3D Audio GSoC:
authorJoerg Mueller <nexyon@gmail.com>
Sun, 7 Aug 2011 11:54:58 +0000 (11:54 +0000)
committerJoerg Mueller <nexyon@gmail.com>
Sun, 7 Aug 2011 11:54:58 +0000 (11:54 +0000)
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8
* Fixed orientation retrieval in OpenAL device code.
* Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit
* Changed BGE to use audaspace via native C++ instead over the C API.
* Made AUD_SequencerFactory and AUD_SequencerEntry thread safe.
* Changed sound caching into a flag which fixes problems on file loading, especially with undo.
* Removed unused parameter from sound_mute_scene_sound
* Fixed bug: changing FPS didn't update the sequencer sound positions.
* Fixed bug: Properties of sequencer strips weren't set correctly.
* Minor warning fixes.

43 files changed:
CMakeLists.txt
build_files/scons/config/darwin-config.py
build_files/scons/config/win32-mingw-config.py
build_files/scons/config/win32-vc-config.py
build_files/scons/config/win64-vc-config.py
intern/audaspace/OpenAL/AUD_OpenALDevice.cpp
intern/audaspace/OpenAL/AUD_OpenALDevice.h
intern/audaspace/Python/AUD_PyAPI.cpp
intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp
intern/audaspace/ffmpeg/AUD_FFMPEGWriter.cpp
intern/audaspace/intern/AUD_C-API.cpp
intern/audaspace/intern/AUD_C-API.h
intern/audaspace/intern/AUD_IDevice.h
intern/audaspace/intern/AUD_IFactory.h
intern/audaspace/intern/AUD_NULLDevice.cpp
intern/audaspace/intern/AUD_NULLDevice.h
intern/audaspace/intern/AUD_SequencerEntry.cpp
intern/audaspace/intern/AUD_SequencerEntry.h
intern/audaspace/intern/AUD_SequencerFactory.cpp
intern/audaspace/intern/AUD_SequencerFactory.h
intern/audaspace/intern/AUD_SequencerHandle.cpp
intern/audaspace/intern/AUD_SequencerReader.cpp
intern/audaspace/intern/AUD_SoftwareDevice.cpp
intern/audaspace/intern/AUD_SoftwareDevice.h
source/blender/blenkernel/BKE_sequencer.h
source/blender/blenkernel/BKE_sound.h
source/blender/blenkernel/intern/sequencer.c
source/blender/blenkernel/intern/sound.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/sound/sound_ops.c
source/blender/editors/space_sequencer/sequencer_add.c
source/blender/editors/space_sequencer/sequencer_edit.c
source/blender/makesdna/DNA_sound_types.h
source/blender/makesrna/intern/rna_scene.c
source/blender/makesrna/intern/rna_sequencer.c
source/blender/makesrna/intern/rna_sound.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Ketsji/CMakeLists.txt
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_SoundActuator.cpp
source/gameengine/Ketsji/KX_SoundActuator.h
source/gameengine/Ketsji/SConscript

index 2d104ebfceaceda96936dbab6188699a69151b05..903a8a8f6bc27626dabc9ce84d900f59b291ff68 100644 (file)
@@ -687,15 +687,15 @@ elseif(WIN32)
 
                if(WITH_CODEC_FFMPEG)
                        set(FFMPEG_INCLUDE_DIRS
-                               ${LIBDIR}/ffmpeg/include
-                               ${LIBDIR}/ffmpeg/include/msvc
+                               ${LIBDIR}/ffmpeg-0.8/include
+                               ${LIBDIR}/ffmpeg-0.8/include/msvc
                        )
                        set(FFMPEG_LIBRARIES
-                               ${LIBDIR}/ffmpeg/lib/avcodec-52.lib
-                               ${LIBDIR}/ffmpeg/lib/avformat-52.lib
-                               ${LIBDIR}/ffmpeg/lib/avdevice-52.lib
-                               ${LIBDIR}/ffmpeg/lib/avutil-50.lib
-                               ${LIBDIR}/ffmpeg/lib/swscale-0.lib
+                               ${LIBDIR}/ffmpeg-0.8/lib/avcodec-53.lib
+                               ${LIBDIR}/ffmpeg-0.8/lib/avformat-53.lib
+                               ${LIBDIR}/ffmpeg-0.8/lib/avdevice-53.lib
+                               ${LIBDIR}/ffmpeg-0.8/lib/avutil-51.lib
+                               ${LIBDIR}/ffmpeg-0.8/lib/swscale-2.lib
                        )
                endif()
 
@@ -820,9 +820,9 @@ elseif(WIN32)
                endif()
                
                if(WITH_CODEC_FFMPEG)
-                       set(FFMPEG ${LIBDIR}/ffmpeg)
+                       set(FFMPEG ${LIBDIR}/ffmpeg-0.8)
                        set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include ${FFMPEG}/include)
-                       set(FFMPEG_LIBRARIES avcodec-52 avformat-52 avdevice-52 avutil-50 swscale-0)
+                       set(FFMPEG_LIBRARIES avcodec-53 avformat-53 avdevice-53 avutil-51 swscale-2)
                        set(FFMPEG_LIBPATH ${FFMPEG}/lib)
                endif()
 
@@ -959,7 +959,7 @@ elseif(APPLE)
        endif()
 
        if(WITH_CODEC_FFMPEG)
-               set(FFMPEG ${LIBDIR}/ffmpeg)
+               set(FFMPEG ${LIBDIR}/ffmpeg-0.8)
                set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
                set(FFMPEG_LIBRARIES avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg)
                set(FFMPEG_LIBPATH ${FFMPEG}/lib)
index 4a4bc4acd6711a5e382a9582cc0c35ab4b56a64e..226f53247920de29b918b9fb1b25b98cb20988c7 100644 (file)
@@ -79,7 +79,7 @@ else:
 
 # enable ffmpeg  support
 WITH_BF_FFMPEG = True  # -DWITH_FFMPEG
-BF_FFMPEG = LIBDIR + '/ffmpeg'
+BF_FFMPEG = LIBDIR + '/ffmpeg-0.8'
 BF_FFMPEG_INC = "${BF_FFMPEG}/include"
 BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
 BF_FFMPEG_LIB = 'avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg bz2'
index 6dac29b37f719c832a865bc71c2c6c8e8367bb1d..db3b309f0257776f343ff3eb1a1b4cc3c1793889 100644 (file)
@@ -18,9 +18,9 @@ BF_OPENAL_LIB = 'wrap_oal'
 BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
 
 WITH_BF_FFMPEG = False
-BF_FFMPEG_LIB = 'avformat-52 avcodec-52 avdevice-52 avutil-50 swscale-0'
-BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
-BF_FFMPEG_INC =  LIBDIR + '/ffmpeg/include'
+BF_FFMPEG_LIB = 'avformat-53 avcodec-53 avdevice-53 avutil-51 swscale-2'
+BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg-0.8/lib'
+BF_FFMPEG_INC =  LIBDIR + '/ffmpeg-0.8/include'
 
 BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
 BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
index 4baada7f9bf9814c23366a2b4255c9af8ef87596..beee028116560cbaa335868e88c355727c3e6ab0 100644 (file)
@@ -3,11 +3,11 @@ LIBDIR = '${LCGDIR}'
 
 # enable ffmpeg  support
 WITH_BF_FFMPEG = True  # -DWITH_FFMPEG
-BF_FFMPEG = LIBDIR +'/ffmpeg'
+BF_FFMPEG = LIBDIR +'/ffmpeg-0.8'
 BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}/include/msvc'
 BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
-BF_FFMPEG_LIB = 'avformat-52.lib avcodec-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib'
-BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-52.dll ${BF_FFMPEG_LIBPATH}/avcodec-52.dll ${BF_FFMPEG_LIBPATH}/avdevice-52.dll ${BF_FFMPEG_LIBPATH}/avutil-50.dll ${BF_FFMPEG_LIBPATH}/swscale-0.dll'
+BF_FFMPEG_LIB = 'avformat-53.lib avcodec-53.lib avdevice-53.lib avutil-51.lib swscale-2.lib'
+BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
 
 BF_PYTHON = LIBDIR + '/python'
 BF_PYTHON_VERSION = '3.2'
index db7c8d09af829b62dcf7be8770999608c33fea95..e3eb560628933773d05e98834c5046b6862e2f00 100644 (file)
@@ -3,11 +3,11 @@ LIBDIR = '${LCGDIR}'
 
 # enable ffmpeg  support
 WITH_BF_FFMPEG = True # -DWITH_FFMPEG
-BF_FFMPEG = LIBDIR +'/ffmpeg'
+BF_FFMPEG = LIBDIR +'/ffmpeg-0.8'
 BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}/include/msvc '
 BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
-BF_FFMPEG_LIB = 'avformat-52.lib avcodec-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib'
-BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-52.dll ${BF_FFMPEG_LIBPATH}/avcodec-52.dll ${BF_FFMPEG_LIBPATH}/avdevice-52.dll ${BF_FFMPEG_LIBPATH}/avutil-50.dll ${BF_FFMPEG_LIBPATH}/swscale-0.dll'
+BF_FFMPEG_LIB = 'avformat-53.lib avcodec-53.lib avdevice-53.lib avutil-51.lib swscale-2.lib'
+BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
 
 BF_PYTHON = LIBDIR + '/python'
 BF_PYTHON_VERSION = '3.2'
index 40fc8a55f035914113aa32e7731f30d61b7a4610..d5b365fa62f5d36e2bfec0885f513c3d2fc395b3 100644 (file)
@@ -469,8 +469,7 @@ bool AUD_OpenALDevice::AUD_OpenALHandle::setSourceVelocity(const AUD_Vector3& ve
 
 AUD_Quaternion AUD_OpenALDevice::AUD_OpenALHandle::getSourceOrientation()
 {
-       // AUD_XXX not implemented yet
-       return AUD_Quaternion(0, 0, 0, 0);
+       return m_orientation;
 }
 
 bool AUD_OpenALDevice::AUD_OpenALHandle::setSourceOrientation(const AUD_Quaternion& orientation)
@@ -491,6 +490,8 @@ bool AUD_OpenALDevice::AUD_OpenALHandle::setSourceOrientation(const AUD_Quaterni
 
        m_device->unlock();
 
+       m_orientation = orientation;
+
        return true;
 }
 
@@ -1284,6 +1285,21 @@ AUD_Reference<AUD_IHandle> AUD_OpenALDevice::play(AUD_Reference<AUD_IFactory> fa
        return play(factory->createReader(), keep);
 }
 
+void AUD_OpenALDevice::stopAll()
+{
+       lock();
+       alcSuspendContext(m_context);
+
+       while(!m_playingSounds.empty())
+               m_playingSounds.front()->stop();
+
+       while(!m_pausedSounds.empty())
+               m_pausedSounds.front()->stop();
+
+       alcProcessContext(m_context);
+       unlock();
+}
+
 void AUD_OpenALDevice::lock()
 {
        pthread_mutex_lock(&m_mutex);
@@ -1454,8 +1470,7 @@ void AUD_OpenALDevice::setListenerVelocity(const AUD_Vector3& velocity)
 
 AUD_Quaternion AUD_OpenALDevice::getListenerOrientation() const
 {
-       // AUD_XXX not implemented yet
-       return AUD_Quaternion(0, 0, 0, 0);
+       return m_orientation;
 }
 
 void AUD_OpenALDevice::setListenerOrientation(const AUD_Quaternion& orientation)
@@ -1474,6 +1489,7 @@ void AUD_OpenALDevice::setListenerOrientation(const AUD_Quaternion& orientation)
        direction[5] = 2 * (orientation.w() * orientation.x() +
                                                orientation.y() * orientation.z());
        alListenerfv(AL_ORIENTATION, direction);
+       m_orientation = orientation;
 }
 
 float AUD_OpenALDevice::getSpeedOfSound() const
index 3ba761bad5ad3c444a48fdda54dcfb01d8307465..3e8b05d79e252a26b6e7c17b748c3c238f7a7c97 100644 (file)
@@ -89,6 +89,9 @@ private:
                /// Stop callback data.
                void* m_stop_data;
 
+               /// Orientation.
+               AUD_Quaternion m_orientation;
+
                /// Current status of the handle
                AUD_Status m_status;
 
@@ -204,6 +207,11 @@ private:
         */
        AUD_Buffer m_buffer;
 
+       /**
+        * Orientation.
+        */
+       AUD_Quaternion m_orientation;
+
        /**
         * Starts the streaming thread.
         */
@@ -243,6 +251,7 @@ public:
        virtual AUD_DeviceSpecs getSpecs() const;
        virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IReader> reader, bool keep = false);
        virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false);
+       virtual void stopAll();
        virtual void lock();
        virtual void unlock();
        virtual float getVolume() const;
index 94e02576ccced5f49026f81f2d5339025019f2bf..928c67c5196c2f85a35b9d646d80307489cf2e89 100644 (file)
@@ -2245,6 +2245,25 @@ Device_play(Device *self, PyObject *args, PyObject *kwds)
        return (PyObject *)handle;
 }
 
+PyDoc_STRVAR(M_aud_Device_stopAll_doc,
+                        "stopAll()\n\n"
+                        "Stops all playing and paused sounds.");
+
+static PyObject *
+Device_stopAll(Device *self)
+{
+       try
+       {
+               (*reinterpret_cast<AUD_Reference<AUD_IDevice>*>(self->device))->stopAll();
+               Py_RETURN_NONE;
+       }
+       catch(AUD_Exception& e)
+       {
+               PyErr_SetString(AUDError, e.str);
+               return NULL;
+       }
+}
+
 PyDoc_STRVAR(M_aud_Device_lock_doc,
                         "lock()\n\n"
                         "Locks the device so that it's guaranteed, that no samples are "
@@ -2295,6 +2314,9 @@ static PyMethodDef Device_methods[] = {
        {"play", (PyCFunction)Device_play, METH_VARARGS | METH_KEYWORDS,
         M_aud_Device_play_doc
        },
+       {"stopAll", (PyCFunction)Device_stopAll, METH_NOARGS,
+        M_aud_Device_stopAll_doc
+       },
        {"lock", (PyCFunction)Device_lock, METH_NOARGS,
         M_aud_Device_lock_doc
        },
index a7534dbed32be40f7c1652d1262519711e584a4f..b980e1d98e057d8e2b0ed3ad846f3ad70ad44a8a 100644 (file)
@@ -39,6 +39,7 @@
 extern "C" {
 #include <libavcodec/avcodec.h>
 #include <libavformat/avformat.h>
+#include <libavformat/avio.h>
 #include "ffmpeg_compat.h"
 }
 
index f2b7acc5ea29a5343fdcc292763635e4c7c35155..197671ee37a5743f41e6589410ade02ffab21087 100644 (file)
@@ -40,6 +40,7 @@ extern "C" {
 #include <libavcodec/avcodec.h>
 #include <libavformat/avformat.h>
 #include <libavformat/avio.h>
+#include "ffmpeg_compat.h"
 }
 
 static const char* context_error = "AUD_FFMPEGWriter: Couldn't allocate context.";
@@ -127,7 +128,8 @@ AUD_FFMPEGWriter::AUD_FFMPEGWriter(std::string filename, AUD_DeviceSpecs specs,
                m_codecCtx->bit_rate = bitrate;
                m_codecCtx->sample_rate = int(m_specs.rate);
                m_codecCtx->channels = m_specs.channels;
-               m_codecCtx->time_base = (AVRational){1, m_codecCtx->sample_rate};
+               m_codecCtx->time_base.num = 1;
+               m_codecCtx->time_base.den = m_codecCtx->sample_rate;
 
                switch(m_specs.format)
                {
@@ -180,7 +182,7 @@ AUD_FFMPEGWriter::AUD_FFMPEGWriter(std::string filename, AUD_DeviceSpecs specs,
 
                        try
                        {
-                               if(avio_open(&m_formatCtx->pb, filename.c_str(), AVIO_WRONLY))
+                               if(avio_open(&m_formatCtx->pb, filename.c_str(), AVIO_FLAG_WRITE))
                                        AUD_THROW(AUD_ERROR_FILE, file_error);
 
                                avformat_write_header(m_formatCtx, NULL);
index 467ee736b7f3f6e8eea4bf1d06bbf720a6e2e398..e5c966fdcaeb5597d9a1606bb71120959fe683aa 100644 (file)
@@ -1174,3 +1174,13 @@ const char* AUD_mixdown(AUD_Sound* sound, unsigned int start, unsigned int lengt
                return e.str;
        }
 }
+
+AUD_Reference<AUD_IDevice> AUD_getDevice()
+{
+       return AUD_device;
+}
+
+AUD_I3DDevice* AUD_get3DDevice()
+{
+       return AUD_3ddevice;
+}
index abcbd21507487832ed7b7780d119f7d39e587f40..7689d1b06b5b3d28f4deebe921a698a284bbcb85 100644 (file)
@@ -528,6 +528,14 @@ extern AUD_Sound* AUD_getPythonSound(PyObject* sound);
 
 #ifdef __cplusplus
 }
+
+#include "AUD_Reference.h"
+class AUD_IDevice;
+class AUD_I3DDevice;
+
+AUD_Reference<AUD_IDevice> AUD_getDevice();
+
+AUD_I3DDevice* AUD_get3DDevice();
 #endif
 
 #endif //AUD_CAPI
index 992e3347366a9fc6c9d6391e17c5d2fdd840da99..86d695ef76448b1ddf3fe97cba238430c789e391 100644 (file)
@@ -83,6 +83,11 @@ public:
         */
        virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false)=0;
 
+       /**
+        * Stops all playing sounds.
+        */
+       virtual void stopAll()=0;
+
        /**
         * Locks the device.
         * Used to make sure that between lock and unlock, no buffers are read, so
index c1a9de7f72474b0ab577a1fab34f4256a66394a3..7d652268af3e246a4ef7607d4ef61524aa33197e 100644 (file)
@@ -34,7 +34,7 @@
 
 #include "AUD_Space.h"
 #include "AUD_Reference.h"
-class AUD_IReader;
+#include "AUD_IReader.h"
 
 /**
  * This class represents a type of sound source and saves the necessary values
index dddb53fd00c7a9e2b22b49d8dd78d445852d6e56..b7d658aafe68c319249577e3582df6451267c737 100644 (file)
@@ -139,6 +139,10 @@ AUD_Reference<AUD_IHandle> AUD_NULLDevice::play(AUD_Reference<AUD_IFactory> fact
        return new AUD_NULLHandle();
 }
 
+void AUD_NULLDevice::stopAll()
+{
+}
+
 void AUD_NULLDevice::lock()
 {
 }
index 59ef200f9347e0a6de88f155bf2104f0efd12b3d..5274d68ebf6f6760faf874c0c9d8dc95ee7895ce 100644 (file)
@@ -76,6 +76,7 @@ public:
        virtual AUD_DeviceSpecs getSpecs() const;
        virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IReader> reader, bool keep = false);
        virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false);
+       virtual void stopAll();
        virtual void lock();
        virtual void unlock();
        virtual float getVolume() const;
index 54993befb41988b5c47cca4ac3a046741784e06d..c5112f9f3deb26ef71652f4063e1984c211df5b0 100644 (file)
@@ -62,19 +62,48 @@ AUD_SequencerEntry::AUD_SequencerEntry(AUD_Reference<AUD_IFactory> sound, float
        float f = 1;
        m_volume.write(&f);
        m_pitch.write(&f);
+
+       pthread_mutexattr_t attr;
+       pthread_mutexattr_init(&attr);
+       pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+
+       pthread_mutex_init(&m_mutex, &attr);
+
+       pthread_mutexattr_destroy(&attr);
+}
+
+AUD_SequencerEntry::~AUD_SequencerEntry()
+{
+       pthread_mutex_destroy(&m_mutex);
+}
+
+void AUD_SequencerEntry::lock()
+{
+       pthread_mutex_lock(&m_mutex);
+}
+
+void AUD_SequencerEntry::unlock()
+{
+       pthread_mutex_unlock(&m_mutex);
 }
 
 void AUD_SequencerEntry::setSound(AUD_Reference<AUD_IFactory> sound)
 {
+       lock();
+
        if(m_sound.get() != sound.get())
        {
                m_sound = sound;
                m_sound_status++;
        }
+
+       unlock();
 }
 
 void AUD_SequencerEntry::move(float begin, float end, float skip)
 {
+       lock();
+
        if(m_begin != begin || m_skip != skip || m_end != end)
        {
                m_begin = begin;
@@ -82,11 +111,17 @@ void AUD_SequencerEntry::move(float begin, float end, float skip)
                m_end = end;
                m_pos_status++;
        }
+
+       unlock();
 }
 
 void AUD_SequencerEntry::mute(bool mute)
 {
+       lock();
+
        m_muted = mute;
+
+       unlock();
 }
 
 int AUD_SequencerEntry::getID() const
@@ -117,6 +152,8 @@ void AUD_SequencerEntry::updateAll(float volume_max, float volume_min, float dis
                                                                   float distance_reference, float attenuation, float cone_angle_outer,
                                                                   float cone_angle_inner, float cone_volume_outer)
 {
+       lock();
+
        if(volume_max != m_volume_max)
        {
                m_volume_max = volume_max;
@@ -164,6 +201,8 @@ void AUD_SequencerEntry::updateAll(float volume_max, float volume_min, float dis
                m_cone_volume_outer = cone_volume_outer;
                m_status++;
        }
+
+       unlock();
 }
 
 bool AUD_SequencerEntry::isRelative()
@@ -173,11 +212,15 @@ bool AUD_SequencerEntry::isRelative()
 
 void AUD_SequencerEntry::setRelative(bool relative)
 {
+       lock();
+
        if(m_relative != relative)
        {
                m_relative = relative;
                m_status++;
        }
+
+       unlock();
 }
 
 float AUD_SequencerEntry::getVolumeMaximum()
@@ -187,8 +230,12 @@ float AUD_SequencerEntry::getVolumeMaximum()
 
 void AUD_SequencerEntry::setVolumeMaximum(float volume)
 {
+       lock();
+
        m_volume_max = volume;
        m_status++;
+
+       unlock();
 }
 
 float AUD_SequencerEntry::getVolumeMinimum()
@@ -198,8 +245,12 @@ float AUD_SequencerEntry::getVolumeMinimum()
 
 void AUD_SequencerEntry::setVolumeMinimum(float volume)
 {
+       lock();
+
        m_volume_min = volume;
        m_status++;
+
+       unlock();
 }
 
 float AUD_SequencerEntry::getDistanceMaximum()
@@ -209,8 +260,12 @@ float AUD_SequencerEntry::getDistanceMaximum()
 
 void AUD_SequencerEntry::setDistanceMaximum(float distance)
 {
+       lock();
+
        m_distance_max = distance;
        m_status++;
+
+       unlock();
 }
 
 float AUD_SequencerEntry::getDistanceReference()
@@ -220,8 +275,12 @@ float AUD_SequencerEntry::getDistanceReference()
 
 void AUD_SequencerEntry::setDistanceReference(float distance)
 {
+       lock();
+
        m_distance_reference = distance;
        m_status++;
+
+       unlock();
 }
 
 float AUD_SequencerEntry::getAttenuation()
@@ -231,8 +290,12 @@ float AUD_SequencerEntry::getAttenuation()
 
 void AUD_SequencerEntry::setAttenuation(float factor)
 {
+       lock();
+
        m_attenuation = factor;
        m_status++;
+
+       unlock();
 }
 
 float AUD_SequencerEntry::getConeAngleOuter()
@@ -242,8 +305,12 @@ float AUD_SequencerEntry::getConeAngleOuter()
 
 void AUD_SequencerEntry::setConeAngleOuter(float angle)
 {
+       lock();
+
        m_cone_angle_outer = angle;
        m_status++;
+
+       unlock();
 }
 
 float AUD_SequencerEntry::getConeAngleInner()
@@ -253,8 +320,12 @@ float AUD_SequencerEntry::getConeAngleInner()
 
 void AUD_SequencerEntry::setConeAngleInner(float angle)
 {
+       lock();
+
        m_cone_angle_inner = angle;
        m_status++;
+
+       unlock();
 }
 
 float AUD_SequencerEntry::getConeVolumeOuter()
@@ -264,6 +335,10 @@ float AUD_SequencerEntry::getConeVolumeOuter()
 
 void AUD_SequencerEntry::setConeVolumeOuter(float volume)
 {
+       lock();
+
        m_cone_volume_outer = volume;
        m_status++;
+
+       unlock();
 }
index 5c68b4c7ab218f129d604675afd32c016c0abc12..71e3f8b8908420f6a412366475517fc81dd775ad 100644 (file)
@@ -36,6 +36,8 @@
 #include "AUD_AnimateableProperty.h"
 #include "AUD_IFactory.h"
 
+#include <pthread.h>
+
 class AUD_SequencerEntry
 {
        friend class AUD_SequencerHandle;
@@ -60,6 +62,9 @@ private:
        float m_cone_angle_inner;
        float m_cone_volume_outer;
 
+       /// The mutex for locking.
+       pthread_mutex_t m_mutex;
+
        AUD_AnimateableProperty m_volume;
        AUD_AnimateableProperty m_panning;
        AUD_AnimateableProperty m_pitch;
@@ -68,6 +73,17 @@ private:
 
 public:
        AUD_SequencerEntry(AUD_Reference<AUD_IFactory> sound, float begin, float end, float skip, int id);
+       virtual ~AUD_SequencerEntry();
+
+       /**
+        * Locks the entry.
+        */
+       void lock();
+
+       /**
+        * Unlocks the previously locked entry.
+        */
+       void unlock();
 
        void setSound(AUD_Reference<AUD_IFactory> sound);
 
index dd856dc0701d728ec352cdec241b8b58f2f47108..7481717c28677fd3767e6930c35f31c5e46f681d 100644 (file)
@@ -50,26 +50,57 @@ AUD_SequencerFactory::AUD_SequencerFactory(AUD_Specs specs, float fps, bool mute
        m_orientation.write(q.get());
        float f = 1;
        m_volume.write(&f);
+
+       pthread_mutexattr_t attr;
+       pthread_mutexattr_init(&attr);
+       pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+
+       pthread_mutex_init(&m_mutex, &attr);
+
+       pthread_mutexattr_destroy(&attr);
 }
 
 AUD_SequencerFactory::~AUD_SequencerFactory()
 {
+       pthread_mutex_destroy(&m_mutex);
+}
+
+void AUD_SequencerFactory::lock()
+{
+       pthread_mutex_lock(&m_mutex);
+}
+
+void AUD_SequencerFactory::unlock()
+{
+       pthread_mutex_unlock(&m_mutex);
 }
 
 void AUD_SequencerFactory::setSpecs(AUD_Specs specs)
 {
+       lock();
+
        m_specs = specs;
        m_status++;
+
+       unlock();
 }
 
 void AUD_SequencerFactory::setFPS(float fps)
 {
+       lock();
+
        m_fps = fps;
+
+       unlock();
 }
 
 void AUD_SequencerFactory::mute(bool muted)
 {
+       lock();
+
        m_muted = muted;
+
+       unlock();
 }
 
 bool AUD_SequencerFactory::getMute() const
@@ -84,8 +115,12 @@ float AUD_SequencerFactory::getSpeedOfSound() const
 
 void AUD_SequencerFactory::setSpeedOfSound(float speed)
 {
+       lock();
+
        m_speed_of_sound = speed;
        m_status++;
+
+       unlock();
 }
 
 float AUD_SequencerFactory::getDopplerFactor() const
@@ -95,8 +130,12 @@ float AUD_SequencerFactory::getDopplerFactor() const
 
 void AUD_SequencerFactory::setDopplerFactor(float factor)
 {
+       lock();
+
        m_doppler_factor = factor;
        m_status++;
+
+       unlock();
 }
 
 AUD_DistanceModel AUD_SequencerFactory::getDistanceModel() const
@@ -106,8 +145,12 @@ AUD_DistanceModel AUD_SequencerFactory::getDistanceModel() const
 
 void AUD_SequencerFactory::setDistanceModel(AUD_DistanceModel model)
 {
+       lock();
+
        m_distance_model = model;
        m_status++;
+
+       unlock();
 }
 
 AUD_AnimateableProperty* AUD_SequencerFactory::getAnimProperty(AUD_AnimateablePropertyType type)
@@ -127,18 +170,26 @@ AUD_AnimateableProperty* AUD_SequencerFactory::getAnimProperty(AUD_AnimateablePr
 
 AUD_Reference<AUD_SequencerEntry> AUD_SequencerFactory::add(AUD_Reference<AUD_IFactory> sound, float begin, float end, float skip)
 {
+       lock();
+
        AUD_Reference<AUD_SequencerEntry> entry = new AUD_SequencerEntry(sound, begin, end, skip, m_id++);
 
        m_entries.push_front(entry);
        m_entry_status++;
 
+       unlock();
+
        return entry;
 }
 
 void AUD_SequencerFactory::remove(AUD_Reference<AUD_SequencerEntry> entry)
 {
+       lock();
+
        m_entries.remove(entry);
        m_entry_status++;
+
+       unlock();
 }
 
 AUD_Reference<AUD_IReader> AUD_SequencerFactory::createReader()
index 2ad7c18733bbd970f47160e9c2f2c17ac42d886f..434f23e4c0cd0910681186ef0fcb4c0de66f1847 100644 (file)
 #include "AUD_AnimateableProperty.h"
 
 #include <list>
+#include <pthread.h>
 
 class AUD_SequencerEntry;
 
-// AUD_XXX TODO: This class is not thread safe yet!
 /**
  * This factory creates a resampling reader that does simple linear resampling.
  */
@@ -68,6 +68,9 @@ private:
        AUD_AnimateableProperty m_location;
        AUD_AnimateableProperty m_orientation;
 
+       /// The mutex for locking.
+       pthread_mutex_t m_mutex;
+
        // hide copy constructor and operator=
        AUD_SequencerFactory(const AUD_SequencerFactory&);
        AUD_SequencerFactory& operator=(const AUD_SequencerFactory&);
@@ -76,6 +79,16 @@ public:
        AUD_SequencerFactory(AUD_Specs specs, float fps, bool muted);
        ~AUD_SequencerFactory();
 
+       /**
+        * Locks the factory.
+        */
+       void lock();
+
+       /**
+        * Unlocks the previously locked factory.
+        */
+       void unlock();
+
        void setSpecs(AUD_Specs specs);
        void setFPS(float fps);
 
index 006dafe2026e8486b9bed021fca88c44a786fba8..978439d3174697babe3675231833e39c95ef4edf 100644 (file)
@@ -70,6 +70,7 @@ void AUD_SequencerHandle::update(float position, float frame)
 {
        if(!m_handle.isNull())
        {
+               m_entry->lock();
                if(position >= m_entry->m_end && m_entry->m_end >= 0)
                        m_handle->pause();
                else if(position >= m_entry->m_begin)
@@ -133,6 +134,7 @@ void AUD_SequencerHandle::update(float position, float frame)
 
                if(m_entry->m_muted)
                        m_handle->setVolume(0);
+               m_entry->unlock();
        }
 }
 
@@ -140,9 +142,11 @@ void AUD_SequencerHandle::seek(float position)
 {
        if(!m_handle.isNull())
        {
+               m_entry->lock();
                if(position >= m_entry->m_end && m_entry->m_end >= 0)
                {
                        m_handle->pause();
+                       m_entry->unlock();
                        return;
                }
 
@@ -155,5 +159,6 @@ void AUD_SequencerHandle::seek(float position)
                        m_handle->pause();
                else
                        m_handle->resume();
+               m_entry->unlock();
        }
 }
index e01da34651fab9257c605c63f3022f5b90ddf302..c404a88d4f7ccc21f5dd606b2c98d7206d9d79f6 100644 (file)
@@ -75,6 +75,8 @@ AUD_Specs AUD_SequencerReader::getSpecs() const
 
 void AUD_SequencerReader::read(int& length, bool& eos, sample_t* buffer)
 {
+       m_factory->lock();
+
        if(m_factory->m_status != m_status)
        {
                m_device.changeSpecs(m_factory->m_specs);
@@ -179,6 +181,8 @@ void AUD_SequencerReader::read(int& length, bool& eos, sample_t* buffer)
                time += float(len) / float(specs.rate);
        }
 
+       m_factory->unlock();
+
        m_position += length;
 
        eos = false;
index bc041eb97e35c2a0543c9b8d465379ebe9d0e23f..4ffb95ec2a1884e011a9050f404ed00f7077632b 100644 (file)
@@ -838,6 +838,19 @@ AUD_Reference<AUD_IHandle> AUD_SoftwareDevice::play(AUD_Reference<AUD_IFactory>
        return play(factory->createReader(), keep);
 }
 
+void AUD_SoftwareDevice::stopAll()
+{
+       lock();
+
+       while(!m_playingSounds.empty())
+               m_playingSounds.front()->stop();
+
+       while(!m_pausedSounds.empty())
+               m_pausedSounds.front()->stop();
+
+       unlock();
+}
+
 void AUD_SoftwareDevice::lock()
 {
        pthread_mutex_lock(&m_mutex);
index da317834d2cd1138bd4ea9f727a35b754009c7e1..d2e2bf634acc59d754d99bf2c69b49e90d7e82d0 100644 (file)
@@ -287,6 +287,7 @@ public:
        virtual AUD_DeviceSpecs getSpecs() const;
        virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IReader> reader, bool keep = false);
        virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false);
+       virtual void stopAll();
        virtual void lock();
        virtual void unlock();
        virtual float getVolume() const;
index cebf99097aa08aebc0a3b2d4b657b54414fba36b..773096d1e0d2abe8f8697cd2f9bfe35a16b5280b 100644 (file)
@@ -282,8 +282,9 @@ void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_m
 struct Sequence        *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
 int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
 
+void seq_update_sound_bounds_all(struct Scene *scene);
 void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq);
-void seq_update_muting(struct Scene* scene, struct Editing *ed);
+void seq_update_muting(struct Editing *ed);
 void seq_update_sound(struct Scene *scene, struct bSound *sound);
 void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
 void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
index 632a2a0bb3b39e8048324197410cef9e9d39c03a..2cd006385e05d7a9fdfd4d14e9d301863a9b15f2 100644 (file)
@@ -62,9 +62,9 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa
 
 void sound_delete(struct bContext *C, struct bSound* sound);
 
-void sound_cache(struct bSound* sound, int ignore);
+void sound_cache(struct bSound* sound);
 
-void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore);
+void sound_cache_notifying(struct Main* main, struct bSound* sound);
 
 void sound_delete_cache(struct bSound* sound);
 
@@ -92,7 +92,7 @@ void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int
 
 void sound_remove_scene_sound(struct Scene *scene, void* handle);
 
-void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute);
+void sound_mute_scene_sound(void* handle, char mute);
 
 void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
 
index 9ff3ce7afe22c263ad2e075a22efb5a2f341dac5..93e0c920745ec3e04971078d0fe871f061165ad9 100644 (file)
@@ -3145,6 +3145,28 @@ int shuffle_seq_time(ListBase * seqbasep, Scene *evil_scene)
        return offset? 0:1;
 }
 
+void seq_update_sound_bounds_all(Scene *scene)
+{
+       Editing *ed = scene->ed;
+
+       if(ed)
+       {
+               Sequence *seq;
+
+               for(seq = ed->seqbase.first; seq; seq = seq->next)
+               {
+                       if(seq->type == SEQ_META)
+                       {
+                               seq_update_sound_bounds_recursive(scene, seq);
+                       }
+                       else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE))
+                       {
+                               seq_update_sound_bounds(scene, seq);
+                       }
+               }
+       }
+}
+
 void seq_update_sound_bounds(Scene* scene, Sequence *seq)
 {
        if(seq->scene_sound)
@@ -3154,7 +3176,7 @@ void seq_update_sound_bounds(Scene* scene, Sequence *seq)
        }
 }
 
-static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequence *metaseq, int mute)
+static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute)
 {
        Sequence *seq;
        int seqmute;
@@ -3170,26 +3192,26 @@ static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequen
                        if(seq == metaseq)
                                seqmute= 0;
 
-                       seq_update_muting_recursive(scene, &seq->seqbase, metaseq, seqmute);
+                       seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute);
                }
                else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
                        if(seq->scene_sound) {
-                               sound_mute_scene_sound(scene, seq->scene_sound, seqmute);
+                               sound_mute_scene_sound(seq->scene_sound, seqmute);
                        }
                }
        }
 }
 
-void seq_update_muting(Scene *scene, Editing *ed)
+void seq_update_muting(Editing *ed)
 {
        if(ed) {
                /* mute all sounds up to current metastack list */
                MetaStack *ms= ed->metastack.last;
 
                if(ms)
-                       seq_update_muting_recursive(scene, &ed->seqbase, ms->parseq, 1);
+                       seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1);
                else
-                       seq_update_muting_recursive(scene, &ed->seqbase, NULL, 0);
+                       seq_update_muting_recursive(&ed->seqbase, NULL, 0);
        }
 }
 
@@ -3469,7 +3491,7 @@ void seq_load_apply(Scene *scene, Sequence *seq, SeqLoadInfo *seq_load)
 
                if(seq_load->flag & SEQ_LOAD_SOUND_CACHE) {
                        if(seq->sound)
-                               sound_cache(seq->sound, 0);
+                               sound_cache(seq->sound);
                }
 
                seq_load->tot_success++;
index 59f5cdb678e9065b462b40f89cc4eda4292e8245..890fc114e68faa0dfb122143f230294f01500886 100644 (file)
@@ -91,6 +91,7 @@ void sound_free(struct bSound* sound)
        if(sound->cache)
        {
                AUD_unload(sound->cache);
+               sound->cache = NULL;
        }
 #endif // WITH_AUDASPACE
 }
@@ -250,23 +251,25 @@ void sound_delete(struct bContext *C, struct bSound* sound)
        }
 }
 
-void sound_cache(struct bSound* sound, int ignore)
+void sound_cache(struct bSound* sound)
 {
-       if(sound->cache && !ignore)
+       sound->flags |= SOUND_FLAGS_CACHING;
+       if(sound->cache)
                AUD_unload(sound->cache);
 
        sound->cache = AUD_bufferSound(sound->handle);
        sound->playback_handle = sound->cache;
 }
 
-void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore)
+void sound_cache_notifying(struct Main* main, struct bSound* sound)
 {
-       sound_cache(sound, ignore);
+       sound_cache(sound);
        sound_update_sequencer(main, sound);
 }
 
 void sound_delete_cache(struct bSound* sound)
 {
+       sound->flags &= ~SOUND_FLAGS_CACHING;
        if(sound->cache)
        {
                AUD_unload(sound->cache);
@@ -279,6 +282,12 @@ void sound_load(struct Main *bmain, struct bSound* sound)
 {
        if(sound)
        {
+               if(sound->cache)
+               {
+                       AUD_unload(sound->cache);
+                       sound->cache = NULL;
+               }
+
                if(sound->handle)
                {
                        AUD_unload(sound->handle);
@@ -330,6 +339,11 @@ void sound_load(struct Main *bmain, struct bSound* sound)
                        break;
                }
 #endif
+               if(sound->flags & SOUND_FLAGS_CACHING)
+               {
+                       sound->cache = AUD_bufferSound(sound->handle);
+               }
+
                if(sound->cache)
                        sound->playback_handle = sound->cache;
                else
@@ -400,7 +414,12 @@ void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence
 
 void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
 {
-       return AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
+       void* handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
+       AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0);
+       AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
+       AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
+       AUD_setSequenceAnimData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
+       return handle;
 }
 
 void sound_remove_scene_sound(struct Scene *scene, void* handle)
@@ -408,7 +427,7 @@ void sound_remove_scene_sound(struct Scene *scene, void* handle)
        AUD_removeSequence(scene->sound_scene, handle);
 }
 
-void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute)
+void sound_mute_scene_sound(void* handle, char mute)
 {
        AUD_muteSequence(handle, mute);
 }
@@ -612,7 +631,7 @@ void sound_force_device(int UNUSED(device)) {}
 void sound_init_once(void) {}
 void sound_init(struct Main *UNUSED(bmain)) {}
 void sound_exit(void) {}
-void sound_cache(struct bSound* UNUSED(sound), int UNUSED(ignore)) { }
+void sound_cache(struct bSound* UNUSED(sound)) { }
 void sound_delete_cache(struct bSound* UNUSED(sound)) {}
 void sound_load(struct Main *UNUSED(bmain), struct bSound* UNUSED(sound)) {}
 void sound_create_scene(struct Scene *UNUSED(scene)) {}
@@ -621,7 +640,7 @@ void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
 void* sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
 void* sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
 void sound_remove_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle)) {}
-void sound_mute_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), char UNUSED(mute)) {}
+void sound_mute_scene_sound(void* UNUSED(handle), char UNUSED(mute)) {}
 void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {}
 static void sound_start_play_scene(struct Scene *UNUSED(scene)) {}
 void sound_play_scene(struct Scene *UNUSED(scene)) {}
index e22f5dcb3de6fd3df6a51cf44149d3acf36f3b71..07e2bbf5bca383a990de5345a183594f2eeb97cd 100644 (file)
@@ -4473,7 +4473,7 @@ static void lib_link_scene(FileData *fd, Main *main)
 #endif
 
                        if(sce->ed)
-                               seq_update_muting(sce, sce->ed);
+                               seq_update_muting(sce->ed);
                        
                        if(sce->nodetree) {
                                lib_link_ntree(fd, &sce->id, sce->nodetree);
@@ -5608,6 +5608,13 @@ static void direct_link_sound(FileData *fd, bSound *sound)
        sound->handle = NULL;
        sound->playback_handle = NULL;
 
+       // versioning stuff, if there was a cache, then we enable caching:
+       if(sound->cache)
+       {
+               sound->flags |= SOUND_FLAGS_CACHING;
+               sound->cache = NULL;
+       }
+
        sound->packedfile = direct_link_packedfile(fd, sound->packedfile);
        sound->newpackedfile = direct_link_packedfile(fd, sound->newpackedfile);
 }
@@ -5623,9 +5630,6 @@ static void lib_link_sound(FileData *fd, Main *main)
                        sound->ipo= newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX depreceated - old animation system
                        
                        sound_load(main, sound);
-
-                       if(sound->cache)
-                               sound_cache_notifying(main, sound, 1);
                }
                sound= sound->id.next;
        }
index c6a3663d512d352f8f0146cb28f3a814e2edce72..31d22f9dd545c7ec39721551cabd00ccd91e0540 100644 (file)
@@ -118,7 +118,7 @@ static int open_exec(bContext *C, wmOperator *op)
        }
 
        if (RNA_boolean_get(op->ptr, "cache")) {
-               sound_cache(sound, 0);
+               sound_cache(sound);
        }
 
        /* hook into UI */
@@ -356,6 +356,8 @@ static void mixdown_draw(bContext *C, wmOperator *op)
                case AUD_CODEC_VORBIS:
                        RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
                        break;
+               default:
+                       break;
                }
 
                break;
@@ -382,6 +384,8 @@ static void mixdown_draw(bContext *C, wmOperator *op)
                RNA_def_property_enum_items(prop_codec, all_codec_items);
                RNA_enum_set(op->ptr, "codec", AUD_CODEC_PCM);
                break;
+       default:
+               break;
        }
 
        RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
index b105b2507ab8aaca0f63feec3f1bbe9dab58b189..54229a683a37fa44785195504bf17c3483ef3a05 100644 (file)
@@ -354,7 +354,7 @@ static int sequencer_add_generic_strip_exec(bContext *C, wmOperator *op, SeqLoad
        }
 
        sort_seq(scene);
-       seq_update_muting(scene, ed);
+       seq_update_muting(ed);
 
        WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
 
index 4252d051154871879bf479929e447fa6a85c22eb..14dad30467f90f994ed4a0d82e5fe880bff89ce6 100644 (file)
@@ -1228,7 +1228,7 @@ static int sequencer_mute_exec(bContext *C, wmOperator *op)
                }
        }
        
-       seq_update_muting(scene, ed);
+       seq_update_muting(ed);
        WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
        
        return OPERATOR_FINISHED;
@@ -1275,7 +1275,7 @@ static int sequencer_unmute_exec(bContext *C, wmOperator *op)
                }
        }
        
-       seq_update_muting(scene, ed);
+       seq_update_muting(ed);
        WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
        
        return OPERATOR_FINISHED;
@@ -1901,7 +1901,7 @@ static int sequencer_meta_toggle_exec(bContext *C, wmOperator *UNUSED(op))
 
        }
 
-       seq_update_muting(scene, ed);
+       seq_update_muting(ed);
        WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
 
        return OPERATOR_FINISHED;
@@ -1965,7 +1965,7 @@ static int sequencer_meta_make_exec(bContext *C, wmOperator *op)
 
        if( seq_test_overlap(ed->seqbasep, seqm) ) shuffle_seq(ed->seqbasep, seqm, scene);
 
-       seq_update_muting(scene, ed);
+       seq_update_muting(ed);
 
        seqbase_unique_name_recursive(&scene->ed->seqbase, seqm);
 
@@ -2038,7 +2038,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op))
        }
 
        sort_seq(scene);
-       seq_update_muting(scene, ed);
+       seq_update_muting(ed);
 
        WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
 
index 3e5f82a805256479546116a4c71d01ab2db93a9e..56ad0e1ff8475b5c6b249ae608b4566b447c6db6 100644 (file)
@@ -106,7 +106,8 @@ typedef enum eSound_Type {
 #define SND_DRAWFRAMES 1
 #define SND_CFRA_NUM   2
 
-#define SOUND_FLAGS_3D                                 (1 << 3)
+#define SOUND_FLAGS_3D                                 (1 << 3) /* deprecated! used for sound actuator loading */
+#define SOUND_FLAGS_CACHING                            (1 << 4)
 
 /* to DNA_sound_types.h*/
 
index 170e590522dec6cfd038fc6a4a7dcf5274ffb990..6d0e9661e047ae04cf798cc553c0ad870c1ff648 100644 (file)
@@ -182,6 +182,7 @@ EnumPropertyItem image_type_items[] = {
 #include "BKE_mesh.h"
 #include "BKE_sound.h"
 #include "BKE_screen.h"
+#include "BKE_sequencer.h"
 #include "BKE_animsys.h"
 
 #include "WM_api.h"
@@ -335,6 +336,7 @@ static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
 static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
 {
        sound_update_fps(scene);
+       seq_update_sound_bounds_all(scene);
 }
 
 static void rna_Scene_listener_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
index 0c889fd111fa98960f95e1c9a4d8cdf9f6c85a7b..6e18f955bf5d61761c373b6ecb0196cf8f31d42e 100644 (file)
@@ -602,7 +602,7 @@ static void rna_Sequence_mute_update(Main *bmain, Scene *scene, PointerRNA *ptr)
 {
        Editing *ed= seq_give_editing(scene, FALSE);
 
-       seq_update_muting(scene, ed);
+       seq_update_muting(ed);
        rna_Sequence_update(bmain, scene, ptr);
 }
 
index f471e5e0fe57ce6c4c83615549d7653b6836e7ad..e78bc09204069bb594fe95f31afc0da4fc5a8a3f 100644 (file)
@@ -49,14 +49,14 @@ static void rna_Sound_filepath_update(Main *bmain, Scene *UNUSED(scene), Pointer
 static int rna_Sound_caching_get(PointerRNA *ptr)
 {
        bSound *sound = (bSound*)(ptr->data);
-       return sound->cache != NULL;
+       return (sound->flags & SOUND_FLAGS_CACHING) != 0;
 }
 
 static void rna_Sound_caching_set(PointerRNA *ptr, const int value)
 {
        bSound *sound = (bSound*)(ptr->data);
        if(value)
-               sound_cache(sound, 0);
+               sound_cache(sound);
        else
                sound_delete_cache(sound);
 }
index a3ea85b605c49a51cdde1fd4afa0e51fb10904fe..3c766affe56e435b02d360b15e785869cd644b2f 100644 (file)
@@ -95,10 +95,6 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
 #include "BKE_ipo.h"
        /***/
 
-#ifdef WITH_AUDASPACE
-#  include "AUD_C-API.h"
-#endif
-
 //XXX #include "BSE_headerbuttons.h"
 #include "BKE_context.h"
 #include "../../blender/windowmanager/WM_types.h"
@@ -108,6 +104,11 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
 }
 #endif
 
+#ifdef WITH_AUDASPACE
+#  include "AUD_C-API.h"
+#  include "AUD_I3DDevice.h"
+#  include "AUD_IDevice.h"
+#endif
 
 static BlendFileData *load_game_data(char *filename)
 {
@@ -394,9 +395,13 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
                                ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
 
                        // initialize 3D Audio Settings
-                       AUD_setSpeedOfSound(scene->audio.speed_of_sound);
-                       AUD_setDopplerFactor(scene->audio.doppler_factor);
-                       AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
+                       AUD_I3DDevice* dev = AUD_get3DDevice();
+                       if(dev)
+                       {
+                               dev->setSpeedOfSound(scene->audio.speed_of_sound);
+                               dev->setDopplerFactor(scene->audio.doppler_factor);
+                               dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
+                       }
 
                        // from see blender.c:
                        // FIXME: this version patching should really be part of the file-reading code,
@@ -581,7 +586,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
                {
                        delete canvas;
                        canvas = NULL;
-                }
+               }
+
+               // stop all remaining playing sounds
+               AUD_getDevice()->stopAll();
        
        } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
        
index a06e16b2f1ddf848e44df6da3d5aae13d1a84601..7b9cba7770bfed02da3660820c908dcf770f5fd5 100644 (file)
@@ -388,7 +388,7 @@ void BL_ConvertActuators(char* maggiename,
                                {
                                        bSound* sound = soundact->sound;
                                        bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false;
-                                       AUD_Sound* snd_sound = NULL;
+                                       AUD_Reference<AUD_IFactory> snd_sound;
                                        KX_3DSoundSettings settings;
                                        settings.cone_inner_angle = soundact->sound3D.cone_inner_angle;
                                        settings.cone_outer_angle = soundact->sound3D.cone_outer_angle;
@@ -406,7 +406,7 @@ void BL_ConvertActuators(char* maggiename,
                                                                                "\" has no sound datablock." << std::endl;
                                        }
                                        else
-                                               snd_sound = sound->playback_handle;
+                                               snd_sound = *reinterpret_cast<AUD_Reference<AUD_IFactory>*>(sound->playback_handle);
                                        KX_SoundActuator* tmpsoundact =
                                                new KX_SoundActuator(gameobj,
                                                snd_sound,
index f10347e5473f9eebfbdd7d7fc7fdd7ae25c1a25c..73365860fce1a7efaf088b07c84f1657ae738e39 100644 (file)
@@ -251,6 +251,7 @@ endif()
 if(WITH_AUDASPACE)
        list(APPEND INC
                ../../../intern/audaspace/intern
+               ../../../intern/audaspace/FX
        )
        add_definitions(-DWITH_AUDASPACE)
 endif()
index 651450f01bf38ab0aa755506219b45c5ba586cd6..421e642a6df6255f7de62e66bc9759e28ed4402a 100644 (file)
@@ -70,6 +70,7 @@
 
 #ifdef WITH_AUDASPACE
 #  include "AUD_C-API.h"
+#  include "AUD_I3DDevice.h"
 #endif
 
 #include "NG_NetworkScene.h"
@@ -995,16 +996,20 @@ void KX_KetsjiEngine::DoSound(KX_Scene* scene)
        if (!cam)
                return;
 
-       float f[4];
-
-       cam->NodeGetWorldPosition().getValue(f);
-       AUD_setListenerLocation(f);
+       AUD_I3DDevice* dev = AUD_get3DDevice();
+       if(dev)
+       {
+               AUD_Vector3 v;
+               AUD_Quaternion q;
+               cam->NodeGetWorldPosition().getValue(v.get());
+               dev->setListenerLocation(v);
 
-       cam->GetLinearVelocity().getValue(f);
-       AUD_setListenerVelocity(f);
+               cam->GetLinearVelocity().getValue(v.get());
+               dev->setListenerVelocity(v);
 
-       cam->NodeGetWorldOrientation().getRotation().getValue(f);
-       AUD_setListenerOrientation(f);
+               cam->NodeGetWorldOrientation().getRotation().getValue(q.get());
+               dev->setListenerOrientation(q);
+       }
 }
 
 
index 0f2597c336fdce7b05348c5975b932ef828dc0cc..eb1a13f672da1e571b260c88affe09a3a71c88f2 100644 (file)
@@ -39,6 +39,9 @@
 
 #ifdef WITH_AUDASPACE
 #  include "AUD_C-API.h"
+#  include "AUD_PingPongFactory.h"
+#  include "AUD_IDevice.h"
+#  include "AUD_I3DHandle.h"
 #endif
 
 #include "KX_GameObject.h"
@@ -49,7 +52,7 @@
 /* Native functions                                                          */
 /* ------------------------------------------------------------------------- */
 KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
-                                                                  AUD_Sound* sound,
+                                                                  AUD_Reference<AUD_IFactory> sound,
                                                                   float volume,
                                                                   float pitch,
                                                                   bool is3d,
@@ -57,15 +60,11 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
                                                                   KX_SOUNDACT_TYPE type)//,
                                                                   : SCA_IActuator(gameobj, KX_ACT_SOUND)
 {
-       if(sound)
-               m_sound = AUD_copy(sound);
-       else
-               m_sound = NULL;
+       m_sound = sound;
        m_volume = volume;
        m_pitch = pitch;
        m_is3d = is3d;
        m_3d = settings;
-       m_handle = NULL;
        m_type = type;
        m_isplaying = false;
 }
@@ -74,27 +73,20 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
 
 KX_SoundActuator::~KX_SoundActuator()
 {
-       if(m_handle)
-               AUD_stop(m_handle);
-       if(m_sound)
-               AUD_unload(m_sound);
+       if(!m_handle.isNull())
+               m_handle->stop();
 }
 
 void KX_SoundActuator::play()
 {
-       if(m_handle)
-       {
-               AUD_stop(m_handle);
-               m_handle = NULL;
-       }
+       if(!m_handle.isNull())
+               m_handle->stop();
 
-       if(!m_sound)
+       if(m_sound.isNull())
                return;
 
        // this is the sound that will be played and not deleted afterwards
-       AUD_Sound* sound = m_sound;
-       // this sound is for temporary stacked sounds, will be deleted if not NULL
-       AUD_Sound* sound2 = NULL;
+       AUD_Reference<AUD_IFactory> sound = m_sound;
 
        bool loop = false;
 
@@ -102,7 +94,7 @@ void KX_SoundActuator::play()
        {
        case KX_SOUNDACT_LOOPBIDIRECTIONAL:
        case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
-               sound = sound2 = AUD_pingpongSound(sound);
+               sound =  new AUD_PingPongFactory(sound);
                // fall through
        case KX_SOUNDACT_LOOPEND:
        case KX_SOUNDACT_LOOPSTOP:
@@ -114,31 +106,27 @@ void KX_SoundActuator::play()
                break;
        }
 
-       m_handle = AUD_play(sound, 0);
+       m_handle = AUD_getDevice()->play(sound, 0);
 
-       if(sound2)
-               AUD_unload(sound2);
+       AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
 
-       if(!m_handle)
-               return;
-
-       if(m_is3d)
+       if(m_is3d && !handle3d.isNull())
        {
-               AUD_setRelative(m_handle, false);
-               AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
-               AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
-               AUD_setDistanceReference(m_handle, m_3d.reference_distance);
-               AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
-               AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
-               AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
-               AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
-               AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
+               handle3d->setRelative(false);
+               handle3d->setVolumeMaximum(m_3d.max_gain);
+               handle3d->setVolumeMinimum(m_3d.min_gain);
+               handle3d->setDistanceReference(m_3d.reference_distance);
+               handle3d->setDistanceMaximum(m_3d.max_distance);
+               handle3d->setAttenuation(m_3d.rolloff_factor);
+               handle3d->setConeAngleInner(m_3d.cone_inner_angle);
+               handle3d->setConeAngleOuter(m_3d.cone_outer_angle);
+               handle3d->setConeVolumeOuter(m_3d.cone_outer_gain);
        }
 
        if(loop)
-               AUD_setLoop(m_handle, -1);
-       AUD_setSoundPitch(m_handle, m_pitch);
-       AUD_setSoundVolume(m_handle, m_volume);
+               m_handle->setLoopCount(-1);
+       m_handle->setPitch(m_pitch);
+       m_handle->setVolume(m_volume);
        m_isplaying = true;
 }
 
@@ -152,7 +140,7 @@ CValue* KX_SoundActuator::GetReplica()
 void KX_SoundActuator::ProcessReplica()
 {
        SCA_IActuator::ProcessReplica();
-       m_handle = 0;
+       m_handle = AUD_Reference<AUD_IHandle>();
 }
 
 bool KX_SoundActuator::Update(double curtime, bool frame)
@@ -167,11 +155,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
        
        RemoveAllEvents();
 
-       if(!m_sound)
+       if(m_sound.isNull())
                return false;
 
        // actual audio device playing state
-       bool isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
+       bool isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
 
        if (bNegativeEvent)
        {
@@ -185,9 +173,9 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
                        case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
                                {
                                        // stop immediately
-                                       if(m_handle)
-                                               AUD_stop(m_handle);
-                                       m_handle = NULL;
+                                       if(!m_handle.isNull())
+                                               m_handle->stop();
+                                       m_handle = AUD_Reference<AUD_IHandle>();
                                        break;
                                }
                        case KX_SOUNDACT_PLAYEND:
@@ -199,8 +187,8 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
                        case KX_SOUNDACT_LOOPBIDIRECTIONAL:
                                {
                                        // stop the looping so that the sound stops when it finished
-                                       if(m_handle)
-                                               AUD_setLoop(m_handle, 0);
+                                       if(!m_handle.isNull())
+                                               m_handle->setLoopCount(0);
                                        break;
                                }
                        default:
@@ -226,21 +214,24 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
                        play();
        }
        // verify that the sound is still playing
-       isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
+       isplaying = m_handle.isNull() ? false : (m_handle->getStatus() == AUD_STATUS_PLAYING);
 
        if (isplaying)
        {
-               if(m_is3d)
+               AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
+
+               if(m_is3d && !handle3d.isNull())
                {
                        KX_GameObject* obj = (KX_GameObject*)this->GetParent();
-                       float f[4];
-
-                       obj->NodeGetWorldPosition().getValue(f);
-                       AUD_setSourceLocation(m_handle, f);
-                       obj->GetLinearVelocity().getValue(f);
-                       AUD_setSourceVelocity(m_handle, f);
-                       obj->NodeGetWorldOrientation().getRotation().getValue(f);
-                       AUD_setSourceOrientation(m_handle, f);
+                       AUD_Vector3 v;
+                       AUD_Quaternion q;
+
+                       obj->NodeGetWorldPosition().getValue(v.get());
+                       handle3d->setSourceLocation(v);
+                       obj->GetLinearVelocity().getValue(v.get());
+                       handle3d->setSourceVelocity(v);
+                       obj->NodeGetWorldOrientation().getRotation().getValue(q.get());
+                       handle3d->setSourceOrientation(q);
                }
                result = true;
        }
@@ -252,7 +243,6 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
        return result;
 }
 
-
 #ifdef WITH_PYTHON
 
 /* ------------------------------------------------------------------------- */
@@ -315,14 +305,14 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
 "startSound()\n"
 "\tStarts the sound.\n")
 {
-       if(m_handle)
+       if(!m_handle.isNull())
        {
-               switch(AUD_getStatus(m_handle))
+               switch(m_handle->getStatus())
                {
                case AUD_STATUS_PLAYING:
                        break;
                case AUD_STATUS_PAUSED:
-                       AUD_resume(m_handle);
+                       m_handle->resume();
                        break;
                default:
                        play();
@@ -335,8 +325,8 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
 "pauseSound()\n"
 "\tPauses the sound.\n")
 {
-       if(m_handle)
-               AUD_pause(m_handle);
+       if(!m_handle.isNull())
+               m_handle->pause();
        Py_RETURN_NONE;
 }
 
@@ -344,9 +334,9 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
 "stopSound()\n"
 "\tStops the sound.\n")
 {
-       if(m_handle)
-               AUD_stop(m_handle);
-       m_handle = NULL;
+       if(!m_handle.isNull())
+               m_handle->stop();
+       m_handle = AUD_Reference<AUD_IHandle>();
        Py_RETURN_NONE;
 }
 
@@ -394,8 +384,8 @@ PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
        KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
        float position = 0.0;
 
-       if(actuator->m_handle)
-               position = AUD_getPosition(actuator->m_handle);
+       if(!actuator->m_handle.isNull())
+               position = actuator->m_handle->getPosition();
 
        PyObject* result = PyFloat_FromDouble(position);
 
@@ -425,8 +415,8 @@ PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
 PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
 {
        KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
-       if(actuator->m_sound)
-               return AUD_getPythonFactory(actuator->m_sound);
+       if(!actuator->m_sound.isNull())
+               return AUD_getPythonFactory(&actuator->m_sound);
        else
                Py_RETURN_NONE;
 }
@@ -440,49 +430,50 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
        if (!PyArg_Parse(value, "f", &prop_value))
                return PY_SET_ATTR_FAIL;
 
+       AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(actuator->m_handle);
        // if sound is working and 3D, set the new setting
        if(!actuator->m_is3d)
                return PY_SET_ATTR_FAIL;
 
        if(!strcmp(prop, "volume_maximum")) {
                actuator->m_3d.max_gain = prop_value;
-               if(actuator->m_handle)
-                       AUD_setVolumeMaximum(actuator->m_handle, prop_value);
+               if(!handle3d.isNull())
+                       handle3d->setVolumeMaximum(prop_value);
 
        } else if (!strcmp(prop, "volume_minimum")) {
                actuator->m_3d.min_gain = prop_value;
-               if(actuator->m_handle)
-                       AUD_setVolumeMinimum(actuator->m_handle, prop_value);
+               if(!handle3d.isNull())
+                       handle3d->setVolumeMinimum(prop_value);
 
        } else if (!strcmp(prop, "distance_reference")) {
                actuator->m_3d.reference_distance = prop_value;
-               if(actuator->m_handle)
-                       AUD_setDistanceReference(actuator->m_handle, prop_value);
+               if(!handle3d.isNull())
+                       handle3d->setDistanceReference(prop_value);
 
        } else if (!strcmp(prop, "distance_maximum")) {
                actuator->m_3d.max_distance = prop_value;
-               if(actuator->m_handle)
-                       AUD_setDistanceMaximum(actuator->m_handle, prop_value);
+               if(!handle3d.isNull())
+                       handle3d->setDistanceMaximum(prop_value);
 
        } else if (!strcmp(prop, "attenuation")) {
                actuator->m_3d.rolloff_factor = prop_value;
-               if(actuator->m_handle)
-                       AUD_setAttenuation(actuator->m_handle, prop_value);
+               if(!handle3d.isNull())
+                       handle3d->setAttenuation(prop_value);
 
        } else if (!!strcmp(prop, "cone_angle_inner")) {
                actuator->m_3d.cone_inner_angle = prop_value;
-               if(actuator->m_handle)
-                       AUD_setConeAngleInner(actuator->m_handle, prop_value);
+               if(!handle3d.isNull())
+                       handle3d->setConeAngleInner(prop_value);
 
        } else if (!strcmp(prop, "cone_angle_outer")) {
                actuator->m_3d.cone_outer_angle = prop_value;
-               if(actuator->m_handle)
-                       AUD_setConeAngleOuter(actuator->m_handle, prop_value);
+               if(!handle3d.isNull())
+                       handle3d->setConeAngleOuter(prop_value);
 
        } else if (!strcmp(prop, "cone_volume_outer")) {
                actuator->m_3d.cone_outer_gain = prop_value;
-               if(actuator->m_handle)
-                       AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
+               if(!handle3d.isNull())
+                       handle3d->setConeVolumeOuter(prop_value);
 
        } else {
                return PY_SET_ATTR_FAIL;
@@ -499,8 +490,8 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
        if (!PyArg_Parse(value, "f", &position))
                return PY_SET_ATTR_FAIL;
 
-       if(actuator->m_handle)
-               AUD_seek(actuator->m_handle, position);
+       if(!actuator->m_handle.isNull())
+               actuator->m_handle->seek(position);
        return PY_SET_ATTR_SUCCESS;
 }
 
@@ -512,8 +503,8 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
                return PY_SET_ATTR_FAIL;
 
        actuator->m_volume = gain;
-       if(actuator->m_handle)
-               AUD_setSoundVolume(actuator->m_handle, gain);
+       if(!actuator->m_handle.isNull())
+               actuator->m_handle->setVolume(gain);
 
        return PY_SET_ATTR_SUCCESS;
 }
@@ -526,8 +517,8 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
                return PY_SET_ATTR_FAIL;
 
        actuator->m_pitch = pitch;
-       if(actuator->m_handle)
-               AUD_setSoundPitch(actuator->m_handle, pitch);
+       if(!actuator->m_handle.isNull())
+               actuator->m_handle->setPitch(pitch);
 
        return PY_SET_ATTR_SUCCESS;
 }
@@ -539,12 +530,11 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
        if (!PyArg_Parse(value, "O", &sound))
                return PY_SET_ATTR_FAIL;
 
-       AUD_Sound* snd = AUD_getPythonSound(sound);
+       AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound(sound));
        if(snd)
        {
-               if(actuator->m_sound)
-                       AUD_unload(actuator->m_sound);
-               actuator->m_sound = snd;
+               actuator->m_sound = *snd;
+               delete snd;
                return PY_SET_ATTR_SUCCESS;
        }
 
index 395064b66be5f934be2db83a83101b4c5f512ad6..b1161e0cad2d22a28c9ac63bbb7a394e06a2336f 100644 (file)
@@ -38,6 +38,9 @@
 
 #ifdef WITH_AUDASPACE
 #  include "AUD_C-API.h"
+#  include "AUD_Reference.h"
+#  include "AUD_IFactory.h"
+#  include "AUD_IHandle.h"
 #endif
 
 #include "BKE_sound.h"
@@ -58,12 +61,12 @@ class KX_SoundActuator : public SCA_IActuator
 {
        Py_Header;
        bool                                    m_isplaying;
-       AUD_Sound*                              m_sound;
+       AUD_Reference<AUD_IFactory>                             m_sound;
        float                                   m_volume;
        float                                   m_pitch;
        bool                                    m_is3d;
        KX_3DSoundSettings              m_3d;
-       AUD_Handle*                             m_handle;
+       AUD_Reference<AUD_IHandle>                              m_handle;
 
        void play();
 
@@ -84,7 +87,7 @@ public:
        KX_SOUNDACT_TYPE                m_type;
 
        KX_SoundActuator(SCA_IObject* gameobj,
-                                        AUD_Sound* sound,
+                                        AUD_Reference<AUD_IFactory> sound,
                                         float volume,
                                         float pitch,
                                         bool is3d,
index 4eb9ee8b3f0d27fb3e7f0aefc13c3ac9e3a011d3..c5509dd7de88176aee7da7d54d6b2034167922b9 100644 (file)
@@ -11,7 +11,7 @@ incs += ' #source/blender/python/mathutils' # Only for mathutils, be very carefu
 
 incs += ' #intern/string #intern/guardedalloc #intern/container'
 incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
-incs += ' #intern/audaspace/intern #source/gameengine/Converter'
+incs += ' #intern/audaspace/intern #intern/audaspace/FX #source/gameengine/Converter'
 incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
 incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
 incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'