class BONE_PT_constraints(ConstraintButtonsPanel):
__idname__ = "BONE_PT_constraints"
__label__ = "Bone Constraints"
- __context__ = "constraint"
+ __context__ = "bone"
def poll(self, context):
ob = context.object
- return (ob and ob.type == "ARMATURE")
+ return (ob and ob.type == "ARMATURE" and context.bone)
def draw(self, context):
ob = context.object
- pchan = ob.pose.pose_channels[0] # XXX
+ pchan = ob.pose.pose_channels[context.bone.name]
layout = self.layout
- #row = layout.row()
- #row.item_menu_enumO("BONE_OT_constraint_add", "type")
- #row.itemL();
+ row = layout.row()
+ row.item_menu_enumO("OBJECT_OT_constraint_add", "type")
+ row.itemL();
for con in pchan.constraints:
self.draw_constraint(con)