projects
/
blender-staging.git
/ commitdiff
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
a39ca26
)
fix for homegrown bug in softbody rigidity
author
Jens Ole Wund <bjornmose@gmx.net>
Wed, 27 Sep 2006 06:59:27 +0000
(06:59 +0000)
committer
Jens Ole Wund <bjornmose@gmx.net>
Wed, 27 Sep 2006 06:59:27 +0000
(06:59 +0000)
springs inserted twice caused unreal stiffness in ODEs
-> bad performance killers
source/blender/blenkernel/intern/softbody.c
patch
|
blob
|
history
diff --git
a/source/blender/blenkernel/intern/softbody.c
b/source/blender/blenkernel/intern/softbody.c
index 06b285fb0e88cde8c86cf8e8541dbb6f1ab9336b..ada8fb5cc21abd5d57eb559b292c7c67eadb3ccc 100644
(file)
--- a/
source/blender/blenkernel/intern/softbody.c
+++ b/
source/blender/blenkernel/intern/softbody.c
@@
-655,6
+655,11
@@
static void build_bps_springlist(Object *ob)
if (sb==NULL) return; /* paranoya check */
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
+ /* throw away old list */
+ if (bp->springs) {
+ MEM_freeN(bp->springs);
+ bp->springs=NULL;
+ }
/* scan for attached inner springs */
for(b=sb->totspring, bs= sb->bspring; b>0; b--, bs++) {
if (( (sb->totpoint-a) == bs->v1) ){