Removed unused register_ lines from for and while loop nodes. These nodes were alread...
authorLukas Toenne <lukas.toenne@googlemail.com>
Fri, 30 Nov 2012 16:03:34 +0000 (16:03 +0000)
committerLukas Toenne <lukas.toenne@googlemail.com>
Fri, 30 Nov 2012 16:03:34 +0000 (16:03 +0000)
source/blender/blenkernel/intern/node.c
source/blender/nodes/NOD_composite.h
source/blender/nodes/NOD_shader.h
source/blender/nodes/NOD_texture.h

index e5500108f46746136efb3992edb5ec45420d3962..70867a45fd77c4ee42c166f34aafe347c5d822bd 100644 (file)
@@ -2154,8 +2154,6 @@ static void registerCompositNodes(bNodeTreeType *ttype)
        register_node_type_reroute(ttype);
        
        register_node_type_cmp_group(ttype);
-//     register_node_type_cmp_forloop(ttype);
-//     register_node_type_cmp_whileloop(ttype);
        
        register_node_type_cmp_rlayers(ttype);
        register_node_type_cmp_image(ttype);
@@ -2256,8 +2254,6 @@ static void registerShaderNodes(bNodeTreeType *ttype)
        register_node_type_reroute(ttype);
        
        register_node_type_sh_group(ttype);
-       //register_node_type_sh_forloop(ttype);
-       //register_node_type_sh_whileloop(ttype);
 
        register_node_type_sh_output(ttype);
        register_node_type_sh_material(ttype);
@@ -2338,8 +2334,6 @@ static void registerTextureNodes(bNodeTreeType *ttype)
        register_node_type_reroute(ttype);
        
        register_node_type_tex_group(ttype);
-//     register_node_type_tex_forloop(ttype);
-//     register_node_type_tex_whileloop(ttype);
        
        register_node_type_tex_math(ttype);
        register_node_type_tex_mix_rgb(ttype);
index eecc1e468278c67144509cd812ffedbaf6212bbf..6d60ac0bb581beff45b782838a0cd5ef5f539fb9 100644 (file)
@@ -40,8 +40,6 @@ extern bNodeTreeType ntreeType_Composite;
 /* ****************** types array for all composite nodes ****************** */
 
 void register_node_type_cmp_group(struct bNodeTreeType *ttype);
-void register_node_type_cmp_forloop(struct bNodeTreeType *ttype);
-void register_node_type_cmp_whileloop(struct bNodeTreeType *ttype);
 
 void register_node_type_cmp_rlayers(struct bNodeTreeType *ttype);
 void register_node_type_cmp_image(struct bNodeTreeType *ttype);
index e402924c04f38da9c8a96d5d5965cc1350deaed8..74135776c9c85f708aad219436f1718424ca1f57 100644 (file)
@@ -41,8 +41,6 @@ extern struct bNodeTreeType ntreeType_Shader;
 /* ****************** types array for all shaders ****************** */
 
 void register_node_type_sh_group(struct bNodeTreeType *ttype);
-void register_node_type_sh_forloop(struct bNodeTreeType *ttype);
-void register_node_type_sh_whileloop(struct bNodeTreeType *ttype);
 
 void register_node_type_sh_output(struct bNodeTreeType *ttype);
 void register_node_type_sh_material(struct bNodeTreeType *ttype);
index 7722580d1366ac650a51eda32a81acb68d93c750..a1be9963b8a12fd3b925babdc3ae3fba024b441c 100644 (file)
@@ -40,8 +40,6 @@ extern bNodeTreeType ntreeType_Texture;
 /* ****************** types array for all texture nodes ****************** */
 
 void register_node_type_tex_group(struct bNodeTreeType *ttype);
-void register_node_type_tex_forloop(struct bNodeTreeType *ttype);
-void register_node_type_tex_whileloop(struct bNodeTreeType *ttype);
 
 void register_node_type_tex_math(struct bNodeTreeType *ttype);
 void register_node_type_tex_mix_rgb(struct bNodeTreeType *ttype);