set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE INTERNAL "" FORCE )
set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib CACHE INTERNAL "" FORCE )
+set(INCLUDE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/include CACHE INTERNAL "" FORCE )
#-----------------------------------------------------------------------------
# Set default config options
endif()
option(WITH_PYTHON_INSTALL "Copy system python into the blender install folder" ON)
+# Cycles
+option(WITH_CYCLES "Enable Cycles Render Engine" ON)
+OPTION(WITH_CYCLES_OSL "Build with Open Shading Language support" OFF)
+OPTION(WITH_CYCLES_CUDA "Build with CUDA binaries" OFF)
+OPTION(WITH_CYCLES_BLENDER "Build Blender Python extension" ON)
+OPTION(WITH_CYCLES_PARTIO "Build with Partio point cloud support (unfinished)" OFF)
+OPTION(WITH_CYCLES_NETWORK "Build with network rendering support (unfinished)" OFF)
+OPTION(WITH_CYCLES_TEST "Build cycles test application" OFF)
+
# disable for now, but plan to support on all platforms eventually
option(WITH_MEM_JEMALLOC "Enable malloc replacement (http://www.canonware.com/jemalloc)" OFF)
mark_as_advanced(WITH_MEM_JEMALLOC)
set(WITH_HEADLESS ON)
endif()
+# auto enable openimageio and boost for cycles
+if(WITH_CYCLES)
+ set(WITH_OPENIMAGEIO ON)
+ set(WITH_BOOST ON)
+endif()
+
+if(WITH_OPENIMAGEIO)
+ set(WITH_BOOST ON)
+endif()
+
TEST_SSE_SUPPORT(COMPILER_SSE_FLAG COMPILER_SSE2_FLAG)
# don't store paths to libs for portable distrobution
endif()
endif()
+ if(WITH_BOOST)
+ if(CYCLES_BOOST)
+ set(BOOST ${CYCLES_BOOST} CACHE PATH "Boost Directory")
+ unset(CYCLES_BOOST CACHE)
+ else()
+ set(BOOST "/usr" CACHE PATH "Boost Directory")
+ endif()
+
+ if(NOT BOOST_CUSTOM)
+ set(BOOST_ROOT ${BOOST})
+ set(Boost_USE_MULTITHREADED ON)
+ find_package(Boost 1.34 REQUIRED COMPONENTS filesystem regex system thread)
+ endif()
+
+ set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
+ set(BOOST_LIBRARIES ${Boost_LIBRARIES})
+ set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
+ set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
+ endif()
+
+ if(WITH_OPENIMAGEIO)
+
+ # temp, update
+ if(CYCLES_OIIO)
+ set(OPENIMAGEIO ${CYCLES_OIIO})
+ unset(CYCLES_OIIO CACHE)
+ endif()
+
+ set(OPENIMAGEIO_ROOT_DIR ${OPENIMAGEIO})
+ find_package(OpenImageIO REQUIRED)
+
+ set(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARIES} ${PNG_LIBRARIES} ${JPEG_LIBRARIES} ${TIFF_LIBRARY} ${OPENEXR_LIBRARIES} ${ZLIB_LIBRARIES} ${BOOST_LIBRARIES})
+ set(OPENIMAGEIO_LIBPATH) # TODO, remove and reference the absolute path everywhere
+ set(OPENIMAGEIO_DEFINITIONS)
+
+ if(NOT OPENIMAGEIO_FOUND)
+ set(WITH_OPENIMAGEIO OFF)
+ endif()
+
+ endif()
+
# OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
set(PLATFORM_LINKLIBS "-lutil -lc -lm -lpthread -lstdc++")
set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
endif()
+ if(WITH_BOOST)
+ set(BOOST ${LIBDIR}/boost)
+ set(BOOST_INCLUDE_DIR ${BOOST}/include)
+ if(CMAKE_CL_64)
+ set(BOOST_POSTFIX "vc90-mt-s-1_45.lib")
+ set(BOOST_DEBUG_POSTFIX "vc90-mt-sgd-1_45.lib")
+ else()
+ set(BOOST_POSTFIX "vc90-mt-s-1_46_1.lib")
+ set(BOOST_DEBUG_POSTFIX "vc90-mt-sgd-1_46_1.lib")
+ endif()
+ set(BOOST_LIBRARIES
+ optimized libboost_date_time-${BOOST_POSTFIX} libboost_filesystem-${BOOST_POSTFIX}
+ libboost_regex-${BOOST_POSTFIX} libboost_system-${BOOST_POSTFIX} libboost_thread-${BOOST_POSTFIX}
+ debug libboost_date_time-${BOOST_DEBUG_POSTFIX} libboost_filesystem-${BOOST_DEBUG_POSTFIX}
+ libboost_regex-${BOOST_DEBUG_POSTFIX} libboost_system-${BOOST_DEBUG_POSTFIX} libboost_thread-${BOOST_DEBUG_POSTFIX})
+ set(BOOST_LIBPATH ${BOOST}/lib)
+ set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
+ endif()
+
+ if(WITH_OPENIMAGEIO)
+ set(OPENIMAGEIO ${LIBDIR}/openimageio)
+ set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
+ set(OPENIMAGEIO_LIBRARIES OpenImageIO)
+ set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
+ set(OPENIMAGEIO_DEFINITIONS)
+ endif()
+
set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib")
# MSVC only, Mingw doesnt need
set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
endif()
+ if(WITH_BOOST)
+ set(BOOST ${LIBDIR}/boost)
+ set(BOOST_INCLUDE_DIR ${BOOST}/include)
+ set(BOOST_POSTFIX "vc90-mt-s-1_46_1")
+ set(BOOST_DEBUG_POSTFIX "vc90-mt-sgd-1_46_1")
+ set(BOOST_LIBRARIES
+ optimized libboost_date_time-${BOOST_POSTFIX} libboost_filesystem-${BOOST_POSTFIX}
+ libboost_regex-${BOOST_POSTFIX} libboost_system-${BOOST_POSTFIX} libboost_thread-${BOOST_POSTFIX}
+ debug libboost_date_time-${BOOST_DEBUG_POSTFIX} libboost_filesystem-${BOOST_DEBUG_POSTFIX}
+ libboost_regex-${BOOST_DEBUG_POSTFIX} libboost_system-${BOOST_DEBUG_POSTFIX} libboost_thread-${BOOST_DEBUG_POSTFIX})
+ set(BOOST_LIBPATH ${BOOST}/lib)
+ set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
+ endif()
+
+ if(WITH_OPENIMAGEIO)
+ set(OPENIMAGEIO ${LIBDIR}/openimageio)
+ set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
+ set(OPENIMAGEIO_LIBRARIES OpenImageIO)
+ set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
+ set(OPENIMAGEIO_DEFINITIONS)
+ endif()
+
set(PLATFORM_LINKFLAGS "--stack,2097152")
endif()
# linker needs "-weak_framework 3DconnexionClient"
endif()
+ if(WITH_BOOST)
+ set(BOOST ${LIBDIR}/boost)
+ set(BOOST_INCLUDE_DIR ${BOOST}/include)
+ set(BOOST_LIBRARIES boost_date_time-mt boost_filesystem-mt boost_regex-mt boost_system-mt boost_thread-mt)
+ set(BOOST_LIBPATH ${BOOST}/lib)
+ set(BOOST_DEFINITIONS)
+ endif()
+
+ if(WITH_OPENIMAGEIO)
+ set(OPENIMAGEIO ${LIBDIR}/openimageio)
+ set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
+ set(OPENIMAGEIO_LIBRARIES OpenImageIO ${PNG_LIBRARIES} ${JPEG_LIBRARIES} ${TIFF_LIBRARY} ${OPENEXR_LIBRARIES} ${ZLIB_LIBRARIES})
+ set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib ${JPEG_LIBPATH} ${PNG_LIBPATH} ${TIFF_LIBPATH} ${OPENEXR_LIBPATH} ${ZLIB_LIBPATH})
+ set(OPENIMAGEIO_DEFINITIONS "-DOIIO_STATIC_BUILD")
+ endif()
+
set(EXETYPE MACOSX_BUNDLE)
set(CMAKE_C_FLAGS_DEBUG "-fno-strict-aliasing -g")
info_cfg_option(WITH_IMAGE_OPENJPEG)
info_cfg_option(WITH_IMAGE_REDCODE)
info_cfg_option(WITH_IMAGE_TIFF)
+ info_cfg_option(WITH_OPENIMAGEIO)
info_cfg_text("Audio:")
info_cfg_option(WITH_OPENAL)
--- /dev/null
+# - Find OpenImageIO library
+# Find the native OpenImageIO includes and library
+# This module defines
+# OPENIMAGEIO_INCLUDE_DIRS, where to find openimageio.h, Set when
+# OPENIMAGEIO_INCLUDE_DIR is found.
+# OPENIMAGEIO_LIBRARIES, libraries to link against to use OpenImageIO.
+# OPENIMAGEIO_ROOT_DIR, The base directory to search for OpenImageIO.
+# This can also be an environment variable.
+# OPENIMAGEIO_FOUND, If false, do not try to use OpenImageIO.
+#
+# also defined, but not for general use are
+# OPENIMAGEIO_LIBRARY, where to find the OpenImageIO library.
+
+#=============================================================================
+# Copyright 2011 Blender Foundation.
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+
+# If OPENIMAGEIO_ROOT_DIR was defined in the environment, use it.
+IF(NOT OPENIMAGEIO_ROOT_DIR AND NOT $ENV{OPENIMAGEIO_ROOT_DIR} STREQUAL "")
+ SET(OPENIMAGEIO_ROOT_DIR $ENV{OPENIMAGEIO_ROOT_DIR})
+ENDIF()
+
+SET(_openimageio_SEARCH_DIRS
+ ${OPENIMAGEIO_ROOT_DIR}
+ /usr/local
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+)
+
+FIND_PATH(OPENIMAGEIO_INCLUDE_DIR
+ NAMES
+ OpenImageIO/imageio.h
+ HINTS
+ ${_openimageio_SEARCH_DIRS}
+ PATH_SUFFIXES
+ include
+)
+
+FIND_LIBRARY(OPENIMAGEIO_LIBRARY
+ NAMES
+ OpenImageIO
+ HINTS
+ ${_openimageio_SEARCH_DIRS}
+ PATH_SUFFIXES
+ lib64 lib
+ )
+
+# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
+# all listed variables are TRUE
+INCLUDE(FindPackageHandleStandardArgs)
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenImageIO DEFAULT_MSG
+ OPENIMAGEIO_LIBRARY OPENIMAGEIO_INCLUDE_DIR)
+
+IF(OPENIMAGEIO_FOUND)
+ SET(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARY})
+ SET(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR})
+ENDIF(OPENIMAGEIO_FOUND)
+
+MARK_AS_ADVANCED(
+ OPENIMAGEIO_INCLUDE_DIR
+ OPENIMAGEIO_LIBRARY
+)
if(WITH_IMAGE_TIFF)
link_directories(${TIFF_LIBPATH})
endif()
+ if(WITH_BOOST)
+ link_directories(${BOOST_LIBPATH})
+ endif()
+ if(WITH_OPENIMAGEIO)
+ link_directories(${OPENIMAGEIO_LIBPATH})
+ endif()
if(WITH_IMAGE_OPENJPEG AND UNIX AND NOT APPLE)
link_directories(${OPENJPEG_LIBPATH})
endif()
if(WITH_IMAGE_TIFF)
target_link_libraries(${target} ${TIFF_LIBRARY})
endif()
+ if(WITH_OPENIMAGEIO)
+ target_link_libraries(${target} ${OPENIMAGEIO_LIBRARIES})
+ endif()
+ if(WITH_BOOST)
+ target_link_libraries(${target} ${BOOST_LIBRARIES})
+ endif()
if(WITH_IMAGE_OPENEXR)
if(WIN32 AND NOT UNIX)
file_list_suffix(OPENEXR_LIBRARIES_DEBUG "${OPENEXR_LIBRARIES}" "_d")
endif()
endmacro()
+
+# pair of macros to allow libraries to be specify files to install, but to
+# only install them at the end so the directories don't get cleared with
+# the files in them. used by cycles to install addon.
+macro(delayed_install
+ base
+ files
+ destination)
+
+ foreach(f ${files})
+ set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_FILES ${base}/${f})
+ set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_DESTINATIONS ${destination})
+ endforeach()
+endmacro()
+
+# note this is a function instead of a macro so that ${BUILD_TYPE} in targetdir
+# does not get expanded in calling but is preserved
+function(delayed_do_install
+ targetdir)
+
+ get_property(files GLOBAL PROPERTY DELAYED_INSTALL_FILES)
+ get_property(destinations GLOBAL PROPERTY DELAYED_INSTALL_DESTINATIONS)
+
+ if(files)
+ list(LENGTH files n)
+ math(EXPR n "${n}-1")
+
+ foreach(i RANGE ${n})
+ list(GET files ${i} f)
+ list(GET destinations ${i} d)
+ install(FILES ${f} DESTINATION ${targetdir}/${d})
+ endforeach()
+ endif()
+endfunction()
+
if(WITH_IK_ITASC)
add_subdirectory(itasc)
endif()
+
+if(WITH_CYCLES)
+ add_subdirectory(cycles)
+endif()
+
--- /dev/null
+
+set(CYCLES_INSTALL_PATH "scripts/addons/cycles")
+
+# External Libraries
+
+include(cmake/external_libs.cmake)
+
+# Build Flags
+
+set(GCC_WARNING_FLAGS "-Wall -Wextra -Wno-unused-parameter -Wno-long-long")
+set(GCC_OPTIM_FLAGS "-ffast-math -msse -msse2 -msse3 -mtune=native")
+
+if(APPLE)
+ set(CMAKE_CXX_FLAGS "${GCC_WARNING_FLAGS} ${GCC_OPTIM_FLAGS}")
+ set(RTTI_DISABLE_FLAGS "-fno-rtti -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
+endif(APPLE)
+
+if(WIN32)
+ if(MSVC)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Ox /Ot /arch:SSE2 -D_CRT_SECURE_NO_WARNINGS /EHsc /fp:fast")
+ set(RTTI_DISABLE_FLAGS "/GR- -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
+ elseif(CMAKE_COMPILER_IS_GNUCC)
+ set(CMAKE_CXX_FLAGS "${GCC_WARNING_FLAGS} ${GCC_OPTIM_FLAGS}")
+ set(RTTI_DISABLE_FLAGS "-fno-rtti -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
+ endif()
+endif(WIN32)
+
+if(UNIX AND NOT APPLE)
+ set(CMAKE_CXX_FLAGS "${GCC_WARNING_FLAGS} ${GCC_OPTIM_FLAGS}")
+ set(RTTI_DISABLE_FLAGS "-fno-rtti -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
+endif(UNIX AND NOT APPLE)
+
+# Definitions and Includes
+
+add_definitions(${BOOST_DEFINITIONS} ${OPENIMAGEIO_DEFINITIONS})
+
+add_definitions(-DCCL_NAMESPACE_BEGIN=namespace\ ccl\ {)
+add_definitions(-DCCL_NAMESPACE_END=})
+
+if(WITH_CYCLES_NETWORK)
+ add_definitions(-DWITH_NETWORK)
+endif()
+
+if(WITH_CYCLES_CUDA)
+ add_definitions(-DWITH_CUDA_BINARIES)
+endif()
+
+if(WITH_CYCLES_OSL)
+ add_definitions(-DWITH_OSL)
+endif()
+
+if(WITH_CYCLES_PARTIO)
+ add_definitions(-DWITH_PARTIO)
+endif()
+
+add_definitions(-DWITH_OPENCL)
+add_definitions(-DWITH_CUDA)
+add_definitions(-DWITH_MULTI)
+
+include_directories(
+ ${BOOST_INCLUDE_DIR}
+ ${OPENIMAGEIO_INCLUDE_DIRS}
+ ${OPENIMAGEIO_INCLUDE_DIRS}/OpenImageIO)
+
+# Subdirectories
+
+if(WITH_CYCLES_BLENDER)
+ add_subdirectory(blender)
+endif(WITH_CYCLES_BLENDER)
+
+add_subdirectory(app)
+add_subdirectory(bvh)
+add_subdirectory(device)
+add_subdirectory(doc)
+add_subdirectory(kernel)
+add_subdirectory(render)
+add_subdirectory(subd)
+add_subdirectory(util)
+
--- /dev/null
+
+include_directories(
+ .
+ ../device
+ ../kernel
+ ../kernel/svm
+ ../bvh
+ ../util
+ ../render
+ ../subd)
+
+set(LIBRARIES
+ cycles_device
+ cycles_kernel
+ cycles_render
+ cycles_bvh
+ cycles_subd
+ cycles_util
+ ${BOOST_LIBRARIES}
+ ${OPENGL_LIBRARIES}
+ ${CYCLES_GLEW_LIBRARY}
+ ${OPENIMAGEIO_LIBRARIES})
+
+link_directories(${OPENIMAGEIO_LIBPATH} ${BOOST_LIBPATH})
+
+if(WITH_CYCLES_TEST)
+ list(APPEND LIBRARIES ${GLUT_LIBRARIES})
+endif()
+
+if(WITH_CYCLES_OSL)
+ list(APPEND LIBRARIES cycles_kernel_osl ${OSL_LIBRARIES})
+endif()
+
+if(WITH_CYCLES_PARTIO)
+ list(APPEND LIBRARIES ${PARTIO_LIBRARIES})
+endif()
+
+if(WITH_CYCLES_TEST)
+ add_executable(cycles_test cycles_test.cpp cycles_xml.cpp cycles_xml.h)
+ target_link_libraries(cycles_test ${LIBRARIES})
+
+ if(UNIX AND NOT APPLE)
+ set_target_properties(cycles_test PROPERTIES INSTALL_RPATH $ORIGIN/lib)
+ endif()
+endif()
+
+if(WITH_CYCLES_NETWORK)
+ add_executable(cycles_server cycles_server.cpp)
+ target_link_libraries(cycles_server ${LIBRARIES})
+
+ if(UNIX AND NOT APPLE)
+ set_target_properties(cycles_server PROPERTIES INSTALL_RPATH $ORIGIN/lib)
+ endif()
+endif()
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <stdio.h>
+
+#include "device.h"
+
+#include "util_args.h"
+#include "util_foreach.h"
+#include "util_path.h"
+#include "util_string.h"
+
+using namespace ccl;
+
+int main(int argc, const char **argv)
+{
+ path_init();
+
+ /* device types */
+ string devices = "";
+ string devicename = "cpu";
+
+ vector<DeviceType> types = Device::available_types();
+
+ foreach(DeviceType type, types) {
+ if(devices != "")
+ devices += ", ";
+
+ devices += Device::string_from_type(type);
+ }
+
+ /* parse options */
+ ArgParse ap;
+
+ ap.options ("Usage: cycles_server [options]",
+ "--device %s", &devicename, ("Devices to use: " + devices).c_str(),
+ NULL);
+
+ if(ap.parse(argc, argv) < 0) {
+ fprintf(stderr, "%s\n", ap.error_message().c_str());
+ ap.usage();
+ exit(EXIT_FAILURE);
+ }
+
+ DeviceType dtype = Device::type_from_string(devicename.c_str());
+
+ while(1) {
+ Device *device = Device::create(dtype);
+ printf("Cycles Server with device: %s\n", device->description().c_str());
+ device->server_run();
+ delete device;
+ }
+
+ return 0;
+}
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <stdio.h>
+
+#include "buffers.h"
+#include "camera.h"
+#include "device.h"
+#include "scene.h"
+#include "session.h"
+
+#include "util_args.h"
+#include "util_foreach.h"
+#include "util_function.h"
+#include "util_path.h"
+#include "util_progress.h"
+#include "util_string.h"
+#include "util_time.h"
+#include "util_view.h"
+
+#include "cycles_xml.h"
+
+CCL_NAMESPACE_BEGIN
+
+struct Options {
+ Session *session;
+ Scene *scene;
+ string filepath;
+ int width, height;
+ SceneParams scene_params;
+ SessionParams session_params;
+ bool quiet;
+} options;
+
+static void session_print(const string& str)
+{
+ /* print with carriage return to overwrite previous */
+ printf("\r%s", str.c_str());
+
+ /* add spaces to overwrite longer previous print */
+ static int maxlen = 0;
+ int len = str.size();
+ maxlen = max(len, maxlen);
+
+ for(int i = len; i < maxlen; i++)
+ printf(" ");
+
+ /* flush because we don't write an end of line */
+ fflush(stdout);
+}
+
+static void session_print_status()
+{
+ int sample;
+ double total_time, sample_time;
+ string status, substatus;
+
+ /* get status */
+ options.session->progress.get_sample(sample, total_time, sample_time);
+ options.session->progress.get_status(status, substatus);
+
+ if(substatus != "")
+ status += ": " + substatus;
+
+ /* print status */
+ status = string_printf("Sample %d %s", sample, status.c_str());
+ session_print(status);
+}
+
+static void session_init()
+{
+ options.session = new Session(options.session_params);
+ options.session->reset(options.width, options.height, options.session_params.samples);
+ options.session->scene = options.scene;
+
+ if(options.session_params.background && !options.quiet)
+ options.session->progress.set_update_callback(function_bind(&session_print_status));
+ else
+ options.session->progress.set_update_callback(function_bind(&view_redraw));
+
+ options.session->start();
+
+ options.scene = NULL;
+}
+
+static void scene_init()
+{
+ options.scene = new Scene(options.scene_params);
+ xml_read_file(options.scene, options.filepath.c_str());
+ options.width = options.scene->camera->width;
+ options.height = options.scene->camera->height;
+}
+
+static void session_exit()
+{
+ if(options.session) {
+ delete options.session;
+ options.session = NULL;
+ }
+ if(options.scene) {
+ delete options.scene;
+ options.scene = NULL;
+ }
+
+ if(options.session_params.background && !options.quiet) {
+ session_print("Finished Rendering.");
+ printf("\n");
+ }
+}
+
+static void display_info(Progress& progress)
+{
+ static double latency = 0.0;
+ static double last = 0;
+ double elapsed = time_dt();
+ string str;
+
+ latency = (elapsed - last);
+ last = elapsed;
+
+ int sample;
+ double total_time, sample_time;
+ string status, substatus;
+
+ progress.get_sample(sample, total_time, sample_time);
+ progress.get_status(status, substatus);
+
+ if(substatus != "")
+ status += ": " + substatus;
+
+ str = string_printf("latency: %.4f sample: %d total: %.4f average: %.4f %s",
+ latency, sample, total_time, sample_time, status.c_str());
+
+ view_display_info(str.c_str());
+}
+
+static void display()
+{
+ options.session->draw(options.width, options.height);
+
+ display_info(options.session->progress);
+}
+
+static void resize(int width, int height)
+{
+ options.width= width;
+ options.height= height;
+
+ if(options.session)
+ options.session->reset(options.width, options.height, options.session_params.samples);
+}
+
+void keyboard(unsigned char key)
+{
+ if(key == 'r')
+ options.session->reset(options.width, options.height, options.session_params.samples);
+ else if(key == 27) // escape
+ options.session->progress.set_cancel("Cancelled");
+}
+
+static int files_parse(int argc, const char *argv[])
+{
+ if(argc > 0)
+ options.filepath = argv[0];
+
+ return 0;
+}
+
+static void options_parse(int argc, const char **argv)
+{
+ options.width= 1024;
+ options.height= 512;
+ options.filepath = "";
+ options.session = NULL;
+ options.quiet = false;
+
+ /* devices */
+ string devices = "";
+ string devicename = "cpu";
+
+ vector<DeviceType> types = Device::available_types();
+
+ foreach(DeviceType type, types) {
+ if(devices != "")
+ devices += ", ";
+
+ devices += Device::string_from_type(type);
+ }
+
+ /* shading system */
+ string ssname = "svm";
+ string shadingsystems = "Shading system to use: svm";
+
+#ifdef WITH_OSL
+ shadingsystems += ", osl";
+#endif
+
+ /* parse options */
+ ArgParse ap;
+ bool help = false;
+
+ ap.options ("Usage: cycles_test [options] file.xml",
+ "%*", files_parse, "",
+ "--device %s", &devicename, ("Devices to use: " + devices).c_str(),
+ "--shadingsys %s", &ssname, "Shading system to use: svm, osl",
+ "--background", &options.session_params.background, "Render in background, without user interface",
+ "--quiet", &options.quiet, "In background mode, don't print progress messages",
+ "--samples %d", &options.session_params.samples, "Number of samples to render",
+ "--output %s", &options.session_params.output_path, "File path to write output image",
+ "--threads %d", &options.session_params.threads, "CPU Rendering Threads",
+ "--help", &help, "Print help message",
+ NULL);
+
+ if(ap.parse(argc, argv) < 0) {
+ fprintf(stderr, "%s\n", ap.error_message().c_str());
+ ap.usage();
+ exit(EXIT_FAILURE);
+ }
+ else if(help || options.filepath == "") {
+ ap.usage();
+ exit(EXIT_SUCCESS);
+ }
+
+ options.session_params.device_type = Device::type_from_string(devicename.c_str());
+
+ if(ssname == "osl")
+ options.scene_params.shadingsystem = SceneParams::OSL;
+ else if(ssname == "svm")
+ options.scene_params.shadingsystem = SceneParams::SVM;
+
+ /* handle invalid configurations */
+ bool type_available = false;
+
+ foreach(DeviceType dtype, types)
+ if(options.session_params.device_type == dtype)
+ type_available = true;
+
+ if(options.session_params.device_type == DEVICE_NONE || !type_available) {
+ fprintf(stderr, "Unknown device: %s\n", devicename.c_str());
+ exit(EXIT_FAILURE);
+ }
+#ifdef WITH_OSL
+ else if(!(ssname == "osl" || ssname == "svm")) {
+#else
+ else if(!(ssname == "svm")) {
+#endif
+ fprintf(stderr, "Unknown shading system: %s\n", ssname.c_str());
+ exit(EXIT_FAILURE);
+ }
+ else if(options.scene_params.shadingsystem == SceneParams::OSL && options.session_params.device_type != DEVICE_CPU) {
+ fprintf(stderr, "OSL shading system only works with CPU device\n");
+ exit(EXIT_FAILURE);
+ }
+ else if(options.session_params.samples < 0) {
+ fprintf(stderr, "Invalid number of samples: %d\n", options.session_params.samples);
+ exit(EXIT_FAILURE);
+ }
+ else if(options.filepath == "") {
+ fprintf(stderr, "No file path specified\n");
+ exit(EXIT_FAILURE);
+ }
+
+ /* load scene */
+ scene_init();
+}
+
+CCL_NAMESPACE_END
+
+using namespace ccl;
+
+int main(int argc, const char **argv)
+{
+ path_init("../build/bin/2.59/scripts/addons/cycles/");
+
+ options_parse(argc, argv);
+
+ if(options.session_params.background) {
+ session_init();
+ options.session->wait();
+ session_exit();
+ }
+ else {
+ string title = "Cycles: " + path_filename(options.filepath);
+
+ /* init/exit are callback so they run while GL is initialized */
+ view_main_loop(title.c_str(), options.width, options.height,
+ session_init, session_exit, resize, display, keyboard);
+ }
+
+ return 0;
+}
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <stdio.h>
+
+#include <sstream>
+#include <algorithm>
+#include <iterator>
+
+#include "camera.h"
+#include "film.h"
+#include "graph.h"
+#include "integrator.h"
+#include "light.h"
+#include "mesh.h"
+#include "nodes.h"
+#include "object.h"
+#include "shader.h"
+#include "scene.h"
+
+#include "subd_mesh.h"
+#include "subd_patch.h"
+#include "subd_split.h"
+
+#include "util_debug.h"
+#include "util_foreach.h"
+#include "util_path.h"
+#include "util_transform.h"
+#include "util_xml.h"
+
+#include "cycles_xml.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* XML reading state */
+
+struct XMLReadState {
+ Scene *scene; /* scene pointer */
+ Transform tfm; /* current transform state */
+ bool smooth; /* smooth normal state */
+ int shader; /* current shader */
+ string base; /* base path to current file*/
+ float dicing_rate; /* current dicing rate */
+ Mesh::DisplacementMethod displacement_method;
+};
+
+/* Attribute Reading */
+
+static bool xml_read_bool(bool *value, pugi::xml_node node, const char *name)
+{
+ pugi::xml_attribute attr = node.attribute(name);
+
+ if(attr) {
+ *value = (string_iequals(attr.value(), "true")) || (atoi(attr.value()) != 0);
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_read_int(int *value, pugi::xml_node node, const char *name)
+{
+ pugi::xml_attribute attr = node.attribute(name);
+
+ if(attr) {
+ *value = atoi(attr.value());
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_read_int_array(vector<int>& value, pugi::xml_node node, const char *name)
+{
+ pugi::xml_attribute attr = node.attribute(name);
+
+ if(attr) {
+ vector<string> tokens;
+ string_split(tokens, attr.value());
+
+ foreach(const string& token, tokens)
+ value.push_back(atoi(token.c_str()));
+
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_read_float(float *value, pugi::xml_node node, const char *name)
+{
+ pugi::xml_attribute attr = node.attribute(name);
+
+ if(attr) {
+ *value = atof(attr.value());
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_read_float_array(vector<float>& value, pugi::xml_node node, const char *name)
+{
+ pugi::xml_attribute attr = node.attribute(name);
+
+ if(attr) {
+ vector<string> tokens;
+ string_split(tokens, attr.value());
+
+ foreach(const string& token, tokens)
+ value.push_back(atof(token.c_str()));
+
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_read_float3(float3 *value, pugi::xml_node node, const char *name)
+{
+ vector<float> array;
+
+ if(xml_read_float_array(array, node, name) && array.size() == 3) {
+ *value = make_float3(array[0], array[1], array[2]);
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_read_float3_array(vector<float3>& value, pugi::xml_node node, const char *name)
+{
+ vector<float> array;
+
+ if(xml_read_float_array(array, node, name)) {
+ for(size_t i = 0; i < array.size(); i += 3)
+ value.push_back(make_float3(array[i+0], array[i+1], array[i+2]));
+
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_read_float4(float4 *value, pugi::xml_node node, const char *name)
+{
+ vector<float> array;
+
+ if(xml_read_float_array(array, node, name) && array.size() == 4) {
+ *value = make_float4(array[0], array[1], array[2], array[3]);
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_read_string(string *str, pugi::xml_node node, const char *name)
+{
+ pugi::xml_attribute attr = node.attribute(name);
+
+ if(attr) {
+ *str = attr.value();
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_read_ustring(ustring *str, pugi::xml_node node, const char *name)
+{
+ pugi::xml_attribute attr = node.attribute(name);
+
+ if(attr) {
+ *str = ustring(attr.value());
+ return true;
+ }
+
+ return false;
+}
+
+static bool xml_equal_string(pugi::xml_node node, const char *name, const char *value)
+{
+ pugi::xml_attribute attr = node.attribute(name);
+
+ if(attr)
+ return string_iequals(attr.value(), value);
+
+ return false;
+}
+
+static bool xml_read_enum(ustring *str, ShaderEnum& enm, pugi::xml_node node, const char *name)
+{
+ pugi::xml_attribute attr = node.attribute(name);
+
+ if(attr) {
+ ustring ustr(attr.value());
+
+ if(enm.exists(ustr)) {
+ *str = ustr;
+ return true;
+ }
+ else
+ fprintf(stderr, "Unknown value \"%s\" for attribute \"%s\".\n", ustr.c_str(), name);
+ }
+
+ return false;
+}
+
+/* Film */
+
+static void xml_read_film(const XMLReadState& state, pugi::xml_node node)
+{
+ Camera *cam = state.scene->camera;
+
+ xml_read_int(&cam->width, node, "width");
+ xml_read_int(&cam->height, node, "height");
+
+ float aspect = (float)cam->width/(float)cam->height;
+
+ if(cam->width >= cam->height) {
+ cam->left = -aspect;
+ cam->right = aspect;
+ cam->bottom = -1.0f;
+ cam->top = 1.0f;
+ }
+ else {
+ cam->left = -1.0f;
+ cam->right = 1.0f;
+ cam->bottom = -1.0f/aspect;
+ cam->top = 1.0f/aspect;
+ }
+
+ cam->need_update = true;
+ cam->update();
+}
+
+/* Integrator */
+
+static void xml_read_integrator(const XMLReadState& state, pugi::xml_node node)
+{
+ Integrator *integrator = state.scene->integrator;
+
+ xml_read_int(&integrator->min_bounce, node, "min_bounce");
+ xml_read_int(&integrator->max_bounce, node, "max_bounce");
+ xml_read_bool(&integrator->no_caustics, node, "no_caustics");
+ xml_read_float(&integrator->blur_caustics, node, "blur_caustics");
+}
+
+/* Camera */
+
+static void xml_read_camera(const XMLReadState& state, pugi::xml_node node)
+{
+ Camera *cam = state.scene->camera;
+
+ if(xml_read_float(&cam->fov, node, "fov"))
+ cam->fov *= M_PI/180.0f;
+
+ xml_read_float(&cam->nearclip, node, "nearclip");
+ xml_read_float(&cam->farclip, node, "farclip");
+ xml_read_float(&cam->aperturesize, node, "aperturesize"); // 0.5*focallength/fstop
+ xml_read_float(&cam->focaldistance, node, "focaldistance");
+ xml_read_float(&cam->shutteropen, node, "shutteropen");
+ xml_read_float(&cam->shutterclose, node, "shutterclose");
+
+ if(xml_equal_string(node, "type", "orthographic"))
+ cam->ortho = true;
+ else if(xml_equal_string(node, "type", "perspective"))
+ cam->ortho = false;
+
+ cam->matrix = state.tfm;
+
+ cam->need_update = true;
+ cam->update();
+}
+
+/* Shader */
+
+static string xml_socket_name(const char *name)
+{
+ string sname = name;
+ size_t i;
+
+ while((i = sname.find(" ")) != string::npos)
+ sname.replace(i, 1, "");
+
+ return sname;
+}
+
+static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pugi::xml_node graph_node)
+{
+ ShaderGraph *graph = new ShaderGraph();
+
+ map<string, ShaderNode*> nodemap;
+
+ nodemap["output"] = graph->output();
+
+ for(pugi::xml_node node = graph_node.first_child(); node; node = node.next_sibling()) {
+ ShaderNode *snode = NULL;
+
+ if(string_iequals(node.name(), "image_texture")) {
+ ImageTextureNode *img = new ImageTextureNode();
+
+ xml_read_string(&img->filename, node, "src");
+ img->filename = path_join(state.base, img->filename);
+
+ snode = img;
+ }
+ else if(string_iequals(node.name(), "environment_texture")) {
+ EnvironmentTextureNode *env = new EnvironmentTextureNode();
+
+ xml_read_string(&env->filename, node, "src");
+ env->filename = path_join(state.base, env->filename);
+
+ snode = env;
+ }
+ else if(string_iequals(node.name(), "sky_texture")) {
+ SkyTextureNode *sky = new SkyTextureNode();
+
+ xml_read_float3(&sky->sun_direction, node, "sun_direction");
+ xml_read_float(&sky->turbidity, node, "turbidity");
+
+ snode = sky;
+ }
+ else if(string_iequals(node.name(), "noise_texture")) {
+ snode = new NoiseTextureNode();
+ }
+ else if(string_iequals(node.name(), "blend_texture")) {
+ BlendTextureNode *blend = new BlendTextureNode();
+ xml_read_enum(&blend->progression, BlendTextureNode::progression_enum, node, "progression");
+ xml_read_enum(&blend->axis, BlendTextureNode::axis_enum, node, "axis");
+ snode = blend;
+ }
+ else if(string_iequals(node.name(), "clouds_texture")) {
+ CloudsTextureNode *clouds = new CloudsTextureNode();
+ xml_read_bool(&clouds->hard, node, "hard");
+ xml_read_int(&clouds->depth, node, "depth");
+ xml_read_enum(&clouds->basis, CloudsTextureNode::basis_enum, node, "basis");
+ snode = clouds;
+ }
+ else if(string_iequals(node.name(), "voronoi_texture")) {
+ VoronoiTextureNode *voronoi = new VoronoiTextureNode();
+ xml_read_enum(&voronoi->distance_metric, VoronoiTextureNode::distance_metric_enum, node, "distance_metric");
+ xml_read_enum(&voronoi->coloring, VoronoiTextureNode::coloring_enum, node, "coloring");
+ snode = voronoi;
+ }
+ else if(string_iequals(node.name(), "musgrave_texture")) {
+ MusgraveTextureNode *musgrave = new MusgraveTextureNode();
+ xml_read_enum(&musgrave->type, MusgraveTextureNode::type_enum, node, "type");
+ xml_read_enum(&musgrave->basis, MusgraveTextureNode::basis_enum, node, "basis");
+ snode = musgrave;
+ }
+ else if(string_iequals(node.name(), "marble_texture")) {
+ MarbleTextureNode *marble = new MarbleTextureNode();
+ xml_read_enum(&marble->type, MarbleTextureNode::type_enum, node, "type");
+ xml_read_enum(&marble->wave, MarbleTextureNode::wave_enum, node, "wave");
+ xml_read_enum(&marble->basis, MarbleTextureNode::basis_enum, node, "basis");
+ xml_read_bool(&marble->hard, node, "hard");
+ xml_read_int(&marble->depth, node, "depth");
+ snode = marble;
+ }
+ else if(string_iequals(node.name(), "magic_texture")) {
+ MagicTextureNode *magic = new MagicTextureNode();
+ xml_read_int(&magic->depth, node, "depth");
+ snode = magic;
+ }
+ else if(string_iequals(node.name(), "stucci_texture")) {
+ StucciTextureNode *stucci = new StucciTextureNode();
+ xml_read_enum(&stucci->type, StucciTextureNode::type_enum, node, "type");
+ xml_read_enum(&stucci->basis, StucciTextureNode::basis_enum, node, "basis");
+ xml_read_bool(&stucci->hard, node, "hard");
+ snode = stucci;
+ }
+ else if(string_iequals(node.name(), "distorted_noise_texture")) {
+ DistortedNoiseTextureNode *dist = new DistortedNoiseTextureNode();
+ xml_read_enum(&dist->basis, DistortedNoiseTextureNode::basis_enum, node, "basis");
+ xml_read_enum(&dist->distortion_basis, DistortedNoiseTextureNode::basis_enum, node, "distortion_basis");
+ snode = dist;
+ }
+ else if(string_iequals(node.name(), "wood_texture")) {
+ WoodTextureNode *wood = new WoodTextureNode();
+ xml_read_enum(&wood->type, WoodTextureNode::type_enum, node, "type");
+ xml_read_enum(&wood->wave, WoodTextureNode::wave_enum, node, "wave");
+ xml_read_enum(&wood->basis, WoodTextureNode::basis_enum, node, "basis");
+ xml_read_bool(&wood->hard, node, "hard");
+ snode = wood;
+ }
+ else if(string_iequals(node.name(), "mapping")) {
+ snode = new MappingNode();
+ }
+ else if(string_iequals(node.name(), "ward_bsdf")) {
+ snode = new WardBsdfNode();
+ }
+ else if(string_iequals(node.name(), "diffuse_bsdf")) {
+ snode = new DiffuseBsdfNode();
+ }
+ else if(string_iequals(node.name(), "translucent_bsdf")) {
+ snode = new TranslucentBsdfNode();
+ }
+ else if(string_iequals(node.name(), "transparent_bsdf")) {
+ snode = new TransparentBsdfNode();
+ }
+ else if(string_iequals(node.name(), "velvet_bsdf")) {
+ snode = new VelvetBsdfNode();
+ }
+ else if(string_iequals(node.name(), "glossy_bsdf")) {
+ GlossyBsdfNode *glossy = new GlossyBsdfNode();
+ xml_read_enum(&glossy->distribution, GlossyBsdfNode::distribution_enum, node, "distribution");
+ snode = glossy;
+ }
+ else if(string_iequals(node.name(), "glass_bsdf")) {
+ GlassBsdfNode *diel = new GlassBsdfNode();
+ xml_read_enum(&diel->distribution, GlassBsdfNode::distribution_enum, node, "distribution");
+ snode = diel;
+ }
+ else if(string_iequals(node.name(), "emission")) {
+ EmissionNode *emission = new EmissionNode();
+ xml_read_bool(&emission->total_power, node, "total_power");
+ snode = emission;
+ }
+ else if(string_iequals(node.name(), "background")) {
+ snode = new BackgroundNode();
+ }
+ else if(string_iequals(node.name(), "transparent_volume")) {
+ snode = new TransparentVolumeNode();
+ }
+ else if(string_iequals(node.name(), "isotropic_volume")) {
+ snode = new IsotropicVolumeNode();
+ }
+ else if(string_iequals(node.name(), "geometry")) {
+ snode = new GeometryNode();
+ }
+ else if(string_iequals(node.name(), "texture_coordinate")) {
+ snode = new TextureCoordinateNode();
+ }
+ else if(string_iequals(node.name(), "lightPath")) {
+ snode = new LightPathNode();
+ }
+ else if(string_iequals(node.name(), "value")) {
+ ValueNode *value = new ValueNode();
+ xml_read_float(&value->value, node, "value");
+ snode = value;
+ }
+ else if(string_iequals(node.name(), "color")) {
+ ColorNode *color = new ColorNode();
+ xml_read_float3(&color->value, node, "value");
+ snode = color;
+ }
+ else if(string_iequals(node.name(), "mix_closure")) {
+ snode = new MixClosureNode();
+ }
+ else if(string_iequals(node.name(), "add_closure")) {
+ snode = new AddClosureNode();
+ }
+ else if(string_iequals(node.name(), "mix")) {
+ MixNode *mix = new MixNode();
+ xml_read_enum(&mix->type, MixNode::type_enum, node, "type");
+ snode = mix;
+ }
+ else if(string_iequals(node.name(), "attribute")) {
+ AttributeNode *attr = new AttributeNode();
+ xml_read_ustring(&attr->attribute, node, "attribute");
+ snode = attr;
+ }
+ else if(string_iequals(node.name(), "fresnel")) {
+ snode = new FresnelNode();
+ }
+ else if(string_iequals(node.name(), "math")) {
+ MathNode *math = new MathNode();
+ xml_read_enum(&math->type, MathNode::type_enum, node, "type");
+ snode = math;
+ }
+ else if(string_iequals(node.name(), "vector_math")) {
+ VectorMathNode *vmath = new VectorMathNode();
+ xml_read_enum(&vmath->type, VectorMathNode::type_enum, node, "type");
+ snode = vmath;
+ }
+ else if(string_iequals(node.name(), "connect")) {
+ /* connect nodes */
+ vector<string> from_tokens, to_tokens;
+
+ string_split(from_tokens, node.attribute("from").value());
+ string_split(to_tokens, node.attribute("to").value());
+
+ if(from_tokens.size() == 2 && to_tokens.size() == 2) {
+ /* find nodes and sockets */
+ ShaderOutput *output = NULL;
+ ShaderInput *input = NULL;
+
+ if(nodemap.find(from_tokens[0]) != nodemap.end()) {
+ ShaderNode *fromnode = nodemap[from_tokens[0]];
+
+ foreach(ShaderOutput *out, fromnode->outputs)
+ if(string_iequals(xml_socket_name(out->name), from_tokens[1]))
+ output = out;
+
+ if(!output)
+ fprintf(stderr, "Unknown output socket name \"%s\" on \"%s\".\n", from_tokens[1].c_str(), from_tokens[0].c_str());
+ }
+ else
+ fprintf(stderr, "Unknown shader node name \"%s\".\n", from_tokens[0].c_str());
+
+ if(nodemap.find(to_tokens[0]) != nodemap.end()) {
+ ShaderNode *tonode = nodemap[to_tokens[0]];
+
+ foreach(ShaderInput *in, tonode->inputs)
+ if(string_iequals(xml_socket_name(in->name), to_tokens[1]))
+ input = in;
+
+ if(!input)
+ fprintf(stderr, "Unknown input socket name \"%s\" on \"%s\".\n", to_tokens[1].c_str(), to_tokens[0].c_str());
+ }
+ else
+ fprintf(stderr, "Unknown shader node name \"%s\".\n", to_tokens[0].c_str());
+
+ /* connect */
+ if(output && input)
+ graph->connect(output, input);
+ }
+ else
+ fprintf(stderr, "Invalid from or to value for connect node.\n");
+ }
+ else
+ fprintf(stderr, "Unknown shader node \"%s\".\n", node.name());
+
+ if(snode) {
+ /* add to graph */
+ graph->add(snode);
+
+ /* add to map for name lookups */
+ string name = "";
+ xml_read_string(&name, node, "name");
+
+ nodemap[name] = snode;
+
+ /* read input values */
+ for(pugi::xml_attribute attr = node.first_attribute(); attr; attr = attr.next_attribute()) {
+ foreach(ShaderInput *in, snode->inputs) {
+ if(string_iequals(in->name, attr.name())) {
+ switch(in->type) {
+ case SHADER_SOCKET_FLOAT:
+ xml_read_float(&in->value.x, node, attr.name());
+ break;
+ case SHADER_SOCKET_COLOR:
+ case SHADER_SOCKET_VECTOR:
+ case SHADER_SOCKET_POINT:
+ case SHADER_SOCKET_NORMAL:
+ xml_read_float3(&in->value, node, attr.name());
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ shader->set_graph(graph);
+ shader->tag_update(state.scene);
+}
+
+static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
+{
+ Shader *shader = new Shader();
+ xml_read_string(&shader->name, node, "name");
+ xml_read_shader_graph(state, shader, node);
+ state.scene->shaders.push_back(shader);
+}
+
+/* Background */
+
+static void xml_read_background(const XMLReadState& state, pugi::xml_node node)
+{
+ Shader *shader = state.scene->shaders[state.scene->default_background];
+
+ xml_read_shader_graph(state, shader, node);
+}
+
+/* Mesh */
+
+static Mesh *xml_add_mesh(Scene *scene, const Transform& tfm)
+{
+ /* create mesh */
+ Mesh *mesh = new Mesh();
+ scene->meshes.push_back(mesh);
+
+ /* create object*/
+ Object *object = new Object();
+ object->mesh = mesh;
+ object->tfm = tfm;
+ scene->objects.push_back(object);
+
+ return mesh;
+}
+
+static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
+{
+ /* add mesh */
+ Mesh *mesh = xml_add_mesh(state.scene, state.tfm);
+ mesh->used_shaders.push_back(state.shader);
+
+ /* read state */
+ int shader = state.shader;
+ bool smooth = state.smooth;
+
+ mesh->displacement_method = state.displacement_method;
+
+ /* read vertices and polygons, RIB style */
+ vector<float3> P;
+ vector<int> verts, nverts;
+
+ xml_read_float3_array(P, node, "P");
+ xml_read_int_array(verts, node, "verts");
+ xml_read_int_array(nverts, node, "nverts");
+
+ if(xml_equal_string(node, "subdivision", "catmull-clark")) {
+ /* create subd mesh */
+ SubdMesh sdmesh;
+
+ /* create subd vertices */
+ for(size_t i = 0; i < P.size(); i++)
+ sdmesh.add_vert(P[i]);
+
+ /* create subd faces */
+ int index_offset = 0;
+
+ for(size_t i = 0; i < nverts.size(); i++) {
+ if(nverts[i] == 4) {
+ int v0 = verts[index_offset + 0];
+ int v1 = verts[index_offset + 1];
+ int v2 = verts[index_offset + 2];
+ int v3 = verts[index_offset + 3];
+
+ sdmesh.add_face(v0, v1, v2, v3);
+ }
+ else {
+ for(int j = 0; j < nverts[i]-2; j++) {
+ int v0 = verts[index_offset];
+ int v1 = verts[index_offset + j + 1];
+ int v2 = verts[index_offset + j + 2];;
+
+ sdmesh.add_face(v0, v1, v2);
+ }
+ }
+
+ index_offset += nverts[i];
+ }
+
+ /* finalize subd mesh */
+ sdmesh.link_boundary();
+
+ /* subdivide */
+ DiagSplit dsplit;
+ //dsplit.camera = state.scene->camera;
+ //dsplit.dicing_rate = 5.0f;
+ dsplit.dicing_rate = state.dicing_rate;
+ xml_read_float(&dsplit.dicing_rate, node, "dicing_rate");
+ sdmesh.tesselate(&dsplit, false, mesh, shader, smooth);
+ }
+ else {
+ /* create vertices */
+ mesh->verts = P;
+
+ /* create triangles */
+ int index_offset = 0;
+
+ for(size_t i = 0; i < nverts.size(); i++) {
+ for(int j = 0; j < nverts[i]-2; j++) {
+ int v0 = verts[index_offset];
+ int v1 = verts[index_offset + j + 1];
+ int v2 = verts[index_offset + j + 2];
+
+ assert(v0 < (int)P.size());
+ assert(v1 < (int)P.size());
+ assert(v2 < (int)P.size());
+
+ mesh->add_triangle(v0, v1, v2, shader, smooth);
+ }
+
+ index_offset += nverts[i];
+ }
+ }
+
+ /* temporary for test compatibility */
+ mesh->attributes.remove(Attribute::STD_VERTEX_NORMAL);
+}
+
+/* Patch */
+
+static void xml_read_patch(const XMLReadState& state, pugi::xml_node node)
+{
+ /* read patch */
+ Patch *patch = NULL;
+
+ vector<float3> P;
+ xml_read_float3_array(P, node, "P");
+
+ if(xml_equal_string(node, "type", "bilinear")) {
+ /* bilinear patch */
+ if(P.size() == 4) {
+ LinearQuadPatch *bpatch = new LinearQuadPatch();
+
+ for(int i = 0; i < 4; i++)
+ P[i] = transform(&state.tfm, P[i]);
+ memcpy(bpatch->hull, &P[0], sizeof(bpatch->hull));
+
+ patch = bpatch;
+ }
+ else
+ fprintf(stderr, "Invalid number of control points for bilinear patch.\n");
+ }
+ else if(xml_equal_string(node, "type", "bicubic")) {
+ /* bicubic patch */
+ if(P.size() == 16) {
+ BicubicPatch *bpatch = new BicubicPatch();
+
+ for(int i = 0; i < 16; i++)
+ P[i] = transform(&state.tfm, P[i]);
+ memcpy(bpatch->hull, &P[0], sizeof(bpatch->hull));
+
+ patch = bpatch;
+ }
+ else
+ fprintf(stderr, "Invalid number of control points for bicubic patch.\n");
+ }
+ else
+ fprintf(stderr, "Unknown patch type.\n");
+
+ if(patch) {
+ /* add mesh */
+ Mesh *mesh = xml_add_mesh(state.scene, transform_identity());
+
+ mesh->used_shaders.push_back(state.shader);
+
+ /* split */
+ DiagSplit dsplit;
+ //dsplit.camera = state.scene->camera;
+ //dsplit.dicing_rate = 5.0f;
+ dsplit.dicing_rate = state.dicing_rate;
+ xml_read_float(&dsplit.dicing_rate, node, "dicing_rate");
+ dsplit.split_quad(mesh, patch, state.shader, state.smooth);
+
+ delete patch;
+
+ /* temporary for test compatibility */
+ mesh->attributes.remove(Attribute::STD_VERTEX_NORMAL);
+ }
+}
+
+/* Light */
+
+static void xml_read_light(const XMLReadState& state, pugi::xml_node node)
+{
+ Light *light = new Light();
+ light->shader = state.shader;
+ xml_read_float3(&light->co, node, "P");
+ light->co = transform(&state.tfm, light->co);
+
+ state.scene->lights.push_back(light);
+}
+
+/* Transform */
+
+static void xml_read_transform(pugi::xml_node node, Transform& tfm)
+{
+ if(node.attribute("matrix")) {
+ vector<float> matrix;
+ if(xml_read_float_array(matrix, node, "matrix") && matrix.size() == 16)
+ tfm = tfm * transform_transpose((*(Transform*)&matrix[0]));
+ }
+
+ if(node.attribute("translate")) {
+ float3 translate = make_float3(0.0f, 0.0f, 0.0f);
+ xml_read_float3(&translate, node, "translate");
+ tfm = tfm * transform_translate(translate);
+ }
+
+ if(node.attribute("rotate")) {
+ float4 rotate = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ xml_read_float4(&rotate, node, "rotate");
+ tfm = tfm * transform_rotate(rotate.x*M_PI/180.0f, make_float3(rotate.y, rotate.z, rotate.w));
+ }
+
+ if(node.attribute("scale")) {
+ float3 scale = make_float3(0.0f, 0.0f, 0.0f);
+ xml_read_float3(&scale, node, "scale");
+ tfm = tfm * transform_scale(scale);
+ }
+}
+
+/* State */
+
+static void xml_read_state(XMLReadState& state, pugi::xml_node node)
+{
+ /* read shader */
+ string shadername;
+
+ if(xml_read_string(&shadername, node, "shader")) {
+ int i = 0;
+ bool found = false;
+
+ foreach(Shader *shader, state.scene->shaders) {
+ if(shader->name == shadername) {
+ state.shader = i;
+ found = true;
+ break;
+ }
+
+ i++;
+ }
+
+ if(!found)
+ fprintf(stderr, "Unknown shader \"%s\".\n", shadername.c_str());
+ }
+
+ xml_read_float(&state.dicing_rate, node, "dicing_rate");
+
+ /* read smooth/flat */
+ if(xml_equal_string(node, "interpolation", "smooth"))
+ state.smooth = true;
+ else if(xml_equal_string(node, "interpolation", "flat"))
+ state.smooth = false;
+
+ /* read displacement method */
+ if(xml_equal_string(node, "displacement_method", "true"))
+ state.displacement_method = Mesh::DISPLACE_TRUE;
+ else if(xml_equal_string(node, "displacement_method", "bump"))
+ state.displacement_method = Mesh::DISPLACE_BUMP;
+ else if(xml_equal_string(node, "displacement_method", "both"))
+ state.displacement_method = Mesh::DISPLACE_BOTH;
+}
+
+/* Scene */
+
+static void xml_read_include(const XMLReadState& state, const string& src);
+
+static void xml_read_scene(const XMLReadState& state, pugi::xml_node scene_node)
+{
+ for(pugi::xml_node node = scene_node.first_child(); node; node = node.next_sibling()) {
+ if(string_iequals(node.name(), "film")) {
+ xml_read_film(state, node);
+ }
+ else if(string_iequals(node.name(), "integrator")) {
+ xml_read_integrator(state, node);
+ }
+ else if(string_iequals(node.name(), "camera")) {
+ xml_read_camera(state, node);
+ }
+ else if(string_iequals(node.name(), "shader")) {
+ xml_read_shader(state, node);
+ }
+ else if(string_iequals(node.name(), "background")) {
+ xml_read_background(state, node);
+ }
+ else if(string_iequals(node.name(), "mesh")) {
+ xml_read_mesh(state, node);
+ }
+ else if(string_iequals(node.name(), "patch")) {
+ xml_read_patch(state, node);
+ }
+ else if(string_iequals(node.name(), "light")) {
+ xml_read_light(state, node);
+ }
+ else if(string_iequals(node.name(), "transform")) {
+ XMLReadState substate = state;
+
+ xml_read_transform(node, substate.tfm);
+ xml_read_scene(substate, node);
+ }
+ else if(string_iequals(node.name(), "state")) {
+ XMLReadState substate = state;
+
+ xml_read_state(substate, node);
+ xml_read_scene(substate, node);
+ }
+ else if(string_iequals(node.name(), "include")) {
+ string src;
+
+ if(xml_read_string(&src, node, "src"))
+ xml_read_include(state, src);
+ }
+ else
+ fprintf(stderr, "Unknown node \"%s\".\n", node.name());
+ }
+}
+
+/* Include */
+
+static void xml_read_include(const XMLReadState& state, const string& src)
+{
+ /* open XML document */
+ pugi::xml_document doc;
+ pugi::xml_parse_result parse_result;
+
+ string path = path_join(state.base, src);
+ parse_result = doc.load_file(path.c_str());
+
+ if(parse_result) {
+ XMLReadState substate = state;
+ substate.base = path_dirname(path);
+
+ xml_read_scene(substate, doc);
+ }
+ else
+ fprintf(stderr, "%s read error: %s\n", src.c_str(), parse_result.description());
+}
+
+/* File */
+
+void xml_read_file(Scene *scene, const char *filepath)
+{
+ XMLReadState state;
+
+ state.scene = scene;
+ state.tfm = transform_identity();
+ state.shader = scene->default_surface;
+ state.smooth = false;
+ state.dicing_rate = 0.1f;
+ state.base = path_dirname(filepath);
+
+ xml_read_include(state, path_filename(filepath));
+
+ scene->params.bvh_type = SceneParams::BVH_STATIC;
+}
+
+CCL_NAMESPACE_END
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __CYCLES_XML__
+#define __CYCLES_XML__
+
+CCL_NAMESPACE_BEGIN
+
+class Scene;
+
+void xml_read_file(Scene *scene, const char *filepath);
+
+CCL_NAMESPACE_END
+
+#endif /* __CYCLES_XML__ */
+
--- /dev/null
+
+set(sources
+ blender_camera.cpp
+ blender_mesh.cpp
+ blender_object.cpp
+ blender_python.cpp
+ blender_session.cpp
+ blender_shader.cpp
+ blender_sync.cpp
+
+ blender_sync.h
+ blender_session.h
+ blender_util.h)
+
+set(addonfiles
+ addon/__init__.py
+ addon/engine.py
+ addon/enums.py
+ addon/presets.py
+ addon/properties.py
+ addon/ui.py
+ addon/xml.py)
+
+include_directories(
+ ../render
+ ../device
+ ../kernel
+ ../kernel/svm
+ ../util
+ ../subd
+ ${BLENDER_INCLUDE_DIRS}
+ ${PYTHON_INCLUDE_DIRS}
+ ${GLEW_INCLUDE_PATH})
+
+blender_add_lib(bf_intern_cycles "${sources}" "" "")
+add_dependencies(bf_intern_cycles bf_rna)
+
+delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${addonfiles}" ${CYCLES_INSTALL_PATH})
+
--- /dev/null
+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+bl_info = {
+ "name": "Cycles Render Engine",
+ "author": "",
+ "version": (0,0),
+ "blender": (2, 5, 6),
+ "api": 34462,
+ "location": "Info header, render engine menu",
+ "description": "Cycles Render Engine integration.",
+ "warning": "",
+ "wiki_url": "",
+ "tracker_url": "",
+ "category": "Render"}
+
+import bpy
+
+from cycles import ui
+from cycles import properties
+from cycles import xml
+from cycles import engine
+from cycles import presets
+
+class CyclesRender(bpy.types.RenderEngine):
+ bl_idname = 'CYCLES'
+ bl_label = "Cycles"
+ bl_use_shading_nodes = True
+
+ def __init__(self):
+ engine.init()
+ self.session = None
+
+ def __del__(self):
+ engine.free(self)
+
+ # final render
+ def update(self, data, scene):
+ engine.create(self, data, scene)
+ engine.update(self, data, scene)
+
+ def render(self):
+ engine.render(self)
+
+ # preview render
+ # def preview_update(self, context, id):
+ # pass
+ #
+ # def preview_render(self):
+ # pass
+
+ # viewport render
+ def view_update(self, context):
+ if not self.session:
+ engine.create(self, context.blend_data, context.scene,
+ context.region, context.space_data, context.region_data)
+ engine.update(self, context.blend_data, context.scene)
+
+ def view_draw(self, context):
+ engine.draw(self, context.region, context.space_data, context.region_data)
+
+def register():
+ properties.register()
+ ui.register()
+ xml.register()
+ presets.register()
+ bpy.utils.register_module(__name__)
+
+def unregister():
+ xml.unregister()
+ ui.unregister()
+ properties.unregister()
+ presets.unregister()
+ bpy.utils.unregister_module(__name__)
+
--- /dev/null
+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+import bpy
+
+def init():
+ import libcycles_blender as lib
+ import os.path
+
+ path = os.path.dirname(__file__)
+ user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', '')))
+
+ lib.init(path, user_path)
+
+def create(engine, data, scene, region = 0, v3d = 0, rv3d = 0):
+ import libcycles_blender as lib
+
+ data = data.as_pointer()
+ scene = scene.as_pointer()
+ if region:
+ region = region.as_pointer()
+ if v3d:
+ v3d = v3d.as_pointer()
+ if rv3d:
+ rv3d = rv3d.as_pointer()
+
+ engine.session = lib.create(engine.as_pointer(), data, scene, region, v3d, rv3d)
+
+def free(engine):
+ if "session" in dir(engine):
+ if engine.session:
+ import libcycles_blender as lib
+ lib.free(engine.session)
+ del engine.session
+
+def render(engine):
+ import libcycles_blender as lib
+ lib.render(engine.session)
+
+def update(engine, data, scene):
+ import libcycles_blender as lib
+ lib.sync(engine.session)
+
+def draw(engine, region, v3d, rv3d):
+ import libcycles_blender as lib
+ v3d = v3d.as_pointer()
+ rv3d = rv3d.as_pointer()
+
+ # draw render image
+ lib.draw(engine.session, v3d, rv3d)
+
+def available_devices():
+ import libcycles_blender as lib
+ return lib.available_devices()
+
+def with_osl():
+ import libcycles_blender as lib
+ return lib.with_osl()
+
--- /dev/null
+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+from cycles import engine
+
+def get_gpu_device():
+ available_devices = engine.available_devices()
+ cuda = 'cuda' in available_devices
+ opencl = 'opencl' in available_devices
+ if cuda and opencl:
+ gpu_string = "GPU"
+ elif cuda and not opencl:
+ gpu_string = "CUDA GPU"
+ else:
+ gpu_string = "OpenCL GPU"
+
+ return gpu_string
+
+devices = (
+("CPU", "CPU", "Processor"),
+("GPU", get_gpu_device(), "Graphics card"))
+
+gpu_type = (
+("CUDA", "CUDA", "NVidia only"),
+("OPENCL", "OpenCL (incomplete)", ""))
+
+shading_systems = (
+("GPU_COMPATIBLE", "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
+("OSL", "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"))
+
+displacement_methods = (
+("BUMP", "Bump", "Bump mapping to simulate the appearance of displacement"),
+("TRUE", "True", "Use true displacement only, requires fine subdivision"),
+("BOTH", "Both", "Combination of displacement and bump mapping"))
+
+bvh_types = (
+("DYNAMIC_BVH", "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
+("STATIC_BVH", "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"))
+
+filter_types = (
+("BOX", "Box", "Box filter"),
+("GAUSSIAN", "Gaussian", "Gaussian filter"))
+
+
--- /dev/null
+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+from bl_operators.presets import AddPresetBase
+from bpy.types import Operator
+
+class AddPresetIntegrator(AddPresetBase, Operator):
+ '''Add an Integrator Preset'''
+ bl_idname = "render.cycles_integrator_preset_add"
+ bl_label = "Add Integrator Preset"
+ preset_menu = "CYCLES_MT_integrator_presets"
+
+ preset_defines = [
+ "cycles = bpy.context.scene.cycles"
+ ]
+
+ preset_values = [
+ "cycles.max_bounces",
+ "cycles.min_bounces",
+ "cycles.no_caustics",
+ "cycles.diffuse_bounces",
+ "cycles.glossy_bounces",
+ "cycles.transmission_bounces",
+ "cycles.transparent_min_bounces",
+ "cycles.transparent_max_bounces"
+ ]
+
+ preset_subdir = "cycles/integrator"
+
+def register():
+ pass
+
+def unregister():
+ pass
+
+if __name__ == "__main__":
+ register()
+
--- /dev/null
+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+import bpy
+from bpy.props import *
+
+import math
+
+from cycles import enums
+
+class CyclesRenderSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Scene.cycles = PointerProperty(type=cls, name="Cycles Render Settings", description="Cycles render settings")
+
+ cls.device = EnumProperty(name="Device", description="Device to use for rendering",
+ items=enums.devices, default="CPU")
+
+ cls.gpu_type = EnumProperty(name="GPU Type", description="Processing system to use on the GPU",
+ items=enums.gpu_type, default="CUDA")
+
+ cls.shading_system = EnumProperty(name="Shading System", description="Shading system to use for rendering",
+ items=enums.shading_systems, default="GPU_COMPATIBLE")
+
+ cls.samples = IntProperty(name="Samples", description="Number of samples to render for each pixel",
+ default=10, min=1, max=2147483647)
+ cls.preview_samples = IntProperty(name="Preview Samples", description="Number of samples to render in the viewport, unlimited if 0",
+ default=0, min=0, max=2147483647)
+ cls.preview_pause = BoolProperty(name="Pause Preview", description="Pause all viewport preview renders",
+ default=False)
+
+ cls.no_caustics = BoolProperty(name="No Caustics", description="Leave out caustics, resulting in a darker image with less noise",
+ default=False)
+ cls.blur_caustics = FloatProperty(name="Blur Caustics", description="Blur caustics to reduce noise",
+ default=0.0, min=0.0, max=1.0)
+
+ cls.min_bounces = IntProperty(name="Min Bounces", description="Minimum number of bounces, setting this lower than the maximum enables probalistic path termination (faster but noisier)",
+ default=3, min=0, max=1024)
+ cls.max_bounces = IntProperty(name="Max Bounces", description="Total maximum number of bounces",
+ default=8, min=0, max=1024)
+
+ cls.diffuse_bounces = IntProperty(name="Diffuse Bounces", description="Maximum number of diffuse reflection bounces, bounded by total maximum",
+ default=128, min=0, max=1024)
+ cls.glossy_bounces = IntProperty(name="Glossy Bounces", description="Maximum number of glossy reflection bounces, bounded by total maximum",
+ default=128, min=0, max=1024)
+ cls.transmission_bounces = IntProperty(name="Transmission Bounces", description="Maximum number of transmission bounces, bounded by total maximum",
+ default=128, min=0, max=1024)
+
+ cls.transparent_min_bounces = IntProperty(name="Transparent Min Bounces", description="Minimum number of transparent bounces, setting this lower than the maximum enables probalistic path termination (faster but noisier)",
+ default=8, min=0, max=1024)
+ cls.transparent_max_bounces = IntProperty(name="Transparent Max Bounces", description="Maximum number of transparent bounces",
+ default=8, min=0, max=1024)
+ cls.use_transparent_shadows = BoolProperty(name="Transparent Shadows", description="Use transparency of surfaces for rendering shadows",
+ default=True)
+
+ cls.film_exposure = FloatProperty(name="Exposure", description="Image brightness scale",
+ default=1.0, min=0.0, max=10.0)
+ cls.film_transparent = BoolProperty(name="Transparent", description="World background is transparent",
+ default=False)
+
+ cls.filter_type = EnumProperty(name="Filter Type", description="Pixel filter type",
+ items=enums.filter_types, default="GAUSSIAN")
+ cls.filter_width = FloatProperty(name="Filter Width", description="Pixel filter width",
+ default=1.5, min=0.01, max=10.0)
+
+ cls.debug_tile_size = IntProperty(name="Tile Size", description="",
+ default=1024, min=1, max=4096)
+ cls.debug_min_size = IntProperty(name="Min Size", description="",
+ default=64, min=1, max=4096)
+ cls.debug_reset_timeout = FloatProperty(name="Reset timeout", description="",
+ default=0.1, min=0.01, max=10.0)
+ cls.debug_cancel_timeout = FloatProperty(name="Cancel timeout", description="",
+ default=0.1, min=0.01, max=10.0)
+ cls.debug_text_timeout = FloatProperty(name="Text timeout", description="",
+ default=1.0, min=0.01, max=10.0)
+
+ cls.debug_bvh_type = EnumProperty(name="BVH Type", description="Choose between faster updates, or faster render",
+ items=enums.bvh_types, default="DYNAMIC_BVH")
+ cls.debug_use_spatial_splits = BoolProperty(name="Use Spatial Splits", description="Use BVH spatial splits: longer builder time, faster render",
+ default=False)
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Scene.cycles
+
+class CyclesCameraSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Camera.cycles = PointerProperty(type=cls, name="Cycles Camera Settings", description="Cycles camera settings")
+
+ cls.aperture_size = FloatProperty(name="Aperture Size", description="Radius of the aperture for depth of field",
+ default=0.0, min=0.0, max=10.0)
+ cls.aperture_blades = IntProperty(name="Aperture Blades", description="Number of blades in aperture for polygonal bokeh (need 3 or more)",
+ default=0, min=0, max=100)
+ cls.aperture_rotation = FloatProperty(name="Aperture Rotation", description="Rotation of blades in aperture",
+ default=0, soft_min=-math.pi, soft_max=math.pi, subtype='ANGLE')
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Camera.cycles
+
+class CyclesMaterialSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Material.cycles = PointerProperty(type=cls, name="Cycles Material Settings", description="Cycles material settings")
+ cls.sample_as_light = BoolProperty(name="Sample as Light", description="Use direct light sampling, to reduce noise for small or strong emitting materials", default=True)
+ cls.homogeneous_volume = BoolProperty(name="Homogeneous Volume", description="When using volume rendering, assume volume has the same density everywhere, for faster rendering", default=False)
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Material.cycles
+
+class CyclesLampSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Lamp.cycles = PointerProperty(type=cls, name="Cycles Lamp Settings", description="Cycles lamp settings")
+ cls.cast_shadow = BoolProperty(name="Cast Shadow", description="Lamp casts shadows", default=True)
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Lamp.cycles
+
+class CyclesWorldSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.World.cycles = PointerProperty(type=cls, name="Cycles World Settings", description="Cycles world settings")
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.World.cycles
+
+class CyclesVisibilitySettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Object.cycles_visibility = PointerProperty(type=cls, name="Cycles Visibility Settings", description="Cycles visibility settings")
+
+ cls.camera = BoolProperty(name="Camera", description="Object visibility for camera rays", default=True)
+ cls.diffuse = BoolProperty(name="Diffuse", description="Object visibility for diffuse reflection rays", default=True)
+ cls.glossy = BoolProperty(name="Glossy", description="Object visibility for glossy reflection rays", default=True)
+ cls.transmission = BoolProperty(name="Transmission", description="Object visibility for transmission rays", default=True)
+ cls.shadow = BoolProperty(name="Shadow", description="Object visibility for shadow rays", default=True)
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Object.cycles_visibility
+
+class CyclesMeshSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Mesh.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles mesh settings")
+ bpy.types.Curve.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles mesh settings")
+ bpy.types.MetaBall.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles mesh settings")
+
+ cls.displacement_method = EnumProperty(name="Displacement Method", description="Method to use for the displacement",
+ items=enums.displacement_methods, default="BUMP")
+ cls.use_subdivision = BoolProperty(name="Use Subdivision", description="Subdivide mesh for rendering",
+ default=False)
+ cls.dicing_rate = FloatProperty(name="Dicing Rate", description="", default=1.0, min=0.001, max=1000.0)
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Mesh.cycles
+ del bpy.types.Curve.cycles
+ del bpy.types.MetaBall.cycles
+
+def register():
+ bpy.utils.register_class(CyclesRenderSettings)
+ bpy.utils.register_class(CyclesCameraSettings)
+ bpy.utils.register_class(CyclesMaterialSettings)
+ bpy.utils.register_class(CyclesLampSettings)
+ bpy.utils.register_class(CyclesWorldSettings)
+ bpy.utils.register_class(CyclesVisibilitySettings)
+ bpy.utils.register_class(CyclesMeshSettings)
+
+def unregister():
+ bpy.utils.unregister_class(CyclesRenderSettings)
+ bpy.utils.unregister_class(CyclesCameraSettings)
+ bpy.utils.unregister_class(CyclesMaterialSettings)
+ bpy.utils.unregister_class(CyclesLampSettings)
+ bpy.utils.unregister_class(CyclesWorldSettings)
+ bpy.utils.unregister_class(CyclesMeshSettings)
+ bpy.utils.unregister_class(CyclesVisibilitySettings)
+
--- /dev/null
+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+import bpy
+
+from bpy.types import Panel, Menu
+
+from cycles import enums
+from cycles import engine
+
+class CYCLES_MT_integrator_presets(Menu):
+ bl_label = "Integrator Presets"
+ preset_subdir = "cycles/integrator"
+ preset_operator = "script.execute_preset"
+ COMPAT_ENGINES = {'CYCLES'}
+ draw = Menu.draw_preset
+
+class CyclesButtonsPanel():
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "render"
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return rd.engine == 'CYCLES'
+
+class CyclesRender_PT_integrator(CyclesButtonsPanel, Panel):
+ bl_label = "Integrator"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ cscene = scene.cycles
+
+ row = layout.row(align=True)
+ row.menu("CYCLES_MT_integrator_presets", text=bpy.types.CYCLES_MT_integrator_presets.bl_label)
+ row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMIN")
+ row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMOUT").remove_active = True
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.label(text="Samples:")
+ sub.prop(cscene, "samples", text="Render")
+ sub.prop(cscene, "preview_samples", text="Preview")
+
+ sub = col.column(align=True)
+ sub.label("Transparency:")
+ sub.prop(cscene, "transparent_max_bounces", text="Max")
+ sub.prop(cscene, "transparent_min_bounces", text="Min")
+ sub.prop(cscene, "use_transparent_shadows", text="Shadows")
+ sub.prop(cscene, "no_caustics")
+
+ col = split.column()
+
+ sub = col.column(align=True)
+ sub.label(text="Bounces:")
+ sub.prop(cscene, "max_bounces", text="Max")
+ sub.prop(cscene, "min_bounces", text="Min")
+
+ sub = col.column(align=True)
+ sub.label(text="Light Paths:")
+ sub.prop(cscene, "diffuse_bounces", text="Diffuse")
+ sub.prop(cscene, "glossy_bounces", text="Glossy")
+ sub.prop(cscene, "transmission_bounces", text="Transmission")
+
+ #row = col.row()
+ #row.prop(cscene, "blur_caustics")
+ #row.active = not cscene.no_caustics
+
+class CyclesRender_PT_film(CyclesButtonsPanel, Panel):
+ bl_label = "Film"
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ cscene = scene.cycles
+
+ split = layout.split()
+
+ col = split.column();
+ col.prop(cscene, "film_exposure")
+ col.prop(cscene, "film_transparent")
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(cscene, "filter_type", text="")
+ if cscene.filter_type != 'BOX':
+ sub.prop(cscene, "filter_width", text="Width")
+
+class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
+ bl_label = "Performance"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+ cscene = scene.cycles
+
+ split = layout.split()
+
+ col = split.column(align=True)
+
+ col.label(text="Threads:")
+ col.row().prop(rd, "threads_mode", expand=True)
+ sub = col.column()
+ sub.enabled = rd.threads_mode == 'FIXED'
+ sub.prop(rd, "threads")
+
+ sub = col.column(align=True)
+ sub.label(text="Tiles:")
+ sub.prop(cscene, "debug_tile_size")
+ sub.prop(cscene, "debug_min_size")
+
+ col = split.column()
+
+ sub = col.column(align=True)
+ sub.label(text="Acceleration structure:")
+ sub.prop(cscene, "debug_bvh_type", text="")
+ sub.prop(cscene, "debug_use_spatial_splits")
+
+class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
+ bl_label = "Layers"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ # row = layout.row()
+ # row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
+
+ # col = row.column(align=True)
+ # col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
+ # col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
+
+ row = layout.row()
+ # rl = rd.layers.active
+ rl = rd.layers[0]
+ row.prop(rl, "name")
+ #row.prop(rd, "use_single_layer", text="", icon_only=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "layers", text="Scene")
+
+ col = split.column()
+ col.prop(rl, "layers", text="Layer")
+
+ layout.separator()
+
+ layout.prop(rl, "material_override", text="Material")
+
+class Cycles_PT_post_processing(CyclesButtonsPanel, Panel):
+ bl_label = "Post Processing"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_compositing")
+ col.prop(rd, "use_sequencer")
+
+ col = split.column()
+ col.prop(rd, "dither_intensity", text="Dither", slider=True)
+
+class CyclesCamera_PT_dof(CyclesButtonsPanel, Panel):
+ bl_label = "Depth of Field"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.camera and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ cam = context.camera
+ ccam = cam.cycles
+
+ split = layout.split()
+
+ col = split.column()
+ col.label("Focus:")
+ col.prop(cam, "dof_object", text="")
+
+ sub = col.row()
+ sub.active = cam.dof_object is None
+ sub.prop(cam, "dof_distance", text="Distance")
+
+ col = split.column()
+
+ col.label("Aperture:")
+ col.prop(ccam, "aperture_size", text="Size")
+
+ sub = col.column(align=True)
+ sub.prop(ccam, "aperture_blades", text="Blades")
+ sub.prop(ccam, "aperture_rotation", text="Rotation")
+
+class Cycles_PT_context_material(CyclesButtonsPanel, Panel):
+ bl_label = "Surface"
+ bl_context = "material"
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.material or context.object) and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ ob = context.object
+ slot = context.material_slot
+ space = context.space_data
+
+ if ob:
+ row = layout.row()
+
+ row.template_list(ob, "material_slots", ob, "active_material_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("object.material_slot_add", icon='ZOOMIN', text="")
+ col.operator("object.material_slot_remove", icon='ZOOMOUT', text="")
+
+ col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
+
+ if ob.mode == 'EDIT':
+ row = layout.row(align=True)
+ row.operator("object.material_slot_assign", text="Assign")
+ row.operator("object.material_slot_select", text="Select")
+ row.operator("object.material_slot_deselect", text="Deselect")
+
+ split = layout.split(percentage=0.65)
+
+ if ob:
+ split.template_ID(ob, "active_material", new="material.new")
+ row = split.row()
+
+ if slot:
+ row.prop(slot, "link", text="")
+ else:
+ row.label()
+ elif mat:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+class Cycles_PT_mesh_displacement(CyclesButtonsPanel, Panel):
+ bl_label = "Displacement"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.mesh or context.curve or context.meta_ball
+
+ def draw(self, context):
+ layout = self.layout
+
+ mesh = context.mesh
+ curve = context.curve
+ mball = context.meta_ball
+
+ if mesh:
+ cdata = mesh.cycles
+ elif curve:
+ cdata = curve.cycles
+ elif mball:
+ cdata = mball.cycles
+
+ layout.prop(cdata, "displacement_method", text="Method")
+ layout.prop(cdata, "use_subdivision");
+ layout.prop(cdata, "dicing_rate");
+
+class CyclesObject_PT_ray_visibility(CyclesButtonsPanel, Panel):
+ bl_label = "Ray Visibility"
+ bl_context = "object"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return ob and ob.type in ('MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT', 'META') # todo: 'LAMP'
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ visibility = ob.cycles_visibility
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(visibility, "camera")
+ col.prop(visibility, "diffuse")
+ col.prop(visibility, "glossy")
+
+ col = split.column()
+ col.prop(visibility, "transmission")
+ col.prop(visibility, "shadow")
+
+def find_node(material, nodetype):
+ if material and material.node_tree:
+ ntree = material.node_tree
+
+ for node in ntree.nodes:
+ if hasattr(node, 'type') and node.type == nodetype:
+ return node
+
+ return None
+
+def find_node_input(node, name):
+ for input in node.inputs:
+ if input.name == name:
+ return input
+
+ return None
+
+def panel_node_draw(layout, id, output_type, input_name):
+ if not id.node_tree:
+ layout.prop(id, "use_nodes", icon='NODETREE')
+ return
+
+ ntree = id.node_tree
+
+ node = find_node(id, output_type)
+ if not node:
+ layout.label(text="No output node.")
+ else:
+ input = find_node_input(node, input_name)
+ layout.template_node_view(ntree, node, input);
+
+class CyclesLamp_PT_lamp(CyclesButtonsPanel, Panel):
+ bl_label = "Lamp"
+ bl_context = "data"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.lamp and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ lamp = context.lamp
+ clamp = lamp.cycles
+
+ layout.prop(lamp, "type", expand=True)
+
+ split = layout.split()
+ col = split.column(align=True)
+
+ if lamp.type in ('POINT', 'SUN', 'SPOT'):
+ col.prop(lamp, "shadow_soft_size", text="Size")
+ elif lamp.type == 'AREA':
+ col.prop(lamp, "shape", text="")
+ sub = col.column(align=True)
+
+ if lamp.shape == 'SQUARE':
+ sub.prop(lamp, "size")
+ elif lamp.shape == 'RECTANGLE':
+ sub.prop(lamp, "size", text="Size X")
+ sub.prop(lamp, "size_y", text="Size Y")
+
+ col = split.column()
+ col.prop(clamp, "cast_shadow")
+
+ if lamp.type == 'SPOT':
+ layout.label(text="Not supported, interpreted as point lamp.")
+ elif lamp.type == 'HEMI':
+ layout.label(text="Not supported, interpreted as sun lamp.")
+
+class CyclesLamp_PT_nodes(CyclesButtonsPanel, Panel):
+ bl_label = "Nodes"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.lamp and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.lamp
+ panel_node_draw(layout, mat, 'OUTPUT_LAMP', 'Surface')
+
+class CyclesWorld_PT_surface(CyclesButtonsPanel, Panel):
+ bl_label = "Surface"
+ bl_context = "world"
+
+ @classmethod
+ def poll(cls, context):
+ return context.world and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.world
+ panel_node_draw(layout, mat, 'OUTPUT_WORLD', 'Surface')
+
+class CyclesWorld_PT_volume(CyclesButtonsPanel, Panel):
+ bl_label = "Volume"
+ bl_context = "world"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ world = context.world
+ return world and world.node_tree and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.active = False
+
+ world = context.world
+ panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
+
+class CyclesMaterial_PT_surface(CyclesButtonsPanel, Panel):
+ bl_label = "Surface"
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Surface')
+
+class CyclesMaterial_PT_volume(CyclesButtonsPanel, Panel):
+ bl_label = "Volume"
+ bl_context = "material"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ return mat and mat.node_tree and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.active = False
+
+ mat = context.material
+ cmat = mat.cycles
+
+ panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Volume')
+
+ layout.prop(cmat, "homogeneous_volume")
+
+class CyclesMaterial_PT_displacement(CyclesButtonsPanel, Panel):
+ bl_label = "Displacement"
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ return mat and mat.node_tree and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Displacement')
+
+class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel):
+ bl_label = "Settings"
+ bl_context = "material"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ cmat = mat.cycles
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mat, "diffuse_color", text="Viewport Color")
+
+ col = split.column()
+ col.prop(cmat, "sample_as_light")
+
+class CyclesTexture_PT_context(CyclesButtonsPanel, Panel):
+ bl_label = ""
+ bl_context = "texture"
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'CYCLES'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ space = context.space_data
+ pin_id = space.pin_id
+ use_pin_id = space.use_pin_id;
+ user = context.texture_user
+ node = context.texture_node
+
+ if not use_pin_id or not isinstance(pin_id, bpy.types.Texture):
+ pin_id = None
+
+ if not pin_id:
+ layout.template_texture_user()
+
+ if user:
+ layout.separator()
+
+ split = layout.split(percentage=0.65)
+ col = split.column()
+
+ if pin_id:
+ col.template_ID(space, "pin_id")
+ elif user:
+ col.template_ID(user, "texture", new="texture.new")
+
+ if tex:
+ row = split.row()
+ row.prop(tex, "use_nodes", icon="NODETREE", text="")
+ row.label()
+
+ if not tex.use_nodes:
+ split = layout.split(percentage=0.2)
+ split.label(text="Type:")
+ split.prop(tex, "type", text="")
+
+class CyclesTexture_PT_nodes(CyclesButtonsPanel, Panel):
+ bl_label = "Nodes"
+ bl_context = "texture"
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ return (tex and tex.use_nodes) and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ panel_node_draw(layout, tex, 'OUTPUT_TEXTURE', 'Color')
+
+class CyclesTexture_PT_node(CyclesButtonsPanel, Panel):
+ bl_label = "Node"
+ bl_context = "texture"
+
+ @classmethod
+ def poll(cls, context):
+ node = context.texture_node
+ return node and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ node = context.texture_node
+ ntree = node.id_data
+ layout.template_node_view(ntree, node, None)
+
+class CyclesTexture_PT_mapping(CyclesButtonsPanel, Panel):
+ bl_label = "Mapping"
+ bl_context = "texture"
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ node = context.texture_node
+ return (node or (tex and tex.use_nodes)) and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.label("Texture coordinate mapping goes here.");
+ layout.label("Translate, rotate, scale, projection, XYZ.")
+
+class CyclesTexture_PT_color(CyclesButtonsPanel, Panel):
+ bl_label = "Color"
+ bl_context = "texture"
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ node = context.texture_node
+ return (node or (tex and tex.use_nodes)) and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.label("Color modification options go here.");
+ layout.label("Ramp, brightness, contrast, saturation.")
+
+def draw_device(self, context):
+ scene = context.scene
+ layout = self.layout
+
+ if scene.render.engine == "CYCLES":
+ cscene = scene.cycles
+
+ available_devices = engine.available_devices()
+ available_cuda = 'cuda' in available_devices
+ available_opencl = 'opencl' in available_devices
+
+ if available_cuda or available_opencl:
+ layout.prop(cscene, "device")
+ if cscene.device == 'GPU' and available_cuda and available_opencl:
+ layout.prop(cscene, "gpu_type")
+ if cscene.device == 'CPU' and engine.with_osl():
+ layout.prop(cscene, "shading_system")
+
+def draw_pause(self, context):
+ layout = self.layout
+ scene = context.scene
+
+ if scene.render.engine == "CYCLES":
+ view = context.space_data
+
+ if view.viewport_shade == "RENDERED":
+ cscene = scene.cycles
+ layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
+
+def get_panels():
+ return [
+ bpy.types.RENDER_PT_render,
+ bpy.types.RENDER_PT_output,
+ bpy.types.RENDER_PT_encoding,
+ bpy.types.RENDER_PT_dimensions,
+ bpy.types.RENDER_PT_stamp,
+ bpy.types.WORLD_PT_context_world,
+ bpy.types.DATA_PT_context_mesh,
+ bpy.types.DATA_PT_context_camera,
+ bpy.types.DATA_PT_context_lamp,
+ bpy.types.DATA_PT_texture_space,
+ bpy.types.DATA_PT_curve_texture_space,
+ bpy.types.DATA_PT_mball_texture_space,
+ bpy.types.DATA_PT_vertex_groups,
+ bpy.types.DATA_PT_shape_keys,
+ bpy.types.DATA_PT_uv_texture,
+ bpy.types.DATA_PT_vertex_colors,
+ bpy.types.DATA_PT_camera,
+ bpy.types.DATA_PT_camera_display,
+ bpy.types.DATA_PT_custom_props_mesh,
+ bpy.types.DATA_PT_custom_props_camera,
+ bpy.types.DATA_PT_custom_props_lamp,
+ bpy.types.TEXTURE_PT_clouds,
+ bpy.types.TEXTURE_PT_wood,
+ bpy.types.TEXTURE_PT_marble,
+ bpy.types.TEXTURE_PT_magic,
+ bpy.types.TEXTURE_PT_blend,
+ bpy.types.TEXTURE_PT_stucci,
+ bpy.types.TEXTURE_PT_image,
+ bpy.types.TEXTURE_PT_image_sampling,
+ bpy.types.TEXTURE_PT_image_mapping,
+ bpy.types.TEXTURE_PT_musgrave,
+ bpy.types.TEXTURE_PT_voronoi,
+ bpy.types.TEXTURE_PT_distortednoise,
+ bpy.types.TEXTURE_PT_voxeldata,
+ bpy.types.TEXTURE_PT_pointdensity,
+ bpy.types.TEXTURE_PT_pointdensity_turbulence]
+
+def register():
+ bpy.types.RENDER_PT_render.append(draw_device)
+ bpy.types.VIEW3D_HT_header.append(draw_pause)
+
+ for panel in get_panels():
+ panel.COMPAT_ENGINES.add('CYCLES')
+
+def unregister():
+ bpy.types.RENDER_PT_render.remove(draw_device)
+ bpy.types.VIEW3D_HT_header.remove(draw_pause)
+
+ for panel in get_panels():
+ panel.COMPAT_ENGINES.remove('CYCLES')
+
--- /dev/null
+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+# XML exporter for generating test files, not intended for end users
+
+import os
+import bpy
+from bpy_extras.io_utils import ExportHelper
+import xml.etree.ElementTree as etree
+import xml.dom.minidom as dom
+
+def strip(root):
+ root.text = None
+ root.tail = None
+
+ for elem in root:
+ strip(elem)
+
+def write(node, fname):
+ strip(node)
+
+ s = etree.tostring(node)
+ s = dom.parseString(s).toprettyxml()
+
+ f = open(fname, "w")
+ f.write(s)
+
+class ExportCyclesXML(bpy.types.Operator, ExportHelper):
+ ''''''
+ bl_idname = "export_mesh.cycles_xml"
+ bl_label = "Export Cycles XML"
+
+ filename_ext = ".xml"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object != None
+
+ def execute(self, context):
+ filepath = bpy.path.ensure_ext(self.filepath, ".xml")
+
+ # get mesh
+ scene = context.scene
+ object = context.object
+
+ if not object:
+ raise Exception("No active object")
+
+ mesh = object.to_mesh(scene, True, 'PREVIEW')
+
+ if not mesh:
+ raise Exception("No mesh data in active object")
+
+ # generate mesh node
+ nverts = ""
+ verts = ""
+ P = ""
+
+ for v in mesh.vertices:
+ P += "%f %f %f " % (v.co[0], v.co[1], v.co[2])
+
+ for i, f in enumerate(mesh.faces):
+ nverts += str(len(f.vertices)) + " "
+
+ for v in f.vertices:
+ verts += str(v) + " "
+ verts += " "
+
+ node = etree.Element('mesh', attrib={'nverts': nverts, 'verts': verts, 'P': P})
+
+ # write to file
+ write(node, filepath)
+
+ return {'FINISHED'}
+
+def register():
+ pass
+
+def unregister():
+ pass
+
+if __name__ == "__main__":
+ register()
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "camera.h"
+#include "scene.h"
+
+#include "blender_sync.h"
+#include "blender_util.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Blender Camera Intermediate: we first convert both the offline and 3d view
+ * render camera to this, and from there convert to our native camera format. */
+
+struct BlenderCamera {
+ float nearclip;
+ float farclip;
+
+ bool ortho;
+ float ortho_scale;
+
+ float lens;
+
+ float aperturesize;
+ uint apertureblades;
+ float aperturerotation;
+ float focaldistance;
+
+ float2 shift;
+ float2 offset;
+ float zoom;
+
+ float2 pixelaspect;
+
+ Transform matrix;
+};
+
+static void blender_camera_init(BlenderCamera *bcam)
+{
+ memset(bcam, 0, sizeof(BlenderCamera));
+
+ bcam->zoom = 1.0f;
+ bcam->pixelaspect = make_float2(1.0f, 1.0f);
+}
+
+static float blender_camera_focal_distance(BL::Object b_ob, BL::Camera b_camera)
+{
+ BL::Object b_dof_object = b_camera.dof_object();
+
+ if(!b_dof_object)
+ return b_camera.dof_distance();
+
+ /* for dof object, return distance along camera direction. this is
+ * compatible with blender, but does it fit our dof model? */
+ Transform obmat = get_transform(b_ob.matrix_world());
+ Transform dofmat = get_transform(b_dof_object.matrix_world());
+
+ float3 cam_p = transform_get_column(&obmat, 3);
+ float3 cam_dir = normalize(transform_get_column(&obmat, 2));
+ float3 dof_p = transform_get_column(&dofmat, 3);
+ float3 proj_p = dot(dof_p, cam_dir) * cam_dir;
+
+ return len(proj_p - cam_p);
+}
+
+static void blender_camera_from_object(BlenderCamera *bcam, BL::Object b_ob)
+{
+ BL::ID b_ob_data = b_ob.data();
+
+ if(b_ob_data.is_a(&RNA_Camera)) {
+ BL::Camera b_camera(b_ob_data);
+ PointerRNA ccamera = RNA_pointer_get(&b_camera.ptr, "cycles");
+
+ bcam->nearclip = b_camera.clip_start();
+ bcam->farclip = b_camera.clip_end();
+
+ bcam->ortho = (b_camera.type() == BL::Camera::type_ORTHO);
+ bcam->ortho_scale = b_camera.ortho_scale();
+
+ bcam->lens = b_camera.lens();
+ bcam->aperturesize = RNA_float_get(&ccamera, "aperture_size");
+ bcam->apertureblades = RNA_int_get(&ccamera, "aperture_blades");
+ bcam->aperturerotation = RNA_float_get(&ccamera, "aperture_rotation");
+ bcam->focaldistance = blender_camera_focal_distance(b_ob, b_camera);
+
+ bcam->shift.x = b_camera.shift_x();
+ bcam->shift.y = b_camera.shift_y();
+ }
+ else {
+ /* from lamp not implemented yet */
+ }
+}
+
+static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int height)
+{
+ /* copy camera to compare later */
+ Camera prevcam = *cam;
+
+ /* dimensions */
+ float xratio = width*bcam->pixelaspect.x;
+ float yratio = height*bcam->pixelaspect.y;
+
+ /* compute x/y aspect and ratio */
+ float aspectratio, xaspect, yaspect;
+
+ if(xratio > yratio) {
+ aspectratio= xratio/yratio;
+ xaspect= aspectratio;
+ yaspect= 1.0f;
+ }
+ else {
+ aspectratio= yratio/xratio;
+ xaspect= 1.0f;
+ yaspect= aspectratio;
+ }
+
+ /* modify aspect for orthographic scale */
+ if(bcam->ortho) {
+ xaspect = xaspect*bcam->ortho_scale/(aspectratio*2.0f);
+ yaspect = yaspect*bcam->ortho_scale/(aspectratio*2.0f);
+ aspectratio = bcam->ortho_scale/2.0f;
+ }
+
+ /* set viewplane */
+ cam->left = -xaspect;
+ cam->right = xaspect;
+ cam->bottom = -yaspect;
+ cam->top = yaspect;
+
+ /* zoom for 3d camera view */
+ cam->left *= bcam->zoom;
+ cam->right *= bcam->zoom;
+ cam->bottom *= bcam->zoom;
+ cam->top *= bcam->zoom;
+
+ /* modify viewplane with camera shift and 3d camera view offset */
+ float dx = 2.0f*(aspectratio*bcam->shift.x + bcam->offset.x*xaspect*2.0f);
+ float dy = 2.0f*(aspectratio*bcam->shift.y + bcam->offset.y*yaspect*2.0f);
+
+ cam->left += dx;
+ cam->right += dx;
+ cam->bottom += dy;
+ cam->top += dy;
+
+ /* clipping distances */
+ cam->nearclip = bcam->nearclip;
+ cam->farclip = bcam->farclip;
+
+ /* orthographic */
+ cam->ortho = bcam->ortho;
+
+ /* perspective */
+ cam->fov = 2.0f*atan(16.0f/bcam->lens/aspectratio);
+ cam->focaldistance = bcam->focaldistance;
+ cam->aperturesize = bcam->aperturesize;
+ cam->blades = bcam->apertureblades;
+ cam->bladesrotation = bcam->aperturerotation;
+
+ /* transform, note the blender camera points along the negative z-axis */
+ cam->matrix = bcam->matrix * transform_scale(1.0f, 1.0f, -1.0f);
+
+ /* set update flag */
+ if(cam->modified(prevcam))
+ cam->tag_update();
+}
+
+/* Sync Render Camera */
+
+void BlenderSync::sync_camera(int width, int height)
+{
+ BlenderCamera bcam;
+ blender_camera_init(&bcam);
+
+ /* pixel aspect */
+ BL::RenderSettings r = b_scene.render();
+
+ bcam.pixelaspect.x = r.pixel_aspect_x();
+ bcam.pixelaspect.y = r.pixel_aspect_y();
+
+ /* camera object */
+ BL::Object b_ob = b_scene.camera();
+
+ if(b_ob) {
+ blender_camera_from_object(&bcam, b_ob);
+ bcam.matrix = get_transform(b_ob.matrix_world());
+ }
+
+ /* sync */
+ Camera *cam = scene->camera;
+ blender_camera_sync(cam, &bcam, width, height);
+}
+
+/* Sync 3D View Camera */
+
+void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height)
+{
+ BlenderCamera bcam;
+ blender_camera_init(&bcam);
+
+ /* 3d view parameters */
+ bcam.nearclip = b_v3d.clip_start();
+ bcam.farclip = b_v3d.clip_end();
+ bcam.lens = b_v3d.lens();
+
+ if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA) {
+ /* camera view */
+ BL::Object b_ob = b_scene.camera();
+
+ if(b_ob) {
+ blender_camera_from_object(&bcam, b_ob);
+
+ /* magic zoom formula */
+ bcam.zoom = (float)b_rv3d.view_camera_zoom();
+ bcam.zoom = (1.41421f + bcam.zoom/50.0f);
+ bcam.zoom *= bcam.zoom;
+ bcam.zoom = 2.0f/bcam.zoom;
+
+ /* offset */
+ bcam.offset = get_float2(b_rv3d.view_camera_offset());
+ }
+ }
+ else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO) {
+ /* orthographic view */
+ bcam.farclip *= 0.5;
+ bcam.nearclip = -bcam.farclip;
+
+ bcam.ortho = true;
+ bcam.ortho_scale = b_rv3d.view_distance();
+ }
+
+ bcam.zoom *= 2.0f;
+
+ /* 3d view transform */
+ bcam.matrix = transform_inverse(get_transform(b_rv3d.view_matrix()));
+
+ /* sync */
+ blender_camera_sync(scene->camera, &bcam, width, height);
+}
+
+CCL_NAMESPACE_END
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "mesh.h"
+#include "object.h"
+#include "scene.h"
+
+#include "blender_sync.h"
+#include "blender_util.h"
+
+#include "subd_mesh.h"
+#include "subd_patch.h"
+#include "subd_split.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Find/Add */
+
+static bool mesh_need_attribute(Scene *scene, Mesh *mesh, Attribute::Standard std)
+{
+ if(std == Attribute::STD_NONE)
+ return false;
+
+ foreach(uint shader, mesh->used_shaders)
+ if(scene->shaders[shader]->attributes.find(std))
+ return true;
+
+ return false;
+}
+
+static bool mesh_need_attribute(Scene *scene, Mesh *mesh, ustring name)
+{
+ if(name == ustring())
+ return false;
+
+ foreach(uint shader, mesh->used_shaders)
+ if(scene->shaders[shader]->attributes.find(name))
+ return true;
+
+ return false;
+}
+
+static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<uint>& used_shaders)
+{
+ /* create vertices */
+ BL::Mesh::vertices_iterator v;
+
+ for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v)
+ mesh->verts.push_back(get_float3(v->co()));
+
+ /* create vertex normals */
+ Attribute *attr_N = mesh->attributes.add(Attribute::STD_VERTEX_NORMAL);
+ float3 *N = attr_N->data_float3();
+
+ for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v, ++N)
+ *N= get_float3(v->normal());
+
+ /* create faces */
+ BL::Mesh::faces_iterator f;
+ vector<int> nverts;
+
+ for(b_mesh.faces.begin(f); f != b_mesh.faces.end(); ++f) {
+ int4 vi = get_int4(f->vertices_raw());
+ int n= (vi[3] == 0)? 3: 4;
+ int shader = used_shaders[f->material_index()];
+ bool smooth = f->use_smooth();
+
+ mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth);
+
+ if(n == 4)
+ mesh->add_triangle(vi[0], vi[2], vi[3], shader, smooth);
+
+ nverts.push_back(n);
+ }
+
+ /* create generated coordinates. todo: we should actually get the orco
+ coordinates from modifiers, for now we use texspace loc/size which
+ is available in the api. */
+ if(mesh_need_attribute(scene, mesh, Attribute::STD_GENERATED)) {
+ Attribute *attr = mesh->attributes.add(Attribute::STD_GENERATED);
+ float3 loc = get_float3(b_mesh.texspace_location());
+ float3 size = get_float3(b_mesh.texspace_size());
+
+ if(size.x != 0.0f) size.x = 0.5f/size.x;
+ if(size.y != 0.0f) size.y = 0.5f/size.y;
+ if(size.z != 0.0f) size.z = 0.5f/size.z;
+
+ loc = loc*size - make_float3(0.5f, 0.5f, 0.5f);
+
+ float3 *fdata = attr->data_float3();
+ BL::Mesh::vertices_iterator v;
+ size_t i = 0;
+
+ for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v)
+ fdata[i++] = get_float3(v->co())*size - loc;
+ }
+
+ /* create vertex color attributes */
+ {
+ BL::Mesh::vertex_colors_iterator l;
+
+ for(b_mesh.vertex_colors.begin(l); l != b_mesh.vertex_colors.end(); ++l) {
+ if(!mesh_need_attribute(scene, mesh, ustring(l->name().c_str())))
+ continue;
+
+ Attribute *attr = mesh->attributes.add(
+ ustring(l->name().c_str()), TypeDesc::TypeColor, Attribute::CORNER);
+
+ BL::MeshColorLayer::data_iterator c;
+ float3 *fdata = attr->data_float3();
+ size_t i = 0;
+
+ for(l->data.begin(c); c != l->data.end(); ++c, ++i) {
+ fdata[0] = color_srgb_to_scene_linear(get_float3(c->color1()));
+ fdata[1] = color_srgb_to_scene_linear(get_float3(c->color2()));
+ fdata[2] = color_srgb_to_scene_linear(get_float3(c->color3()));
+
+ if(nverts[i] == 4) {
+ fdata[3] = fdata[0];
+ fdata[4] = fdata[2];
+ fdata[5] = color_srgb_to_scene_linear(get_float3(c->color4()));
+ fdata += 6;
+ }
+ else
+ fdata += 3;
+ }
+ }
+ }
+
+ /* create uv layer attributes */
+ {
+ BL::Mesh::uv_textures_iterator l;
+
+ for(b_mesh.uv_textures.begin(l); l != b_mesh.uv_textures.end(); ++l) {
+ Attribute::Standard std = (l->active_render())? Attribute::STD_UV: Attribute::STD_NONE;
+ ustring name = ustring(l->name().c_str());
+
+ if(!(mesh_need_attribute(scene, mesh, name) || mesh_need_attribute(scene, mesh, std)))
+ continue;
+
+ Attribute *attr;
+
+ if(l->active_render())
+ attr = mesh->attributes.add(std, name);
+ else
+ attr = mesh->attributes.add(name, TypeDesc::TypePoint, Attribute::CORNER);
+
+ BL::MeshTextureFaceLayer::data_iterator t;
+ float3 *fdata = attr->data_float3();
+ size_t i = 0;
+
+ for(l->data.begin(t); t != l->data.end(); ++t, ++i) {
+ fdata[0] = get_float3(t->uv1());
+ fdata[1] = get_float3(t->uv2());
+ fdata[2] = get_float3(t->uv3());
+ fdata += 3;
+
+ if(nverts[i] == 4) {
+ fdata[0] = get_float3(t->uv1());
+ fdata[1] = get_float3(t->uv3());
+ fdata[2] = get_float3(t->uv4());
+ fdata += 3;
+ }
+ }
+ }
+ }
+}
+
+static void create_subd_mesh(Mesh *mesh, BL::Mesh b_mesh, PointerRNA *cmesh, const vector<uint>& used_shaders)
+{
+ /* create subd mesh */
+ SubdMesh sdmesh;
+
+ /* create vertices */
+ BL::Mesh::vertices_iterator v;
+
+ for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v)
+ sdmesh.add_vert(get_float3(v->co()));
+
+ /* create faces */
+ BL::Mesh::faces_iterator f;
+
+ for(b_mesh.faces.begin(f); f != b_mesh.faces.end(); ++f) {
+ int4 vi = get_int4(f->vertices_raw());
+ int n= (vi[3] == 0)? 3: 4;
+ //int shader = used_shaders[f->material_index()];
+
+ if(n == 4)
+ sdmesh.add_face(vi[0], vi[1], vi[2], vi[3]);
+ /*else
+ sdmesh.add_face(vi[0], vi[1], vi[2]);*/
+ }
+
+ /* finalize subd mesh */
+ sdmesh.link_boundary();
+
+ /* subdivide */
+ DiagSplit dsplit;
+ dsplit.camera = NULL;
+ dsplit.dicing_rate = RNA_float_get(cmesh, "dicing_rate");
+
+ sdmesh.tesselate(&dsplit, false, mesh, used_shaders[0], true);
+}
+
+/* Sync */
+
+Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated)
+{
+ /* test if we can instance or if the object is modified */
+ BL::ID b_ob_data = b_ob.data();
+ BL::ID key = (object_is_modified(b_ob))? b_ob: b_ob_data;
+
+ /* find shader indices */
+ vector<uint> used_shaders;
+
+ BL::Object::material_slots_iterator slot;
+ for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) {
+ if(render_layer.material_override)
+ find_shader(render_layer.material_override, used_shaders);
+ else
+ find_shader(slot->material(), used_shaders);
+ }
+
+ if(used_shaders.size() == 0)
+ used_shaders.push_back(scene->default_surface);
+
+ /* test if we need to sync */
+ Mesh *mesh;
+
+ if(!mesh_map.sync(&mesh, key)) {
+ /* if transform was applied to mesh, need full update */
+ if(object_updated && mesh->transform_applied);
+ /* test if shaders changed, these can be object level so mesh
+ does not get tagged for recalc */
+ else if(mesh->used_shaders != used_shaders);
+ else {
+ /* even if not tagged for recalc, we may need to sync anyway
+ * because the shader needs different mesh attributes */
+ bool attribute_recalc = false;
+
+ foreach(uint shader, mesh->used_shaders)
+ if(scene->shaders[shader]->need_update_attributes)
+ attribute_recalc = true;
+
+ if(!attribute_recalc)
+ return mesh;
+ }
+ }
+
+ /* ensure we only sync instanced meshes once */
+ if(mesh_synced.find(mesh) != mesh_synced.end())
+ return mesh;
+
+ mesh_synced.insert(mesh);
+
+ /* create derived mesh */
+ BL::Mesh b_mesh = object_to_mesh(b_ob, b_scene, true, !preview);
+ PointerRNA cmesh = RNA_pointer_get(&b_ob_data.ptr, "cycles");
+
+ vector<Mesh::Triangle> oldtriangle = mesh->triangles;
+
+
+ mesh->clear();
+ mesh->used_shaders = used_shaders;
+ mesh->name = ustring(b_ob_data.name().c_str());
+
+ if(b_mesh) {
+ if(cmesh.data && RNA_boolean_get(&cmesh, "use_subdivision"))
+ create_subd_mesh(mesh, b_mesh, &cmesh, used_shaders);
+ else
+ create_mesh(scene, mesh, b_mesh, used_shaders);
+
+ /* free derived mesh */
+ object_remove_mesh(b_data, b_mesh);
+ }
+
+ /* displacement method */
+ if(cmesh.data) {
+ int method = RNA_enum_get(&cmesh, "displacement_method");
+
+ if(method == 0)
+ mesh->displacement_method = Mesh::DISPLACE_BUMP;
+ else if(method == 1)
+ mesh->displacement_method = Mesh::DISPLACE_TRUE;
+ else
+ mesh->displacement_method = Mesh::DISPLACE_BOTH;
+ }
+
+ /* tag update */
+ bool rebuild = false;
+
+ if(oldtriangle.size() != mesh->triangles.size())
+ rebuild = true;
+ else if(oldtriangle.size()) {
+ if(memcmp(&oldtriangle[0], &mesh->triangles[0], sizeof(Mesh::Triangle)*oldtriangle.size()) != 0)
+ rebuild = true;
+ }
+
+ mesh->tag_update(scene, rebuild);
+
+ return mesh;
+}
+
+CCL_NAMESPACE_END
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "light.h"
+#include "mesh.h"
+#include "object.h"
+#include "scene.h"
+
+#include "blender_sync.h"
+#include "blender_util.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Utilities */
+
+bool BlenderSync::object_is_modified(BL::Object b_ob)
+{
+ /* test if we can instance or if the object is modified */
+ if(ccl::object_is_modified(b_ob, b_scene, preview)) {
+ /* modifiers */
+ return true;
+ }
+ else {
+ /* object level material links */
+ BL::Object::material_slots_iterator slot;
+ for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot)
+ if(slot->link() == BL::MaterialSlot::link_OBJECT)
+ return true;
+ }
+
+ return false;
+}
+
+bool BlenderSync::object_is_mesh(BL::Object b_ob)
+{
+ BL::ID b_ob_data = b_ob.data();
+
+ return (b_ob_data && (b_ob_data.is_a(&RNA_Mesh) ||
+ b_ob_data.is_a(&RNA_Curve) || b_ob_data.is_a(&RNA_MetaBall)));
+}
+
+bool BlenderSync::object_is_light(BL::Object b_ob)
+{
+ BL::ID b_ob_data = b_ob.data();
+
+ return (b_ob_data && b_ob_data.is_a(&RNA_Lamp));
+}
+
+static uint object_ray_visibility(BL::Object b_ob)
+{
+ PointerRNA cvisibility = RNA_pointer_get(&b_ob.ptr, "cycles_visibility");
+ uint flag = 0;
+
+ flag |= get_boolean(cvisibility, "camera")? PATH_RAY_CAMERA: 0;
+ flag |= get_boolean(cvisibility, "diffuse")? PATH_RAY_DIFFUSE: 0;
+ flag |= get_boolean(cvisibility, "glossy")? PATH_RAY_GLOSSY: 0;
+ flag |= get_boolean(cvisibility, "transmission")? PATH_RAY_TRANSMIT: 0;
+ flag |= get_boolean(cvisibility, "shadow")? PATH_RAY_SHADOW: 0;
+
+ return flag;
+}
+
+/* Light */
+
+void BlenderSync::sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm)
+{
+ /* test if we need to sync */
+ Light *light;
+ ObjectKey key(b_parent, b_index, b_ob);
+
+ if(!light_map.sync(&light, b_ob, b_parent, key))
+ return;
+
+ BL::Lamp b_lamp(b_ob.data());
+
+ /* type */
+ switch(b_lamp.type()) {
+ case BL::Lamp::type_POINT: {
+ BL::PointLamp b_point_lamp(b_lamp);
+ light->size = b_point_lamp.shadow_soft_size();
+ light->type = LIGHT_POINT;
+ break;
+ }
+ case BL::Lamp::type_SPOT: {
+ BL::SpotLamp b_spot_lamp(b_lamp);
+ light->size = b_spot_lamp.shadow_soft_size();
+ light->type = LIGHT_POINT;
+ break;
+ }
+ case BL::Lamp::type_HEMI: {
+ light->type = LIGHT_DISTANT;
+ light->size = 0.0f;
+ break;
+ }
+ case BL::Lamp::type_SUN: {
+ BL::SunLamp b_sun_lamp(b_lamp);
+ light->size = b_sun_lamp.shadow_soft_size();
+ light->type = LIGHT_DISTANT;
+ break;
+ }
+ case BL::Lamp::type_AREA: {
+ BL::AreaLamp b_area_lamp(b_lamp);
+ light->size = 1.0f;
+ light->axisu = make_float3(tfm.x.x, tfm.y.x, tfm.z.x);
+ light->axisv = make_float3(tfm.x.y, tfm.y.y, tfm.z.y);
+ light->sizeu = b_area_lamp.size();
+ if(b_area_lamp.shape() == BL::AreaLamp::shape_RECTANGLE)
+ light->sizev = b_area_lamp.size_y();
+ else
+ light->sizev = light->sizeu;
+ light->type = LIGHT_AREA;
+ break;
+ }
+ }
+
+ /* location and (inverted!) direction */
+ light->co = make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
+ light->dir = -make_float3(tfm.x.z, tfm.y.z, tfm.z.z);
+
+ /* shader */
+ vector<uint> used_shaders;
+
+ find_shader(b_lamp, used_shaders);
+
+ if(used_shaders.size() == 0)
+ used_shaders.push_back(scene->default_light);
+
+ light->shader = used_shaders[0];
+
+ /* shadow */
+ PointerRNA clamp = RNA_pointer_get(&b_lamp.ptr, "cycles");
+ light->cast_shadow = get_boolean(clamp, "cast_shadow");
+
+ /* tag */
+ light->tag_update(scene);
+}
+
+/* Object */
+
+void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm, uint visibility)
+{
+ /* light is handled separately */
+ if(object_is_light(b_ob)) {
+ sync_light(b_parent, b_index, b_ob, tfm);
+ return;
+ }
+
+ /* only interested in object that we can create meshes from */
+ if(!object_is_mesh(b_ob))
+ return;
+
+ /* test if we need to sync */
+ ObjectKey key(b_parent, b_index, b_ob);
+ Object *object;
+ bool object_updated = false;
+
+ /* object sync */
+ if(object_map.sync(&object, b_ob, b_parent, key)) {
+ object->name = b_ob.name().c_str();
+ object->tfm = tfm;
+
+ object->visibility = object_ray_visibility(b_ob) & visibility;
+ if(b_parent.ptr.data != b_ob.ptr.data)
+ object->visibility &= object_ray_visibility(b_parent);
+
+ object->tag_update(scene);
+ object_updated = true;
+ }
+
+ /* mesh sync */
+ object->mesh = sync_mesh(b_ob, object_updated);
+}
+
+/* Object Loop */
+
+void BlenderSync::sync_objects(BL::SpaceView3D b_v3d)
+{
+ /* layer data */
+ uint scene_layer = render_layer.scene_layer;
+ uint layer = render_layer.layer;
+
+ /* prepare for sync */
+ light_map.pre_sync();
+ mesh_map.pre_sync();
+ object_map.pre_sync();
+ mesh_synced.clear();
+
+ /* object loop */
+ BL::Scene::objects_iterator b_ob;
+
+ for(b_scene.objects.begin(b_ob); b_ob != b_scene.objects.end(); ++b_ob) {
+ bool hide = (b_v3d)? b_ob->hide(): b_ob->hide_render();
+ uint ob_layer = get_layer(b_ob->layers());
+
+ if(!hide && (ob_layer & scene_layer)) {
+ uint visibility = PATH_RAY_ALL;
+
+ if(!(ob_layer & layer))
+ visibility &= ~PATH_RAY_CAMERA;
+
+ if(b_ob->is_duplicator()) {
+ /* dupli objects */
+ object_create_duplilist(*b_ob, b_scene);
+
+ BL::Object::dupli_list_iterator b_dup;
+ int b_index = 0;
+
+ for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) {
+ Transform tfm = get_transform(b_dup->matrix());
+ sync_object(*b_ob, b_index, b_dup->object(), tfm, visibility);
+ b_index++;
+ }
+
+ object_free_duplilist(*b_ob);
+ }
+ else {
+ /* object itself */
+ Transform tfm = get_transform(b_ob->matrix_world());
+ sync_object(*b_ob, 0, *b_ob, tfm, visibility);
+ }
+ }
+ }
+
+ /* handle removed data and modified pointers */
+ if(light_map.post_sync())
+ scene->light_manager->tag_update(scene);
+ if(mesh_map.post_sync())
+ scene->mesh_manager->tag_update(scene);
+ if(object_map.post_sync())
+ scene->object_manager->tag_update(scene);
+ mesh_synced.clear();
+}
+
+CCL_NAMESPACE_END
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <Python.h>
+
+#include "blender_sync.h"
+#include "blender_session.h"
+
+#include "util_opengl.h"
+#include "util_path.h"
+
+CCL_NAMESPACE_BEGIN
+
+static PyObject *init_func(PyObject *self, PyObject *args)
+{
+ const char *path, *user_path;
+
+ if(!PyArg_ParseTuple(args, "ss", &path, &user_path))
+ return NULL;
+
+ path_init(path, user_path);
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+static PyObject *create_func(PyObject *self, PyObject *args)
+{
+ PyObject *pyengine, *pydata, *pyscene, *pyregion, *pyv3d, *pyrv3d;
+
+ if(!PyArg_ParseTuple(args, "OOOOOO", &pyengine, &pydata, &pyscene, &pyregion, &pyv3d, &pyrv3d))
+ return NULL;
+
+ /* RNA */
+ PointerRNA engineptr;
+ RNA_pointer_create(NULL, &RNA_RenderEngine, (void*)PyLong_AsVoidPtr(pyengine), &engineptr);
+ BL::RenderEngine engine(engineptr);
+
+ PointerRNA dataptr;
+ RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pydata), &dataptr);
+ BL::BlendData data(dataptr);
+
+ PointerRNA sceneptr;
+ RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
+ BL::Scene scene(sceneptr);
+
+ PointerRNA regionptr;
+ RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyregion), ®ionptr);
+ BL::Region region(regionptr);
+
+ PointerRNA v3dptr;
+ RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyv3d), &v3dptr);
+ BL::SpaceView3D v3d(v3dptr);
+
+ PointerRNA rv3dptr;
+ RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyrv3d), &rv3dptr);
+ BL::RegionView3D rv3d(rv3dptr);
+
+ /* create session */
+ BlenderSession *session;
+
+ if(rv3d) {
+ /* interactive session */
+ int width = region.width();
+ int height = region.height();
+
+ session = new BlenderSession(engine, data, scene, v3d, rv3d, width, height);
+ }
+ else {
+ /* offline session */
+ session = new BlenderSession(engine, data, scene);
+ }
+
+ return PyLong_FromVoidPtr(session);
+}
+
+static PyObject *free_func(PyObject *self, PyObject *args)
+{
+ PyObject *pysession;
+
+ if(!PyArg_ParseTuple(args, "O", &pysession))
+ return NULL;
+
+ delete (BlenderSession*)PyLong_AsVoidPtr(pysession);
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+static PyObject *render_func(PyObject *self, PyObject *args)
+{
+ PyObject *pysession;
+
+ if(!PyArg_ParseTuple(args, "O", &pysession))
+ return NULL;
+
+ Py_BEGIN_ALLOW_THREADS
+
+ BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
+ session->render();
+
+ Py_END_ALLOW_THREADS
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+static PyObject *draw_func(PyObject *self, PyObject *args)
+{
+ PyObject *pysession, *pyv3d, *pyrv3d;
+
+ if(!PyArg_ParseTuple(args, "OOO", &pysession, &pyv3d, &pyrv3d))
+ return NULL;
+
+ BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
+
+ if(PyLong_AsVoidPtr(pyrv3d)) {
+ /* 3d view drawing */
+ int viewport[4];
+ glGetIntegerv(GL_VIEWPORT, viewport);
+
+ session->draw(viewport[2], viewport[3]);
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+static PyObject *sync_func(PyObject *self, PyObject *args)
+{
+ PyObject *pysession;
+
+ if(!PyArg_ParseTuple(args, "O", &pysession))
+ return NULL;
+
+ BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
+ session->synchronize();
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+static PyObject *available_devices_func(PyObject *self, PyObject *args)
+{
+ vector<DeviceType> types = Device::available_types();
+
+ PyObject *ret = PyTuple_New(types.size());
+
+ for(size_t i = 0; i < types.size(); i++) {
+ string name = Device::string_from_type(types[i]);
+ PyTuple_SetItem(ret, i, PyUnicode_FromString(name.c_str()));
+ }
+
+ return ret;
+}
+
+static PyObject *with_osl_func(PyObject *self, PyObject *args)
+{
+#ifdef WITH_OSL
+ PyObject *ret = Py_True;
+#else
+ PyObject *ret = Py_False;
+#endif
+
+ return Py_INCREF(ret), ret;
+}
+
+static PyMethodDef methods[] = {
+ {"init", init_func, METH_VARARGS, ""},
+ {"create", create_func, METH_VARARGS, ""},
+ {"free", free_func, METH_VARARGS, ""},
+ {"render", render_func, METH_VARARGS, ""},
+ {"draw", draw_func, METH_VARARGS, ""},
+ {"sync", sync_func, METH_VARARGS, ""},
+ {"available_devices", available_devices_func, METH_NOARGS, ""},
+ {"with_osl", with_osl_func, METH_NOARGS, ""},
+ {NULL, NULL, 0, NULL},
+};
+
+static struct PyModuleDef module = {
+ PyModuleDef_HEAD_INIT,
+ "libcycles_blender",
+ "Blender RNA to render exporter",
+ -1,
+ methods,
+ NULL, NULL, NULL, NULL
+};
+
+CCL_NAMESPACE_END
+
+extern "C" PyObject *CYCLES_initPython();
+
+PyObject *CYCLES_initPython()
+{
+ return PyModule_Create(&ccl::module);
+}
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "background.h"
+#include "buffers.h"
+#include "camera.h"
+#include "device.h"
+#include "integrator.h"
+#include "film.h"
+#include "light.h"
+#include "scene.h"
+#include "session.h"
+#include "shader.h"
+
+#include "util_color.h"
+#include "util_foreach.h"
+#include "util_function.h"
+#include "util_progress.h"
+#include "util_time.h"
+
+#include "blender_sync.h"
+#include "blender_session.h"
+#include "blender_util.h"
+
+CCL_NAMESPACE_BEGIN
+
+BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::BlendData b_data_, BL::Scene b_scene_)
+: b_engine(b_engine_), b_data(b_data_), b_scene(b_scene_), b_v3d(PointerRNA_NULL), b_rv3d(PointerRNA_NULL)
+{
+ /* offline render */
+ BL::RenderSettings r = b_scene.render();
+
+ width = (int)(r.resolution_x()*r.resolution_percentage()*0.01f);
+ height = (int)(r.resolution_y()*r.resolution_percentage()*0.01f);
+ background = true;
+ last_redraw_time = 0.0f;
+
+ create_session();
+}
+
+BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::BlendData b_data_, BL::Scene b_scene_,
+ BL::SpaceView3D b_v3d_, BL::RegionView3D b_rv3d_, int width_, int height_)
+: b_engine(b_engine_), b_data(b_data_), b_scene(b_scene_), b_v3d(b_v3d_), b_rv3d(b_rv3d_)
+{
+ /* 3d view render */
+ width = width_;
+ height = height_;
+ background = false;
+ last_redraw_time = 0.0f;
+
+ create_session();
+}
+
+BlenderSession::~BlenderSession()
+{
+ free_session();
+}
+
+void BlenderSession::create_session()
+{
+ SceneParams scene_params = BlenderSync::get_scene_params(b_scene);
+ SessionParams session_params = BlenderSync::get_session_params(b_scene, background);
+
+ /* create scene */
+ scene = new Scene(scene_params);
+
+ /* create sync */
+ sync = new BlenderSync(b_data, b_scene, scene, !background);
+ sync->sync_data(b_v3d);
+
+ if(b_rv3d)
+ sync->sync_view(b_v3d, b_rv3d, width, height);
+ else
+ sync->sync_camera(width, height);
+
+ /* create session */
+ session = new Session(session_params);
+ session->scene = scene;
+ session->progress.set_update_callback(function_bind(&BlenderSession::tag_redraw, this));
+ session->progress.set_cancel_callback(function_bind(&BlenderSession::test_cancel, this));
+ session->set_pause(BlenderSync::get_session_pause(b_scene, background));
+
+ /* start rendering */
+ session->reset(width, height, session_params.samples);
+ session->start();
+}
+
+void BlenderSession::free_session()
+{
+ delete sync;
+ delete session;
+}
+
+void BlenderSession::render()
+{
+ session->wait();
+
+ if(session->progress.get_cancel())
+ return;
+
+ /* write result */
+ write_render_result();
+}
+
+void BlenderSession::write_render_result()
+{
+ /* get result */
+ RenderBuffers *buffers = session->buffers;
+ float exposure = scene->film->exposure;
+ double total_time, sample_time;
+ int sample;
+ session->progress.get_sample(sample, total_time, sample_time);
+
+ float4 *pixels = buffers->copy_from_device(exposure, sample);
+
+ if(!pixels)
+ return;
+
+ struct RenderResult *rrp = RE_engine_begin_result((RenderEngine*)b_engine.ptr.data, 0, 0, width, height);
+ PointerRNA rrptr;
+ RNA_pointer_create(NULL, &RNA_RenderResult, rrp, &rrptr);
+ BL::RenderResult rr(rrptr);
+
+ BL::RenderResult::layers_iterator layer;
+ rr.layers.begin(layer);
+ rna_RenderLayer_rect_set(&layer->ptr, (float*)pixels);
+
+ RE_engine_end_result((RenderEngine*)b_engine.ptr.data, rrp);
+
+ delete [] pixels;
+}
+
+void BlenderSession::synchronize()
+{
+ /* on session/scene parameter changes, we recreate session entirely */
+ SceneParams scene_params = BlenderSync::get_scene_params(b_scene);
+ SessionParams session_params = BlenderSync::get_session_params(b_scene, background);
+
+ if(session->params.modified(session_params) ||
+ scene->params.modified(scene_params)) {
+ free_session();
+ create_session();
+ return;
+ }
+
+ /* increase samples, but never decrease */
+ session->set_samples(session_params.samples);
+ session->set_pause(BlenderSync::get_session_pause(b_scene, background));
+
+ /* copy recalc flags, outside of mutex so we can decide to do the real
+ synchronization at a later time to not block on running updates */
+ sync->sync_recalc();
+
+ /* try to acquire mutex. if we don't want to or can't, come back later */
+ if(!session->ready_to_reset() || !session->scene->mutex.try_lock()) {
+ tag_update();
+ return;
+ }
+
+ /* data and camera synchronize */
+ sync->sync_data(b_v3d);
+
+ if(b_rv3d)
+ sync->sync_view(b_v3d, b_rv3d, width, height);
+ else
+ sync->sync_camera(width, height);
+
+ /* unlock */
+ session->scene->mutex.unlock();
+
+ /* reset if needed */
+ if(scene->need_reset())
+ session->reset(width, height, session_params.samples);
+}
+
+bool BlenderSession::draw(int w, int h)
+{
+ /* before drawing, we verify camera and viewport size changes, because
+ we do not get update callbacks for those, we must detect them here */
+ if(session->ready_to_reset()) {
+ bool reset = false;
+
+ /* try to acquire mutex. if we can't, come back later */
+ if(!session->scene->mutex.try_lock()) {
+ tag_update();
+ }
+ else {
+ /* update camera from 3d view */
+ bool need_update = scene->camera->need_update;
+
+ sync->sync_view(b_v3d, b_rv3d, w, h);
+
+ if(scene->camera->need_update && !need_update)
+ reset = true;
+
+ session->scene->mutex.unlock();
+ }
+
+ /* if dimensions changed, reset */
+ if(width != w || height != h) {
+ width = w;
+ height = h;
+ reset = true;
+ }
+
+ /* reset if requested */
+ if(reset) {
+ SessionParams session_params = BlenderSync::get_session_params(b_scene, background);
+ session->reset(width, height, session_params.samples);
+ }
+ }
+
+ /* update status and progress for 3d view draw */
+ update_status_progress();
+
+ /* draw */
+ return !session->draw(width, height);
+}
+
+void BlenderSession::get_status(string& status, string& substatus)
+{
+ session->progress.get_status(status, substatus);
+}
+
+void BlenderSession::get_progress(float& progress, double& total_time)
+{
+ double sample_time;
+ int sample;
+
+ session->progress.get_sample(sample, total_time, sample_time);
+ progress = ((float)sample/(float)session->params.samples);
+}
+
+void BlenderSession::update_status_progress()
+{
+ string status, substatus;
+ float progress;
+ double total_time;
+ char time_str[128];
+
+ get_status(status, substatus);
+ get_progress(progress, total_time);
+
+ if(!background) {
+ BLI_timestr(total_time, time_str);
+ status = "Time: " + string(time_str) + " | " + status;
+ }
+
+ if(substatus.size() > 0)
+ status += " | " + substatus;
+
+ RE_engine_update_stats((RenderEngine*)b_engine.ptr.data, "", status.c_str());
+ RE_engine_update_progress((RenderEngine*)b_engine.ptr.data, progress);
+}
+
+void BlenderSession::tag_update()
+{
+ /* tell blender that we want to get another update callback */
+ engine_tag_update((RenderEngine*)b_engine.ptr.data);
+}
+
+void BlenderSession::tag_redraw()
+{
+ if(background) {
+ /* update stats and progress, only for background here because
+ in 3d view we do it in draw for thread safety reasons */
+ update_status_progress();
+
+ /* offline render, redraw if timeout passed */
+ if(time_dt() - last_redraw_time > 1.0f) {
+ write_render_result();
+ engine_tag_redraw((RenderEngine*)b_engine.ptr.data);
+ last_redraw_time = time_dt();
+ }
+ }
+ else {
+ /* tell blender that we want to redraw */
+ engine_tag_redraw((RenderEngine*)b_engine.ptr.data);
+ }
+}
+
+void BlenderSession::test_cancel()
+{
+ /* test if we need to cancel rendering */
+ if(background)
+ if(RE_engine_test_break((RenderEngine*)b_engine.ptr.data))
+ session->progress.set_cancel("Cancelled");
+}
+
+CCL_NAMESPACE_END
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BLENDER_SESSION_H__
+#define __BLENDER_SESSION_H__
+
+#include "device.h"
+#include "scene.h"
+#include "session.h"
+
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Scene;
+class Session;
+
+class BlenderSession {
+public:
+ BlenderSession(BL::RenderEngine b_engine, BL::BlendData b_data, BL::Scene b_scene);
+ BlenderSession(BL::RenderEngine b_engine, BL::BlendData b_data, BL::Scene b_scene,
+ BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height);
+
+ ~BlenderSession();
+
+ /* session */
+ void create_session();
+ void free_session();
+
+ /* offline render */
+ void render();
+ void write_render_result();
+
+ /* interactive updates */
+ void synchronize();
+
+ /* drawing */
+ bool draw(int w, int h);
+ void tag_redraw();
+ void tag_update();
+ void get_status(string& status, string& substatus);
+ void get_progress(float& progress, double& total_time);
+ void test_cancel();
+ void update_status_progress();
+
+ bool background;
+ Session *session;
+ Scene *scene;
+ BlenderSync *sync;
+ double last_redraw_time;
+
+ BL::RenderEngine b_engine;
+ BL::BlendData b_data;
+ BL::Scene b_scene;
+ BL::SpaceView3D b_v3d;
+ BL::RegionView3D b_rv3d;
+
+ int width, height;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BLENDER_SESSION_H__ */
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "background.h"
+#include "graph.h"
+#include "light.h"
+#include "nodes.h"
+#include "scene.h"
+#include "shader.h"
+
+#include "blender_sync.h"
+#include "blender_util.h"
+
+#include "util_debug.h"
+
+CCL_NAMESPACE_BEGIN
+
+typedef map<void*, ShaderNode*> PtrNodeMap;
+typedef pair<ShaderNode*, std::string> SocketPair;
+typedef map<void*, SocketPair> PtrSockMap;
+
+/* Find */
+
+void BlenderSync::find_shader(BL::ID id, vector<uint>& used_shaders)
+{
+ Shader *shader = shader_map.find(id);
+
+ for(size_t i = 0; i < scene->shaders.size(); i++) {
+ if(scene->shaders[i] == shader) {
+ used_shaders.push_back(i);
+ break;
+ }
+ }
+}
+
+/* Graph */
+
+static BL::NodeSocket get_node_input(BL::Node *b_group_node, BL::NodeSocket b_in)
+{
+ if(b_group_node) {
+
+ BL::NodeTree b_ntree = BL::NodeGroup(*b_group_node).node_tree();
+ BL::NodeTree::links_iterator b_link;
+
+ for(b_ntree.links.begin(b_link); b_link != b_ntree.links.end(); ++b_link) {
+ if(b_link->to_socket().ptr.data == b_in.ptr.data) {
+ BL::Node::inputs_iterator b_gin;
+
+ for(b_group_node->inputs.begin(b_gin); b_gin != b_group_node->inputs.end(); ++b_gin)
+ if(b_gin->group_socket().ptr.data == b_link->from_socket().ptr.data)
+ return *b_gin;
+
+ }
+ }
+ }
+
+ return b_in;
+}
+
+static BL::NodeSocket get_node_output(BL::Node b_node, const string& name)
+{
+ BL::Node::outputs_iterator b_out;
+
+ for(b_node.outputs.begin(b_out); b_out != b_node.outputs.end(); ++b_out)
+ if(b_out->name() == name)
+ return *b_out;
+
+ assert(0);
+
+ return *b_out;
+}
+
+static float3 get_node_output_rgba(BL::Node b_node, const string& name)
+{
+ BL::NodeSocketRGBA sock(get_node_output(b_node, name));
+ return get_float3(sock.default_value());
+}
+
+static float get_node_output_value(BL::Node b_node, const string& name)
+{
+ BL::NodeSocketFloatNone sock(get_node_output(b_node, name));
+ return sock.default_value();
+}
+
+static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *b_group_node, BL::ShaderNode b_node)
+{
+ ShaderNode *node = NULL;
+
+ switch(b_node.type()) {
+ /* not supported */
+ case BL::ShaderNode::type_CAMERA: break;
+ case BL::ShaderNode::type_COMBRGB: break;
+ case BL::ShaderNode::type_CURVE_RGB: break;
+ case BL::ShaderNode::type_CURVE_VEC: break;
+ case BL::ShaderNode::type_GEOM: break;
+ case BL::ShaderNode::type_HUE_SAT: break;
+ case BL::ShaderNode::type_INVERT: break;
+ case BL::ShaderNode::type_MATERIAL: break;
+ case BL::ShaderNode::type_MATERIAL_EXT: break;
+ case BL::ShaderNode::type_NORMAL: break;
+ case BL::ShaderNode::type_OUTPUT: break;
+ case BL::ShaderNode::type_SCRIPT: break;
+ case BL::ShaderNode::type_SEPRGB: break;
+ case BL::ShaderNode::type_SQUEEZE: break;
+ case BL::ShaderNode::type_TEXTURE: break;
+ case BL::ShaderNode::type_VALTORGB: break;
+ /* handled outside this function */
+ case BL::ShaderNode::type_GROUP: break;
+ /* existing blender nodes */
+ case BL::ShaderNode::type_RGB: {
+ ColorNode *color = new ColorNode();
+ color->value = get_node_output_rgba(b_node, "Color");
+ node = color;
+ break;
+ }
+ case BL::ShaderNode::type_VALUE: {
+ ValueNode *value = new ValueNode();
+ value->value = get_node_output_value(b_node, "Value");
+ node = value;
+ break;
+ }
+ case BL::ShaderNode::type_MIX_RGB: {
+ BL::ShaderNodeMixRGB b_mix_node(b_node);
+ MixNode *mix = new MixNode();
+ mix->type = MixNode::type_enum[b_mix_node.blend_type()];
+ node = mix;
+ break;
+ }
+ case BL::ShaderNode::type_RGBTOBW: {
+ node = new ConvertNode(SHADER_SOCKET_COLOR, SHADER_SOCKET_FLOAT);
+ break;
+ }
+ case BL::ShaderNode::type_MATH: {
+ BL::ShaderNodeMath b_math_node(b_node);
+ MathNode *math = new MathNode();
+ math->type = MathNode::type_enum[b_math_node.operation()];
+ node = math;
+ break;
+ }
+ case BL::ShaderNode::type_VECT_MATH: {
+ BL::ShaderNodeVectorMath b_vector_math_node(b_node);
+ VectorMathNode *vmath = new VectorMathNode();
+ vmath->type = VectorMathNode::type_enum[b_vector_math_node.operation()];
+ node = vmath;
+ break;
+ }
+ case BL::ShaderNode::type_MAPPING: {
+ BL::ShaderNodeMapping b_mapping_node(b_node);
+ MappingNode *mapping = new MappingNode();
+
+ TextureMapping *tex_mapping = &mapping->tex_mapping;
+ tex_mapping->translation = get_float3(b_mapping_node.location());
+ tex_mapping->rotation = get_float3(b_mapping_node.rotation());
+ tex_mapping->scale = get_float3(b_mapping_node.scale());
+
+ node = mapping;
+ break;
+ }
+
+ /* new nodes */
+ case BL::ShaderNode::type_OUTPUT_MATERIAL:
+ case BL::ShaderNode::type_OUTPUT_WORLD:
+ case BL::ShaderNode::type_OUTPUT_LAMP: {
+ node = graph->output();
+ break;
+ }
+ case BL::ShaderNode::type_FRESNEL: {
+ node = new FresnelNode();
+ break;
+ }
+ case BL::ShaderNode::type_BLEND_WEIGHT: {
+ node = new BlendWeightNode();
+ break;
+ }
+ case BL::ShaderNode::type_ADD_SHADER: {
+ node = new AddClosureNode();
+ break;
+ }
+ case BL::ShaderNode::type_MIX_SHADER: {
+ node = new MixClosureNode();
+ break;
+ }
+ case BL::ShaderNode::type_ATTRIBUTE: {
+ BL::ShaderNodeAttribute b_attr_node(b_node);
+ AttributeNode *attr = new AttributeNode();
+ attr->attribute = b_attr_node.attribute_name();
+ node = attr;
+ break;
+ }
+ case BL::ShaderNode::type_BACKGROUND: {
+ node = new BackgroundNode();
+ break;
+ }
+ case BL::ShaderNode::type_HOLDOUT: {
+ node = new HoldoutNode();
+ break;
+ }
+ case BL::ShaderNode::type_BSDF_ANISOTROPIC: {
+ node = new WardBsdfNode();
+ break;
+ }
+ case BL::ShaderNode::type_BSDF_DIFFUSE: {
+ node = new DiffuseBsdfNode();
+ break;
+ }
+ case BL::ShaderNode::type_BSDF_GLOSSY: {
+ BL::ShaderNodeBsdfGlossy b_glossy_node(b_node);
+ GlossyBsdfNode *glossy = new GlossyBsdfNode();
+
+ switch(b_glossy_node.distribution()) {
+ case BL::ShaderNodeBsdfGlossy::distribution_SHARP:
+ glossy->distribution = ustring("Sharp");
+ break;
+ case BL::ShaderNodeBsdfGlossy::distribution_BECKMANN:
+ glossy->distribution = ustring("Beckmann");
+ break;
+ case BL::ShaderNodeBsdfGlossy::distribution_GGX:
+ glossy->distribution = ustring("GGX");
+ break;
+ }
+ node = glossy;
+ break;
+ }
+ case BL::ShaderNode::type_BSDF_GLASS: {
+ BL::ShaderNodeBsdfGlass b_glass_node(b_node);
+ GlassBsdfNode *glass = new GlassBsdfNode();
+ switch(b_glass_node.distribution()) {
+ case BL::ShaderNodeBsdfGlass::distribution_SHARP:
+ glass->distribution = ustring("Sharp");
+ break;
+ case BL::ShaderNodeBsdfGlass::distribution_BECKMANN:
+ glass->distribution = ustring("Beckmann");
+ break;
+ case BL::ShaderNodeBsdfGlass::distribution_GGX:
+ glass->distribution = ustring("GGX");
+ break;
+ }
+ node = glass;
+ break;
+ }
+ case BL::ShaderNode::type_BSDF_TRANSLUCENT: {
+ node = new TranslucentBsdfNode();
+ break;
+ }
+ case BL::ShaderNode::type_BSDF_TRANSPARENT: {
+ node = new TransparentBsdfNode();
+ break;
+ }
+ case BL::ShaderNode::type_BSDF_VELVET: {
+ node = new VelvetBsdfNode();
+ break;
+ }
+ case BL::ShaderNode::type_EMISSION: {
+ node = new EmissionNode();
+ break;
+ }
+ case BL::ShaderNode::type_VOLUME_ISOTROPIC: {
+ node = new IsotropicVolumeNode();
+ break;
+ }
+ case BL::ShaderNode::type_VOLUME_TRANSPARENT: {
+ node = new TransparentVolumeNode();
+ break;
+ }
+ case BL::ShaderNode::type_GEOMETRY: {
+ node = new GeometryNode();
+ break;
+ }
+ case BL::ShaderNode::type_LIGHT_PATH: {
+ node = new LightPathNode();
+ break;
+ }
+ case BL::ShaderNode::type_TEX_IMAGE: {
+ BL::ShaderNodeTexImage b_image_node(b_node);
+ BL::Image b_image(b_image_node.image());
+ ImageTextureNode *image = new ImageTextureNode();
+ /* todo: handle generated/builtin images */
+ if(b_image)
+ image->filename = blender_absolute_path(b_data, b_image, b_image.filepath());
+ image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
+ node = image;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_ENVIRONMENT: {
+ BL::ShaderNodeTexEnvironment b_env_node(b_node);
+ BL::Image b_image(b_env_node.image());
+ EnvironmentTextureNode *env = new EnvironmentTextureNode();
+ if(b_image)
+ env->filename = blender_absolute_path(b_data, b_image, b_image.filepath());
+ env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
+ node = env;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_NOISE: {
+ node = new NoiseTextureNode();
+ break;
+ }
+ case BL::ShaderNode::type_TEX_BLEND: {
+ BL::ShaderNodeTexBlend b_blend_node(b_node);
+ BlendTextureNode *blend = new BlendTextureNode();
+ blend->progression = BlendTextureNode::progression_enum[(int)b_blend_node.progression()];
+ blend->axis = BlendTextureNode::axis_enum[(int)b_blend_node.axis()];
+ node = blend;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_VORONOI: {
+ BL::ShaderNodeTexVoronoi b_voronoi_node(b_node);
+ VoronoiTextureNode *voronoi = new VoronoiTextureNode();
+ voronoi->distance_metric = VoronoiTextureNode::distance_metric_enum[(int)b_voronoi_node.distance_metric()];
+ voronoi->coloring = VoronoiTextureNode::coloring_enum[(int)b_voronoi_node.coloring()];
+ node = voronoi;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_MAGIC: {
+ BL::ShaderNodeTexMagic b_magic_node(b_node);
+ MagicTextureNode *magic = new MagicTextureNode();
+ magic->depth = b_magic_node.turbulence_depth();
+ node = magic;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_MARBLE: {
+ BL::ShaderNodeTexMarble b_marble_node(b_node);
+ MarbleTextureNode *marble = new MarbleTextureNode();
+ marble->depth = b_marble_node.turbulence_depth();
+ marble->basis = MarbleTextureNode::basis_enum[(int)b_marble_node.noise_basis()];
+ marble->type = MarbleTextureNode::type_enum[(int)b_marble_node.marble_type()];
+ marble->wave = MarbleTextureNode::wave_enum[(int)b_marble_node.wave_type()];
+ marble->hard = b_marble_node.noise_type() == BL::ShaderNodeTexMarble::noise_type_HARD;
+ node = marble;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_CLOUDS: {
+ BL::ShaderNodeTexClouds b_clouds_node(b_node);
+ CloudsTextureNode *clouds = new CloudsTextureNode();
+ clouds->depth = b_clouds_node.turbulence_depth();
+ clouds->basis = CloudsTextureNode::basis_enum[(int)b_clouds_node.noise_basis()];
+ clouds->hard = b_clouds_node.noise_type() == BL::ShaderNodeTexClouds::noise_type_HARD;
+ node = clouds;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_WOOD: {
+ BL::ShaderNodeTexWood b_wood_node(b_node);
+ WoodTextureNode *wood = new WoodTextureNode();
+ wood->type = WoodTextureNode::type_enum[(int)b_wood_node.wood_type()];
+ wood->basis = WoodTextureNode::basis_enum[(int)b_wood_node.noise_basis()];
+ wood->hard = b_wood_node.noise_type() == BL::ShaderNodeTexWood::noise_type_HARD;
+ wood->wave = WoodTextureNode::wave_enum[(int)b_wood_node.wave_type()];
+ node = wood;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_MUSGRAVE: {
+ BL::ShaderNodeTexMusgrave b_musgrave_node(b_node);
+ MusgraveTextureNode *musgrave = new MusgraveTextureNode();
+ musgrave->type = MusgraveTextureNode::type_enum[(int)b_musgrave_node.musgrave_type()];
+ musgrave->basis = MusgraveTextureNode::basis_enum[(int)b_musgrave_node.noise_basis()];
+ node = musgrave;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_STUCCI: {
+ BL::ShaderNodeTexStucci b_stucci_node(b_node);
+ StucciTextureNode *stucci = new StucciTextureNode();
+ stucci->type = StucciTextureNode::type_enum[(int)b_stucci_node.stucci_type()];
+ stucci->basis = StucciTextureNode::basis_enum[(int)b_stucci_node.noise_basis()];
+ stucci->hard = b_stucci_node.noise_type() == BL::ShaderNodeTexStucci::noise_type_HARD;
+ node = stucci;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_DISTORTED_NOISE: {
+ BL::ShaderNodeTexDistortedNoise b_distnoise_node(b_node);
+ DistortedNoiseTextureNode *distnoise = new DistortedNoiseTextureNode();
+ distnoise->basis = DistortedNoiseTextureNode::basis_enum[(int)b_distnoise_node.noise_basis()];
+ distnoise->distortion_basis = DistortedNoiseTextureNode::basis_enum[(int)b_distnoise_node.noise_distortion()];
+ node = distnoise;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_COORD: {
+ node = new TextureCoordinateNode();;
+ break;
+ }
+ case BL::ShaderNode::type_TEX_SKY: {
+ BL::ShaderNodeTexSky b_sky_node(b_node);
+ SkyTextureNode *sky = new SkyTextureNode();
+ sky->sun_direction = get_float3(b_sky_node.sun_direction());
+ sky->turbidity = b_sky_node.turbidity();
+ node = sky;
+ break;
+ }
+ }
+
+ if(node && node != graph->output())
+ graph->add(node);
+
+ return node;
+}
+
+static SocketPair node_socket_map_pair(PtrNodeMap& node_map, BL::Node b_node, BL::NodeSocket b_socket)
+{
+ BL::Node::inputs_iterator b_input;
+ BL::Node::outputs_iterator b_output;
+ string name = b_socket.name();
+ bool found = false;
+ int counter = 0, total = 0;
+
+ /* find in inputs */
+ for(b_node.inputs.begin(b_input); b_input != b_node.inputs.end(); ++b_input) {
+ if(b_input->name() == name) {
+ if(!found)
+ counter++;
+ total++;
+ }
+
+ if(b_input->ptr.data == b_socket.ptr.data)
+ found = true;
+ }
+
+ if(!found) {
+ /* find in outputs */
+ found = false;
+ counter = 0;
+ total = 0;
+
+ for(b_node.outputs.begin(b_output); b_output != b_node.outputs.end(); ++b_output) {
+ if(b_output->name() == name) {
+ if(!found)
+ counter++;
+ total++;
+ }
+
+ if(b_output->ptr.data == b_socket.ptr.data)
+ found = true;
+ }
+ }
+
+ /* rename if needed */
+ if(name == "Shader")
+ name = "Closure";
+
+ if(total > 1)
+ name = string_printf("%s%d", name.c_str(), counter);
+
+ return SocketPair(node_map[b_node.ptr.data], name);
+}
+
+static void add_nodes(BL::BlendData b_data, ShaderGraph *graph, BL::ShaderNodeTree b_ntree, BL::Node *b_group_node, PtrSockMap& sockets_map)
+{
+ /* add nodes */
+ BL::ShaderNodeTree::nodes_iterator b_node;
+ PtrNodeMap node_map;
+ map<void*, PtrSockMap> node_groups;
+
+ for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) {
+ if(b_node->is_a(&RNA_NodeGroup)) {
+ BL::NodeGroup b_gnode(*b_node);
+ BL::ShaderNodeTree b_group_ntree(b_gnode.node_tree());
+
+ node_groups[b_node->ptr.data] = PtrSockMap();
+ add_nodes(b_data, graph, b_group_ntree, &b_gnode, node_groups[b_node->ptr.data]);
+ }
+ else {
+ ShaderNode *node = add_node(b_data, graph, b_group_node, BL::ShaderNode(*b_node));
+
+ if(node) {
+ BL::Node::inputs_iterator b_input;
+ BL::Node::outputs_iterator b_output;
+
+ node_map[b_node->ptr.data] = node;
+
+ for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input) {
+ SocketPair pair = node_socket_map_pair(node_map, *b_node, *b_input);
+ ShaderInput *input = pair.first->input(pair.second.c_str());
+ BL::NodeSocket sock(get_node_input(b_group_node, *b_input));
+
+ assert(input);
+
+ /* copy values for non linked inputs */
+ switch(input->type) {
+ case SHADER_SOCKET_FLOAT: {
+ BL::NodeSocketFloatNone value_sock(sock);
+ input->set(value_sock.default_value());
+ break;
+ }
+ case SHADER_SOCKET_COLOR: {
+ BL::NodeSocketRGBA rgba_sock(sock);
+ input->set(get_float3(rgba_sock.default_value()));
+ break;
+ }
+ case SHADER_SOCKET_NORMAL:
+ case SHADER_SOCKET_POINT:
+ case SHADER_SOCKET_VECTOR: {
+ BL::NodeSocketVectorNone vec_sock(sock);
+ input->set(get_float3(vec_sock.default_value()));
+ break;
+ }
+ case SHADER_SOCKET_CLOSURE:
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ /* connect nodes */
+ BL::NodeTree::links_iterator b_link;
+
+ for(b_ntree.links.begin(b_link); b_link != b_ntree.links.end(); ++b_link) {
+ /* get blender link data */
+ BL::Node b_from_node = b_link->from_node();
+ BL::Node b_to_node = b_link->to_node();
+
+ BL::NodeSocket b_from_sock = b_link->from_socket();
+ BL::NodeSocket b_to_sock = b_link->to_socket();
+
+ /* if link with group socket, add to map so we can connect it later */
+ if(b_group_node) {
+ if(!b_from_node) {
+ sockets_map[b_from_sock.ptr.data] =
+ node_socket_map_pair(node_map, b_to_node, b_to_sock);
+
+ continue;
+ }
+ else if(!b_to_node) {
+ sockets_map[b_to_sock.ptr.data] =
+ node_socket_map_pair(node_map, b_from_node, b_from_sock);
+
+ continue;
+ }
+ }
+
+ SocketPair from_pair, to_pair;
+
+ /* from sock */
+ if(b_from_node.is_a(&RNA_NodeGroup)) {
+ /* group node */
+ BL::NodeSocket group_sock = b_from_sock.group_socket();
+ from_pair = node_groups[b_from_node.ptr.data][group_sock.ptr.data];
+ }
+ else {
+ /* regular node */
+ from_pair = node_socket_map_pair(node_map, b_from_node, b_from_sock);
+ }
+
+ /* to sock */
+ if(b_to_node.is_a(&RNA_NodeGroup)) {
+ /* group node */
+ BL::NodeSocket group_sock = b_to_sock.group_socket();
+ to_pair = node_groups[b_to_node.ptr.data][group_sock.ptr.data];
+ }
+ else {
+ /* regular node */
+ to_pair = node_socket_map_pair(node_map, b_to_node, b_to_sock);
+ }
+
+ /* in case of groups there may not actually be a node inside the group
+ that the group socket connects to, so from_node or to_node may be NULL */
+ if(from_pair.first && to_pair.first) {
+ ShaderOutput *output = from_pair.first->output(from_pair.second.c_str());
+ ShaderInput *input = to_pair.first->input(to_pair.second.c_str());
+
+ graph->connect(output, input);
+ }
+ }
+}
+
+/* Sync Materials */
+
+void BlenderSync::sync_materials()
+{
+ shader_map.set_default(scene->shaders[scene->default_surface]);
+
+ /* material loop */
+ BL::BlendData::materials_iterator b_mat;
+
+ for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) {
+ Shader *shader;
+
+ /* test if we need to sync */
+ if(shader_map.sync(&shader, *b_mat)) {
+ ShaderGraph *graph = new ShaderGraph();
+
+ shader->name = b_mat->name().c_str();
+
+ /* create nodes */
+ if(b_mat->use_nodes() && b_mat->node_tree()) {
+ PtrSockMap sock_to_node;
+ BL::ShaderNodeTree b_ntree(b_mat->node_tree());
+
+ add_nodes(b_data, graph, b_ntree, NULL, sock_to_node);
+ }
+ else {
+ ShaderNode *closure, *out;
+
+ closure = graph->add(new DiffuseBsdfNode());
+ closure->input("Color")->value = get_float3(b_mat->diffuse_color());
+ out = graph->output();
+
+ graph->connect(closure->output("BSDF"), out->input("Surface"));
+ }
+
+ /* settings */
+ PointerRNA cmat = RNA_pointer_get(&b_mat->ptr, "cycles");
+ shader->sample_as_light = get_boolean(cmat, "sample_as_light");
+ shader->homogeneous_volume = get_boolean(cmat, "homogeneous_volume");
+
+ shader->set_graph(graph);
+ shader->tag_update(scene);
+ }
+ }
+}
+
+/* Sync World */
+
+void BlenderSync::sync_world()
+{
+ Background *background = scene->background;
+ Background prevbackground = *background;
+
+ BL::World b_world = b_scene.world();
+
+ if(world_recalc || b_world.ptr.data != world_map) {
+ Shader *shader = scene->shaders[scene->default_background];
+ ShaderGraph *graph = new ShaderGraph();
+
+ /* create nodes */
+ if(b_world && b_world.use_nodes() && b_world.node_tree()) {
+ PtrSockMap sock_to_node;
+ BL::ShaderNodeTree b_ntree(b_world.node_tree());
+
+ add_nodes(b_data, graph, b_ntree, NULL, sock_to_node);
+ }
+ else if(b_world) {
+ ShaderNode *closure, *out;
+
+ closure = graph->add(new BackgroundNode());
+ closure->input("Color")->value = get_float3(b_world.horizon_color());
+ out = graph->output();
+
+ graph->connect(closure->output("Background"), out->input("Surface"));
+ }
+
+ shader->set_graph(graph);
+ shader->tag_update(scene);
+ }
+
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ background->transparent = get_boolean(cscene, "film_transparent");
+
+ if(background->modified(prevbackground))
+ background->tag_update(scene);
+
+ world_map = b_world.ptr.data;
+ world_recalc = false;
+}
+
+/* Sync Lamps */
+
+void BlenderSync::sync_lamps()
+{
+ shader_map.set_default(scene->shaders[scene->default_light]);
+
+ /* lamp loop */
+ BL::BlendData::lamps_iterator b_lamp;
+
+ for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp) {
+ Shader *shader;
+
+ /* test if we need to sync */
+ if(shader_map.sync(&shader, *b_lamp)) {
+ ShaderGraph *graph = new ShaderGraph();
+
+ /* create nodes */
+ if(b_lamp->use_nodes() && b_lamp->node_tree()) {
+ shader->name = b_lamp->name().c_str();
+
+ PtrSockMap sock_to_node;
+ BL::ShaderNodeTree b_ntree(b_lamp->node_tree());
+
+ add_nodes(b_data, graph, b_ntree, NULL, sock_to_node);
+ }
+ else {
+ ShaderNode *closure, *out;
+
+ closure = graph->add(new EmissionNode());
+ closure->input("Color")->value = get_float3(b_lamp->color());
+ closure->input("Strength")->value.x = b_lamp->energy()*10.0f;
+ out = graph->output();
+
+ graph->connect(closure->output("Emission"), out->input("Surface"));
+ }
+
+ shader->set_graph(graph);
+ shader->tag_update(scene);
+ }
+ }
+}
+
+void BlenderSync::sync_shaders()
+{
+ shader_map.pre_sync();
+
+ sync_world();
+ sync_lamps();
+ sync_materials();
+
+ /* false = don't delete unused shaders, not supported */
+ shader_map.post_sync(false);
+}
+
+CCL_NAMESPACE_END
+
--- /dev/null
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "background.h"
+#include "film.h"
+#include "../render/filter.h"
+#include "graph.h"
+#include "integrator.h"
+#include "light.h"
+#include "mesh.h"
+#include "nodes.h"
+#include "object.h"
+#include "scene.h"
+#include "shader.h"
+
+#include "device.h"
+
+#include "blender_sync.h"
+#include "blender_util.h"
+
+#include "util_debug.h"
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Constructor */
+
+BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene_, bool preview_)
+: b_data(b_data_), b_scene(b_scene_),
+ shader_map(&scene_->shaders),
+ object_map(&scene_->objects),
+ mesh_map(&scene_->meshes),
+ light_map(&scene_->lights),
+ world_map(NULL),
+ world_recalc(false)
+{
+ scene = scene_;
+ preview = preview_;
+}
+
+BlenderSync::~BlenderSync()
+{
+}
+
+/* Sync */
+
+bool BlenderSync::sync_recalc()
+{
+ /* sync recalc flags from blender to cycles. actual update is done separate,
+ so we can do it later on if doing it immediate is not suitable */
+
+ BL::BlendData::materials_iterator b_mat;
+
+ for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
+ if(b_mat->recalc())
+ shader_map.set_recalc(*b_mat);
+
+ BL::BlendData::lamps_iterator b_lamp;
+
+ for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
+ if(b_lamp->recalc())
+ shader_map.set_recalc(*b_lamp);
+
+ BL::BlendData::objects_iterator b_ob;
+
+ for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
+ if(b_ob->recalc()) {
+ object_map.set_recalc(*b_ob);
+ light_map.set_recalc(*b_ob);
+ }
+
+ if(object_is_mesh(*b_ob)) {
+ if(b_ob->recalc_data() || b_ob->data().recalc()) {
+ BL::ID key = object_is_modified(*b_ob)? *b_ob: b_ob->data();
+ mesh_map.set_recalc(key);
+ }
+ }
+ else if(object_is_light(*b_ob)) {
+ if(b_ob->recalc_data() || b_ob->data().recalc())
+ light_map.set_recalc(*b_ob);
+ }
+ }
+
+ BL::BlendData::meshes_iterator b_mesh;
+
+ for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh)
+ if(b_mesh->recalc())
+ mesh_map.set_recalc(*b_mesh);
+
+ BL::BlendData::worlds_iterator b_world;
+
+ for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world)
+ if(world_map == b_world->ptr.data && b_world->recalc())
+ world_recalc = true;
+
+ bool recalc =
+ shader_map.has_recalc() ||
+ object_map.has_recalc() ||
+ light_map.has_recalc() ||
+ mesh_map.has_recalc() ||
+ BlendDataObjects_recalc_get(&b_data.ptr) ||
+ world_recalc;
+
+ return recalc;
+}
+
+void BlenderSync::sync_data(BL::SpaceView3D b_v3d)
+{
+ sync_integrator();
+ sync_film();
+ sync_render_layer(b_v3d);
+ sync_shaders();
+ sync_objects(b_v3d);
+}
+
+/* Integrator */
+
+void BlenderSync::sync_integrator()
+{
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+
+ Integrator *integrator = scene->integrator;
+ Integrator previntegrator = *integrator;
+
+ integrator->min_bounce = get_int(cscene, "min_bounces");
+ integrator->max_bounce = get_int(cscene, "max_bounces");
+
+ integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces");
+ integrator->max_glossy_bounce = get_int(cscene, "glossy_bounces");
+ integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces");
+
+ integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
+ integrator->transparent_min_bounce = get_int(cscene, "transparent_min_bounces");
+ integrator->transparent_shadows = get_boolean(cscene, "use_transparent_shadows");
+
+ integrator->no_caustics = get_boolean(cscene, "no_caustics");
+ integrator->blur_caustics = get_float(cscene, "blur_caustics");
+
+ if(integrator->modified(previntegrator))
+ integrator->tag_update(scene);
+}
+
+/* Film */
+
+void BlenderSync::sync_film()
+{
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+
+ Film *film = scene->film;
+ Film prevfilm = *film;
+
+ film->exposure = get_float(cscene, "film_exposure");
+
+ if(film->modified(prevfilm))
+ film->tag_update(scene);
+
+ Filter *filter = scene->filter;
+ Filter prevfilter = *filter;
+
+ filter->filter_type = (FilterType)RNA_enum_get(&cscene, "filter_type");
+ filter->filter_width = (filter->filter_type == FILTER_BOX)? 1.0f: get_float(cscene, "filter_width");
+
+ if(filter->modified(prevfilter))
+ filter->tag_update(scene);
+}
+
+/* Render Layer */
+
+void BlenderSync::sync_render_layer(BL::SpaceView3D b_v3d)
+{
+ if(b_v3d) {
+ render_layer.scene_layer = get_layer(b_v3d.layers());
+ render_layer.layer = render_layer.scene_layer;
+ render_layer.material_override = PointerRNA_NULL;
+ }
+ else {
+ BL::RenderSettings r = b_scene.render();
+ BL::RenderSettings::layers_iterator b_rlay;
+ bool first = true;
+
+ for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
+ /* single layer for now */
+ if(first) {
+ render_layer.scene_layer = get_layer(b_scene.layers());
+ render_layer.layer = get_layer(b_rlay->layers());
+ render_layer.material_override = b_rlay->material_override();
+
+ first = false;
+ }
+ }
+ }
+}
+
+/* Scene Parameters */
+
+SceneParams BlenderSync::get_scene_params(BL::Scene b_scene)
+{
+ SceneParams params;
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ int shadingsystem = RNA_enum_get(&cscene, "shading_system");
+
+ if(shadingsystem == 0)
+ params.shadingsystem = SceneParams::SVM;
+ else if(shadingsystem == 1)
+ params.shadingsystem = SceneParams::OSL;
+
+ params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
+ params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
+
+ return params;
+}
+
+/* Session Parameters */
+
+bool BlenderSync::get_session_pause(BL::Scene b_scene, bool background)
+{
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ return (background)? false: get_boolean(cscene, "preview_pause");
+}
+
+static bool device_type_available(vector<DeviceType>& types, DeviceType dtype)
+{
+ foreach(DeviceType dt, types)
+ if(dt == dtype)
+ return true;
+
+ return false;
+}
+
+SessionParams BlenderSync::get_session_params(BL::Scene b_scene, bool background)
+{
+ SessionParams params;
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+
+ /* device type */
+ params.device_type = DEVICE_CPU;
+
+ if(RNA_enum_get(&cscene, "device") != 0) {
+ vector<DeviceType> types = Device::available_types();
+ DeviceType dtype = (RNA_enum_get(&cscene, "gpu_type") == 0)? DEVICE_CUDA: DEVICE_OPENCL;
+
+ if(device_type_available(types, dtype))
+ params.device_type = dtype;
+ else if(device_type_available(types, DEVICE_OPENCL))
+ params.device_type = DEVICE_OPENCL;
+ else if(device_type_available(types, DEVICE_CUDA))
+ params.device_type = DEVICE_CUDA;
+ }
+
+ /* Background */
+ params.background = background;