adding needed entries to stubs.c after orange branch commit
authorJean-Luc Peurière <jlp@nerim.net>
Sun, 29 Jan 2006 23:41:15 +0000 (23:41 +0000)
committerJean-Luc Peurière <jlp@nerim.net>
Sun, 29 Jan 2006 23:41:15 +0000 (23:41 +0000)
so that player compiles.

source/blender/blenkernel/bad_level_call_stubs/stubs.c

index f8c44730bdf7824f7c41d3bc38bda027aeb5e500..e8d8f2476ac09860aad6f0d4839b45ca361ddecd 100644 (file)
 #include "BKE_bad_level_calls.h"
 #include "BLI_blenlib.h"
 #include "BPI_script.h"
+#include "DNA_texture_types.h"
 #include "DNA_material_types.h"
+#include "DNA_scene_types.h"
+
+
+
+
+#include "RE_render_ext.h"
+#include "RE_shader_ext.h"
+#include "RE_pipeline.h"
 
 int winqueue_break= 0;
 
@@ -194,3 +203,8 @@ struct DispListMesh *NewBooleanMeshDLM(struct Object *ob, struct Object *ob_sele
 void elbeemDebugOut(char *msg) {}
 void fluidsimSettingsFree(struct FluidsimSettings* sb) {}
 
+/*new render funcs */
+void     externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) {}
+int            multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres) {return 0;}
+Render *RE_GetRender(const char *name) {}
+RenderResult *RE_GetResult(Render *re) {}