SET(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin)
SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib)
-# Note! - Could create this from the blender version string
-# ...but thats quite involved, make sure this matches the blender version.
-SET(BLENDER_VERSION 2.5)
-
#-----------------------------------------------------------------------------
# Load some macros.
INCLUDE(build_files/cmake/macros.cmake)
#-----------------------------------------------------------------------------
# Set default config options
+GET_BLENDER_VERSION()
+
# Blender internal features
OPTION(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
OPTION(WITH_LCMS "Enable color correction with lcms" OFF)
SET(WITH_JACK OFF)
ENDIF(WITH_JACK)
+ IF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
+ SET(PLATFORM_CFLAGS " -msse -msse2 ${PLATFORM_CFLAGS}")
+ ADD_DEFINITIONS(-D__SSE__)
+ ADD_DEFINITIONS(-D__MMX__)
+ ENDIF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
+
ENDIF(MSVC)
ENDIF(WIN32)
from tempfile import mkdtemp
# needed for importing tools
-sys.path.append(os.path.join(".", "build_files", "scons"))
+sys.path.append(os.path.join(".", "build_files", "scons", "tools"))
-import tools.Blender
-import tools.btools
-import tools.bcolors
+import Blender
+import btools
+import bcolors
EnsureSConsVersion(1,0,0)
-BlenderEnvironment = tools.Blender.BlenderEnvironment
-btools = tools.btools
-B = tools.Blender
+BlenderEnvironment = Blender.BlenderEnvironment
+B = Blender
-VERSION = tools.btools.VERSION # This is used in creating the local config directories
+VERSION = btools.VERSION # This is used in creating the local config directories
### globals ###
platform = sys.platform
--- /dev/null
+#!/bin/sh
+
+# This shell script checks out and compiles blender, tested on ubuntu 10.04
+# assumes you have dependancies installed alredy
+
+# See this page for more info:
+# http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Linux/Generic_Distro/CMake
+
+# grab blender
+mkdir ~/blender-svn
+cd ~/blender-svn
+svn co https://svn.blender.org/svnroot/bf-blender/trunk/blender
+
+# create cmake dir
+mkdir ~/blender-svn/build-cmake
+cd ~/blender-svn/build-cmake
+
+# cmake without copying files for fast rebuilds
+# the files from svn will be used in place
+cmake ../blender -DWITH_INSTALL:BOOL=FALSE
+
+# make blender, will take some time
+make
+
+# link the binary to blenders source directory to run quickly
+ln -s ~/blender-svn/build-cmake/bin/blender ~/blender-svn/blender/blender.bin
+
+# useful info
+echo ""
+echo "* Useful Commands *"
+echo " Run Blender: ~/blender-svn/blender/blender.bin"
+echo " Update Blender: svn up ~/blender-svn/blender"
+echo " Reconfigure Blender: cd ~/blender-svn/build-cmake ; cmake ."
+echo " Build Blender: cd ~/blender-svn/build-cmake ; make"
+echo ""
+
+
SUPPORT_SSE_BUILD)
ENDMACRO(TEST_SSE_SUPPORT)
+MACRO(GET_BLENDER_VERSION)
+ FILE(READ ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender.h CONTENT)
+ STRING(REGEX REPLACE "\n" ";" CONTENT "${CONTENT}")
+ STRING(REGEX REPLACE "\t" ";" CONTENT "${CONTENT}")
+ STRING(REGEX REPLACE " " ";" CONTENT "${CONTENT}")
+
+ FOREACH(ITEM ${CONTENT})
+ IF(LASTITEM MATCHES "BLENDER_VERSION")
+ MATH(EXPR BLENDER_VERSION_MAJOR "${ITEM} / 100")
+ MATH(EXPR BLENDER_VERSION_MINOR "${ITEM} % 100")
+ SET(BLENDER_VERSION "${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}")
+ ENDIF(LASTITEM MATCHES "BLENDER_VERSION")
+
+ IF(LASTITEM MATCHES "BLENDER_SUBVERSION")
+ SET(BLENDER_SUBVERSION ${ITEM})
+ ENDIF(LASTITEM MATCHES "BLENDER_SUBVERSION")
+
+ IF(LASTITEM MATCHES "BLENDER_MINVERSION")
+ MATH(EXPR BLENDER_MINVERSION_MAJOR "${ITEM} / 100")
+ MATH(EXPR BLENDER_MINVERSION_MINOR "${ITEM} % 100")
+ SET(BLENDER_MINVERSION "${BLENDER_MINVERSION_MAJOR}.${BLENDER_MINVERSION_MINOR}")
+ ENDIF(LASTITEM MATCHES "BLENDER_MINVERSION")
+
+ IF(LASTITEM MATCHES "BLENDER_MINSUBVERSION")
+ SET(BLENDER_MINSUBVERSION ${ITEM})
+ ENDIF(LASTITEM MATCHES "BLENDER_MINSUBVERSION")
+
+ SET(LASTITEM ${ITEM})
+ ENDFOREACH(ITEM ${CONTENT})
+
+ MESSAGE(STATUS "Version major: ${BLENDER_VERSION_MAJOR}, Version minor: ${BLENDER_VERSION_MINOR}, Subversion: ${BLENDER_SUBVERSION}, Version: ${BLENDER_VERSION}")
+ MESSAGE(STATUS "Minversion major: ${BLENDER_MINVERSION_MAJOR}, Minversion minor: ${BLENDER_MINVERSION_MINOR}, MinSubversion: ${BLENDER_MINSUBVERSION}, Minversion: ${BLENDER_MINVERSION}")
+ENDMACRO(GET_BLENDER_VERSION)
builddir, b = os.path.split(a)
libdir = env['LCGDIR'][1:]
osxarch = env['MACOSX_ARCHITECTURE']
+ installdir = env['BF_INSTALLDIR']
print("compiled architecture: %s"%(osxarch))
+ print("Installing to %s"%(installdir))
if libdir == '../lib/darwin-9.x.universal':
python_zip = 'python_' + osxarch + '.zip' # set specific python_arch.zip
else:
sourcedir = bldroot + '/source/darwin/%s.app'%binary
sourceinfo = bldroot + "/source/darwin/%s.app/Contents/Info.plist"%binary
- targetinfo = builddir +'/' + "%s.app/Contents/Info.plist"%binary
- cmd = builddir + '/' +'%s.app'%binary
+ targetinfo = installdir +'/' + "%s.app/Contents/Info.plist"%binary
+ cmd = installdir + '/' +'%s.app'%binary
if os.path.isdir(cmd):
shutil.rmtree(cmd)
shutil.copytree(sourcedir, cmd)
cmd = "cat %s | sed s/VERSION/`cat release/VERSION`/ | sed s/DATE/`date +'%%Y-%%b-%%d'`/ > %s"%(sourceinfo,targetinfo)
commands.getoutput(cmd)
- cmd = 'cp %s/%s %s/%s.app/Contents/MacOS/%s'%(builddir, binary,builddir, binary, binary)
+ cmd = 'cp %s/%s %s/%s.app/Contents/MacOS/%s'%(builddir, binary,installdir, binary, binary)
commands.getoutput(cmd)
- cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/'%(builddir, binary, VERSION)
+ cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/'%(installdir, binary, VERSION)
# print cmd
commands.getoutput(cmd)
- cmd = builddir + '/%s.app/Contents/MacOS/%s'%(binary,VERSION)
+ cmd = installdir + '/%s.app/Contents/MacOS/%s'%(binary,VERSION)
shutil.copy(bldroot + '/bin/.blender/.bfont.ttf', cmd)
shutil.copy(bldroot + '/bin/.blender/.Blanguages', cmd)
- cmd = 'cp -R %s/bin/%s/locale %s/%s.app/Contents/Resources/'%(bldroot,VERSION,builddir,binary)
+ cmd = 'cp -R %s/bin/%s/locale %s/%s.app/Contents/Resources/'%(bldroot,VERSION,installdir,binary)
commands.getoutput(cmd)
- cmd = 'cp -R %s/bin/%s/locale %s/%s.app/Contents/MacOS/%s/'%(bldroot,VERSION,builddir,binary,VERSION)
+ cmd = 'cp -R %s/bin/%s/locale %s/%s.app/Contents/MacOS/%s/'%(bldroot,VERSION,installdir,binary,VERSION)
commands.getoutput(cmd)
- cmd = 'cp %s/bin/%s/.Blanguages %s/%s.app/Contents/Resources/'%(bldroot,VERSION,builddir,binary)
+ cmd = 'cp %s/bin/%s/.Blanguages %s/%s.app/Contents/Resources/'%(bldroot,VERSION,installdir,binary)
commands.getoutput(cmd)
- cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/python/'%(builddir,binary, VERSION)
+ cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/python/'%(installdir,binary, VERSION)
commands.getoutput(cmd)
- cmd = 'unzip -q %s/release/%s -d %s/%s.app/Contents/MacOS/%s/python/'%(libdir,python_zip,builddir,binary,VERSION)
+ cmd = 'unzip -q %s/release/%s -d %s/%s.app/Contents/MacOS/%s/python/'%(libdir,python_zip,installdir,binary,VERSION)
commands.getoutput(cmd)
- cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/MacOS/%s/'%(bldroot,builddir,binary,VERSION)
+ cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)
- cmd = 'cp -R %s/release/ui %s/%s.app/Contents/MacOS/%s/'%(bldroot,builddir,binary,VERSION)
+ cmd = 'cp -R %s/release/ui %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)
- cmd = 'cp -R %s/release/io %s/%s.app/Contents/MacOS/%s/'%(bldroot,builddir,binary,VERSION)
+ cmd = 'cp -R %s/release/io %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)
- cmd = 'chmod +x %s/%s.app/Contents/MacOS/%s'%(builddir,binary, binary)
+ cmd = 'chmod +x %s/%s.app/Contents/MacOS/%s'%(installdir,binary, binary)
commands.getoutput(cmd)
- cmd = 'find %s/%s.app -name .svn -prune -exec rm -rf {} \;'%(builddir, binary)
+ cmd = 'find %s/%s.app -name .svn -prune -exec rm -rf {} \;'%(installdir, binary)
commands.getoutput(cmd)
- cmd = 'find %s/%s.app -name .DS_Store -exec rm -rf {} \;'%(builddir, binary)
+ cmd = 'find %s/%s.app -name .DS_Store -exec rm -rf {} \;'%(installdir, binary)
commands.getoutput(cmd)
- cmd = 'find %s/%s.app -name __MACOSX -exec rm -rf {} \;'%(builddir, binary)
+ cmd = 'find %s/%s.app -name __MACOSX -exec rm -rf {} \;'%(installdir, binary)
commands.getoutput(cmd)
# extract copy system python, be sure to update other build systems
-.TH "BLENDER" "1" "June 27, 2010" "Blender Blender 2\&.52 (sub 5) "
+.TH "BLENDER" "1" "July 15, 2010" "Blender Blender 2\&.52 (sub 5) "
.SH NAME
blender \- a 3D modelling and rendering package
.br
.br
.SH "ENVIRONMENT VARIABLES"
- \fIHOME\fR Store files such as .blender/ .B.blend .Bfs .Blog here.
- \fIBLENDERPATH\fR System directory to use for data files and scripts.
- For this build of blender the default \fIBLENDERPATH\fR is...
- "/usr/local/share/blender/2.5"
- setting the \fIBLENDERPATH\fR will override this
+ \fIBLENDER_USER_CONFIG\fR Directory for user configuration files.
+ \fIBLENDER_SYSTEM_CONFIG\fR Directory for system wide configuration files.
+ \fIBLENDER_USER_SCRIPTS\fR Directory for user scripts.
+ \fIBLENDER_SYSTEM_SCRIPTS\fR Directory for system wide scripts.
+ \fIBLENDER_USER_DATAFILES\fR Directory for user data files (icons, translations, ..).
+ \fIBLENDER_SYSTEM_DATAFILES\fR Directory for system wide data files.
+ \fIBLENDER_SYSTEM_PYTHON\fR Directory for system python libraries.
\fITMP\fR or \fITMPDIR\fR Store temporary files here.
\fIPYTHONHOME\fR Path to the python directory, eg. /usr/lib/python.
.br
date_string = datetime.date.fromtimestamp(time.time()).strftime("%B %d, %Y")
-filepath = __file__.replace(".py", "")
+filepath = os.path.splitext(__file__)[0]
file = open(filepath, "w")
<mester@uni-bremen.de> and updated by Cyril Brulebois
<cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.
''')
+
+print("written:", filepath)
${CMAKE_CURRENT_SOURCE_DIR}/intern/GHOST_SystemX11.cpp
${CMAKE_CURRENT_SOURCE_DIR}/intern/GHOST_WindowX11.cpp
)
+
+ ADD_DEFINITIONS(-DPREFIX="${CMAKE_INSTALL_PREFIX}")
+
ENDIF(APPLE)
BLENDERLIB(bf_ghost "${SRC}" "${INC}")
if env['BF_GHOST_DEBUG']:
defs.append('BF_GHOST_DEBUG')
-
+
incs = '. ../string #extern/glew/include #source/blender/imbuf #source/blender/makesdna ' + env['BF_OPENGL_INC']
if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
incs = env['BF_WINTAB_INC'] + ' ' + incs
env.BlenderLib ('bf_ghost', sources, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15] )
-
#include <stdio.h> // for fprintf only
#include <cstdlib> // for exit
+#ifndef PREFIX
+# define PREFIX "/usr/local"
+#endif
+
typedef struct NDOFPlatformInfo {
Display *display;
Window window;
const GHOST_TUns8* GHOST_SystemX11::getSystemDir() const
{
- return (GHOST_TUns8*)"/usr/share";
+ return (GHOST_TUns8*) PREFIX "/share";
}
const GHOST_TUns8* GHOST_SystemX11::getUserDir() const
const GHOST_TInt32 GHOST_WindowCarbon::s_sizeRectSize = 16;
#endif //GHOST_DRAW_CARBON_GUTTER
-static const GLint sPreferredFormatWindow[8] = {
+static const GLint sPreferredFormatWindow[10] = {
AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_ACCELERATED,
AGL_NONE,
};
-static const GLint sPreferredFormatFullScreen[9] = {
+static const GLint sPreferredFormatFullScreen[11] = {
AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_ACCELERATED,
pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
//pixelFormatAttrsWindow[i++] = NSOpenGLPFAAllowOfflineRenderers,; // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
-
+
pixelFormatAttrsWindow[i++] = NSOpenGLPFADepthSize;
pixelFormatAttrsWindow[i++] = (NSOpenGLPixelFormatAttribute) 32;
+
if (stereoVisual) pixelFormatAttrsWindow[i++] = NSOpenGLPFAStereo;
if (numOfAASamples>0) {
!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
!(pfd.dwFlags & PFD_DOUBLEBUFFER) || /* Blender _needs_ this */
( pfd.cDepthBits <= 8 ) ||
- !(pfd.iPixelType == PFD_TYPE_RGBA) )
+ !(pfd.iPixelType == PFD_TYPE_RGBA))
return 0;
weight = 1; /* it's usable */
Name="datafiles"\r
Filter="c"\r
>\r
- <File\r
- RelativePath="..\..\..\source\blender\editors\datafiles\B.blend.c"\r
- >\r
- </File>\r
<File\r
RelativePath="..\..\..\source\blender\editors\datafiles\Bfont.c"\r
>\r
RelativePath="..\..\..\source\blender\editors\datafiles\splash.png.c"\r
>\r
</File>\r
+ <File\r
+ RelativePath="..\..\..\source\blender\editors\datafiles\startup.blend.c"\r
+ >\r
+ </File>\r
</Filter>\r
<Filter\r
Name="interface"\r
RelativePath="..\..\..\source\blender\editors\sculpt_paint\sculpt_intern.h"\r
>\r
</File>\r
+ <File\r
+ RelativePath="..\..\..\source\blender\editors\sculpt_paint\sculpt_undo.c"\r
+ >\r
+ </File>\r
</Filter>\r
<Filter\r
Name="uvedit"\r
Filter="h;hpp;hxx;hm;inl"\r
>\r
<File\r
- RelativePath="..\..\..\source\blender\gpu\gpu_buffers.h"\r
+ RelativePath="..\..\..\source\blender\gpu\GPU_buffers.h"\r
>\r
</File>\r
<File\r
--- /dev/null
+#!/usr/bin/python
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+"""
+Thumbnailer runs with python 2.6 and 3.x.
+To run automatically with nautilus:
+ gconftool --type boolean --set /desktop/gnome/thumbnailers/application@x-blender/enable true
+ gconftool --type string --set /desktop/gnome/thumbnailers/application@x-blender/command "blender-thumbnailer.py %i %o"
+"""
+
+import os
+import struct
+import sys
+
+def blend_extract_thumb(path):
+ # def MAKE_ID(tag): ord(tag[0])<<24 | ord(tag[1])<<16 | ord(tag[2])<<8 | ord(tag[3])
+ REND = 1145980242 # MAKE_ID(b'REND')
+ TEST = 1414743380 # MAKE_ID(b'TEST')
+
+ blendfile = open(path, 'rb')
+
+ head = blendfile.read(7)
+
+ if head[0:2] == b'\x1f\x8b': # gzip magic
+ import gzip
+ blendfile.close()
+ blendfile = gzip.open(path, 'rb')
+ head = blendfile.read(7)
+
+ if head != b'BLENDER':
+ blendfile.close()
+ return None, 0, 0
+
+ is_64_bit = (blendfile.read(1) == b'-')
+
+ # true for PPC, false for X86
+ is_big_endian = (blendfile.read(1) == b'V')
+
+ # Now read the bhead chunk!!!
+ blendfile.read(3) # skip the version
+
+ sizeof_pointer = 8 if is_64_bit else 4
+
+ sizeof_bhead = 24 if is_64_bit else 20
+
+ int_endian = '>i' if is_big_endian else '<i'
+ int_endian_pair = '>ii' if is_big_endian else '<ii'
+
+ while True:
+ try:
+ code, length = struct.unpack(int_endian_pair, blendfile.read(8)) # 8 == sizeof(int) * 2
+ except IOError:
+ return None, 0, 0
+
+ # finally read the rest of the bhead struct, pointer and 2 ints
+ blendfile.seek(sizeof_bhead - 8, os.SEEK_CUR)
+
+ if code == REND:
+ blendfile.seek(length, os.SEEK_CUR)
+ else:
+ break
+
+ if code != TEST:
+ return None, 0, 0
+
+ try:
+ x, y = struct.unpack(int_endian_pair, blendfile.read(8)) # 8 == sizeof(int) * 2
+ except struct.error:
+ return None, 0, 0
+
+ length -= 8 # sizeof(int) * 2
+
+ if length != x * y * 4:
+ return None, 0, 0
+
+ image_buffer = blendfile.read(length)
+
+ if len(image_buffer) != length:
+ return None, 0, 0
+
+ return image_buffer, x, y
+
+
+def write_png(buf, width, height):
+ import zlib
+
+ # reverse the vertical line order and add null bytes at the start
+ width_byte_4 = width * 4
+ raw_data = b"".join([b'\x00' + buf[span:span + width_byte_4] for span in range((height - 1) * width * 4, -1, - width_byte_4)])
+
+ def png_pack(png_tag, data):
+ chunk_head = png_tag + data
+ return struct.pack("!I", len(data)) + chunk_head + struct.pack("!I", 0xFFFFFFFF & zlib.crc32(chunk_head))
+
+ return b"".join([
+ b'\x89PNG\r\n\x1a\n',
+ png_pack(b'IHDR', struct.pack("!2I5B", width, height, 8, 6, 0, 0, 0)),
+ png_pack(b'IDAT', zlib.compress(raw_data, 9)),
+ png_pack(b'IEND', b'')])
+
+
+if __name__ == '__main__':
+ if len(sys.argv) < 2:
+ print("Expected 2 arguments <input.blend> <output.png>")
+ else:
+ file_in = sys.argv[-2]
+
+ buf, width, height = blend_extract_thumb(file_in)
+
+ if buf:
+ file_out = sys.argv[-1]
+
+ f = open(file_out, "wb")
+ f.write(write_png(buf, width, height))
+ f.close()
Name=Blender
Comment=3D modeling, animation, rendering and post-production
Exec=blender
-Icon=blender.png
+Icon=blender.svg
Terminal=false
Type=Application
Categories=Graphics;3DGraphics;
scn = context.scene
#XXX scn.objects.selected = []
for ob in scn.objects:
- ob.selected = False
+ ob.select = False
scn.set_frame(IMPORT_START_FRAME)
scn.objects.link(arm_ob)
- arm_ob.selected = True
+ arm_ob.select = True
scn.objects.active = arm_ob
print(scn.objects.active)
vertMappingIndex = 0
vertsToUse = [i for i in range(len(myContextMesh_vertls)) if faceVertUsers[i]]
- myVertMapping = dict( [ (ii, i) for i, ii in enumerate(vertsToUse) ] )
+ myVertMapping = {ii: i for i, ii in enumerate(vertsToUse)}
tempName= '%s_%s' % (contextObName, matName) # matName may be None.
bmesh = bpy.data.meshes.new(tempName)
if unique_smooth_groups:
sharp_edges= {}
- smooth_group_users= dict([ (context_smooth_group, {}) for context_smooth_group in list(unique_smooth_groups.keys()) ])
+ smooth_group_users = {context_smooth_group: {} for context_smooth_group in list(unique_smooth_groups.keys())}
context_smooth_group_old= -1
# Split fgons into tri's
# map the material names to an index
- material_mapping= dict([(name, i) for i, name in enumerate(unique_materials)]) # enumerate over unique_materials keys()
+ material_mapping = {name: i for i, name in enumerate(unique_materials)} # enumerate over unique_materials keys()
materials= [None] * len(unique_materials)
process(args)
- bpy.ops.wm.save_as_mainfile(path=new_path, check_existing=False)
+ bpy.ops.wm.save_as_mainfile(filepath=new_path, check_existing=False)
# ugh, could be made nicer
for ob in scene.objects:
- ob.selected = False
+ ob.select = False
obj_new = bpy.data.objects.new(obdata.name, obdata)
base = scene.objects.link(obj_new)
- base.selected = True
+ base.select = True
if context.space_data and context.space_data.type == 'VIEW_3D':
base.layers_from_view(context.space_data)
if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
bpy.ops.object.mode_set(mode='OBJECT')
- obj_act.selected = True
+ obj_act.select = True
scene.update() # apply location
#scene.objects.active = obj_new
# <pep8 compliant>
"""
-This module contains utility functions spesific to blender but
+This module contains utility functions specific to blender but
not assosiated with blenders internal data.
"""
import os as _os
import sys as _sys
-from _bpy import home_paths, blend_paths
+from _bpy import blend_paths
+from _bpy import script_paths as _bpy_script_paths
def _test_import(module_name, loaded_modules):
else:
user_script_path = None
- for path in home_paths("scripts") + (user_script_path, ):
+ for path in _bpy_script_paths() + (user_script_path, ):
if path:
path = _os.path.normpath(path)
if path not in scripts and _os.path.isdir(path):
if not hasattr(edges, "pop"):
edges = edges[:]
- edge_dict = dict((ed.key, ed) for ed in self.edges if ed.selected)
+ edge_dict = {ed.key: ed for ed in self.edges if ed.select}
while edges:
current_edge = edges.pop()
if source is None:
try:
source = inspect.getsource(func)
- except TypeError:
+ except (TypeError, IOError):
source = ''
if source:
match = re.search(DEF_SOURCE % func_name, source, RE_FLAG)
obj.animation_data_clear()
# Select generated rig object
- obj_orig.selected = False
- obj.selected = True
+ obj_orig.select = False
+ obj.select = True
scene.objects.active = obj
# Remove all bones from the generated rig armature.
# Select the temp rigs for merging
for objt in scene.objects:
- objt.selected = False # deselect all objects
- temp_rig_1.selected = True
- temp_rig_2.selected = True
+ objt.select = False # deselect all objects
+ temp_rig_1.select = True
+ temp_rig_2.select = True
scene.objects.active = temp_rig_2
# Merge the temporary rigs
# Select the generated rig
for objt in scene.objects:
- objt.selected = False # deselect all objects
- obj.selected = True
+ objt.select = False # deselect all objects
+ obj.select = True
scene.objects.active = obj
# Copy over the pose_bone properties
arm.layer = layer_show
- # obj.restrict_view = True
+ # obj.hide = True
obj.data.draw_axes = False
bpy.ops.object.mode_set(mode=mode_orig)
scene.objects.link(obj_new)
scene.objects.active = obj_new
for obj in scene.objects:
- obj.selected = False
- obj_new.selected = True
+ obj.select = False
+ obj_new.select = True
for module_name in get_submodule_types():
if (metarig_type and module_name != metarig_type):
obj.data.drawtype = 'STICK'
obj.location[1] += i
obj_new.location[1] += i
- obj_new.selected = False
- obj.selected = True
+ obj_new.select = False
+ obj.select = True
i += 4
ik.pole_vis = add_stretch_to(obj, mt.forearm, ik.pole, "VIS-%s_ik" % base_names[mt.forearm])
ik.update()
- ik.hand_vis_e.restrict_select = True
- ik.pole_vis_e.restrict_select = True
+ ik.hand_vis_e.hide_select = True
+ ik.pole_vis_e.hide_select = True
bpy.ops.object.mode_set(mode='OBJECT')
props = [(prop.identifier, prop) for prop in v.properties]
for prop_id, prop in sorted(props):
- if prop.type == 'boolean':
- continue
+ # if prop.type == 'boolean':
+ # continue
data += "%s.%s -> %s: %s%s %s\n" % (struct_id_str, prop.identifier, prop.identifier, prop.type, ", (read-only)" if prop.is_readonly else "", prop.description)
if bpy.app.background:
stderr = io.StringIO()
else:
namespace = {'__builtins__': __builtins__, 'bpy': bpy}
- console = InteractiveConsole(namespace)
+ console = InteractiveConsole(locals=namespace, filename="<blender_console>")
import io
stdout = io.StringIO()
flist = bpy.context.active_object.animation_data.action.fcurves
for f in flist:
- if f.selected and f.data_path.endswith("rotation_euler"):
+ if f.select and f.data_path.endswith("rotation_euler"):
cleanupEulCurve(f)
class DiscontFilterOp(bpy.types.Operator):
for index, face in enumerate(face_list):
if(test_interior(index)):
- face.selected = True
+ face.select = True
else:
- face.selected = False
+ face.select = False
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
# as a list
faces = mesh.faces[:]
- fuvsel = [(False not in uv.uv_selected) for uv in active_uv_layer]
+ fuvsel = [(False not in uv.select_uv) for uv in active_uv_layer]
fcents = [f.center for f in faces]
# find mirror faces
pose_items = pose.bones.items()
for name, pbone in pose_items:
- if only_selected and not pbone.selected:
+ if only_selected and not pbone.select:
continue
for f in frame_range:
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.properties.pattern):
- item.selected = True
+ item.select = True
elif not self.properties.extend:
- item.selected = False
+ item.select = False
return {'FINISHED'}
self.report({'WARNING'}, "Active camera is not in this scene")
context.scene.objects.active = camera
- camera.selected = True
+ camera.select = True
return {'FINISHED'}
if not self.properties.extend:
# for obj in objs:
- # obj.selected = False
+ # obj.select = False
bpy.ops.object.select_all(action='DESELECT')
if self.properties.direction == 'PARENT':
if obj_act == obj:
context.scene.objects.active = parent
- parent.selected = True
+ parent.select = True
if parents:
return {'CANCELLED'}
for obj in objs:
children += list(obj.children)
for obj_iter in children:
- obj_iter.selected = True
+ obj_iter.select = True
children.sort(key=lambda obj_iter: obj_iter.name)
context.scene.objects.active = children[0]
for obj in context.visible_objects:
- if obj.selected:
- obj.restrict_render = False
+ if obj.select:
+ obj.hide_render = False
else:
if obj.type == act_type:
- obj.restrict_render = True
+ obj.hide_render = True
return {'FINISHED'}
seq1 = None
seq2 = None
for s in context.scene.sequence_editor.sequences:
- if s.selected and s.type == 'SOUND':
+ if s.select and s.type == 'SOUND':
if seq1 == None:
seq1 = s
elif seq2 == None:
if s.multicam_source == camera:
return {'FINISHED'}
- if not s.selected:
- s.selected = True
+ if not s.select:
+ s.select = True
cfra = context.scene.frame_current
bpy.ops.sequencer.cut(frame=cfra, type='SOFT', side='RIGHT')
for s in context.scene.sequence_editor.sequences_all:
- if s.selected and s.type == 'MULTICAM' and s.frame_final_start <= cfra and cfra < s.frame_final_end:
+ if s.select and s.type == 'MULTICAM' and s.frame_final_start <= cfra and cfra < s.frame_final_end:
context.scene.sequence_editor.active_strip = s
context.scene.sequence_editor.active_strip.multicam_source = camera
def execute(self, context):
for s in context.scene.sequence_editor.sequences_all:
- if s.selected and s.type == 'MOVIE':
+ if s.select and s.type == 'MOVIE':
s.de_interlace = True
return {'FINISHED'}
for i in range(uv_layer_len):
uv_elem = uv_layer[i]
# context checks
- if faces[i].selected and (local_image is Ellipsis or local_image == uv_elem.image):
+ if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
#~ uv = uv_elem.uv
- #~ if False not in uv_elem.uv_selected[:len(uv)]:
+ #~ if False not in uv_elem.select_uv[:len(uv)]:
#~ yield (i, uv)
# just write what we see.
# vertex index is the key, uv is the value
- uvs_vhash_source = dict([(vindex, uvs_source[i]) for i, vindex in enumerate(vidx_source)])
+ uvs_vhash_source = {vindex: uvs_source[i] for i, vindex in enumerate(vidx_source)}
- uvs_vhash_target = dict([(vindex, uvs_target[i]) for i, vindex in enumerate(vidx_target)])
+ uvs_vhash_target = {vindex: uvs_target[i] for i, vindex in enumerate(vidx_target)}
edge_idxs_source = face_edge_vs(vidx_source)
edge_idxs_target = face_edge_vs(vidx_target)
operator.report({'ERROR'}, "No active face.")
return
- face_sel = [f for f in me.faces if len(f.verts) == 4 and f.selected]
+ face_sel = [f for f in me.faces if len(f.verts) == 4 and f.select]
face_act_local_index = -1
for i, f in enumerate(face_sel):
#XXX ob = objects.active
ob= objects[0]
- if ob and ob.selected == 0 and ob.type == 'MESH':
+ if ob and (not ob.select) and ob.type == 'MESH':
# Add to the list
obList =[ob]
del objects
me_verts = list(me.verts)
if USER_ONLY_SELECTED_FACES:
- meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.selected]
+ meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.select]
#else:
# meshFaces = map(thickface, me.faces)
return('CANCELLED', )
for i, f in enumerate(me.faces):
- if not me.use_paint_mask or f.selected:
+ if not me.use_paint_mask or f.select:
f_col = active_col_layer[i]
kmi = km.items.add('object.rotation_clear', 'R', 'PRESS', alt=True)
kmi = km.items.add('object.scale_clear', 'S', 'PRESS', alt=True)
kmi = km.items.add('object.origin_clear', 'O', 'PRESS', alt=True)
-kmi = km.items.add('object.restrictview_clear', 'H', 'PRESS', alt=True)
-kmi = km.items.add('object.restrictview_set', 'H', 'PRESS')
-kmi = km.items.add('object.restrictview_set', 'H', 'PRESS', shift=True)
+kmi = km.items.add('object.hide_clear', 'H', 'PRESS', alt=True)
+kmi = km.items.add('object.hide_set', 'H', 'PRESS')
+kmi = km.items.add('object.hide_set', 'H', 'PRESS', shift=True)
kmi.properties.unselected = True
kmi = km.items.add('object.move_to_layer', 'M', 'PRESS')
kmi = km.items.add('object.delete', 'X', 'PRESS')
for i, uv in enumerate(mesh.active_uv_texture.data):
uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
for j, v_idx in enumerate(mesh.faces[i].verts):
- if uv.uv_selected[j]:
+ if uv.select_uv[j]:
# apply the location of the vertex as a UV
uvs[j][:] = mesh.verts[v_idx].co.xy
sub.label(text="Roll:")
sub.prop(bone, "roll", text="")
sub.label()
- sub.prop(bone, "locked")
+ sub.prop(bone, "lock")
else:
col = layout.column()
col.prop(bone, "head")
col.prop(bone, "tail")
col.prop(bone, "roll")
- col.prop(bone, "locked")
+ col.prop(bone, "lock")
else:
pchan = ob.pose.bones[context.bone.name]
col = split.column()
col.prop(bone, "draw_wire", text="Wireframe")
- col.prop(bone, "hidden", text="Hide")
+ col.prop(bone, "hide", text="Hide")
if wide_ui:
col = split.column()
col.prop(md, "levels", text="Preview")
col.prop(md, "sculpt_levels", text="Sculpt")
col.prop(md, "render_levels", text="Render")
+ col.prop(bpy.context.tool_settings.sculpt, "fast_navigate")
if wide_ui:
col = split.column()
col = split.column()
col.prop(game, "actor")
col.prop(game, "ghost")
- col.prop(ob, "restrict_render", text="Invisible") # out of place but useful
+ col.prop(ob, "hide_render", text="Invisible") # out of place but useful
if wide_ui:
col = split.column()
col = layout.column()
col.prop(game, "actor")
col.prop(game, "ghost")
- col.prop(ob, "restrict_render", text="Invisible")
+ col.prop(ob, "hide_render", text="Invisible")
layout.separator()
col = layout.column()
col.prop(game, "actor")
col.prop(game, "ghost")
- col.prop(ob, "restrict_render", text="Invisible")
+ col.prop(ob, "hide_render", text="Invisible")
elif game.physics_type in ('SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'):
- layout.prop(ob, "restrict_render", text="Invisible")
+ layout.prop(ob, "hide_render", text="Invisible")
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
row = layout.row()
if wide_ui:
row.label(text="Lock:")
- row.prop(con, "locked", expand=True)
+ row.prop(con, "lock", expand=True)
def LIMIT_DISTANCE(self, context, layout, con, wide_ui):
self.target_template(layout, con, wide_ui)
if type(idblock) == bpy.types.Brush:
if context.sculpt_object:
+ layout.label(text="Brush Mapping:")
layout.prop(tex, "map_mode", expand=True)
row = layout.row()
row.active = tex.map_mode in ('FIXED', 'TILED')
row.prop(tex, "angle")
-
- row = layout.row()
- row.active = tex.map_mode in ('TILED', '3D')
- row.column().prop(tex, "size")
else:
if type(idblock) == bpy.types.Material:
split = layout.split(percentage=0.3)
row.prop(tex, "y_mapping", text="")
row.prop(tex, "z_mapping", text="")
- # any non brush
- split = layout.split()
+ split = layout.split()
+
+ col = split.column()
+ col.prop(tex, "offset")
+ if wide_ui:
col = split.column()
- col.prop(tex, "offset")
+ else:
+ col.separator()
- if wide_ui:
- col = split.column()
- col.prop(tex, "size")
+ col.prop(tex, "size")
class TEXTURE_PT_influence(TextureSlotPanel):
# it was ok for riscos... ok TODO, operator
for marker in context.scene.timeline_markers:
- if marker.selected:
+ if marker.select:
layout.separator()
layout.prop(marker, "name", text="", icon='MARKER_HLT')
break
row.separator()
row.separator()
+ sculpt = context.tool_settings.sculpt
col = row.column()
+ col.label(text="Paint and Sculpt:")
+ col.prop(edit, "sculpt_paint_use_unified_size", text="Unify Size")
+ col.prop(edit, "sculpt_paint_use_unified_strength", text="Unify Strength")
+ row = col.row(align=True)
+ row.label("Overlay Color:")
+ row.prop(edit, "sculpt_paint_overlay_col", text="")
+ col.prop(sculpt, "use_openmp", text="Threaded Sculpt")
+ col.prop(sculpt, "show_brush")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
col.label(text="Duplicate Data:")
col.prop(edit, "duplicate_mesh", text="Mesh")
col.prop(edit, "duplicate_surface", text="Surface")
def draw(self, context):
layout = self.layout
- layout.operator("object.restrictview_clear", text="Show Hidden")
- layout.operator("object.restrictview_set", text="Hide Selected")
- layout.operator("object.restrictview_set", text="Hide Unselected").unselected = True
+ layout.operator("object.hide_view_clear", text="Show Hidden")
+ layout.operator("object.hide_view_set", text="Hide Selected")
+ layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
class VIEW3D_MT_make_single_user(bpy.types.Menu):
# <pep8 compliant>
import bpy
+narrowui = bpy.context.user_preferences.view.properties_width_check
class View3DPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
if not context.particle_edit_object:
col = layout.split().column()
- row = col.row()
- if context.sculpt_object and brush:
- defaultbrushes = 8
- elif context.texture_paint_object and brush:
- defaultbrushes = 4
+ if context.sculpt_object and context.tool_settings.sculpt:
+ col.template_ID_preview(settings, "brush", new="brush.add", filter="is_sculpt_brush", rows=3, cols=8)
+ elif context.texture_paint_object and context.tool_settings.image_paint:
+ col.template_ID_preview(settings, "brush", new="brush.add", filter="is_imapaint_brush", rows=3, cols=8)
+ elif context.vertex_paint_object and context.tool_settings.vertex_paint:
+ col.template_ID_preview(settings, "brush", new="brush.add", filter="is_vpaint_brush", rows=3, cols=8)
+ elif context.weight_paint_object and context.tool_settings.weight_paint:
+ col.template_ID_preview(settings, "brush", new="brush.add", filter="is_wpaint_brush", rows=3, cols=8)
else:
- defaultbrushes = 7
+ row = col.row()
- row.template_list(settings, "brushes", settings, "active_brush_index", rows=2, maxrows=defaultbrushes)
+ if context.sculpt_object and brush:
+ defaultbrushes = 8
+ elif context.texture_paint_object and brush:
+ defaultbrushes = 4
+ else:
+ defaultbrushes = 7
- col.template_ID(settings, "brush", new="brush.add")
+ row.template_list(settings, "brushes", settings, "active_brush_index", rows=2, maxrows=defaultbrushes)
# Particle Mode #
# Sculpt Mode #
elif context.sculpt_object and brush:
+ edit = context.user_preferences.edit
+
col = layout.column()
+
+
col.separator()
row = col.row(align=True)
- row.prop(brush, "size", slider=True)
- if brush.sculpt_tool != 'GRAB':
- row.prop(brush, "use_size_pressure", toggle=True, text="")
+ if edit.sculpt_paint_use_unified_size:
+ if edit.sculpt_paint_unified_lock_brush_size:
+ row.prop(edit, "sculpt_paint_unified_lock_brush_size", toggle=True, text="", icon='LOCKED')
+ row.prop(edit, "sculpt_paint_unified_unprojected_radius", text="Unified Radius", slider=True)
+ else:
+ row.prop(edit, "sculpt_paint_unified_lock_brush_size", toggle=True, text="", icon='UNLOCKED')
+ row.prop(edit, "sculpt_paint_unified_size", text="Unified Radius", slider=True)
+
+ else:
+ if brush.lock_brush_size:
+ row.prop(brush, "lock_brush_size", toggle=True, text="", icon='LOCKED')
+ row.prop(brush, "unprojected_radius", text="Radius", slider=True)
+ else:
+ row.prop(brush, "lock_brush_size", toggle=True, text="", icon='UNLOCKED')
+ row.prop(brush, "size", text="Radius", slider=True)
+
+ row.prop(brush, "use_size_pressure", toggle=True, text="")
+
+
+ if brush.sculpt_tool not in ('SNAKE_HOOK', 'GRAB', 'ROTATE'):
+ col.separator()
row = col.row(align=True)
- row.prop(brush, "strength", slider=True)
+
+ if brush.use_space and brush.sculpt_tool not in ('SMOOTH'):
+ if brush.use_space_atten:
+ row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
+ else:
+ row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
+
+ if edit.sculpt_paint_use_unified_strength:
+ row.prop(edit, "sculpt_paint_unified_strength", text="Unified Strength", slider=True)
+ else:
+ row.prop(brush, "strength", text="Strength", slider=True)
+
row.prop(brush, "use_strength_pressure", text="")
- # XXX - TODO
- #row = col.row(align=True)
- #row.prop(brush, "jitter", slider=True)
- #row.prop(brush, "use_jitter_pressure", toggle=True, text="")
- col = layout.column()
- if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
- col.row().prop(brush, "direction", expand=True)
+ if brush.sculpt_tool not in ('SMOOTH'):
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "autosmooth_factor", slider=True)
+ row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
+
+
+
+ if brush.sculpt_tool in ('GRAB', 'SNAKE_HOOK'):
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "normal_weight", slider=True)
+
+
+
+ if brush.sculpt_tool in ('CREASE', 'BLOB'):
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
+
+ if brush.sculpt_tool not in ('PINCH', 'INFLATE', 'SMOOTH'):
+ row = col.row(align=True)
+
+ col.separator()
+
+ if brush.use_original_normal:
+ row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
+ else:
+ row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
+
+ row.prop(brush, "sculpt_plane", text="")
+
+ #if brush.sculpt_tool in ('CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'):
+ if brush.sculpt_tool in ('CLAY', 'FLATTEN', 'FILL', 'SCRAPE'):
+ row = col.row(align=True)
+ row.prop(brush, "plane_offset", slider=True)
+ row.prop(brush, "use_offset_pressure", text="")
+
+ col.separator()
+
+ row= col.row()
+ row.prop(brush, "use_plane_trim", text="Trim")
+ row= col.row()
+ row.active=brush.use_plane_trim
+ row.prop(brush, "plane_trim", slider=True, text="Distance")
+
+ col.separator()
+
+ row= col.row()
+ row.prop(brush, "use_frontface", text="Front Faces Only")
+
+ #if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'LAYER', 'CLAY', 'CLAY_TUBES'):
+ if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'LAYER', 'CLAY'):
+ col.separator()
+ col.row().prop(brush, "direction", expand=True)
+ elif brush.sculpt_tool in ('FLATTEN'):
+ col.separator()
+ col.row().prop(brush, "flatten_contrast", expand=True)
+ elif brush.sculpt_tool in ('FILL'):
+ col.separator()
+ col.row().prop(brush, "fill_deepen", expand=True)
+ elif brush.sculpt_tool in ('SCRAPE'):
+ col.separator()
+ col.row().prop(brush, "scrape_peaks", expand=True)
+ elif brush.sculpt_tool in ('INFLATE'):
+ col.separator()
+ col.row().prop(brush, "inflate_deflate", expand=True)
+ elif brush.sculpt_tool in ('PINCH'):
+ col.separator()
+ col.row().prop(brush, "pinch_magnify", expand=True)
+
+
+
+ #if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY', 'CLAY_TUBES'):
+ if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'):
+ col.separator()
- if brush.sculpt_tool in ('DRAW', 'INFLATE', 'LAYER'):
- col.prop(brush, "use_accumulate")
+ col.prop(brush, "use_accumulate")
- if brush.sculpt_tool == 'LAYER':
- ob = context.sculpt_object
- do_persistent = True
- # not supported yet for this case
- for md in ob.modifiers:
- if md.type == 'MULTIRES':
- do_persistent = False
- if do_persistent:
- col.prop(brush, "use_persistent")
- col.operator("sculpt.set_persistent_base")
+ if brush.sculpt_tool == 'LAYER':
+ col.separator()
+
+ ob = context.sculpt_object
+ do_persistent = True
+
+ # not supported yet for this case
+ for md in ob.modifiers:
+ if md.type == 'MULTIRES':
+ do_persistent = False
+
+ if do_persistent:
+ col.prop(brush, "use_persistent")
+ col.operator("sculpt.set_persistent_base")
# Texture Paint Mode #
col = layout.column()
- col.template_ID_preview(brush, "texture", new="texture.new", rows=2, cols=4)
+ col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
if context.sculpt_object:
- col.row().prop(tex_slot, "map_mode", expand=True)
+ #XXX duplicated from properties_texture.py
+
+ wide_ui = context.region.width > narrowui
+
+
+ col.separator()
+
+
+ col.label(text="Brush Mapping:")
+ row = col.row(align=True)
+ row.prop(tex_slot, "map_mode", expand=True)
+
+ col.separator()
+
+ col = layout.column()
+ col.active = tex_slot.map_mode in ('FIXED')
+ col.label(text="Angle:")
+
+ col = layout.column()
+ if not brush.use_anchor and brush.sculpt_tool not in ('GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE') and tex_slot.map_mode in ('FIXED'):
+ col.prop(brush, "texture_angle_source", text="")
+ else:
+ col.prop(brush, "texture_angle_source_no_random", text="")
+
+ #row = col.row(align=True)
+ #row.label(text="Angle:")
+ #row.active = tex_slot.map_mode in ('FIXED', 'TILED')
+
+ #row = col.row(align=True)
+
+ #col = row.column()
+ #col.active = tex_slot.map_mode in ('FIXED')
+ #col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
+
+ col = layout.column()
+ col.prop(tex_slot, "angle", text="")
+ col.active = tex_slot.map_mode in ('FIXED', 'TILED')
+
+ #col = layout.column()
+ #col.prop(brush, "use_random_rotation")
+ #col.active = (not brush.use_rake) and (not brush.use_anchor) and brush.sculpt_tool not in ('GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE') and tex_slot.map_mode in ('FIXED')
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(tex_slot, "offset")
+
+ if wide_ui:
+ col = split.column()
+ else:
+ col.separator()
+
+ col.prop(tex_slot, "size")
+
+ col = layout.column()
+
+ row = col.row(align=True)
+ row.label(text="Sample Bias:")
+ row = col.row(align=True)
+ row.prop(brush, "texture_sample_bias", slider=True, text="")
+
+ row = col.row(align=True)
+ row.label(text="Overlay:")
+ row.active = tex_slot.map_mode in ('FIXED', 'TILED')
+
+ row = col.row(align=True)
+
+ col = row.column()
+
+ if brush.use_texture_overlay:
+ col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF')
+ else:
+ col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
+
+ col.active = tex_slot.map_mode in ('FIXED', 'TILED')
+
+ col = row.column()
+ col.prop(brush, "texture_overlay_alpha", text="Alpha")
+ col.active = tex_slot.map_mode in ('FIXED', 'TILED') and brush.use_texture_overlay
class VIEW3D_PT_tools_brush_tool(PaintPanel):
col = layout.column(align=True)
if context.sculpt_object:
- col.prop(brush, "sculpt_tool", expand=True)
+ col.prop(brush, "sculpt_tool", expand=False, text="")
elif context.texture_paint_object:
- col.prop(brush, "imagepaint_tool", expand=True)
- #col.prop_enum(settings, "tool", 'DRAW')
- #col.prop_enum(settings, "tool", 'SOFTEN')
- #col.prop_enum(settings, "tool", 'CLONE')
- #col.prop_enum(settings, "tool", 'SMEAR')
+ col.prop(brush, "imagepaint_tool", expand=False, text="")
elif context.vertex_paint_object or context.weight_paint_object:
- col.prop(brush, "vertexpaint_tool", expand=True)
+ col.prop(brush, "vertexpaint_tool", expand=False, text="")
class VIEW3D_PT_tools_brush_stroke(PaintPanel):
brush = settings.brush
texture_paint = context.texture_paint_object
+ col = layout.column()
+
if context.sculpt_object:
- if brush.sculpt_tool != 'LAYER':
- layout.prop(brush, "use_anchor")
- layout.prop(brush, "use_rake")
+ col.label(text="Stroke Method:")
+ col.prop(brush, "stroke_method", text="")
+
+ if brush.use_anchor:
+ col.separator()
+ row = col.row()
+ row.prop(brush, "edge_to_edge", "Edge To Edge")
+
+ if brush.use_airbrush:
+ col.separator()
+ row = col.row()
+ row.prop(brush, "rate", text="Rate", slider=True)
+
+ if brush.use_space:
+ col.separator()
+ row = col.row()
+ row.active = brush.use_space
+ row.prop(brush, "spacing", text="Spacing")
+
+ if brush.sculpt_tool not in ('GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE') and (not brush.use_anchor) and (not brush.restore_mesh):
+ col = layout.column()
+ col.separator()
- layout.prop(brush, "use_airbrush")
- col = layout.column()
- col.active = brush.use_airbrush
- col.prop(brush, "rate", slider=True)
+ col.prop(brush, "use_smooth_stroke")
+
+ sub = col.column()
+ sub.active = brush.use_smooth_stroke
+ sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
+ sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
+
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "jitter", slider=True)
+ row.prop(brush, "use_jitter_pressure", toggle=True, text="")
+
+ else:
+ row = col.row()
+ row.prop(brush, "use_airbrush")
+
+ row = col.row()
+ row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor)
+ row.prop(brush, "rate", slider=True)
+
+ col.separator()
+
+ if not texture_paint:
+ row = col.row()
+ row.prop(brush, "use_smooth_stroke")
+
+ col = layout.column()
+ col.active = brush.use_smooth_stroke
+ col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
+ col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
+
+ col.separator()
- if not texture_paint:
- layout.prop(brush, "use_smooth_stroke")
col = layout.column()
- col.active = brush.use_smooth_stroke
- col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
- col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
+ col.active = (not brush.use_anchor) and (brush.sculpt_tool not in ('GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'))
- layout.prop(brush, "use_space")
- row = layout.row(align=True)
- row.active = brush.use_space
- row.prop(brush, "spacing", text="Distance", slider=True)
- if texture_paint:
- row.prop(brush, "use_spacing_pressure", toggle=True, text="")
+ row = col.row()
+ row.prop(brush, "use_space")
+
+ row = col.row()
+ row.active = brush.use_space
+ row.prop(brush, "spacing", text="Spacing")
+
+ #col.prop(brush, "use_space_atten", text="Adaptive Strength")
+ #col.prop(brush, "use_adaptive_space", text="Adaptive Spacing")
+
+ #col.separator()
+
+ #if texture_paint:
+ # row.prop(brush, "use_spacing_pressure", toggle=True, text="")
class VIEW3D_PT_tools_brush_curve(PaintPanel):
layout.template_curve_mapping(brush, "curve", brush=True)
row = layout.row(align=True)
- row.operator("brush.curve_preset", text="Sharp").shape = 'SHARP'
- row.operator("brush.curve_preset", text="Smooth").shape = 'SMOOTH'
- row.operator("brush.curve_preset", text="Max").shape = 'MAX'
-
+ row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
+ row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
+ row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
+ row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
+ row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
+ row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
+ row.operator("brush.curve_preset", icon="RNDCURVE", text="").shape = 'MID9'
class VIEW3D_PT_sculpt_options(PaintPanel):
bl_label = "Options"
+ bl_default_closed = True
def poll(self, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
+ wide_ui = context.region.width > narrowui
+
sculpt = context.tool_settings.sculpt
+ settings = self.paint_settings(context)
+ brush = settings.brush
- col = layout.column()
- col.prop(sculpt, "show_brush")
- col.prop(sculpt, "fast_navigate")
+ split = layout.split()
+
+ col = split.column()
+
+ edit = context.user_preferences.edit
+ col.label(text="Unified Settings:")
+ col.prop(edit, "sculpt_paint_use_unified_size", text="Size")
+ col.prop(edit, "sculpt_paint_use_unified_strength", text="Strength")
+
+ if wide_ui:
+ col = split.column()
+ else:
+ col.separator()
+
+ col.label(text="Lock:")
+ row = col.row(align=True)
+ row.prop(sculpt, "lock_x", text="X", toggle=True)
+ row.prop(sculpt, "lock_y", text="Y", toggle=True)
+ row.prop(sculpt, "lock_z", text="Z", toggle=True)
- split = self.layout.split()
+class VIEW3D_PT_sculpt_symmetry(PaintPanel):
+ bl_label = "Symmetry"
+ bl_default_closed = True
+
+ def poll(self, context):
+ return (context.sculpt_object and context.tool_settings.sculpt)
+
+ def draw(self, context):
+ wide_ui = context.region.width > narrowui
+
+ layout = self.layout
+
+ sculpt = context.tool_settings.sculpt
+ settings = self.paint_settings(context)
+ brush = settings.brush
+
+ split = layout.split()
col = split.column()
- col.label(text="Symmetry:")
+
+ col.label(text="Mirror:")
col.prop(sculpt, "symmetry_x", text="X")
col.prop(sculpt, "symmetry_y", text="Y")
col.prop(sculpt, "symmetry_z", text="Z")
- col = split.column()
- col.label(text="Lock:")
- col.prop(sculpt, "lock_x", text="X")
- col.prop(sculpt, "lock_y", text="Y")
- col.prop(sculpt, "lock_z", text="Z")
+ if wide_ui:
+ col = split.column()
+ else:
+ col.separator()
+
+ col.prop(sculpt, "radial_symm", text="Radial")
+
+ col = layout.column()
+
+ col.separator()
+
+ col.prop(sculpt, "use_symmetry_feather", text="Feather")
+
+class VIEW3D_PT_tools_brush_appearance(PaintPanel):
+ bl_label = "Appearance"
+ bl_default_closed = True
+
+ def poll(self, context):
+ return (context.sculpt_object and context.tool_settings.sculpt) or (context.vertex_paint_object and context.tool_settings.vertex_paint) or (context.weight_paint_object and context.tool_settings.weight_paint) or (context.texture_paint_object and context.tool_settings.image_paint)
+
+ def draw(self, context):
+ layout = self.layout
+
+ sculpt = context.tool_settings.sculpt
+ settings = self.paint_settings(context)
+ brush = settings.brush
+
+ col = layout.column();
+
+ if context.sculpt_object and context.tool_settings.sculpt:
+ #if brush.sculpt_tool in ('DRAW', 'INFLATE', 'CLAY', 'CLAY_TUBES', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN'):
+ if brush.sculpt_tool in ('DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN'):
+ col.prop(brush, "add_col", text="Add Color")
+ col.prop(brush, "sub_col", text="Substract Color")
+ else:
+ col.prop(brush, "add_col", text="Color")
+
+ col.separator()
+
+ col = layout.column()
+ col.label(text="Icon:")
+ #col.template_ID_preview(brush, "image_icon", open="image.open", filter="is_image_icon", rows=3, cols=8)
+ col.template_ID_preview(brush, "image_icon", open="image.open", rows=3, cols=8)
# ********** default tools for weightpaint ****************
VIEW3D_PT_tools_posemode_options,
VIEW3D_PT_tools_brush,
VIEW3D_PT_tools_brush_texture,
- VIEW3D_PT_tools_brush_tool,
VIEW3D_PT_tools_brush_stroke,
VIEW3D_PT_tools_brush_curve,
+ VIEW3D_PT_tools_brush_appearance,
+ VIEW3D_PT_tools_brush_tool,
+ VIEW3D_PT_sculpt_symmetry,
VIEW3D_PT_sculpt_options,
VIEW3D_PT_tools_vertexpaint,
VIEW3D_PT_tools_weightpaint_options,
struct ReportList;
struct Scene;
struct Main;
-
+
#define BLENDER_VERSION 252
#define BLENDER_SUBVERSION 5
void brush_radial_control_invoke(struct wmOperator *op, struct Brush *br, float size_weight);
int brush_radial_control_exec(struct wmOperator *op, struct Brush *br, float size_weight);
+/* unified strength and size */
+int sculpt_get_brush_size(struct Brush *brush);
+void sculpt_set_brush_size(struct Brush *brush, int size);
+int sculpt_get_lock_brush_size(struct Brush *brush);
+float sculpt_get_brush_unprojected_radius(struct Brush *brush);
+void sculpt_set_brush_unprojected_radius(struct Brush *brush, float unprojected_radius);
+float sculpt_get_brush_alpha(struct Brush *brush);
+void sculpt_set_brush_alpha(struct Brush *brush, float alpha);
+
+
#endif
#ifndef BKE_PAINT_H
#define BKE_PAINT_H
+#include "DNA_vec_types.h"
+
struct Brush;
struct MFace;
struct MultireModifierData;
struct GPUDrawObject *drawobject;
int modifiers_active;
+
+ rcti previous_r;
} SculptSession;
void free_sculptsession(struct Object *ob);
#include "BKE_main.h"
#include "BKE_paint.h"
#include "BKE_texture.h"
-
-
+#include "BKE_icons.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
brush= alloc_libblock(&G.main->brush, ID_BR, name);
- brush->rgb[0]= 1.0f;
+ /* BRUSH SCULPT TOOL SETTINGS */
+ brush->sculpt_tool = SCULPT_TOOL_DRAW; /* sculpting defaults to the draw tool for new brushes */
+ brush->size= 35; /* radius of the brush in pixels */
+ brush->alpha= 0.5f; /* brush strength/intensity probably variable should be renamed? */
+ brush->autosmooth_factor= 0.0f;
+ brush->crease_pinch_factor= 0.5f;
+ brush->sculpt_plane = SCULPT_DISP_DIR_VIEW;
+ brush->plane_offset= 0.0f; /* how far above or below the plane that is found by averaging the faces */
+ brush->plane_trim= 0.5f;
+ brush->clone.alpha= 0.5f;
+ brush->normal_weight= 0.0f;
+
+ /* BRUSH PAINT TOOL SETTINGS */
+ brush->rgb[0]= 1.0f; /* default rgb color of the brush when painting - white */
brush->rgb[1]= 1.0f;
brush->rgb[2]= 1.0f;
- brush->alpha= 0.2f;
- brush->size= 25;
- brush->spacing= 3.5f;
+
+ /* BRUSH STROKE SETTINGS */
+ brush->flag |= (BRUSH_SPACE|BRUSH_SPACE_ATTEN);
+ brush->spacing= 10; /* how far each brush dot should be spaced as a percentage of brush diameter */
+
brush->smooth_stroke_radius= 75;
- brush->smooth_stroke_factor= 0.9;
- brush->rate= 0.1f;
+ brush->smooth_stroke_factor= 0.9f;
+
+ brush->rate= 0.1f; /* time delay between dots of paint or sculpting when doing airbrush mode */
+
brush->jitter= 0.0f;
- brush->clone.alpha= 0.5;
- brush->sculpt_tool = SCULPT_TOOL_DRAW;
- brush->flag |= BRUSH_SPACE;
- brush_curve_preset(brush, CURVE_PRESET_SMOOTH);
-
+ /* BRUSH TEXTURE SETTINGS */
default_mtex(&brush->mtex);
+ brush->texture_sample_bias= 0; /* value to added to texture samples */
+
+ /* brush appearance */
+
+ brush->image_icon= NULL;
+
+ brush->add_col[0]= 1.00; /* add mode color is light red */
+ brush->add_col[1]= 0.39;
+ brush->add_col[2]= 0.39;
+
+ brush->sub_col[0]= 0.39; /* subtract mode color is light blue */
+ brush->sub_col[1]= 0.39;
+ brush->sub_col[2]= 1.00;
+
+ /* the default alpha falloff curve */
+ brush_curve_preset(brush, CURVE_PRESET_SMOOTH);
+
/* enable fake user by default */
brush->id.flag |= LIB_FAKEUSER;
brush_toggled_fake_user(brush);
-
- return brush;
+
+ return brush;
}
Brush *copy_brush(Brush *brush)
void free_brush(Brush *brush)
{
if(brush->mtex.tex) brush->mtex.tex->id.us--;
-
+
curvemapping_free(brush->curve);
}
brush->spacing = MAX2(1.0, painter->startspacing*(1.5f-pressure));
}
-static void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos)
+void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos)
{
if(brush->jitter){
- jitterpos[0] = pos[0] + ((BLI_frand()-0.5f) * brush->size * brush->jitter * 2);
- jitterpos[1] = pos[1] + ((BLI_frand()-0.5f) * brush->size * brush->jitter * 2);
+ float rand_pos[2];
+
+ // find random position within a circle of diameter 1
+ do {
+ rand_pos[0] = BLI_frand()-0.5f;
+ rand_pos[1] = BLI_frand()-0.5f;
+ } while (len_v2(rand_pos) > 0.5f);
+
+ jitterpos[0] = pos[0] + 2*rand_pos[0]*brush->size*brush->jitter;
+ jitterpos[1] = pos[1] + 2*rand_pos[1]*brush->size*brush->jitter;
}
else {
VECCOPY2D(jitterpos, pos);
/* Uses the brush curve control to find a strength value between 0 and 1 */
float brush_curve_strength_clamp(Brush *br, float p, const float len)
{
- if(p >= len) p= 1.0f;
+ if(p >= len) return 0;
else p= p/len;
p= curvemapping_evaluateF(br->curve, 0, p);
* used for sculpt only */
float brush_curve_strength(Brush *br, float p, const float len)
{
- if(p >= len) p= 1.0f;
- else p= p/len;
- return curvemapping_evaluateF(br->curve, 0, p);
+ if(p >= len)
+ p= 1.0f;
+ else
+ p= p/len;
+
+ return curvemapping_evaluateF(br->curve, 0, p);
}
/* TODO: should probably be unified with BrushPainter stuff? */
memset(&texres, 0, sizeof(TexResult));
- if(mtex && mtex->tex) {
+ if(mtex->tex) {
float x, y, step = 2.0 / side, co[3];
texcache = MEM_callocN(sizeof(int) * side * side, "Brush texture cache");
float original_value= 0;
if(mode == WM_RADIALCONTROL_SIZE)
- original_value = br->size * size_weight;
+ original_value = sculpt_get_brush_size(br) * size_weight;
else if(mode == WM_RADIALCONTROL_STRENGTH)
- original_value = br->alpha;
+ original_value = sculpt_get_brush_alpha(br);
else if(mode == WM_RADIALCONTROL_ANGLE) {
MTex *mtex = brush_active_texture(br);
if(mtex)
const float conv = 0.017453293;
if(mode == WM_RADIALCONTROL_SIZE)
- br->size = new_value * size_weight;
+ if (sculpt_get_lock_brush_size(br)) {
+ float initial_value = RNA_float_get(op->ptr, "initial_value");
+ const float unprojected_radius = sculpt_get_brush_unprojected_radius(br);
+ sculpt_set_brush_unprojected_radius(br, unprojected_radius * new_value/initial_value * size_weight);
+ }
+ else
+ sculpt_set_brush_size(br, new_value * size_weight);
else if(mode == WM_RADIALCONTROL_STRENGTH)
- br->alpha = new_value;
+ sculpt_set_brush_alpha(br, new_value);
else if(mode == WM_RADIALCONTROL_ANGLE) {
MTex *mtex = brush_active_texture(br);
if(mtex)
cumap->cm[a].curve[1].x= maxx;
cumap->cm[a].curve[1].y= maxy;
}
+
+ cumap->changed_timestamp = 0;
+
return cumap;
}
switch(preset) {
case CURVE_PRESET_LINE: cuma->totpoint= 2; break;
- case CURVE_PRESET_SHARP: cuma->totpoint= 3; break;
+ case CURVE_PRESET_SHARP: cuma->totpoint= 4; break;
case CURVE_PRESET_SMOOTH: cuma->totpoint= 4; break;
case CURVE_PRESET_MAX: cuma->totpoint= 2; break;
- case CURVE_PRESET_MID9: cuma->totpoint= 9;
+ case CURVE_PRESET_MID9: cuma->totpoint= 9; break;
+ case CURVE_PRESET_ROUND: cuma->totpoint= 4; break;
+ case CURVE_PRESET_ROOT: cuma->totpoint= 4; break;
}
cuma->curve= MEM_callocN(cuma->totpoint*sizeof(CurveMapPoint), "curve points");
switch(preset) {
case CURVE_PRESET_LINE:
cuma->curve[0].x= clipr->xmin;
- cuma->curve[0].y= clipr->ymin;
+ cuma->curve[0].y= clipr->ymax;
cuma->curve[0].flag= 0;
cuma->curve[1].x= clipr->xmax;
- cuma->curve[1].y= clipr->ymax;
+ cuma->curve[1].y= clipr->ymin;
cuma->curve[1].flag= 0;
break;
case CURVE_PRESET_SHARP:
cuma->curve[0].x= 0;
cuma->curve[0].y= 1;
- cuma->curve[1].x= 0.33;
- cuma->curve[1].y= 0.33;
- cuma->curve[2].x= 1;
- cuma->curve[2].y= 0;
+ cuma->curve[1].x= 0.25;
+ cuma->curve[1].y= 0.50;
+ cuma->curve[2].x= 0.75;
+ cuma->curve[2].y= 0.04;
+ cuma->curve[3].x= 1;
+ cuma->curve[3].y= 0;
break;
case CURVE_PRESET_SMOOTH:
cuma->curve[0].x= 0;
cuma->curve[0].y= 1;
cuma->curve[1].x= 0.25;
- cuma->curve[1].y= 0.92;
+ cuma->curve[1].y= 0.94;
cuma->curve[2].x= 0.75;
- cuma->curve[2].y= 0.08;
+ cuma->curve[2].y= 0.06;
cuma->curve[3].x= 1;
cuma->curve[3].y= 0;
break;
cuma->curve[i].y= 0.5;
}
}
+ break;
+ case CURVE_PRESET_ROUND:
+ cuma->curve[0].x= 0;
+ cuma->curve[0].y= 1;
+ cuma->curve[1].x= 0.5;
+ cuma->curve[1].y= 0.90;
+ cuma->curve[2].x= 0.86;
+ cuma->curve[2].y= 0.5;
+ cuma->curve[3].x= 1;
+ cuma->curve[3].y= 0;
+ break;
+ case CURVE_PRESET_ROOT:
+ cuma->curve[0].x= 0;
+ cuma->curve[0].y= 1;
+ cuma->curve[1].x= 0.25;
+ cuma->curve[1].y= 0.95;
+ cuma->curve[2].x= 0.75;
+ cuma->curve[2].y= 0.44;
+ cuma->curve[3].x= 1;
+ cuma->curve[3].y= 0;
+ break;
}
-
+
if(cuma->table) {
MEM_freeN(cuma->table);
cuma->table= NULL;
float thresh= 0.01f*(clipr->xmax - clipr->xmin);
float dx= 0.0f, dy= 0.0f;
int a;
-
+
+ cumap->changed_timestamp++;
+
/* clamp with clip */
if(cumap->flag & CUMA_DO_CLIP) {
for(a=0; a<cuma->totpoint; a++) {
if(cuma->table==NULL) {
curvemap_make_table(cuma, &cumap->clipr);
if(cuma->table==NULL)
- return value;
+ return 1.0f-value;
}
return curvemap_evaluateF(cuma, value);
}
short dnr;
/* bevel now in three parts, for proper vertex normals */
- /* part 1 */
- dnr= nr= 2+ cu->bevresol;
- if( (cu->flag & (CU_FRONT|CU_BACK))==0)
- nr= 3+ 2*cu->bevresol;
-
- dl= MEM_callocN(sizeof(DispList), "makebevelcurve p1");
- dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p1");
- BLI_addtail(disp, dl);
- dl->type= DL_SEGM;
- dl->parts= 1;
- dl->flag= DL_BACK_CURVE;
- dl->nr= nr;
+ /* part 1, back */
- /* half a circle */
- fp= dl->verts;
- dangle= (0.5*M_PI/(dnr-1));
- angle= -(nr-1)*dangle;
-
- for(a=0; a<nr; a++) {
- fp[0]= 0.0;
- fp[1]= (float)(cos(angle)*(cu->ext2));
- fp[2]= (float)(sin(angle)*(cu->ext2)) - cu->ext1;
- angle+= dangle;
- fp+= 3;
+ if((cu->flag & CU_BACK) || !(cu->flag & CU_FRONT)) {
+ dnr= nr= 2+ cu->bevresol;
+ if( (cu->flag & (CU_FRONT|CU_BACK))==0)
+ nr= 3+ 2*cu->bevresol;
+
+ dl= MEM_callocN(sizeof(DispList), "makebevelcurve p1");
+ dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p1");
+ BLI_addtail(disp, dl);
+ dl->type= DL_SEGM;
+ dl->parts= 1;
+ dl->flag= DL_BACK_CURVE;
+ dl->nr= nr;
+
+ /* half a circle */
+ fp= dl->verts;
+ dangle= (0.5*M_PI/(dnr-1));
+ angle= -(nr-1)*dangle;
+
+ for(a=0; a<nr; a++) {
+ fp[0]= 0.0;
+ fp[1]= (float)(cos(angle)*(cu->ext2));
+ fp[2]= (float)(sin(angle)*(cu->ext2)) - cu->ext1;
+ angle+= dangle;
+ fp+= 3;
+ }
}
/* part 2, sidefaces */
}
}
- /* part 3 */
- dnr= nr= 2+ cu->bevresol;
- if( (cu->flag & (CU_FRONT|CU_BACK))==0)
- nr= 3+ 2*cu->bevresol;
-
- dl= MEM_callocN(sizeof(DispList), "makebevelcurve p3");
- dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p3");
- BLI_addtail(disp, dl);
- dl->type= DL_SEGM;
- dl->flag= DL_FRONT_CURVE;
- dl->parts= 1;
- dl->nr= nr;
-
- /* half a circle */
- fp= dl->verts;
- angle= 0.0;
- dangle= (0.5*M_PI/(dnr-1));
-
- for(a=0; a<nr; a++) {
- fp[0]= 0.0;
- fp[1]= (float)(cos(angle)*(cu->ext2));
- fp[2]= (float)(sin(angle)*(cu->ext2)) + cu->ext1;
- angle+= dangle;
- fp+= 3;
+ /* part 3, front */
+ if((cu->flag & CU_FRONT) || !(cu->flag & CU_BACK)) {
+ dnr= nr= 2+ cu->bevresol;
+ if( (cu->flag & (CU_FRONT|CU_BACK))==0)
+ nr= 3+ 2*cu->bevresol;
+
+ dl= MEM_callocN(sizeof(DispList), "makebevelcurve p3");
+ dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p3");
+ BLI_addtail(disp, dl);
+ dl->type= DL_SEGM;
+ dl->flag= DL_FRONT_CURVE;
+ dl->parts= 1;
+ dl->nr= nr;
+
+ /* half a circle */
+ fp= dl->verts;
+ angle= 0.0;
+ dangle= (0.5*M_PI/(dnr-1));
+
+ for(a=0; a<nr; a++) {
+ fp[0]= 0.0;
+ fp[1]= (float)(cos(angle)*(cu->ext2));
+ fp[2]= (float)(sin(angle)*(cu->ext2)) + cu->ext1;
+ angle+= dangle;
+ fp+= 3;
+ }
}
}
}
nu->orderu= nu->pntsu;
change= 1;
}
- if(((nu->flag & CU_NURB_CYCLIC)==0) && (nu->flagu & CU_NURB_BEZIER)) {
+ if(((nu->flagu & CU_NURB_CYCLIC)==0) && (nu->flagu & CU_NURB_BEZIER)) {
CLAMP(nu->orderu, 3,4);
change= 1;
}
nu->orderv= nu->pntsv;
change= 1;
}
- if(((nu->flag & CU_NURB_CYCLIC)==0) && (nu->flagv & CU_NURB_BEZIER)) {
+ if(((nu->flagv & CU_NURB_CYCLIC)==0) && (nu->flagv & CU_NURB_BEZIER)) {
CLAMP(nu->orderv, 3,4);
change= 1;
}
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
+#include "DNA_brush_types.h"
#include "BLI_ghash.h"
for (i=0; i<PREVIEW_MIPMAPS; ++i) {
prv_img->changed[i] = 1;
+ prv_img->changed_timestamp[i] = 0;
}
return prv_img;
}
Image *img = (Image*)id;
if (!img->preview) img->preview = BKE_previewimg_create();
prv_img = img->preview;
- }
+ }
return prv_img;
}
int i;
for (i=0; i<PREVIEW_MIPMAPS; ++i) {
prv->changed[i] = 1;
+ prv->changed_timestamp[i]++;
}
}
}
}
BKE_icon_delete(&ima->id);
ima->id.icon_id = 0;
- if (ima->preview) {
- BKE_previewimg_free(&ima->preview);
- }
+
+ BKE_previewimg_free(&ima->preview);
+
for(a=0; a<IMA_MAX_RENDER_SLOT; a++) {
if(ima->renders[a]) {
RE_FreeRenderResult(ima->renders[a]);
if(seq->flag & SEQ_FLIPX) {
IMB_flipx(se->ibuf);
}
+
+ if(seq->flag & SEQ_FLIPY) {
+ IMB_flipy(se->ibuf);
+ }
if(seq->sat != 1.0f) {
/* inline for now, could become an imbuf function */
addzbuffloatImBuf(se->ibuf);
memcpy(se->ibuf->zbuf_float, rres.rectz, sizeof(float)*rres.rectx*rres.recty);
}
+
+ /* {
+ ImBuf *imb= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat, 0);
+ IMB_saveiff(imb, "/tmp/foo.image", IB_rect | IB_metadata);
+ IMB_freeImBuf(imb);
+ } */
+
} else if (rres.rect32) {
se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect, 0);
memcpy(se->ibuf->rect, rres.rect32, 4*rres.rectx*rres.recty);
struct ListBase;
struct direntry;
-char *BLI_gethome(void);
-char *BLI_gethome_folder(char *folder_name, int flag);
-
-/* BLI_gethome_folder flag */
-#define BLI_GETHOME_LOCAL 1<<1 /* relative location for portable binaries */
-#define BLI_GETHOME_SYSTEM 1<<2 /* system location, or set from the BLENDERPATH env variable (UNIX only) */
-#define BLI_GETHOME_USER 1<<3 /* home folder ~/.blender */
-#define BLI_GETHOME_ALL (BLI_GETHOME_SYSTEM|BLI_GETHOME_LOCAL|BLI_GETHOME_USER)
-
-
-#ifdef __APPLE__
-typedef enum {
- BasePath_Temporary = 1,
- BasePath_BlenderShared,
- BasePath_BlenderUser,
- BasePath_ApplicationBundle
-} basePathesTypes;
-
-/**
- * Gets the base path. The path may not exist.
- * Note that return string must be copied as its persistence is not guaranteed
- *
- * @return base path of pathType
- */
-const char* BLI_osx_getBasePath(basePathesTypes pathType);
-#endif
+char *BLI_getDefaultDocumentFolder(void);
char *BLI_get_folder(int folder_id, char *subfolder);
char *BLI_get_folder_create(int folder_id, char *subfolder);
/* folder_id */
-/* general, will find baserd on user/local/system priority */
+/* general, will find based on user/local/system priority */
#define BLENDER_CONFIG 1
#define BLENDER_DATAFILES 2
#define BLENDER_SCRIPTS 3
#define BLENDER_USER_DATAFILES 32
#define BLENDER_USER_SCRIPTS 33
#define BLENDER_USER_PLUGINS 34
+#define BLENDER_USER_AUTOSAVE 35
/* system */
#define BLENDER_SYSTEM_CONFIG 51 /* optional */
typedef struct PBVH PBVH;
typedef struct PBVHNode PBVHNode;
+typedef struct {
+ float (*co)[3];
+} PBVHProxyNode;
+
/* Callbacks */
/* returns 1 if the search should continue from this node, 0 otherwise */
typedef int (*BLI_pbvh_SearchCallback)(PBVHNode *node, void *data);
typedef void (*BLI_pbvh_HitCallback)(PBVHNode *node, void *data);
+typedef void (*BLI_pbvh_HitOccludedCallback)(PBVHNode *node, void *data, float* tmin);
/* Building */
it's up to the callback to find the primitive within the leaves that is
hit first */
-void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitCallback cb, void *data,
+void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitOccludedCallback cb, void *data,
float ray_start[3], float ray_normal[3], int original);
int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
float ray_start[3], float ray_normal[3], float *dist);
void BLI_pbvh_node_get_BB(PBVHNode *node, float bb_min[3], float bb_max[3]);
void BLI_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max[3]);
+float BLI_pbvh_node_get_tmin(PBVHNode* node);
+
/* Update Normals/Bounding Box/Draw Buffers/Redraw and clear flags */
void BLI_pbvh_update(PBVH *bvh, int flags, float (*face_nors)[3]);
float *fno;
} PBVHVertexIter;
+#ifdef _MSC_VER
+#pragma warning (disable:4127) // conditional expression is constant
+#endif
+
#define BLI_pbvh_vertex_iter_begin(bvh, node, vi, mode) \
{ \
struct DMGridData **grids; \
struct MVert *verts; \
int *grid_indices, totgrid, gridsize, *vert_indices, uniq_verts, totvert; \
\
- memset(&vi, 0, sizeof(PBVHVertexIter)); \
+ vi.grid= 0; \
+ vi.no= 0; \
+ vi.fno= 0; \
+ vi.mvert= 0; \
+ vi.skip= 0; \
\
BLI_pbvh_node_get_grids(bvh, node, &grid_indices, &totgrid, NULL, &gridsize, &grids, NULL); \
BLI_pbvh_node_num_verts(bvh, node, &uniq_verts, &totvert); \
} \
}
+void BLI_pbvh_node_get_proxies(PBVHNode* node, PBVHProxyNode** proxies, int* proxy_count);
+void BLI_pbvh_node_free_proxies(PBVHNode* node);
+PBVHProxyNode* BLI_pbvh_node_add_proxy(PBVH* bvh, PBVHNode* node);
+void BLI_pbvh_gather_proxies(PBVH* pbvh, PBVHNode*** nodes, int* totnode);
+
+//void BLI_pbvh_node_BB_reset(PBVHNode* node);
+//void BLI_pbvh_node_BB_expand(PBVHNode* node, float co[3]);
#endif /* BLI_PBVH_H */
#define MAXPATHLEN MAX_PATH
#ifndef S_ISREG
-#define S_ISREG(x) ((x&S_IFMT) == S_IFREG)
+#define S_ISREG(x) (((x)&_S_IFREG) == _S_IFREG)
#endif
#ifndef S_ISDIR
-#define S_ISDIR(x) ((x&S_IFMT) == S_IFDIR)
+#define S_ISDIR(x) (((x)&_S_IFDIR) == _S_IFDIR)
#endif
/* defines for using ISO C++ conformant names */
return 0;
}
+int BLI_exists(char *file) {
+ return BLI_exist(file);
+}
+
#ifdef WIN32
static char str[MAXPATHLEN+12];
return 1;
}
-int BLI_exists(char *file) {
- return (GetFileAttributes(file) != 0xFFFFFFFF);
-}
-
void BLI_recurdir_fileops(char *dirname) {
char *lslash;
char tmp[MAXPATHLEN];
return rename(from, to);
}
-#else /* The sane UNIX world */
+#else /* The weirdo UNIX world */
/*
- * but the sane UNIX world is tied to the interface, and the system
+ * but the UNIX world is tied to the interface, and the system
* timer, and... We implement a callback mechanism. The system will
* have to initialise the callback before the functions will work!
* */
return system(str);
}
-int BLI_exists(char *file) {
- return BLI_exist(file);
-}
-
void BLI_recurdir_fileops(char *dirname) {
char *lslash;
char tmp[MAXPATHLEN];
n[0]= n1[1]*n2[2]-n1[2]*n2[1];
n[1]= n1[2]*n2[0]-n1[0]*n2[2];
n[2]= n1[0]*n2[1]-n1[1]*n2[0];
+
return normalize_v3(n);
}
sub_v3_v3v3(s, p1, v0);
- cross_v3_v3v3(q, s, e1);
- *lambda = f * dot_v3v3(e2, q);
- if ((*lambda < 0.0)||(*lambda > 1.0)) return 0;
-
u = f * dot_v3v3(s, p);
if ((u < 0.0)||(u > 1.0)) return 0;
- v = f * dot_v3v3(d, q);
+ cross_v3_v3v3(q, s, e1);
+
+ v = f * dot_v3v3(d, q);
if ((v < 0.0)||((u + v) > 1.0)) return 0;
+ *lambda = f * dot_v3v3(e2, q);
+ if ((*lambda < 0.0)||(*lambda > 1.0)) return 0;
+
if(uv) {
uv[0]= u;
uv[1]= v;
sub_v3_v3v3(s, p1, v0);
- cross_v3_v3v3(q, s, e1);
- *lambda = f * dot_v3v3(e2, q);
- if ((*lambda < 0.0)) return 0;
-
u = f * dot_v3v3(s, p);
if ((u < 0.0)||(u > 1.0)) return 0;
+ cross_v3_v3v3(q, s, e1);
+
v = f * dot_v3v3(d, q);
if ((v < 0.0)||((u + v) > 1.0)) return 0;
- if(uv) {
+ *lambda = f * dot_v3v3(e2, q);
+ if ((*lambda < 0.0)) return 0;
+
+ if(uv) {
uv[0]= u;
uv[1]= v;
}
int isect_ray_tri_epsilon_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv, float epsilon)
{
- float p[3], s[3], e1[3], e2[3], q[3];
- float a, f, u, v;
-
- sub_v3_v3v3(e1, v1, v0);
- sub_v3_v3v3(e2, v2, v0);
-
- cross_v3_v3v3(p, d, e2);
- a = dot_v3v3(e1, p);
- if (a == 0.0f) return 0;
- f = 1.0f/a;
-
- sub_v3_v3v3(s, p1, v0);
-
- cross_v3_v3v3(q, s, e1);
+ float p[3], s[3], e1[3], e2[3], q[3];
+ float a, f, u, v;
- u = f * dot_v3v3(s, p);
- if ((u < -epsilon)||(u > 1.0f+epsilon)) return 0;
-
- v = f * dot_v3v3(d, q);
- if ((v < -epsilon)||((u + v) > 1.0f+epsilon)) return 0;
+ sub_v3_v3v3(e1, v1, v0);
+ sub_v3_v3v3(e2, v2, v0);
- *lambda = f * dot_v3v3(e2, q);
- if ((*lambda < 0.0f)) return 0;
+ cross_v3_v3v3(p, d, e2);
+ a = dot_v3v3(e1, p);
+ if (a == 0.0f) return 0;
+ f = 1.0f/a;
- if(uv) {
- uv[0]= u;
- uv[1]= v;
- }
-
- return 1;
+ sub_v3_v3v3(s, p1, v0);
+
+ u = f * dot_v3v3(s, p);
+ if ((u < -epsilon)||(u > 1.0f+epsilon)) return 0;
+
+ cross_v3_v3v3(q, s, e1);
+
+ v = f * dot_v3v3(d, q);
+ if ((v < -epsilon)||((u + v) > 1.0f+epsilon)) return 0;
+
+ *lambda = f * dot_v3v3(e2, q);
+ if ((*lambda < 0.0f)) return 0;
+
+ if(uv) {
+ uv[0]= u;
+ uv[1]= v;
+ }
+
+ return 1;
}
int isect_ray_tri_threshold_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv, float threshold)
if (strlen(relfile) > 2 && relfile[1] != ':') {
char* ptemp;
/* fix missing volume name in relative base,
- can happen with old .Blog files */
+ can happen with old recent-files.txt files */
get_default_root(temp);
ptemp = &temp[2];
if (relfile[0] != '\\' && relfile[0] != '/') {
}
}
-char *BLI_gethome(void) {
+/* This is now only used to really get the user's default document folder */
+/* On Windows I chose the 'Users/<MyUserName>/Documents' since it's used
+ as default location to save documents */
+char *BLI_getDefaultDocumentFolder(void) {
#if !defined(WIN32)
return getenv("HOME");
#else /* Windows */
char * ret;
- static char dir[512];
- static char appdatapath[MAXPATHLEN];
+ static char documentfolder[MAXPATHLEN];
HRESULT hResult;
/* Check for %HOME% env var */
ret = getenv("HOME");
if(ret) {
- sprintf(dir, "%s\\%s", ret, blender_version_decimal());
- if (BLI_is_dir(dir)) return dir;
+ if (BLI_is_dir(ret)) return ret;
}
-
- /* else, check install dir (path containing blender.exe) */
-
- if(BLI_getInstallationDir(dir))
- {
- sprintf(dir, "%s", dir, blender_version_decimal());
- if (BLI_is_dir(dir)) return(dir);
- }
-
/* add user profile support for WIN 2K / NT.
* This is %APPDATA%, which translates to either
* %USERPROFILE%\Application Data or since Vista
* to %USERPROFILE%\AppData\Roaming
*/
- hResult = SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, appdatapath);
+ hResult = SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, documentfolder);
if (hResult == S_OK)
{
- if (BLI_is_dir(appdatapath)) { /* from fop, also below... */
- sprintf(dir, "%s\\Blender Foundation\\Blender", appdatapath);
- BLI_recurdir_fileops(dir);
- if (BLI_is_dir(dir)) {
- sprintf(dir,"%s\\%s", dir, blender_version_decimal());
- if(BLI_is_dir(dir)) return(dir);
- }
- }
- hResult = SHGetFolderPath(NULL, CSIDL_COMMON_APPDATA, NULL, SHGFP_TYPE_CURRENT, appdatapath);
- if (hResult == S_OK)
- {
- if (BLI_is_dir(appdatapath))
- { /* from fop, also below... */
- sprintf(dir, "%s\\Blender Foundation\\Blender", appdatapath);
- BLI_recurdir_fileops(dir);
- if (BLI_is_dir(dir)) {
- sprintf(dir,"%s\\%s", dir, blender_version_decimal());
- if(BLI_is_dir(dir)) return(dir);
- }
- }
- }
+ if (BLI_is_dir(documentfolder)) return documentfolder;
}
- return "C:\\Temp"; /* sheesh! bad, bad, bad! (aphex) */
+ return NULL;
#endif
}
-/* this function returns the path to a blender folder, if it exists
- * utility functions for BLI_gethome_folder */
-
-// #define PATH_DEBUG /* for testing paths that are checked */
-
-static int test_data_path(char *targetpath, char *path_base, char *path_sep, char *folder_name)
-{
- char tmppath[FILE_MAXDIR];
-
- if(path_sep) BLI_join_dirfile(tmppath, path_base, path_sep);
- else BLI_strncpy(tmppath, path_base, sizeof(tmppath));
-
- BLI_make_file_string("/", targetpath, tmppath, folder_name);
-
- if (BLI_is_dir(targetpath)) {
-#ifdef PATH_DEBUG
- printf("\tpath found: %s\n", targetpath);
-#endif
- return 1;
- }
- else {
-#ifdef PATH_DEBUG
- printf("\tpath missing: %s\n", targetpath);
-#endif
- targetpath[0] = '\0';
- return 0;
- }
-}
-
-static int gethome_path_local(char *targetpath, char *folder_name)
-{
- extern char bprogname[]; /* argv[0] from creator.c */
- char bprogdir[FILE_MAXDIR];
- char cwd[FILE_MAXDIR];
- char *s;
- int i;
-
-#ifdef PATH_DEBUG
- printf("gethome_path_local...\n");
-#endif
-
- /* try release/folder_name (binary relative) */
- /* use argv[0] (bprogname) to get the path to the executable */
- s = BLI_last_slash(bprogname);
- i = s - bprogname + 1;
- BLI_strncpy(bprogdir, bprogname, i);
-
- /* try release/folder_name (BIN relative) */
- if(test_data_path(targetpath, bprogdir, "release", folder_name))
- return 1;
-
- /* try release/folder_name (CWD relative) */
- if(test_data_path(targetpath, BLI_getwdN(cwd), "release", folder_name))
- return 1;
-
- /* try ./.blender/folder_name */
- if(test_data_path(targetpath, bprogdir, ".blender", folder_name))
- return 1;
-
- return 0;
-}
-
-static int gethome_path_user(char *targetpath, char *folder_name)
-{
- char *home_path= BLI_gethome();
-
-#ifdef PATH_DEBUG
- printf("gethome_path_user...\n");
-#endif
-
- /* try $HOME/folder_name */
- return test_data_path(targetpath, home_path, ".blender", folder_name);
-}
-
-static int gethome_path_system(char *targetpath, char *folder_name)
-{
- extern char blender_path[]; /* unix prefix eg. /usr/share/blender/2.5 creator.c */
-
- if(!blender_path[0])
- return 0;
-
-#ifdef PATH_DEBUG
- printf("gethome_path_system...\n");
-#endif
-
- /* try $BLENDERPATH/folder_name */
- return test_data_path(targetpath, blender_path, NULL, folder_name);
-}
-
-char *BLI_gethome_folder(char *folder_name, int flag)
-{
- static char fulldir[FILE_MAXDIR] = "";
-
- /* first check if this is a redistributable bundle */
- if(flag & BLI_GETHOME_LOCAL) {
- if (gethome_path_local(fulldir, folder_name))
- return fulldir;
- }
-
- /* then check if the OS has blender data files installed in a global location */
- if(flag & BLI_GETHOME_SYSTEM) {
- if (gethome_path_system(fulldir, folder_name))
- return fulldir;
- }
-
- /* now check the users home dir for data files */
- if(flag & BLI_GETHOME_USER) {
- if (gethome_path_user(fulldir, folder_name))
- return fulldir;
- }
-
- return NULL;
-}
-
-
/* NEW stuff, to be cleaned up when fully migrated */
/* ************************************************************* */
/* ************************************************************* */
}
}
-static int get_path_local(char *targetpath, char *folder_name)
+static int get_path_local(char *targetpath, char *folder_name, char *subfolder_name)
{
extern char bprogname[]; /* argv[0] from creator.c */
char bprogdir[FILE_MAX];
+ char relfolder[FILE_MAX];
char cwd[FILE_MAX];
char *s;
int i;
printf("get_path_local...\n");
#endif
+ if (subfolder_name) {
+ BLI_join_dirfile(relfolder, folder_name, subfolder_name);
+ } else {
+ BLI_strncpy(relfolder, folder_name, FILE_MAX);
+ }
/* use argv[0] (bprogname) to get the path to the executable */
s = BLI_last_slash(bprogname);
BLI_strncpy(bprogdir, bprogname, i);
/* try EXECUTABLE_DIR/folder_name */
- if(test_path(targetpath, bprogdir, "", folder_name))
+ if(test_path(targetpath, bprogdir, "", relfolder))
return 1;
/* try CWD/release/folder_name */
- if(test_path(targetpath, BLI_getwdN(cwd), "release", folder_name))
+ if(test_path(targetpath, BLI_getwdN(cwd), "release", relfolder))
return 1;
/* try EXECUTABLE_DIR/release/folder_name */
- if(test_path(targetpath, bprogdir, "release", folder_name))
+ if(test_path(targetpath, bprogdir, "release", relfolder))
return 1;
/* try EXECUTABLE_DIR/2.5/folder_name - new default directory for local blender installed files */
- if(test_path(targetpath, bprogdir, blender_version_decimal(), folder_name))
+ if(test_path(targetpath, bprogdir, blender_version_decimal(), relfolder))
return 1;
/* try ./.blender/folder_name -- DEPRECATED, need to update build systems */
- if(test_path(targetpath, bprogdir, ".blender", folder_name))
+ if(test_path(targetpath, bprogdir, ".blender", relfolder))
return 1;
return 0;
}
-static int get_path_user(char *targetpath, char *folder_name, char *envvar)
+static int get_path_user(char *targetpath, char *folder_name, char *subfolder_name, char *envvar)
{
char user_path[FILE_MAX];
const char *user_base_path;
user_path[0] = '\0';
- if (test_env_path(targetpath, envvar))
- return 1;
-
+ if (test_env_path(user_path, envvar)) {
+ if (subfolder_name) {
+ return test_path(targetpath, user_path, NULL, subfolder_name);
+ } else {
+ BLI_strncpy(targetpath, user_path, FILE_MAX);
+ return 1;
+ }
+ }
+
user_base_path = (const char *)GHOST_getUserDir();
if (user_base_path) {
BLI_snprintf(user_path, FILE_MAX, BLENDER_USER_FORMAT, user_base_path, blender_version_decimal());
printf("get_path_user: %s\n", user_path);
#endif
- /* try $HOME/folder_name */
- return test_path(targetpath, user_path, NULL, folder_name);
+ if (subfolder_name) {
+ /* try $HOME/folder_name/subfolder_name */
+ return test_path(targetpath, user_path, folder_name, subfolder_name);
+ } else {
+ /* try $HOME/folder_name */
+ return test_path(targetpath, user_path, NULL, folder_name);
+ }
}
-static int get_path_system(char *targetpath, char *folder_name, char *envvar)
+static int get_path_system(char *targetpath, char *folder_name, char *subfolder_name, char *envvar)
{
char system_path[FILE_MAX];
const char *system_base_path;
system_path[0] = '\0';
- if (test_env_path(targetpath, envvar))
- return 1;
+ if (test_env_path(system_path, envvar)) {
+ if (subfolder_name) {
+ return test_path(targetpath, system_path, NULL, subfolder_name);
+ } else {
+ BLI_strncpy(targetpath, system_path, FILE_MAX);
+ return 1;
+ }
+ }
system_base_path = (const char *)GHOST_getSystemDir();
if (system_base_path) {
printf("get_path_system: %s\n", system_path);
#endif
- /* try $BLENDERPATH/folder_name */
- return test_path(targetpath, system_path, NULL, folder_name);
+ if (subfolder_name) {
+ /* try $BLENDERPATH/folder_name/subfolder_name */
+ return test_path(targetpath, system_path, folder_name, subfolder_name);
+ } else {
+ /* try $BLENDERPATH/folder_name */
+ return test_path(targetpath, system_path, NULL, folder_name);
+ }
}
/* get a folder out of the 'folder_id' presets for paths */
char *BLI_get_folder(int folder_id, char *subfolder)
{
static char path[FILE_MAX] = "";
- char search_path[FILE_MAX];
switch (folder_id) {
case BLENDER_DATAFILES: /* general case */
- BLI_join_dirfile(search_path, "datafiles", subfolder);
- if (get_path_local(path, search_path)) break;
- if (get_path_user(path, search_path, "BLENDER_USER_DATAFILES")) break;
- if (get_path_system(path, search_path, "BLENDER_SYSTEM_DATAFILES")) break;
+ if (get_path_local(path, "datafiles", subfolder)) break;
+ if (get_path_user(path, "datafiles", subfolder, "BLENDER_USER_DATAFILES")) break;
+ if (get_path_system(path, "datafiles", subfolder, "BLENDER_SYSTEM_DATAFILES")) break;
return NULL;
case BLENDER_USER_DATAFILES:
- BLI_join_dirfile(search_path, "datafiles", subfolder);
- if (get_path_local(path, search_path)) break;
- if (get_path_user(path, search_path, "BLENDER_USER_DATAFILES")) break;
+ if (get_path_local(path, "datafiles", subfolder)) break;
+ if (get_path_user(path, "datafiles", subfolder, "BLENDER_USER_DATAFILES")) break;
return NULL;
case BLENDER_SYSTEM_DATAFILES:
- BLI_join_dirfile(search_path, "datafiles", subfolder);
- if (get_path_system(path, search_path, "BLENDER_SYSTEM_DATAFILES")) break;
+ if (get_path_system(path, "datafiles", subfolder, "BLENDER_SYSTEM_DATAFILES")) break;
return NULL;
+ case BLENDER_USER_AUTOSAVE:
+ if (get_path_local(path, "autosave", subfolder)) break;
+ if (get_path_user(path, "autosave", subfolder, "BLENDER_USER_DATAFILES")) break;
+ return NULL;
+
case BLENDER_CONFIG: /* general case */
- BLI_join_dirfile(search_path, "config", subfolder);
- if (get_path_local(path, search_path)) break;
- if (get_path_user(path, search_path, "BLENDER_USER_CONFIG")) break;
- if (get_path_system(path, search_path, "BLENDER_SYSTEM_CONFIG")) break;
+ if (get_path_local(path, "config", subfolder)) break;
+ if (get_path_user(path, "config", subfolder, "BLENDER_USER_CONFIG")) break;
+ if (get_path_system(path, "config", subfolder, "BLENDER_SYSTEM_CONFIG")) break;
return NULL;
case BLENDER_USER_CONFIG:
- BLI_join_dirfile(search_path, "config", subfolder);
- if (get_path_local(path, search_path)) break;
- if (get_path_user(path, search_path, "BLENDER_USER_CONFIG")) break;
+ if (get_path_local(path, "config", subfolder)) break;
+ if (get_path_user(path, "config", subfolder, "BLENDER_USER_CONFIG")) break;
return NULL;
case BLENDER_SYSTEM_CONFIG:
- BLI_join_dirfile(search_path, "config", subfolder);
- if (get_path_system(path, search_path, "BLENDER_SYSTEM_CONFIG")) break;
+ if (get_path_system(path, "config", subfolder, "BLENDER_SYSTEM_CONFIG")) break;
return NULL;
case BLENDER_SCRIPTS: /* general case */
- BLI_join_dirfile(search_path, "scripts", subfolder);
- if (get_path_local(path, search_path)) break;
- if (get_path_user(path, search_path, "BLENDER_USER_SCRIPTS")) break;
- if (get_path_system(path, search_path, "BLENDER_SYSTEM_SCRIPTS")) break;
+ if (get_path_local(path, "scripts", subfolder)) break;
+ if (get_path_user(path, "scripts", subfolder, "BLENDER_USER_SCRIPTS")) break;
+ if (get_path_system(path, "scripts", subfolder, "BLENDER_SYSTEM_SCRIPTS")) break;
return NULL;
case BLENDER_USER_SCRIPTS:
- BLI_join_dirfile(search_path, "scripts", subfolder);
- if (get_path_local(path, search_path)) break;
- if (get_path_user(path, search_path, "BLENDER_USER_SCRIPTS")) break;
+ if (get_path_local(path, "scripts", subfolder)) break;
+ if (get_path_user(path, "scripts", subfolder, "BLENDER_USER_SCRIPTS")) break;
return NULL;
case BLENDER_SYSTEM_SCRIPTS:
- BLI_join_dirfile(search_path, "scripts", subfolder);
- if (get_path_system(path, search_path, "BLENDER_SYSTEM_SCRIPTS")) break;
+ if (get_path_system(path, "scripts", subfolder, "BLENDER_SYSTEM_SCRIPTS")) break;
return NULL;
case BLENDER_PYTHON: /* general case */
- BLI_join_dirfile(search_path, "python", subfolder);
- if (get_path_local(path, search_path)) break;
- if (get_path_system(path, search_path, "BLENDER_SYSTEM_PYTHON")) break;
+ if (get_path_local(path, "python", subfolder)) break;
+ if (get_path_system(path, "python", subfolder, "BLENDER_SYSTEM_PYTHON")) break;
return NULL;
case BLENDER_SYSTEM_PYTHON:
- BLI_join_dirfile(search_path, "python", subfolder);
- if (get_path_system(path, search_path, "BLENDER_SYSTEM_PYTHON")) break;
+ if (get_path_system(path, "python", subfolder, "BLENDER_SYSTEM_PYTHON")) break;
return NULL;
}
static char *BLI_get_user_folder_notest(int folder_id, char *subfolder)
{
static char path[FILE_MAX] = "";
- char search_path[FILE_MAX];
switch (folder_id) {
case BLENDER_USER_DATAFILES:
- BLI_join_dirfile(search_path, "datafiles", subfolder);
- get_path_user(path, search_path, "BLENDER_USER_DATAFILES");
+ get_path_user(path, "datafiles", subfolder, "BLENDER_USER_DATAFILES");
break;
case BLENDER_USER_CONFIG:
- BLI_join_dirfile(search_path, "config", subfolder);
- get_path_user(path, search_path, "BLENDER_USER_CONFIG");
+ get_path_user(path, "config", subfolder, "BLENDER_USER_CONFIG");
+ break;
+ case BLENDER_USER_AUTOSAVE:
+ get_path_user(path, "autosave", subfolder, "BLENDER_USER_AUTOSAVE");
break;
}
if ('\0' == path[0]) {
char *path;
/* only for user folders */
- if (!ELEM(folder_id, BLENDER_USER_DATAFILES, BLENDER_USER_CONFIG))
+ if (!ELEM3(folder_id, BLENDER_USER_DATAFILES, BLENDER_USER_CONFIG, BLENDER_USER_AUTOSAVE))
return NULL;
path = BLI_get_folder(folder_id, subfolder);
unsigned int uniq_verts, face_verts;
char flag;
+
+ float tmin; // used for raycasting, is how close bb is to the ray point
+
+ int proxy_count;
+ PBVHProxyNode* proxies;
};
struct PBVH {
node->vb= vb;
}
+//void BLI_pbvh_node_BB_reset(PBVHNode* node)
+//{
+// BB_reset(&node->vb);
+//}
+//
+//void BLI_pbvh_node_BB_expand(PBVHNode* node, float co[3])
+//{
+// BB_expand(&node->vb, co);
+//}
+
+
/* Adapted from BLI_kdopbvh.c */
/* Returns the index of the first element on the right of the partition */
static int partition_indices(int *prim_indices, int lo, int hi, int axis,
if(!G.background) {
node->draw_buffers =
GPU_build_mesh_buffers(map, bvh->verts, bvh->faces,
- node->prim_indices,
- node->totprim, node->vert_indices,
- node->uniq_verts,
- node->uniq_verts + node->face_verts);
+ node->prim_indices,
+ node->totprim, node->vert_indices,
+ node->uniq_verts,
+ node->uniq_verts + node->face_verts);
}
node->flag |= PBVH_UpdateDrawBuffers;
{
PBVHNode *node;
int revisiting;
- void *search_data;
/* purpose here is to traverse tree, visiting child nodes before their
parents, this order is necessary for e.g. computing bounding boxes */
while(iter->stacksize) {
- /* pop node */
+ /* pop node */
iter->stacksize--;
node= iter->stack[iter->stacksize].node;
if(revisiting)
return node;
- /* check search callback */
- search_data= iter->search_data;
-
- if(iter->scb && !iter->scb(node, search_data))
+ if(iter->scb && !iter->scb(node, iter->search_data))
continue; /* don't traverse, outside of search zone */
if(node->flag & PBVH_Leaf) {
return NULL;
}
+static PBVHNode *pbvh_iter_next_occluded(PBVHIter *iter)
+{
+ PBVHNode *node;
+
+ while(iter->stacksize) {
+ /* pop node */
+ iter->stacksize--;
+ node= iter->stack[iter->stacksize].node;
+
+ /* on a mesh with no faces this can happen
+ * can remove this check if we know meshes have at least 1 face */
+ if(node==NULL) return NULL;
+
+ if(iter->scb && !iter->scb(node, iter->search_data)) continue; /* don't traverse, outside of search zone */
+
+ if(node->flag & PBVH_Leaf) {
+ /* immediately hit leaf node */
+ return node;
+ }
+ else {
+ pbvh_stack_push(iter, iter->bvh->nodes+node->children_offset+1, 0);
+ pbvh_stack_push(iter, iter->bvh->nodes+node->children_offset, 0);
+ }
+ }
+
+ return NULL;
+}
+
void BLI_pbvh_search_gather(PBVH *bvh,
BLI_pbvh_SearchCallback scb, void *search_data,
PBVHNode ***r_array, int *r_tot)
pbvh_iter_begin(&iter, bvh, scb, search_data);
while((node=pbvh_iter_next(&iter)))
- if(node->flag & PBVH_Leaf)
+ if (node->flag & PBVH_Leaf)
hcb(node, hit_data);
pbvh_iter_end(&iter);
}
+typedef struct node_tree {
+ PBVHNode* data;
+
+ struct node_tree* left;
+ struct node_tree* right;
+} node_tree;
+
+static void node_tree_insert(node_tree* tree, node_tree* new_node)
+{
+ if (new_node->data->tmin < tree->data->tmin) {
+ if (tree->left) {
+ node_tree_insert(tree->left, new_node);
+ }
+ else {
+ tree->left = new_node;
+ }
+ }
+ else {
+ if (tree->right) {
+ node_tree_insert(tree->right, new_node);
+ }
+ else {
+ tree->right = new_node;
+ }
+ }
+}
+
+static void traverse_tree(node_tree* tree, BLI_pbvh_HitOccludedCallback hcb, void* hit_data, float* tmin)
+{
+ if (tree->left) traverse_tree(tree->left, hcb, hit_data, tmin);
+
+ hcb(tree->data, hit_data, tmin);
+
+ if (tree->right) traverse_tree(tree->right, hcb, hit_data, tmin);
+}
+
+static void free_tree(node_tree* tree)
+{
+ if (tree->left) {
+ free_tree(tree->left);
+ tree->left = 0;
+ }
+
+ if (tree->right) {
+ free_tree(tree->right);
+ tree->right = 0;
+ }
+
+ free(tree);
+}
+
+float BLI_pbvh_node_get_tmin(PBVHNode* node)
+{
+ return node->tmin;
+}
+
+void BLI_pbvh_search_callback_occluded(PBVH *bvh,
+ BLI_pbvh_SearchCallback scb, void *search_data,
+ BLI_pbvh_HitOccludedCallback hcb, void *hit_data)
+{
+ PBVHIter iter;
+ PBVHNode *node;
+ node_tree *tree = 0;
+
+ pbvh_iter_begin(&iter, bvh, scb, search_data);
+
+ while((node=pbvh_iter_next_occluded(&iter))) {
+ if(node->flag & PBVH_Leaf) {
+ node_tree* new_node = malloc(sizeof(node_tree));
+
+ new_node->data = node;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+
+ if (tree) {
+ node_tree_insert(tree, new_node);
+ }
+ else {
+ tree = new_node;
+ }
+ }
+ }
+
+ pbvh_iter_end(&iter);
+
+ if (tree) {
+ float tmin = FLT_MAX;
+ traverse_tree(tree, hcb, hit_data, &tmin);
+ free_tree(tree);
+ }
+}
+
static int update_search_cb(PBVHNode *node, void *data_v)
{
int flag= GET_INT_FROM_POINTER(data_v);
GHashIterator *hiter;
GHash *map;
void *face, **faces;
- int i, tot;
+ unsigned i;
+ int tot;
map = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "pbvh_get_grid_updates gh");
copy_v3_v3(bb_max, node->orig_vb.bmax);
}
+void BLI_pbvh_node_get_proxies(PBVHNode* node, PBVHProxyNode** proxies, int* proxy_count)
+{
+ if (node->proxy_count > 0) {
+ if (proxies) *proxies = node->proxies;
+ if (proxy_count) *proxy_count = node->proxy_count;
+ }
+ else {
+ if (proxies) *proxies = 0;
+ if (proxy_count) *proxy_count = 0;
+ }
+}
+
/********************************* Raycast ***********************************/
typedef struct {
static int ray_aabb_intersect(PBVHNode *node, void *data_v)
{
RaycastData *ray = data_v;
- float bb_min[3], bb_max[3], bbox[2][3];
+ float bbox[2][3];
float tmin, tmax, tymin, tymax, tzmin, tzmax;
if(ray->original)
- BLI_pbvh_node_get_original_BB(node, bb_min, bb_max);
+ BLI_pbvh_node_get_original_BB(node, bbox[0], bbox[1]);
else
- BLI_pbvh_node_get_BB(node, bb_min, bb_max);
-
- copy_v3_v3(bbox[0], bb_min);
- copy_v3_v3(bbox[1], bb_max);
+ BLI_pbvh_node_get_BB(node, bbox[0], bbox[1]);
tmin = (bbox[ray->sign[0]][0] - ray->start[0]) * ray->inv_dir[0];
tmax = (bbox[1-ray->sign[0]][0] - ray->start[0]) * ray->inv_dir[0];
if((tmin > tymax) || (tymin > tmax))
return 0;
+
if(tymin > tmin)
tmin = tymin;
+
if(tymax < tmax)
tmax = tymax;
if((tmin > tzmax) || (tzmin > tmax))
return 0;
-
- return 1;
- /* XXX: Not sure about this?
- if(tzmin > tmin)
- tmin = tzmin;
- if(tzmax < tmax)
- tmax = tzmax;
- return ((tmin < t1) && (tmax > t0));
- */
+ if(tzmin > tmin)
+ tmin = tzmin;
+ // XXX jwilkins: tmax does not need to be updated since we don't use it
+ // keeping this here for future reference
+ //if(tzmax < tmax) tmax = tzmax;
+
+ node->tmin = tmin;
+
+ return 1;
}
-void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitCallback cb, void *data,
+void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitOccludedCallback cb, void *data,
float ray_start[3], float ray_normal[3], int original)
{
RaycastData rcd;
rcd.sign[2] = rcd.inv_dir[2] < 0;
rcd.original = original;
- BLI_pbvh_search_callback(bvh, ray_aabb_intersect, &rcd, cb, data);
+ BLI_pbvh_search_callback_occluded(bvh, ray_aabb_intersect, &rcd, cb, data);
}
-/* XXX: Code largely copied from bvhutils.c, could be unified */
-/* Returns 1 if a better intersection has been found */
static int ray_face_intersection(float ray_start[3], float ray_normal[3],
float *t0, float *t1, float *t2, float *t3,
float *fdist)
{
- int hit = 0;
-
- do
- {
- float dist = FLT_MAX;
-
- if(!isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t1, t2,
- &dist, NULL, 0.1f))
- dist = FLT_MAX;
-
- if(dist >= 0 && dist < *fdist) {
- hit = 1;
- *fdist = dist;
- }
-
- t1 = t2;
- t2 = t3;
- t3 = NULL;
-
- } while(t2);
-
- return hit;
+ float dist;
+
+ if ((isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t1, t2, &dist, NULL, 0.1f) && dist < *fdist) ||
+ (t3 && isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t2, t3, &dist, NULL, 0.1f) && dist < *fdist))
+ {
+ *fdist = dist;
+ return 1;
+ }
+ else {
+ return 0;
+ }
}
int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
{
return pbvh->deformed;
}
+/* Proxies */
+
+PBVHProxyNode* BLI_pbvh_node_add_proxy(PBVH* bvh, PBVHNode* node)
+{
+ int index, totverts;
+
+ #pragma omp critical
+ {
+
+ index = node->proxy_count;
+
+ node->proxy_count++;
+
+ if (node->proxies)
+ node->proxies= MEM_reallocN(node->proxies, node->proxy_count*sizeof(PBVHProxyNode));
+ else
+ node->proxies= MEM_mallocN(sizeof(PBVHProxyNode), "PBVHNodeProxy");
+
+ if (bvh->grids)
+ totverts = node->totprim*bvh->gridsize*bvh->gridsize;
+ else
+ totverts = node->uniq_verts;
+
+ node->proxies[index].co= MEM_callocN(sizeof(float[3])*totverts, "PBVHNodeProxy.co");
+ }
+
+ return node->proxies + index;
+}
+
+void BLI_pbvh_node_free_proxies(PBVHNode* node)
+{
+ #pragma omp critical
+ {
+ int p;
+
+ for (p= 0; p < node->proxy_count; p++) {
+ MEM_freeN(node->proxies[p].co);
+ node->proxies[p].co= 0;
+ }
+
+ MEM_freeN(node->proxies);
+ node->proxies = 0;
+
+ node->proxy_count= 0;
+ }
+}
+
+void BLI_pbvh_gather_proxies(PBVH* pbvh, PBVHNode*** r_array, int* r_tot)
+{
+ PBVHNode **array= NULL, **newarray, *node;
+ int tot= 0, space= 0;
+ int n;
+
+ for (n= 0; n < pbvh->totnode; n++) {
+ node = pbvh->nodes + n;
+
+ if(node->proxy_count > 0) {
+ if(tot == space) {
+ /* resize array if needed */
+ space= (tot == 0)? 32: space*2;
+ newarray= MEM_callocN(sizeof(PBVHNode)*space, "BLI_pbvh_gather_proxies");
+
+ if (array) {
+ memcpy(newarray, array, sizeof(PBVHNode)*tot);
+ MEM_freeN(array);
+ }
+
+ array= newarray;
+ }
+
+ array[tot]= node;
+ tot++;
+ }
+ }
+
+ if(tot == 0 && array) {
+ MEM_freeN(array);
+ array= NULL;
+ }
+
+ *r_array= array;
+ *r_tot= tot;
+}
* Some really low-level file thingies.
*/
+/* needed for mingw & _stat64i32 */
+#ifdef FREE_WINDOWS
+# define __MSVCRT_VERSION__ 0x0800
+#endif
+
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#endif
#ifdef WIN32
-#include <sys/types.h>
#include <io.h>
#include <direct.h>
#include "BLI_winstuff.h"
int BLI_exist(char *name)
{
- struct stat st;
#ifdef WIN32
+ struct _stat64i32 st;
/* in Windows stat doesn't recognize dir ending on a slash
To not break code where the ending slash is expected we
don't mess with the argument name directly here - elubie */
char tmp[FILE_MAXDIR+FILE_MAXFILE];
- int len;
+ int len, res;
BLI_strncpy(tmp, name, FILE_MAXDIR+FILE_MAXFILE);
len = strlen(tmp);
if (len > 3 && ( tmp[len-1]=='\\' || tmp[len-1]=='/') ) tmp[len-1] = '\0';
- if (stat(tmp,&st)) return(0);
+ res = _stat(tmp, &st);
+ if (res == -1) return(0);
#else
+ struct stat st;
if (stat(name,&st)) return(0);
#endif
return(st.st_mode);
- read associated 'direct data'
- link direct data (internal and to LibBlock)
- read FileGlobal
-- read USER data, only when indicated (file is ~/.B.blend or .B25.blend)
+- read USER data, only when indicated (file is ~/X.XX/startup.blend)
- free file
- per Library (per Main)
- read file
brush->id.flag -= LIB_NEEDLINK;
brush->mtex.tex= newlibadr_us(fd, brush->id.lib, brush->mtex.tex);
+ brush->image_icon= newlibadr_us(fd, brush->id.lib, brush->image_icon);
brush->clone.image= newlibadr_us(fd, brush->id.lib, brush->clone.image);
}
}
}
}
+ {
+ /* GSOC 2010 Sculpt - New settings for Brush */
+
+ Brush *brush;
+ for (brush= main->brush.first; brush; brush= brush->id.next) {
+ /* Sanity Check */
+
+ // infinite number of dabs
+ if (brush->spacing == 0)
+ brush->spacing = 10;
+
+ // will have no effect
+ if (brush->alpha == 0)
+ brush->alpha = 0.5f;
+
+ // bad radius
+ if (brush->unprojected_radius == 0)
+ brush->unprojected_radius = 0.125;
+
+ // unusable size
+ if (brush->size == 0)
+ brush->size = 35;
+
+ // can't see overlay
+ if (brush->texture_overlay_alpha == 0)
+ brush->texture_overlay_alpha = 33;
+
+ // same as draw brush
+ if (brush->crease_pinch_factor == 0)
+ brush->crease_pinch_factor = 0.5f;
+
+ // will sculpt no vertexes
+ if (brush->plane_trim == 0)
+ brush->plane_trim = 0.5f;
+
+ // same as smooth stroke off
+ if (brush->smooth_stroke_radius == 0)
+ brush->smooth_stroke_radius= 75;
+
+ // will keep cursor in one spot
+ if (brush->smooth_stroke_radius == 1)
+ brush->smooth_stroke_factor= 0.9f;
+
+ // same as dots
+ if (brush->rate == 0)
+ brush->rate = 0.1f;
+
+ /* New Settings */
+ if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 5)) {
+ brush->flag |= BRUSH_SPACE_ATTEN; // explicitly enable adaptive space
+
+ // spacing was originally in pixels, convert it to percentage for new version
+ // size should not be zero due to sanity check above
+ brush->spacing = (int)(100*((float)brush->spacing) / ((float)brush->size));
+
+ if (brush->add_col[0] == 0 &&
+ brush->add_col[1] == 0 &&
+ brush->add_col[2] == 0)
+ {
+ brush->add_col[0] = 1.00;
+ brush->add_col[1] = 0.39;
+ brush->add_col[2] = 0.39;
+ }
+
+ if (brush->sub_col[0] == 0 &&
+ brush->sub_col[1] == 0 &&
+ brush->sub_col[2] == 0)
+ {
+ brush->sub_col[0] = 0.39;
+ brush->sub_col[1] = 0.39;
+ brush->sub_col[2] = 1.00;
+ }
+ }
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
- write TEST (128x128, blend file preview, optional)
- write FileGlobal (some global vars)
- write SDNA
-- write USER if filename is ~/.B.blend
+- write USER if filename is ~/X.XX/config/startup.blend
*/
file = open(tempname,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
if(file == -1) {
- BKE_reportf(reports, RPT_ERROR, "Can't open file for writing: %s.", strerror(errno));
+ BKE_reportf(reports, RPT_ERROR, "Can't open file %s for writing: %s.", tempname, strerror(errno));
return 0;
}
/* 'mute' button */
- uiItemR(subrow, &ptr, "muted", UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(subrow, &ptr, "mute", UI_ITEM_R_ICON_ONLY, "", 0);
uiBlockSetEmboss(block, UI_EMBOSSN);
void CURVE_OT_delete(wmOperatorType *ot)
{
static EnumPropertyItem type_items[] = {
- {0, "SELECTED", 0, "Selected", ""},
+ {0, "SELECTED", 0, "Select", ""},
{1, "SEGMENT", 0, "Segment", ""},
{2, "ALL", 0, "All", ""},
{0, NULL, 0, NULL, NULL}};
/* locked */
icon= (gpl->flag & GP_LAYER_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED;
- uiItemR(subrow, &ptr, "locked", 0, "", icon);
+ uiItemR(subrow, &ptr, "lock", 0, "", icon);
/* when layer is locked or hidden, only draw header */
if (gpl->flag & (GP_LAYER_LOCKED|GP_LAYER_HIDE)) {
col= uiLayoutColumn(layout, 0);
/* current Grease Pencil block */
// TODO: show some info about who owns this?
- uiTemplateID(col, C, ctx_ptr, "grease_pencil", "GPENCIL_OT_data_add", NULL, "GPENCIL_OT_data_unlink");
+ uiTemplateID(col, C, ctx_ptr, "grease_pencil", "GPENCIL_OT_data_add", NULL, "GPENCIL_OT_data_unlink", NULL);
/* add new layer button - can be used even when no data, since it can add a new block too */
uiItemO(col, NULL, 0, "GPENCIL_OT_layer_add");
void uiTemplateHeader(uiLayout *layout, struct bContext *C, int menus);
void uiTemplateDopeSheetFilter(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
void uiTemplateID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
- char *newop, char *openop, char *unlinkop);
+ char *newop, char *openop, char *unlinkop, char *filterop);
void uiTemplateIDBrowse(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
- char *newop, char *openop, char *unlinkop);
+ char *newop, char *openop, char *unlinkop, char *filterop);
void uiTemplateIDPreview(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
- char *newop, char *openop, char *unlinkop, int rows, int cols);
+ char *newop, char *openop, char *unlinkop, char *filterop, int rows, int cols);
void uiTemplateAnyID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
char *proptypename, char *text);
void uiTemplatePathBuilder(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
+#include "DNA_brush_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
prv_img->w[miplevel] = size;
prv_img->h[miplevel] = size;
prv_img->changed[miplevel] = 1;
+ prv_img->changed_timestamp[miplevel] = 0;
prv_img->rect[miplevel] = MEM_callocN(size*size*sizeof(unsigned int), "prv_rect");
}
}
/* checks if not exists, or changed */
ui_id_icon_render(C, id, preview);
break;
+ case ID_BR:
+ { /* use the image in the brush as the icon */
+ /* XXX redundancy here can be reduced be rewriting this switch as an if */
+ ID* ima_id = (ID*)((Brush*)id)->image_icon;
+ id = ima_id ? ima_id : id;
+ iconid= BKE_icon_getid(id);
+ /* checks if not exists, or changed */
+ ui_id_icon_render(C, id, preview);
+ }
+ break;
default:
break;
}
uiBut *bt;
/* HS circle */
- bt= uiDefButR(block, HSVCIRCLE, 0, "", 0, 0, PICKER_H, PICKER_W, ptr, propname, 0, 0.0, 0.0, 0, 0, "");
+ bt= uiDefButR(block, HSVCIRCLE, 0, "", 0, 0, PICKER_H, PICKER_W, ptr, propname, 0, 0.0, 0.0, 0, 0, "Color");
uiButSetFunc(bt, do_picker_rna_cb, bt, NULL);
/* value */
- bt= uiDefButR(block, HSVCUBE, 0, "", PICKER_W+PICKER_SPACE,0,PICKER_BAR,PICKER_H, ptr, propname, 0, 0.0, 0.0, UI_GRAD_V_ALT, 0, "");
+ bt= uiDefButR(block, HSVCUBE, 0, "", PICKER_W+PICKER_SPACE,0,PICKER_BAR,PICKER_H, ptr, propname, 0, 0.0, 0.0, UI_GRAD_V_ALT, 0, "Value");
uiButSetFunc(bt, do_picker_rna_cb, bt, NULL);
}
int bartype = type + 3;
/* HS square */
- bt= uiDefButR(block, HSVCUBE, 0, "", 0, PICKER_BAR+PICKER_SPACE, PICKER_TOTAL_W, PICKER_H, ptr, propname, 0, 0.0, 0.0, type, 0, "");
+ bt= uiDefButR(block, HSVCUBE, 0, "", 0, PICKER_BAR+PICKER_SPACE, PICKER_TOTAL_W, PICKER_H, ptr, propname, 0, 0.0, 0.0, type, 0, "Color");
uiButSetFunc(bt, do_picker_rna_cb, bt, NULL);
/* value */
- bt= uiDefButR(block, HSVCUBE, 0, "", 0, 0, PICKER_TOTAL_W, PICKER_BAR, ptr, propname, 0, 0.0, 0.0, bartype, 0, "");
+ bt= uiDefButR(block, HSVCUBE, 0, "", 0, 0, PICKER_TOTAL_W, PICKER_BAR, ptr, propname, 0, 0.0, 0.0, bartype, 0, "Value");
uiButSetFunc(bt, do_picker_rna_cb, bt, NULL);
}
/* RGB values */
uiBlockBeginAlign(block);
- bt= uiDefButR(block, NUMSLI, 0, "R ", 0, -60, butwidth, UI_UNIT_Y, ptr, propname, 0, 0.0, 0.0, 0, 3, "");
+ bt= uiDefButR(block, NUMSLI, 0, "R ", 0, -60, butwidth, UI_UNIT_Y, ptr, propname, 0, 0.0, 0.0, 0, 3, "Red");
uiButSetFunc(bt, do_picker_rna_cb, bt, NULL);
- bt= uiDefButR(block, NUMSLI, 0, "G ", 0, -80, butwidth, UI_UNIT_Y, ptr, propname, 1, 0.0, 0.0, 0, 3, "");
+ bt= uiDefButR(block, NUMSLI, 0, "G ", 0, -80, butwidth, UI_UNIT_Y, ptr, propname, 1, 0.0, 0.0, 0, 3, "Green");
uiButSetFunc(bt, do_picker_rna_cb, bt, NULL);
- bt= uiDefButR(block, NUMSLI, 0, "B ", 0, -100, butwidth, UI_UNIT_Y, ptr, propname, 2, 0.0, 0.0, 0, 3, "");
+ bt= uiDefButR(block, NUMSLI, 0, "B ", 0, -100, butwidth, UI_UNIT_Y, ptr, propname, 2, 0.0, 0.0, 0, 3, "Blue");
uiButSetFunc(bt, do_picker_rna_cb, bt, NULL);
// could use uiItemFullR(col, ptr, prop, -1, 0, UI_ITEM_R_EXPAND|UI_ITEM_R_SLIDER, "", 0);
/* HSV values */
uiBlockBeginAlign(block);
- bt= uiDefButF(block, NUMSLI, 0, "H ", 0, -60, butwidth, UI_UNIT_Y, hsv, 0.0, 1.0, 10, 3, "");
+ bt= uiDefButF(block, NUMSLI, 0, "H ", 0, -60, butwidth, UI_UNIT_Y, hsv, 0.0, 1.0, 10, 3, "Hue");
uiButSetFunc(bt, do_hsv_rna_cb, bt, hsv);
- bt= uiDefButF(block, NUMSLI, 0, "S ", 0, -80, butwidth, UI_UNIT_Y, hsv+1, 0.0, 1.0, 10, 3, "");
+ bt= uiDefButF(block, NUMSLI, 0, "S ", 0, -80, butwidth, UI_UNIT_Y, hsv+1, 0.0, 1.0, 10, 3, "Saturation");
uiButSetFunc(bt, do_hsv_rna_cb, bt, hsv);
- bt= uiDefButF(block, NUMSLI, 0, "V ", 0, -100, butwidth, UI_UNIT_Y, hsv+2, 0.0, max, 10, 3, "");
+ bt= uiDefButF(block, NUMSLI, 0, "V ", 0, -100, butwidth, UI_UNIT_Y, hsv+2, 0.0, max, 10, 3, "Value");
uiButSetFunc(bt, do_hsv_rna_cb, bt, hsv);
uiBlockEndAlign(block);
if(rgb[3] != FLT_MAX) {
- bt= uiDefButR(block, NUMSLI, 0, "A ", 0, -120, butwidth, UI_UNIT_Y, ptr, propname, 3, 0.0, 0.0, 0, 0, "");
+ bt= uiDefButR(block, NUMSLI, 0, "A ", 0, -120, butwidth, UI_UNIT_Y, ptr, propname, 3, 0.0, 0.0, 0, 0, "Alpha");
uiButSetFunc(bt, do_picker_rna_cb, bt, NULL);
}
else {
/* ************** init exit ************************ */
-/* called on each .B.blend read */
+/* called on each startup.blend read */
/* reading without uifont will create one */
void uiStyleInit(void)
{
#include "BKE_main.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
+#include "BKE_report.h"
#include "ED_screen.h"
#include "ED_render.h"
ListBase *idlb;
int prv_rows, prv_cols;
+
+ char filterop[64];
} TemplateID;
/* Search browse menu, assign */
/* ID listbase */
for(id= lb->first; id; id= id->next) {
if(!((flag & PROP_ID_SELF_CHECK) && id == id_from)) {
+ int filter_yes;
+
+ filter_yes= 0;
+
+ /* use filter */
+ if (template->filterop[0] != 0) {
+ PointerRNA ptr;
+ ReportList reports;
+ FunctionRNA *func;
+ ParameterList parms;
+
+ RNA_id_pointer_create(id, &ptr);
+
+ BKE_reports_init(&reports, RPT_PRINT);
+
+ func= RNA_struct_find_function(&ptr, template->filterop);
+
+ if (func) {
+ RNA_parameter_list_create(&parms, &ptr, func);
+
+ RNA_parameter_set_lookup(&parms, "context", &C);
+
+ if (RNA_function_call(C, &reports, &ptr, func, &parms) == 0) {
+ int* ret;
+ RNA_parameter_get_lookup(&parms, "ret", (void **)&ret);
- /* hide dot-datablocks */
- if(U.uiflag & USER_HIDE_DOT)
+ if (!(*ret)) {
+ RNA_parameter_list_free(&parms);
+ continue;
+ }
+ else {
+ filter_yes= 1;
+ }
+ }
+
+ RNA_parameter_list_free(&parms);
+ }
+ }
+
+ /* hide dot-datablocks, but only if filter does not force it visible */
+ if(!filter_yes && U.uiflag & USER_HIDE_DOT)
if ((id->name[2]=='.') && (str[0] != '.'))
continue;
if(BLI_strcasestr(id->name+2, str)) {
iconid= ui_id_icon_get((bContext*)C, id, 1);
-
+
if(!uiSearchItemAdd(items, id->name+2, id, iconid))
break;
}
}
}
-static void template_ID(bContext *C, uiLayout *layout, TemplateID *template, StructRNA *type, int flag, char *newop, char *openop, char *unlinkop)
+static void template_ID(bContext *C, uiLayout *layout, TemplateID *template, StructRNA *type, int flag, char *newop, char *openop, char *unlinkop, char *filterop)
{
uiBut *but;
uiBlock *block;
uiBlockEndAlign(block);
}
-static void ui_template_id(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, int flag, int prv_rows, int prv_cols)
+static void ui_template_id(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, char* filterop, int flag, int prv_rows, int prv_cols)
{
TemplateID *template;
PropertyRNA *prop;
template->prop= prop;
template->prv_rows = prv_rows;
template->prv_cols = prv_cols;
-
+
+ if (filterop)
+ BLI_strncpy(template->filterop, filterop, sizeof(template->filterop));
+ else
+ template->filterop[0] = 0;
+
if(newop)
flag |= UI_ID_ADD_NEW;
if(openop)
*/
if(template->idlb) {
uiLayoutRow(layout, 1);
- template_ID(C, layout, template, type, flag, newop, openop, unlinkop);
+ template_ID(C, layout, template, type, flag, newop, openop, unlinkop, filterop);
}
MEM_freeN(template);
-
}
-void uiTemplateID(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop)
+void uiTemplateID(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, char *filterop)
{
- ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_DELETE, 0, 0);
+ ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, filterop, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_DELETE, 0, 0);
}
-void uiTemplateIDBrowse(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop)
+void uiTemplateIDBrowse(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, char *filterop)
{
- ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, UI_ID_BROWSE|UI_ID_RENAME, 0, 0);
+ ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, filterop, UI_ID_BROWSE|UI_ID_RENAME, 0, 0);
}
-void uiTemplateIDPreview(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, int rows, int cols)
+void uiTemplateIDPreview(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, char *filterop, int rows, int cols)
{
- ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_DELETE|UI_ID_PREVIEWS, rows, cols);
+ ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, filterop, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_DELETE|UI_ID_PREVIEWS, rows, cols);
}
/************************ ID Chooser Template ***************************/
csPtr= RNA_property_pointer_get(ptr, prop);
uiItemR(row, &csPtr, "normal", 0, "", 0);
- uiItemR(row, &csPtr, "selected", 0, "", 0);
+ uiItemR(row, &csPtr, "select", 0, "", 0);
uiItemR(row, &csPtr, "active", 0, "", 0);
}
}
if (U.savetime <= 0) {
U.savetime = 1;
-// XXX error(".B.blend is buggy, please consider removing it.\n");
+// XXX error("startup.blend is buggy, please consider removing it.\n");
}
/* transform widget settings */
if(U.tw_hotspot==0) {
}
/* set defaults for 3D View rotating axis indicator */
- /* since size can't be set to 0, this indicates it's not saved in .B.blend */
+ /* since size can't be set to 0, this indicates it's not saved in startup.blend */
if (U.rvisize == 0) {
U.rvisize = 15;
U.rvibright = 8;
SETCOL(btheme->tv3d.lastsel_point, 0xff, 0xff, 0xff, 255);
}
}
- if (G.main->versionfile <= 252 || (G.main->versionfile == 252 && G.main->subversionfile < 5)) {
+ if (G.main->versionfile < 252 || (G.main->versionfile == 252 && G.main->subversionfile < 5)) {
bTheme *btheme;
/* interface_widgets.c */
/* this timer uses U */
// XXX reset_autosave();
-}
+ /* GSOC Sculpt 2010 - Sanity check on Sculpt/Paint settings */
+ if (U.sculpt_paint_unified_alpha == 0)
+ U.sculpt_paint_unified_alpha = 0.5f;
+ if (U.sculpt_paint_unified_unprojected_radius == 0)
+ U.sculpt_paint_unified_unprojected_radius = 0.125f;
+ if (U.sculpt_paint_unified_size == 0)
+ U.sculpt_paint_unified_size = 35;
+}
/* ********* clear/set restrict view *********/
-static int object_restrictview_clear_exec(bContext *C, wmOperator *op)
+static int object_hide_view_clear_exec(bContext *C, wmOperator *op)
{
ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
return OPERATOR_FINISHED;
}
-void OBJECT_OT_restrictview_clear(wmOperatorType *ot)
+void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Restrict View";
- ot->description = "Reveal the object by setting the restrictview flag";
- ot->idname= "OBJECT_OT_restrictview_clear";
+ ot->description = "Reveal the object by setting the hide flag";
+ ot->idname= "OBJECT_OT_hide_view_clear";
/* api callbacks */
- ot->exec= object_restrictview_clear_exec;
+ ot->exec= object_hide_view_clear_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
-static int object_restrictview_set_exec(bContext *C, wmOperator *op)
+static int object_hide_view_set_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
short changed = 0;
return OPERATOR_FINISHED;
}
-void OBJECT_OT_restrictview_set(wmOperatorType *ot)
+void OBJECT_OT_hide_view_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Restrict View";
- ot->description = "Hide the object by setting the restrictview flag";
- ot->idname= "OBJECT_OT_restrictview_set";
+ ot->description = "Hide the object by setting the hide flag";
+ ot->idname= "OBJECT_OT_hide_view_set";
/* api callbacks */
- ot->exec= object_restrictview_set_exec;
+ ot->exec= object_hide_view_set_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
}
/* 99% same as above except no need for scene refreshing (TODO, update render preview) */
-static int object_restrictrender_clear_exec(bContext *C, wmOperator *op)
+static int object_hide_render_clear_exec(bContext *C, wmOperator *op)
{
short changed= 0;
return OPERATOR_FINISHED;
}
-void OBJECT_OT_restrictrender_clear(wmOperatorType *ot)
+void OBJECT_OT_hide_render_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Restrict Render";
- ot->description = "Reveal the render object by setting the restrictrender flag";
- ot->idname= "OBJECT_OT_restrictrender_clear";
+ ot->description = "Reveal the render object by setting the hide render flag";
+ ot->idname= "OBJECT_OT_hide_render_clear";
/* api callbacks */
- ot->exec= object_restrictrender_clear_exec;
+ ot->exec= object_hide_render_clear_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
-static int object_restrictrender_set_exec(bContext *C, wmOperator *op)
+static int object_hide_render_set_exec(bContext *C, wmOperator *op)
{
int unselected= RNA_boolean_get(op->ptr, "unselected");
return OPERATOR_FINISHED;
}
-void OBJECT_OT_restrictrender_set(wmOperatorType *ot)
+void OBJECT_OT_hide_render_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Restrict Render";
- ot->description = "Hide the render object by setting the restrictrender flag";
- ot->idname= "OBJECT_OT_restrictrender_set";
+ ot->description = "Hide the render object by setting the hide render flag";
+ ot->idname= "OBJECT_OT_hide_render_set";
/* api callbacks */
- ot->exec= object_restrictrender_set_exec;
+ ot->exec= object_hide_render_set_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
void OBJECT_OT_mode_set(struct wmOperatorType *ot);
void OBJECT_OT_editmode_toggle(struct wmOperatorType *ot);
void OBJECT_OT_posemode_toggle(struct wmOperatorType *ot);
-void OBJECT_OT_restrictview_set(struct wmOperatorType *ot);
-void OBJECT_OT_restrictview_clear(struct wmOperatorType *ot);
-void OBJECT_OT_restrictrender_set(struct wmOperatorType *ot);
-void OBJECT_OT_restrictrender_clear(struct wmOperatorType *ot);
+void OBJECT_OT_hide_view_set(struct wmOperatorType *ot);
+void OBJECT_OT_hide_view_clear(struct wmOperatorType *ot);
+void OBJECT_OT_hide_render_set(struct wmOperatorType *ot);
+void OBJECT_OT_hide_render_clear(struct wmOperatorType *ot);
void OBJECT_OT_proxy_make(struct wmOperatorType *ot);
void OBJECT_OT_shade_smooth(struct wmOperatorType *ot);
void OBJECT_OT_shade_flat(struct wmOperatorType *ot);
WM_operatortype_append(OBJECT_OT_editmode_toggle);
WM_operatortype_append(OBJECT_OT_posemode_toggle);
WM_operatortype_append(OBJECT_OT_proxy_make);
- WM_operatortype_append(OBJECT_OT_restrictview_clear);
- WM_operatortype_append(OBJECT_OT_restrictview_set);
- WM_operatortype_append(OBJECT_OT_restrictrender_clear);
- WM_operatortype_append(OBJECT_OT_restrictrender_set);
+ WM_operatortype_append(OBJECT_OT_hide_view_clear);
+ WM_operatortype_append(OBJECT_OT_hide_view_set);
+ WM_operatortype_append(OBJECT_OT_hide_render_clear);
+ WM_operatortype_append(OBJECT_OT_hide_render_set);
WM_operatortype_append(OBJECT_OT_shade_smooth);
WM_operatortype_append(OBJECT_OT_shade_flat);
WM_operatortype_append(OBJECT_OT_paths_calculate);
WM_keymap_verify_item(keymap, "OBJECT_OT_scale_clear", SKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_origin_clear", OKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "OBJECT_OT_restrictview_clear", HKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "OBJECT_OT_restrictview_set", HKEY, KM_PRESS, 0, 0);
- RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_restrictview_set", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1);
+ WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_clear", HKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, 0, 0);
+ RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1);
/* same as above but for rendering */
- WM_keymap_add_item(keymap, "OBJECT_OT_restrictrender_clear", HKEY, KM_PRESS, KM_ALT|KM_CTRL, 0);
- WM_keymap_add_item(keymap, "OBJECT_OT_restrictrender_set", HKEY, KM_PRESS, KM_CTRL, 0);
-// RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_restrictrender_set", HKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "unselected", 1); // conflicts, removing
+ WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_clear", HKEY, KM_PRESS, KM_ALT|KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_CTRL, 0);
+// RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "unselected", 1); // conflicts, removing
WM_keymap_add_item(keymap, "OBJECT_OT_move_to_layer", MKEY, KM_PRESS, 0, 0);
sources = env.Glob('*.c')
+defs = []
+
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../render/extern/include'
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
+if env['OURPLATFORM'] == 'linuxcross':
+ if env['WITH_BF_OPENMP']:
+ incs += ' ' + env['BF_OPENMP_INC']
+
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
- incs += ' ' + env['BF_PTHREADS_INC']
+ incs += ' ' + env['BF_PTHREADS_INC']
-env.BlenderLib ( 'bf_editors_sculpt_paint', sources, Split(incs), [], libtype=['core'], priority=[40] )
+env.BlenderLib ( 'bf_editors_sculpt_paint', sources, Split(incs), defines=defs, libtype=['core'], priority=[40] )
}
}
else {
- xi = (uv[0]*ibuf->x) + 0.5f;
- yi = (uv[1]*ibuf->y) + 0.5f;
+ xi = (int)((uv[0]*ibuf->x) + 0.5f);
+ yi = (int)((uv[1]*ibuf->y) + 0.5f);
//if (xi<0 || xi>=ibuf->x || yi<0 || yi>=ibuf->y) return 0;
* This is incorrect. Its already given radians but without it wont work.
* need to look into a fix - campbell */
if (is_quad) {
- a1 = shell_angle_to_dist(angle_normalized_v2v2(dir4, dir1) * (M_PI/180.0f));
- a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * (M_PI/180.0f));
- a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * (M_PI/180.0f));
- a4 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir4) * (M_PI/180.0f));
+ a1 = shell_angle_to_dist(angle_normalized_v2v2(dir4, dir1) * ((float)M_PI/180.0f));
+ a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * ((float)M_PI/180.0f));
+ a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * ((float)M_PI/180.0f));
+ a4 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir4) * ((float)M_PI/180.0f));
}
else {
- a1 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir1) * (M_PI/180.0f));
- a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * (M_PI/180.0f));
- a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * (M_PI/180.0f));
+ a1 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir1) * ((float)M_PI/180.0f));
+ a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * ((float)M_PI/180.0f));
+ a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * ((float)M_PI/180.0f));
}
if (is_quad) {
w[2] *= wtot_inv;
}
else {
- w[0] = w[1] = w[2] = 1.0/3.0; /* dummy values for zero area face */
+ w[0] = w[1] = w[2] = 1.0f/3.0f; /* dummy values for zero area face */
}
/* done re-weighting */
w[0]=w[1]=w[2]= 0.0;
if (side) {
w[fidx1?fidx1-1:0] = fac;
- w[fidx2?fidx2-1:0] = 1.0-fac;
+ w[fidx2?fidx2-1:0] = 1.0f-fac;
}
else {
w[fidx1] = fac;
- w[fidx2] = 1.0-fac;
+ w[fidx2] = 1.0f-fac;
}
#endif
}
static void project_paint_bucket_bounds(const ProjPaintState *ps, const float min[2], const float max[2], int bucketMin[2], int bucketMax[2])
{
/* divide by bucketWidth & bucketHeight so the bounds are offset in bucket grid units */
- bucketMin[0] = (int)(((float)(min[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 0.5f; /* these offsets of 0.5 and 1.5 seem odd but they are correct */
- bucketMin[1] = (int)(((float)(min[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 0.5f;
+ /* XXX: the offset of 0.5 is always truncated to zero and the offset of 1.5f is always truncated to 1, is this really correct?? - jwilkins */
+ bucketMin[0] = (int)((int)(((float)(min[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 0.5f); /* these offsets of 0.5 and 1.5 seem odd but they are correct */
+ bucketMin[1] = (int)((int)(((float)(min[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 0.5f);
- bucketMax[0] = (int)(((float)(max[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 1.5f;
- bucketMax[1] = (int)(((float)(max[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 1.5f;
+ bucketMax[0] = (int)((int)(((float)(max[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 1.5f);
+ bucketMax[1] = (int)((int)(((float)(max[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 1.5f);
/* incase the rect is outside the mesh 2d bounds */
CLAMP(bucketMin[0], 0, ps->buckets_x);
if(ps->source==PROJ_SRC_VIEW) {
#ifdef PROJ_DEBUG_WINCLIP
- CLAMP(ps->screenMin[0], -ps->brush->size, ps->winx + ps->brush->size);
- CLAMP(ps->screenMax[0], -ps->brush->size, ps->winx + ps->brush->size);
+ CLAMP(ps->screenMin[0], (float)(-ps->brush->size), (float)(ps->winx + ps->brush->size));
+ CLAMP(ps->screenMax[0], (float)(-ps->brush->size), (float)(ps->winx + ps->brush->size));
- CLAMP(ps->screenMin[1], -ps->brush->size, ps->winy + ps->brush->size);
- CLAMP(ps->screenMax[1], -ps->brush->size, ps->winy + ps->brush->size);
+ CLAMP(ps->screenMin[1], (float)(-ps->brush->size), (float)(ps->winy + ps->brush->size));
+ CLAMP(ps->screenMax[1], (float)(-ps->brush->size), (float)(ps->winy + ps->brush->size));
#endif
}
else { /* reprojection, use bounds */
ps->screenMin[0]= 0;
- ps->screenMax[0]= ps->winx;
+ ps->screenMax[0]= (float)(ps->winx);
ps->screenMin[1]= 0;
- ps->screenMax[1]= ps->winy;
+ ps->screenMax[1]= (float)(ps->winy);
}
/* only for convenience */
project_bucket_bounds(ps, ps->context_bucket_x, ps->context_bucket_y, bucket_bounds);
if ( (ps->source != PROJ_SRC_VIEW) ||
- project_bucket_isect_circle(ps->context_bucket_x, ps->context_bucket_y, mval, ps->brush->size * ps->brush->size, bucket_bounds)
+ project_bucket_isect_circle(ps->context_bucket_x, ps->context_bucket_y, mval, (float)(ps->brush->size * ps->brush->size), bucket_bounds)
) {
*bucket_index = ps->context_bucket_x + (ps->context_bucket_y * ps->buckets_x);
ps->context_bucket_x++;
static void blend_color_mix_float(float *cp, const float *cp1, const float *cp2, const float fac)
{
- const float mfac= 1.0-fac;
+ const float mfac= 1.0f-fac;
cp[0]= mfac*cp1[0] + fac*cp2[0];
cp[1]= mfac*cp1[1] + fac*cp2[1];
cp[2]= mfac*cp1[2] + fac*cp2[2];
}
/* avoid a square root with every dist comparison */
- brush_size_sqared = ps->brush->size * ps->brush->size;
+ brush_size_sqared = (float)(ps->brush->size * ps->brush->size);
/* printf("brush bounds %d %d %d %d\n", bucketMin[0], bucketMin[1], bucketMax[0], bucketMax[1]); */
falloff = 1.0f - falloff;
falloff = 1.0f - (falloff * falloff);
- mask_short = projPixel->mask * (ps->brush->alpha * falloff);
+ mask_short = (unsigned short)(projPixel->mask * (ps->brush->alpha * falloff));
if (mask_short > projPixel->mask_max) {
mask = ((float)mask_short)/65535.0f;
projPixel->mask_max = mask_short;
/* Use mouse coords as floats for projection painting */
float pos[2];
- pos[0] = mval_i[0];
- pos[1] = mval_i[1];
+ pos[0] = (float)(mval_i[0]);
+ pos[1] = (float)(mval_i[1]);
// we may want to use this later
// brush_painter_require_imbuf(painter, ((ibuf->rect_float)? 1: 0), 0, 0);
{
float inrgb[3];
- if ((x >= ibuf->x) || (y >= ibuf->y)) {
+ // XXX: signed unsigned mismatch
+ if ((x >= (unsigned int)(ibuf->x)) || (y >= (unsigned int)(ibuf->y))) {
if (torus) imapaint_ibuf_get_set_rgb(ibuf, x, y, 1, 0, inrgb);
else return 0;
}
ps->normal_angle_inner= ps->normal_angle= settings->imapaint.normal_angle;
}
- ps->normal_angle_inner *= M_PI_2 / 90;
- ps->normal_angle *= M_PI_2 / 90;
+ ps->normal_angle_inner *= (float)(M_PI_2 / 90);
+ ps->normal_angle *= (float)(M_PI_2 / 90);
ps->normal_angle_range = ps->normal_angle - ps->normal_angle_inner;
if(ps->normal_angle_range <= 0.0f)
int mouse[2], redraw;
RNA_float_get_array(itemptr, "mouse", mousef);
- mouse[0] = mousef[0];
- mouse[1] = mousef[1];
+ mouse[0] = (int)(mousef[0]);
+ mouse[1] = (int)(mousef[1]);
time= RNA_float_get(itemptr, "time");
pressure= RNA_float_get(itemptr, "pressure");
/* fill in stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
- mousef[0] = mouse[0];
- mousef[1] = mouse[1];
+ mousef[0] = (float)(mouse[0]);
+ mousef[1] = (float)(mouse[1]);
RNA_float_set_array(&itemptr, "mouse", mousef);
RNA_float_set(&itemptr, "time", (float)(time - pop->starttime));
RNA_float_set(&itemptr, "pressure", pressure);
glColor4ub(255, 255, 255, 128);
glEnable( GL_LINE_SMOOTH );
glEnable(GL_BLEND);
- glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size*0.5f, 40);
+ glutil_draw_lined_arc(0, (float)(M_PI*2.0), brush->size*0.5f, 40);
glDisable(GL_BLEND);
glDisable( GL_LINE_SMOOTH );
ToolSettings *ts = CTX_data_scene(C)->toolsettings;
get_imapaint_zoom(C, &zoom, &zoom);
toggle_paint_cursor(C, !ts->imapaint.paintcursor);
- brush_radial_control_invoke(op, paint_brush(&ts->imapaint.paint), 0.5 * zoom);
+ brush_radial_control_invoke(op, paint_brush(&ts->imapaint.paint), 0.5f * zoom);
return WM_radial_control_invoke(C, op, event);
}
int ret;
char str[256];
get_imapaint_zoom(C, &zoom, &zoom);
- ret = brush_radial_control_exec(op, brush, 2.0 / zoom);
+ ret = brush_radial_control_exec(op, brush, 2.0f / zoom);
WM_radial_control_string(op, str, 256);
WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush);
int facemask_paint_poll(struct bContext *C);
+/* stroke operator */
+typedef enum wmBrushStrokeMode {
+ WM_BRUSHSTROKE_NORMAL,
+ WM_BRUSHSTROKE_INVERT,
+ WM_BRUSHSTROKE_SMOOTH,
+} wmBrushStrokeMode;
+
/* paint_undo.c */
typedef void (*UndoRestoreCb)(struct bContext *C, struct ListBase *lb);
typedef void (*UndoFreeCb)(struct ListBase *lb);
#include "sculpt_intern.h"
#include <string.h>
+//#include <stdio.h>
/* Brush operators */
static int brush_add_exec(bContext *C, wmOperator *op)
{
/*int type = RNA_enum_get(op->ptr, "type");*/
- Brush *br = NULL;
+ Paint *paint = paint_get_active(CTX_data_scene(C));
+ Brush *br = paint_brush(paint);
- br = add_brush("Brush");
+ if (br)
+ br = copy_brush(br);
+ else
+ br = add_brush("Brush");
- if(br)
- paint_brush_set(paint_get_active(CTX_data_scene(C)), br);
+ paint_brush_set(paint_get_active(CTX_data_scene(C)), br);
return OPERATOR_FINISHED;
}
-static EnumPropertyItem brush_type_items[] = {
- {OB_MODE_SCULPT, "SCULPT", ICON_SCULPTMODE_HLT, "Sculpt", ""},
- {OB_MODE_VERTEX_PAINT, "VERTEX_PAINT", ICON_VPAINT_HLT, "Vertex Paint", ""},
- {OB_MODE_WEIGHT_PAINT, "WEIGHT_PAINT", ICON_WPAINT_HLT, "Weight Paint", ""},
- {OB_MODE_TEXTURE_PAINT, "TEXTURE_PAINT", ICON_TPAINT_HLT, "Texture Paint", ""},
- {0, NULL, 0, NULL, NULL}};
-
void BRUSH_OT_add(wmOperatorType *ot)
{
/* identifiers */
ot->exec= brush_add_exec;
/* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag= OPTYPE_UNDO;
+}
+
+
+static int brush_scale_size_exec(bContext *C, wmOperator *op)
+{
+ /*int type = RNA_enum_get(op->ptr, "type");*/
+ Paint *paint = paint_get_active(CTX_data_scene(C));
+ Brush *br = paint_brush(paint);
+ float factor = RNA_float_get(op->ptr, "scalar");
+
+ if (br) {
+ if (U.sculpt_paint_settings & SCULPT_PAINT_USE_UNIFIED_SIZE) {
+ U.sculpt_paint_unified_size *= factor;
+ }
+ else {
+ br->size *= factor;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void BRUSH_OT_scale_size(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Scale Sculpt/Paint Brush Size";
+ ot->description= "Change brush size by a scalar";
+ ot->idname= "BRUSH_OT_scale_size";
+
+ /* api callbacks */
+ ot->exec= brush_scale_size_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_UNDO;
- RNA_def_enum(ot->srna, "type", brush_type_items, OB_MODE_VERTEX_PAINT, "Type", "Which paint mode to create the brush for.");
+ RNA_def_float(ot->srna, "scalar", 1, 0, 2, "Scalar", "Factor to scale brush size by", 0, 2);
}
static int vertex_color_set_exec(bContext *C, wmOperator *op)
{
/* brush */
WM_operatortype_append(BRUSH_OT_add);
+ WM_operatortype_append(BRUSH_OT_scale_size);
WM_operatortype_append(BRUSH_OT_curve_preset);
+
/* image */
WM_operatortype_append(PAINT_OT_texture_paint_toggle);
WM_operatortype_append(PAINT_OT_texture_paint_radial_control);
WM_operatortype_append(PAINT_OT_face_select_all);
}
+
static void ed_keymap_paint_brush_switch(wmKeyMap *keymap, const char *path)
{
wmKeyMapItem *kmi;
static void ed_keymap_paint_brush_size(wmKeyMap *keymap, const char *path)
{
wmKeyMapItem *kmi;
-
- kmi= WM_keymap_add_item(keymap, "WM_OT_context_scale_int", LEFTBRACKETKEY, KM_PRESS, 0, 0);
- RNA_string_set(kmi->ptr, "data_path", path);
- RNA_float_set(kmi->ptr, "value", 0.9);
-
- kmi= WM_keymap_add_item(keymap, "WM_OT_context_scale_int", RIGHTBRACKETKEY, KM_PRESS, 0, 0);
- RNA_string_set(kmi->ptr, "data_path", path);
- RNA_float_set(kmi->ptr, "value", 10.0/9.0); // 1.1111....
-}
+
+ kmi= WM_keymap_add_item(keymap, "BRUSH_OT_scale_size", LEFTBRACKETKEY, KM_PRESS, 0, 0);
+ RNA_float_set(kmi->ptr, "scalar", 0.9);
+
+ kmi= WM_keymap_add_item(keymap, "BRUSH_OT_scale_size", RIGHTBRACKETKEY, KM_PRESS, 0, 0);
+ RNA_float_set(kmi->ptr, "scalar", 10.0/9.0); // 1.1111....
+}
void ED_keymap_paint(wmKeyConfig *keyconf)
{
keymap= WM_keymap_find(keyconf, "Sculpt", 0, 0);
keymap->poll= sculpt_poll;
- RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE);
+ RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE);
RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH);
- RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_CTRL, 0)->ptr, "mode", WM_RADIALCONTROL_ANGLE);
+ RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_CTRL, 0)->ptr, "mode", WM_RADIALCONTROL_ANGLE);
- WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0);
+ RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, 0, 0)->ptr, "mode", WM_BRUSHSTROKE_NORMAL);
+ RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, KM_CTRL, 0)->ptr, "mode", WM_BRUSHSTROKE_INVERT);
+ RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_BRUSHSTROKE_SMOOTH);
+
+ //stroke_mode_modal_keymap(keyconf);
for(i=0; i<=5; i++)
RNA_int_set(WM_keymap_add_item(keymap, "OBJECT_OT_subdivision_set", ZEROKEY+i, KM_PRESS, KM_CTRL, 0)->ptr, "level", i);
ed_keymap_paint_brush_switch(keymap, "tool_settings.sculpt.active_brush_index");
ed_keymap_paint_brush_size(keymap, "tool_settings.sculpt.brush.size");
-
+
+ /* */
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", AKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.sculpt.brush.use_anchor");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", LKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.sculpt.active_brush_name");
RNA_string_set(kmi->ptr, "value", "Layer");
-
+
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", TKEY, KM_PRESS, KM_SHIFT, 0); // was just T in 2.4x
RNA_string_set(kmi->ptr, "data_path", "tool_settings.sculpt.active_brush_name");
RNA_string_set(kmi->ptr, "value", "Flatten");
-
/* Vertex Paint mode */
keymap= WM_keymap_find(keyconf, "Vertex Paint", 0, 0);
*
* The Original Code is: all of this file.
*
- * Contributor(s): none yet.
+ * Contributor(s): Jason Wilkins, Tom Musgrove.
*
* ***** END GPL LICENSE BLOCK *****
*
#include "BKE_context.h"
#include "BKE_paint.h"
+#include "BKE_brush.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_view3d.h"
#include "paint_intern.h"
+#include "sculpt_intern.h" // XXX, for expedience in getting this working, refactor later (or this just shows that this needs unification)
+
+#include "BKE_image.h"
#include <float.h>
#include <math.h>
glDisable(GL_LINE_SMOOTH);
}
-static void paint_draw_cursor(bContext *C, int x, int y, void *customdata)
+#if 0
+
+// grid texture for testing
+
+#define GRID_WIDTH 8
+#define GRID_LENGTH 8
+
+#define W (0xFFFFFFFF)
+#define G (0x00888888)
+#define E (0xE1E1E1E1)
+#define C (0xC3C3C3C3)
+#define O (0xB4B4B4B4)
+#define Q (0xA9A9A9A9)
+
+static unsigned grid_texture0[256] =
+{
+ W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W,
+ W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,
+};
+
+static unsigned grid_texture1[64] =
{
- Paint *paint = paint_get_active(CTX_data_scene(C));
- Brush *brush = paint_brush(paint);
+ C,C,C,C,C,C,C,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,G,G,G,G,G,G,C,
+ C,C,C,C,C,C,C,C,
+};
+
+static unsigned grid_texture2[16] =
+{
+ O,O,O,O,
+ O,G,G,O,
+ O,G,G,O,
+ O,O,O,O,
+};
- if(!(paint->flags & PAINT_SHOW_BRUSH))
- return;
+static unsigned grid_texture3[4] =
+{
+ Q,Q,
+ Q,Q,
+};
- glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
+static unsigned grid_texture4[1] =
+{
+ Q,
+};
- glTranslatef((float)x, (float)y, 0.0f);
- glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40);
- glTranslatef((float)-x, (float)-y, 0.0f);
+#undef W
+#undef G
+#undef E
+#undef C
+#undef O
+#undef Q
- glDisable(GL_BLEND);
- glDisable(GL_LINE_SMOOTH);
+static void load_grid()
+{
+ static GLuint overlay_texture;
+
+ if (!overlay_texture) {
+ //GLfloat largest_supported_anisotropy;
+
+ glGenTextures(1, &overlay_texture);
+ glBindTexture(GL_TEXTURE_2D, overlay_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture0);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGB, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture1);
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGB, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture2);
+ glTexImage2D(GL_TEXTURE_2D, 3, GL_RGB, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture3);
+ glTexImage2D(GL_TEXTURE_2D, 4, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture4);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ //glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
+ //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);
+ }
+}
+
+#endif
+
+extern float get_tex_pixel(Brush* br, float u, float v);
+
+typedef struct Snapshot {
+ float size[3];
+ float ofs[3];
+ float rot;
+ int brush_size;
+ int winx;
+ int winy;
+ int brush_map_mode;
+ int curve_changed_timestamp;
+} Snapshot;
+
+static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
+{
+ MTex* mtex = &brush->mtex;
+
+ return
+ (mtex->tex &&
+ mtex->ofs[0] == snap->ofs[0] &&
+ mtex->ofs[1] == snap->ofs[1] &&
+ mtex->ofs[2] == snap->ofs[2] &&
+ mtex->size[0] == snap->size[0] &&
+ mtex->size[1] == snap->size[1] &&
+ mtex->size[2] == snap->size[2] &&
+ mtex->rot == snap->rot) &&
+ ((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED && sculpt_get_brush_size(brush) <= snap->brush_size) || (sculpt_get_brush_size(brush) == snap->brush_size)) && // make brush smaller shouldn't cause a resample
+ mtex->brush_map_mode == snap->brush_map_mode &&
+ vc->ar->winx == snap->winx &&
+ vc->ar->winy == snap->winy;
+}
+
+static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
+{
+ if (brush->mtex.tex) {
+ snap->brush_map_mode = brush->mtex.brush_map_mode;
+ copy_v3_v3(snap->ofs, brush->mtex.ofs);
+ copy_v3_v3(snap->size, brush->mtex.size);
+ snap->rot = brush->mtex.rot;
+ }
+ else {
+ snap->brush_map_mode = -1;
+ snap->ofs[0]= snap->ofs[1]= snap->ofs[2]= -1;
+ snap->size[0]= snap->size[1]= snap->size[2]= -1;
+ snap->rot = -1;
+ }
+
+ snap->brush_size = sculpt_get_brush_size(brush);
+ snap->winx = vc->ar->winx;
+ snap->winy = vc->ar->winy;
+}
+
+int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
+{
+ static GLuint overlay_texture = 0;
+ static int init = 0;
+ static int tex_changed_timestamp = -1;
+ static int curve_changed_timestamp = -1;
+ static Snapshot snap;
+ static int old_size = -1;
+
+ GLubyte* buffer = 0;
+
+ int size;
+ int j;
+ int refresh;
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
+
+ refresh =
+ !overlay_texture ||
+ (br->mtex.tex &&
+ (!br->mtex.tex->preview ||
+ br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) ||
+ !br->curve ||
+ br->curve->changed_timestamp != curve_changed_timestamp ||
+ !same_snap(&snap, br, vc);
+
+ if (refresh) {
+ if (br->mtex.tex && br->mtex.tex->preview)
+ tex_changed_timestamp = br->mtex.tex->preview->changed_timestamp[0];
+
+ if (br->curve)
+ curve_changed_timestamp = br->curve->changed_timestamp;
+
+ make_snap(&snap, br, vc);
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+ int s = sculpt_get_brush_size(br);
+ int r = 1;
+
+ for (s >>= 1; s > 0; s >>= 1)
+ r++;
+
+ size = (1<<r);
+
+ if (size < 256)
+ size = 256;
+
+ if (size < old_size)
+ size = old_size;
+ }
+ else
+ size = 512;
+
+ if (old_size != size) {
+ if (overlay_texture) {
+ glDeleteTextures(1, &overlay_texture);
+ overlay_texture = 0;
+ }
+
+ init = 0;
+
+ old_size = size;
+ }
+
+ buffer = MEM_mallocN(sizeof(GLubyte)*size*size, "load_tex");
+
+ #pragma omp parallel for schedule(static) if (sd->flags & SCULPT_USE_OPENMP)
+ for (j= 0; j < size; j++) {
+ int i;
+ float y;
+ float len;
+
+ for (i= 0; i < size; i++) {
+
+ // largely duplicated from tex_strength
+
+ const float rotation = -br->mtex.rot;
+ float diameter = sculpt_get_brush_size(br);
+ int index = j*size + i;
+ float x;
+ float avg;
+
+ x = (float)i/size;
+ y = (float)j/size;
+
+ x -= 0.5f;
+ y -= 0.5f;
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) {
+ x *= vc->ar->winx / diameter;
+ y *= vc->ar->winy / diameter;
+ }
+ else {
+ x *= 2;
+ y *= 2;
+ }
+
+ len = sqrtf(x*x + y*y);
+
+ if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) {
+ /* it is probably worth optimizing for those cases where
+ the texture is not rotated by skipping the calls to
+ atan2, sqrtf, sin, and cos. */
+ if (br->mtex.tex && (rotation > 0.001 || rotation < -0.001)) {
+ const float angle = atan2(y, x) + rotation;
+
+ x = len * cos(angle);
+ y = len * sin(angle);
+ }
+
+ x *= br->mtex.size[0];
+ y *= br->mtex.size[1];
+
+ x += br->mtex.ofs[0];
+ y += br->mtex.ofs[1];
+
+ avg = br->mtex.tex ? get_tex_pixel(br, x, y) : 1;
+
+ avg += br->texture_sample_bias;
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
+ avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
+
+ buffer[index] = (GLubyte)(255*avg);
+ }
+ else {
+ buffer[index] = 0;
+ }
+ }
+ }
+
+ if (!overlay_texture)
+ glGenTextures(1, &overlay_texture);
+ }
+ else {
+ size= old_size;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, overlay_texture);
+
+ if (refresh) {
+ if (!init) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+ init = 1;
+ }
+ else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+ }
+
+ if (buffer)
+ MEM_freeN(buffer);
+ }
+
+ glEnable(GL_TEXTURE_2D);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ }
+
+ return 1;
+}
+
+/* Convert a point in model coordinates to 2D screen coordinates. */
+// XXX duplicated from sculpt.c, deal with this later.
+static void projectf(bglMats *mats, const float v[3], float p[2])
+{
+ double ux, uy, uz;
+
+ gluProject(v[0],v[1],v[2], mats->modelview, mats->projection,
+ (GLint *)mats->viewport, &ux, &uy, &uz);
+ p[0]= ux;
+ p[1]= uy;
+}
+
+static int project_brush_radius(RegionView3D* rv3d, float radius, float location[3], bglMats* mats)
+{
+ float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
+
+ viewvector(rv3d, location, view);
+
+ // create a vector that is not orthogonal to view
+
+ if (fabsf(view[0]) < 0.1) {
+ nonortho[0] = view[0] + 1;
+ nonortho[1] = view[1];
+ nonortho[2] = view[2];
+ }
+ else if (fabsf(view[1]) < 0.1) {
+ nonortho[0] = view[0];
+ nonortho[1] = view[1] + 1;
+ nonortho[2] = view[2];
+ }
+ else {
+ nonortho[0] = view[0];
+ nonortho[1] = view[1];
+ nonortho[2] = view[2] + 1;
+ }
+
+ // get a vector in the plane of the view
+ cross_v3_v3v3(ortho, nonortho, view);
+ normalize_v3(ortho);
+
+ // make a point on the surface of the brush tagent to the view
+ mul_v3_fl(ortho, radius);
+ add_v3_v3v3(offset, location, ortho);
+
+ // project the center of the brush, and the tagent point to the view onto the screen
+ projectf(mats, location, p1);
+ projectf(mats, offset, p2);
+
+ // the distance between these points is the size of the projected brush in pixels
+ return len_v2v2(p1, p2);
+}
+
+int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radius, float location[3], float modelview[16], float projection[16], int viewport[4])
+{
+ struct PaintStroke *stroke;
+ float window[2];
+ int hit;
+
+ stroke = paint_stroke_new(C, NULL, NULL, NULL, NULL);
+
+ window[0] = x + stroke->vc.ar->winrct.xmin;
+ window[1] = y + stroke->vc.ar->winrct.ymin;
+
+ memcpy(modelview, stroke->vc.rv3d->viewmat, sizeof(float[16]));
+ memcpy(projection, stroke->vc.rv3d->winmat, sizeof(float[16]));
+ memcpy(viewport, stroke->mats.viewport, sizeof(int[4]));
+
+ if (stroke->vc.obact->sculpt && stroke->vc.obact->sculpt->pbvh && sculpt_stroke_get_location(C, stroke, location, window)) {
+ *pixel_radius = project_brush_radius(stroke->vc.rv3d, sculpt_get_brush_unprojected_radius(stroke->brush), location, &stroke->mats);
+
+ if (*pixel_radius == 0)
+ *pixel_radius = sculpt_get_brush_size(stroke->brush);
+
+ mul_m4_v3(stroke->vc.obact->sculpt->ob->obmat, location);
+
+ hit = 1;
+ }
+ else {
+ Sculpt* sd = CTX_data_tool_settings(C)->sculpt;
+ Brush* brush = paint_brush(&sd->paint);
+
+ *pixel_radius = sculpt_get_brush_size(brush);
+ hit = 0;
+ }
+
+ paint_stroke_free(stroke);
+
+ return hit;
+}
+
+// XXX duplicated from sculpt.c
+float unproject_brush_radius(Object *ob, ViewContext *vc, float center[3], float offset)
+{
+ float delta[3], scale, loc[3];
+
+ mul_v3_m4v3(loc, ob->obmat, center);
+
+ initgrabz(vc->rv3d, loc[0], loc[1], loc[2]);
+ window_to_3d_delta(vc->ar, delta, offset, 0);
+
+ scale= fabsf(mat4_to_scale(ob->obmat));
+ scale= (scale == 0.0f)? 1.0f: scale;
+
+ return len_v3(delta)/scale;
+}
+
+// XXX paint cursor now does a lot of the same work that is needed during a sculpt stroke
+// problem: all this stuff was not intended to be used at this point, so things feel a
+// bit hacked. I've put lots of stuff in Brush that probably better goes in Paint
+// Functions should be refactored so that they can be used between sculpt.c and
+// paint_stroke.c clearly and optimally and the lines of communication between the
+// two modules should be more clearly defined.
+static void paint_draw_cursor(bContext *C, int x, int y, void *unused)
+{
+ ViewContext vc;
+
+ (void)unused;
+
+ view3d_set_viewcontext(C, &vc);
+
+ if (vc.obact->sculpt) {
+ Paint *paint = paint_get_active(CTX_data_scene(C));
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Brush *brush = paint_brush(paint);
+
+ int pixel_radius, viewport[4];
+ float location[3], modelview[16], projection[16];
+
+ int hit;
+
+ int flip;
+ int sign;
+
+ float* col;
+ float alpha;
+
+ float visual_strength = sculpt_get_brush_alpha(brush)*sculpt_get_brush_alpha(brush);
+
+ const float min_alpha = 0.20f;
+ const float max_alpha = 0.80f;
+
+ {
+ const float u = 0.5f;
+ const float v = 1 - u;
+ const float r = 20;
+
+ const float dx = sd->last_x - x;
+ const float dy = sd->last_y - y;
+
+ if (dx*dx + dy*dy >= r*r) {
+ sd->last_angle = atan2(dx, dy);
+
+ sd->last_x = u*sd->last_x + v*x;
+ sd->last_y = u*sd->last_y + v*y;
+ }
+ }
+
+ if(!sculpt_get_lock_brush_size(brush) && !(paint->flags & PAINT_SHOW_BRUSH))
+ return;
+
+ hit = sculpt_get_brush_geometry(C, x, y, &pixel_radius, location, modelview, projection, viewport);
+
+ if (sculpt_get_lock_brush_size(brush))
+ sculpt_set_brush_size(brush, pixel_radius);
+
+ // XXX: no way currently to know state of pen flip or invert key modifier without starting a stroke
+ flip = 1;
+
+ sign = flip * ((brush->flag & BRUSH_DIR_IN)? -1 : 1);
+
+ if (sign < 0 && ELEM4(brush->sculpt_tool, SCULPT_TOOL_DRAW, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_PINCH))
+ col = brush->sub_col;
+ else
+ col = brush->add_col;
+
+ alpha = (paint->flags & PAINT_SHOW_BRUSH_ON_SURFACE) ? min_alpha + (visual_strength*(max_alpha-min_alpha)) : 0.50f;
+
+ if (ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED) && brush->flag & BRUSH_TEXTURE_OVERLAY) {
+ glPushAttrib(
+ GL_COLOR_BUFFER_BIT|
+ GL_CURRENT_BIT|
+ GL_DEPTH_BUFFER_BIT|
+ GL_ENABLE_BIT|
+ GL_LINE_BIT|
+ GL_POLYGON_BIT|
+ GL_STENCIL_BUFFER_BIT|
+ GL_TRANSFORM_BIT|
+ GL_VIEWPORT_BIT|
+ GL_TEXTURE_BIT);
+
+ if (load_tex(sd, brush, &vc)) {
+ glEnable(GL_BLEND);
+
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDepthMask(GL_FALSE);
+ glDepthFunc(GL_ALWAYS);
+
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glLoadIdentity();
+
+ if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+ glTranslatef(0.5f, 0.5f, 0);
+
+ if (brush->flag & BRUSH_RAKE) {
+ glRotatef(sd->last_angle*(float)(180.0/M_PI), 0, 0, 1);
+ }
+ else {
+ glRotatef(sd->special_rotation*(float)(180.0/M_PI), 0, 0, 1);
+ }
+
+ glTranslatef(-0.5f, -0.5f, 0);
+
+ if (sd->draw_pressure && (brush->flag & BRUSH_SIZE_PRESSURE)) {
+ glTranslatef(0.5f, 0.5f, 0);
+ glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
+ glTranslatef(-0.5f, -0.5f, 0);
+ }
+ }
+
+ glColor4f(
+ U.sculpt_paint_overlay_col[0],
+ U.sculpt_paint_overlay_col[1],
+ U.sculpt_paint_overlay_col[2],
+ brush->texture_overlay_alpha / 100.0f);
+
+ glBegin(GL_QUADS);
+ if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+ if (sd->draw_anchored) {
+ glTexCoord2f(0, 0);
+ glVertex2f(sd->anchored_initial_mouse[0]-sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]-sd->anchored_size - vc.ar->winrct.ymin);
+
+ glTexCoord2f(1, 0);
+ glVertex2f(sd->anchored_initial_mouse[0]+sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]-sd->anchored_size - vc.ar->winrct.ymin);
+
+ glTexCoord2f(1, 1);
+ glVertex2f(sd->anchored_initial_mouse[0]+sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]+sd->anchored_size - vc.ar->winrct.ymin);
+
+ glTexCoord2f(0, 1);
+ glVertex2f(sd->anchored_initial_mouse[0]-sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]+sd->anchored_size - vc.ar->winrct.ymin);
+ }
+ else {
+ glTexCoord2f(0, 0);
+ glVertex2f((float)x-sculpt_get_brush_size(brush), (float)y-sculpt_get_brush_size(brush));
+
+ glTexCoord2f(1, 0);
+ glVertex2f((float)x+sculpt_get_brush_size(brush), (float)y-sculpt_get_brush_size(brush));
+
+ glTexCoord2f(1, 1);
+ glVertex2f((float)x+sculpt_get_brush_size(brush), (float)y+sculpt_get_brush_size(brush));
+
+ glTexCoord2f(0, 1);
+ glVertex2f((float)x-sculpt_get_brush_size(brush), (float)y+sculpt_get_brush_size(brush));
+ }
+ }
+ else {
+ glTexCoord2f(0, 0);
+ glVertex2f(0, 0);
+
+ glTexCoord2f(1, 0);
+ glVertex2f(viewport[2], 0);
+
+ glTexCoord2f(1, 1);
+ glVertex2f(viewport[2], viewport[3]);
+
+ glTexCoord2f(0, 1);
+ glVertex2f(0, viewport[3]);
+ }
+ glEnd();
+
+ glPopMatrix();
+ }
+
+ glPopAttrib();
+ }
+
+ if (hit) {
+ float unprojected_radius;
+
+ // XXX duplicated from brush_strength & paint_stroke_add_step, refactor later
+ //wmEvent* event = CTX_wm_window(C)->eventstate;
+
+ if (sd->draw_pressure && (brush->flag & BRUSH_ALPHA_PRESSURE))
+ visual_strength *= sd->pressure_value;
+
+ // don't show effect of strength past the soft limit
+ if (visual_strength > 1) visual_strength = 1;
+
+ if (sd->draw_anchored) {
+ unprojected_radius = unproject_brush_radius(CTX_data_active_object(C), &vc, location, sd->anchored_size);
+ }
+ else {
+ if (brush->flag & BRUSH_ANCHORED)
+ unprojected_radius = unproject_brush_radius(CTX_data_active_object(C), &vc, location, 8);
+ else
+ unprojected_radius = unproject_brush_radius(CTX_data_active_object(C), &vc, location, sculpt_get_brush_size(brush));
+ }
+
+ if (sd->draw_pressure && (brush->flag & BRUSH_SIZE_PRESSURE))
+ unprojected_radius *= sd->pressure_value;
+
+ if (!sculpt_get_lock_brush_size(brush))
+ sculpt_set_brush_unprojected_radius(brush, unprojected_radius);
+
+ if(!(paint->flags & PAINT_SHOW_BRUSH))
+ return;
+
+ }
+
+ glPushAttrib(
+ GL_COLOR_BUFFER_BIT|
+ GL_CURRENT_BIT|
+ GL_DEPTH_BUFFER_BIT|
+ GL_ENABLE_BIT|
+ GL_LINE_BIT|
+ GL_POLYGON_BIT|
+ GL_STENCIL_BUFFER_BIT|
+ GL_TRANSFORM_BIT|
+ GL_VIEWPORT_BIT|
+ GL_TEXTURE_BIT);
+
+ glColor4f(col[0], col[1], col[2], alpha);
+
+ glEnable(GL_BLEND);
+
+ glEnable(GL_LINE_SMOOTH);
+
+ if (sd->draw_anchored) {
+ glTranslatef(sd->anchored_initial_mouse[0] - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1] - vc.ar->winrct.ymin, 0.0f);
+ glutil_draw_lined_arc(0.0, M_PI*2.0, sd->anchored_size, 40);
+ glTranslatef(-sd->anchored_initial_mouse[0] + vc.ar->winrct.xmin, -sd->anchored_initial_mouse[1] + vc.ar->winrct.xmin, 0.0f);
+ }
+ else {
+ glTranslatef((float)x, (float)y, 0.0f);
+ glutil_draw_lined_arc(0.0, M_PI*2.0, sculpt_get_brush_size(brush), 40);
+ glTranslatef(-(float)x, -(float)y, 0.0f);
+ }
+
+ glPopAttrib();
+ }
+ else {
+ Paint *paint = paint_get_active(CTX_data_scene(C));
+ Brush *brush = paint_brush(paint);
+
+ if(!(paint->flags & PAINT_SHOW_BRUSH))
+ return;
+
+ glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+
+ glTranslatef((float)x, (float)y, 0.0f);
+ glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40); // XXX: for now use the brushes size instead of potentially using the unified size because the feature has been enabled for sculpt
+ glTranslatef((float)-x, (float)-y, 0.0f);
+
+ glDisable(GL_BLEND);
+ glDisable(GL_LINE_SMOOTH);
+ }
}
/* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
-static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse[2])
+static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse_in[2])
{
+ Paint *paint = paint_get_active(CTX_data_scene(C)); // XXX
+ Brush *brush = paint_brush(paint); // XXX
+
+ float mouse[2];
+
PointerRNA itemptr;
- float pressure = 1;
- float center[3] = {0, 0, 0};
- int flip= event->shift?1:0;
+
+ float location[3];
+
+ float pressure;
+ int pen_flip;
+
+ ViewContext vc; // XXX
+
PaintStroke *stroke = op->customdata;
- /* XXX: can remove the if statement once all modes have this */
- if(stroke->get_location)
- stroke->get_location(C, stroke, center, mouse);
+ view3d_set_viewcontext(C, &vc); // XXX
/* Tablet */
if(event->custom == EVT_DATA_TABLET) {
wmTabletData *wmtab= event->customdata;
- if(wmtab->Active != EVT_TABLET_NONE)
- pressure= wmtab->Pressure;
- if(wmtab->Active == EVT_TABLET_ERASER)
- flip = 1;
+
+ pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
+ pen_flip = (wmtab->Active == EVT_TABLET_ERASER);
+ }
+ else {
+ pressure = 1;
+ pen_flip = 0;
}
-
+
+ // XXX: temporary check for sculpt mode until things are more unified
+ if (vc.obact->sculpt) {
+ float delta[3];
+
+ brush_jitter_pos(brush, mouse_in, mouse);
+
+ // XXX: meh, this is round about because brush_jitter_pos isn't written in the best way to be reused here
+ if (brush->flag & BRUSH_JITTER_PRESSURE) {
+ sub_v3_v3v3(delta, mouse, mouse_in);
+ mul_v3_fl(delta, pressure);
+ add_v3_v3v3(mouse, mouse_in, delta);
+ }
+ }
+ else
+ copy_v3_v3(mouse, mouse_in);
+
+ /* XXX: can remove the if statement once all modes have this */
+ if(stroke->get_location)
+ stroke->get_location(C, stroke, location, mouse);
+ else
+ zero_v3(location);
+
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
- RNA_float_set_array(&itemptr, "location", center);
- RNA_float_set_array(&itemptr, "mouse", mouse);
- RNA_boolean_set(&itemptr, "flip", flip);
- RNA_float_set(&itemptr, "pressure", pressure);
+
+ RNA_float_set_array(&itemptr, "location", location);
+ RNA_float_set_array(&itemptr, "mouse", mouse);
+ RNA_boolean_set (&itemptr, "pen_flip", pen_flip);
+ RNA_float_set (&itemptr, "pressure", pressure);
stroke->last_mouse_position[0] = mouse[0];
stroke->last_mouse_position[1] = mouse[1];
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
{
- output[0] = event->x;
+ output[0] = event->x;
output[1] = event->y;
- if(stroke->brush->flag & BRUSH_SMOOTH_STROKE && stroke->brush->sculpt_tool != SCULPT_TOOL_GRAB) {
+ if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&
+ !ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) &&
+ !(stroke->brush->flag & BRUSH_ANCHORED) &&
+ !(stroke->brush->flag & BRUSH_RESTORE_MESH))
+ {
float u = stroke->brush->smooth_stroke_factor, v = 1.0 - u;
float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
static int paint_space_stroke_enabled(Brush *br)
{
- return (br->flag & BRUSH_SPACE) && !(br->flag & BRUSH_ANCHORED) && (br->sculpt_tool != SCULPT_TOOL_GRAB);
+ return (br->flag & BRUSH_SPACE) &&
+ !(br->flag & BRUSH_ANCHORED)&nb