEndAlign(block);
+ }
+ }
+// XXX uiClearButLock();
+ uiEndBlock(C, block);
+}
+
+static void view3d_panel_background(const bContext *C, ARegion *ar, short cntrl) // VIEW3D_HANDLER_BACKGROUND
+{
+ View3D *v3d= CTX_wm_view3d(C);
+ uiBlock *block;
+
+ block= uiBeginBlock(C, ar, "view3d_panel_background", UI_EMBOSS, UI_HELV);
+ if(uiNewPanel(C, ar, block, "Background Image", "View3d", 340, 10, 318, 204)==0) return;
+
+ if(v3d->flag & V3D_DISPBGPIC) {
+ if(v3d->bgpic==NULL) {
+ v3d->bgpic= MEM_callocN(sizeof(BGpic), "bgpic");
+ v3d->bgpic->size= 5.0;
+ v3d->bgpic->blend= 0.5;
+ v3d->bgpic->iuser.fie_ima= 2;
+ v3d->bgpic->iuser.ok= 1;
+ }
+ }
+
+ if(!(v3d->flag & V3D_DISPBGPIC)) {
+ uiDefButBitS(block, TOG, V3D_DISPBGPIC, B_REDR, "Use Background Image", 10, 180, 150, 20, &v3d->flag, 0, 0, 0, 0, "Display an image in the background of this 3D View");
+ uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
+ }
+ else {
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, V3D_DISPBGPIC, B_REDR, "Use", 10, 225, 50, 20, &v3d->flag, 0, 0, 0, 0, "Display an image in the background of this 3D View");
+ uiDefButF(block, NUMSLI, B_REDR, "Blend:", 60, 225, 150, 20, &v3d->bgpic->blend, 0.0,1.0, 0, 0, "Set the transparency of the background image");
+ uiDefButF(block, NUM, B_REDR, "Size:", 210, 225, 100, 20, &v3d->bgpic->size, 0.1, 250.0*v3d->grid, 100, 0, "Set the size (width) of the background image");
+
+ uiDefButF(block, NUM, B_REDR, "X Offset:", 10, 205, 150, 20, &v3d->bgpic->xof, -250.0*v3d->grid,250.0*v3d->grid, 10, 2, "Set the horizontal offset of the background image");
+ uiDefButF(block, NUM, B_REDR, "Y Offset:", 160, 205, 150, 20, &v3d->bgpic->yof, -250.0*v3d->grid,250.0*v3d->grid, 10, 2, "Set the vertical offset of the background image");
+
+// XXX uiblock_image_panel(block, &v3d->bgpic->ima, &v3d->bgpic->iuser, B_REDR, B_REDR);
+ uiBlockEndAlign(block);
+ }
+ uiEndBlock(C, block);
+}
+
+
+static void view3d_panel_properties(const bContext *C, ARegion *ar, short cntrl) // VIEW3D_HANDLER_SETTINGS
+{
+ Scene *scene= CTX_data_scene(C);
+ View3D *v3d= CTX_wm_view3d(C);
+ uiBlock *block;
+ float *curs;
+
+ block= uiBeginBlock(C, ar, "view3d_panel_properties", UI_EMBOSS, UI_HELV);
+ if(uiNewPanel(C, ar, block, "View Properties", "View3d", 340, 30, 318, 254)==0) return;
+ uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
+
+ /* to force height */
+ uiNewPanelHeight(block, 264);
+
+ uiDefBut(block, LABEL, 1, "Grid:", 10, 220, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_REDR, "Spacing:", 10, 200, 140, 19, &v3d->grid, 0.001, 100.0, 10, 0, "Set the distance between grid lines");
+ uiDefButS(block, NUM, B_REDR, "Lines:", 10, 180, 140, 19, &v3d->gridlines, 0.0, 100.0, 100, 0, "Set the number of grid lines in perspective view");
+ uiDefButS(block, NUM, B_REDR, "Divisions:", 10, 160, 140, 19, &v3d->gridsubdiv, 1.0, 100.0, 100, 0, "Set the number of grid lines");
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, LABEL, 1, "3D Display:", 160, 220, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefButBitS(block, TOG, V3D_SHOW_FLOOR, B_REDR, "Grid Floor",160, 200, 150, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the grid floor in free camera mode");
+ uiDefButBitS(block, TOG, V3D_SHOW_X, B_REDR, "X Axis", 160, 176, 48, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the X Axis line");
+ uiDefButBitS(block, TOG, V3D_SHOW_Y, B_REDR, "Y Axis", 212, 176, 48, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the Y Axis line");
+ uiDefButBitS(block, TOG, V3D_SHOW_Z, B_REDR, "Z Axis", 262, 176, 48, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the Z Axis line");
+
+ uiDefBut(block, LABEL, 1, "View Camera:", 10, 140, 140, 19, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefButF(block, NUM, B_REDR, "Lens:", 10, 120, 140, 19, &v3d->lens, 10.0, 120.0, 100, 0, "The lens angle in perspective view");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_REDR, "Clip Start:", 10, 96, 140, 19, &v3d->near, v3d->grid/100.0, 100.0, 10, 0, "Set the beginning of the range in which 3D objects are displayed (perspective view)");
+ uiDefButF(block, NUM, B_REDR, "Clip End:", 10, 76, 140, 19, &v3d->far, 1.0, 10000.0*v3d->grid, 100, 0, "Set the end of the range in which 3D objects are displayed (perspective view)");
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, LABEL, 1, "3D Cursor:", 160, 150, 140, 19, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiBlockBeginAlign(block);
+ curs= give_cursor(scene, v3d);
+ uiDefButF(block, NUM, B_REDR, "X:", 160, 130, 150, 22, curs, -10000.0*v3d->grid, 10000.0*v3d->grid, 10, 0, "X co-ordinate of the 3D cursor");
+ uiDefButF(block, NUM, B_REDR, "Y:", 160, 108, 150, 22, curs+1, -10000.0*v3d->grid, 10000.0*v3d->grid, 10, 0, "Y co-ordinate of the 3D cursor");
+ uiDefButF(block, NUM, B_REDR, "Z:", 160, 86, 150, 22, curs+2, -10000.0*v3d->grid, 10000.0*v3d->grid, 10, 0, "Z co-ordinate of the 3D cursor");
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, LABEL, 1, "Display:", 10, 50, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, V3D_SELECT_OUTLINE, B_REDR, "Outline Selected", 10, 30, 140, 19, &v3d->flag, 0, 0, 0, 0, "Highlight selected objects with an outline, in Solid, Shaded or Textured viewport shading modes");
+ uiDefButBitS(block, TOG, V3D_DRAW_CENTERS, B_REDR, "All Object Centers", 10, 10, 140, 19, &v3d->flag, 0, 0, 0, 0, "Draw the center points on all objects");
+ uiDefButBitS(block, TOGN, V3D_HIDE_HELPLINES, B_REDR, "Relationship Lines", 10, -10, 140, 19, &v3d->flag, 0, 0, 0, 0, "Draw dashed lines indicating Parent, Constraint, or Hook relationships");
+ uiDefButBitS(block, TOG, V3D_SOLID_TEX, B_REDR, "Solid Tex", 10, -30, 140, 19, &v3d->flag2, 0, 0, 0, 0, "Display textures in Solid draw type (Shift T)");
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, LABEL, 1, "View Locking:", 160, 60, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiBlockBeginAlign(block);
+// XXX uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_REDR, "Object:", 160, 40, 140, 19, &v3d->ob_centre, "Lock view to center to this Object");
+ uiDefBut(block, TEX, B_REDR, "Bone:", 160, 20, 140, 19, v3d->ob_centre_bone, 1, 31, 0, 0, "If view locked to Object, use this Bone to lock to view to");
+
+// XXX
+// uiDefBut(block, LABEL, 1, "Keyframe Display:", 160, -2, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
+// uiBlockBeginAlign(block);
+// uiDefButBitS(block, TOG, ANIMFILTER_ACTIVE, B_REDR, "Active",160, -22, 50, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes for active element only (i.e. active bone or active material)");
+// uiDefButBitS(block, TOG, ANIMFILTER_MUTED, B_REDR, "Muted",210, -22, 50, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes in muted channels");
+// uiDefButBitS(block, TOG, ANIMFILTER_LOCAL, B_REDR, "Local",260, -22, 50, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes directly connected to datablock");
+// if ((v3d->keyflags & ANIMFILTER_LOCAL)==0) {
+// uiDefButBitS(block, TOGN, ANIMFILTER_NOMAT, B_REDR, "Material",160, -42, 75, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes for any available Materials");
+// uiDefButBitS(block, TOGN, ANIMFILTER_NOSKEY, B_REDR, "ShapeKey",235, -42, 75, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes for any available Shape Keys");
+// }
+ uiBlockEndAlign(block);
+
+ uiEndBlock(C, block);
+}
+
+#if 0
+static void view3d_panel_preview(bContext *C, ARegion *ar, short cntrl) // VIEW3D_HANDLER_PREVIEW
+{
+ uiBlock *block;
+ View3D *v3d= sa->spacedata.first;
+ int ofsx, ofsy;
+
+ block= uiBeginBlock(C, ar, "view3d_panel_preview", UI_EMBOSS, UI_HELV);
+ uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | UI_PNL_SCALE | cntrl);
+ uiSetPanelHandler(VIEW3D_HANDLER_PREVIEW); // for close and esc
+
+ ofsx= -150+(sa->winx/2)/v3d->blockscale;
+ ofsy= -100+(sa->winy/2)/v3d->blockscale;
+ if(uiNewPanel(C, ar, block, "Preview", "View3d", ofsx, ofsy, 300, 200)==0) return;
+
+ uiBlockSetDrawExtraFunc(block, BIF_view3d_previewdraw);
+
+ if(scene->recalc & SCE_PRV_CHANGED) {
+ scene->recalc &= ~SCE_PRV_CHANGED;
+ //printf("found recalc\n");
+ BIF_view3d_previewrender_free(sa->spacedata.first);
+ BIF_preview_changed(0);
+ }
+}
+#endif
+
+static void view3d_panel_gpencil(const bContext *C, ARegion *ar, short cntrl) // VIEW3D_HANDLER_GREASEPENCIL
+{
+ View3D *v3d= CTX_wm_view3d(C);
+ uiBlock *block;
+
+ block= uiBeginBlock(C, ar, "view3d_panel_gpencil", UI_EMBOSS, UI_HELV);
+ if (uiNewPanel(C, ar, block, "Grease Pencil", "View3d", 100, 30, 318, 204)==0) return;
+
+ /* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */
+ if (v3d->flag2 & V3D_DISPGP) {
+// if (v3d->gpd == NULL)
+// XXX gpencil_data_setactive(ar, gpencil_data_addnew());
+ }
+
+ if (v3d->flag2 & V3D_DISPGP) {
+// XXX bGPdata *gpd= v3d->gpd;
+ short newheight;
+
+ /* this is a variable height panel, newpanel doesnt force new size on existing panels */
+ /* so first we make it default height */
+ uiNewPanelHeight(block, 204);
+
+ /* draw button for showing gpencil settings and drawings */
+ uiDefButBitS(block, TOG, V3D_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &v3d->flag2, 0, 0, 0, 0, "Display freehand annotations overlay over this 3D View (draw using Shift-LMB)");
+
+ /* extend the panel if the contents won't fit */
+// newheight= draw_gpencil_panel(block, gpd, ar);
+ uiNewPanelHeight(block, newheight);
+ }
+ else {
+ uiDefButBitS(block, TOG, V3D_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &v3d->flag2, 0, 0, 0, 0, "Display freehand annotations overlay over this 3D View");
+ uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
+ }
+ uiEndBlock(C, block);
+}
+
+
+void view3d_buttons_area_defbuts(const bContext *C, ARegion *ar)
+{
+
+ view3d_panel_object(C, ar, 0);
+ view3d_panel_properties(C, ar, 0);
+ view3d_panel_background(C, ar, 0);
+ // XXX view3d_panel_preview(C, ar, 0);
+ view3d_panel_transform_spaces(C, ar, 0);
+ if(0)
+ view3d_panel_gpencil(C, ar, 0);
+
+ uiDrawPanels(C, 1); /* 1 = align */
+ uiMatchPanelsView2d(ar); /* sets v2d->totrct */
+
+}
+
+
+static int view3d_properties(bContext *C, wmOperator *op)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= view3d_has_buttons_region(sa);
+
+ if(ar) {
+ ar->flag ^= RGN_FLAG_HIDDEN;
+
+ ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
+ ED_area_tag_redraw(sa);
+ }
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_properties(wmOperatorType *ot)
+{
+ ot->name= "Properties";
+ ot->idname= "VIEW3D_OT_properties";
+
+ ot->exec= view3d_properties;
+ ot->poll= ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag= 0;
+}