==== MSVC 7.1 projectfiles ====
authorAndrea Weikert <elubie@gmx.net>
Mon, 26 Mar 2007 18:34:25 +0000 (18:34 +0000)
committerAndrea Weikert <elubie@gmx.net>
Mon, 26 Mar 2007 18:34:25 +0000 (18:34 +0000)
maintenance work:
- internally renamed nodes lib to BL_nodes to follow naming of other libs, renaming of
  actual projectfile will follow after move to svn.
- added missing include dirs for new BL_nodes lib
- removed hardcoded include dir in nodes lib
- changed nodes lib to not 'compile as C++', but as default, so .c as C, .cpp as C++
- still found PHY_Ode dependency in ActiveX plugin which I removed
summary:
All should compile fine again now, let me know of any problems.

projectfiles_vc7/blender/blender.sln
projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
projectfiles_vc7/blender/nodes/nodes.vcproj
projectfiles_vc7/blender/src/BL_src.vcproj

index 3b729f7725f3fa0905a6a93e3c6ca3fdb6380e0d..0888cf7971a7d57487ff0dd0b5a84a787ee62707 100644 (file)
@@ -108,7 +108,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\g
                {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
                {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
                {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
-               {EC405272-28E3-4840-AAC2-53D6DE4E163D} = {EC405272-28E3-4840-AAC2-53D6DE4E163D}
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
                {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
                {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
                {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
@@ -142,6 +142,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_ghost", "..\gameengine\g
                {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
                {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
                {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
                {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
                {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
                {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
@@ -232,7 +233,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Bullet", "..\gameengine
        ProjectSection(ProjectDependencies) = postProject
        EndProjectSection
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nodes", "nodes\nodes.vcproj", "{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_nodes", "nodes\nodes.vcproj", "{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
        ProjectSection(ProjectDependencies) = postProject
        EndProjectSection
 EndProject
@@ -790,22 +791,22 @@ Global
                {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Debug.Build.0 = 3D Plugin Debug|Win32
                {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Release.ActiveCfg = 3D Plugin Release|Win32
                {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Release.Build.0 = 3D Plugin Release|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.ActiveCfg = Debug|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.Build.0 = Debug|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.ActiveCfg = Release|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.Build.0 = Release|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.ActiveCfg = Debug|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.Build.0 = Debug|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.ActiveCfg = Release|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.Build.0 = Release|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.ActiveCfg = Debug|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.Build.0 = Debug|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.ActiveCfg = Release|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.Build.0 = Release|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.ActiveCfg = Debug|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.Build.0 = Debug|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.ActiveCfg = Release|Win32
-               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.Build.0 = Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.ActiveCfg = Blender Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Debug.Build.0 = Blender Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.ActiveCfg = Blender Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.3D Plugin Release.Build.0 = Blender Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.ActiveCfg = Blender Debug|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug.Build.0 = Blender Debug|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.ActiveCfg = Blender Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release.Build.0 = Blender Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug.Build.0 = BlenderPlayer Debug|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release.Build.0 = Blender Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.ActiveCfg = Blender Debug|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Debug.Build.0 = Blender Debug|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.ActiveCfg = Blender Release|Win32
+               {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Release.Build.0 = Blender Release|Win32
        EndGlobalSection
        GlobalSection(ExtensibilityGlobals) = postSolution
        EndGlobalSection
index 9784cf39b5fa84893fb4f5353ac52464dc0e6c26..eed71426945b065461b4df547d6662a94e2600f3 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
@@ -73,7 +73,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE;WITH_OPENEXR"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2,UNWRAPPER"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                RelativePath="..\..\..\source\blender\blenkernel\intern\group.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\source\blender\blenkernel\intern\idprop.c">
+                               RelativePath="..\..\..\source\blender\blenkernel\intern\icons.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\source\blender\blenkernel\intern\icons.c">
+                               RelativePath="..\..\..\source\blender\blenkernel\intern\idprop.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\blenkernel\intern\image.c">
                        <File
                                RelativePath="..\..\..\source\blender\blenkernel\intern\node.c">
                        </File>
-                       <File
-                               RelativePath="..\..\..\source\blender\blenkernel\intern\node_composite.c">
-                       </File>
-                       <File
-                               RelativePath="..\..\..\source\blender\blenkernel\intern\node_shaders.c">
-                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\blenkernel\intern\object.c">
                        </File>
index 9cc2ee88cfef220cc89625de05eb376e88f3fc6c..43c94ad379a8f694fb2d9ae64bba38ef96ea850c 100644 (file)
@@ -2,7 +2,7 @@
 <VisualStudioProject
        ProjectType="Visual C++"
        Version="7.10"
-       Name="nodes"
+       Name="BL_nodes"
        ProjectGUID="{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
        Keyword="Win32Proj">
        <Platforms>
        </Platforms>
        <Configurations>
                <Configuration
-                       Name="Debug|Win32"
+                       Name="BlenderPlayer Debug|Win32"
+                       OutputDirectory="$(ConfigurationName)"
+                       IntermediateDirectory="$(ConfigurationName)"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+                               MinimalRebuild="FALSE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\nodes.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+                               WarningLevel="2"
+                               Detect64BitPortabilityProblems="FALSE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="BlenderPlayer Release|Win32"
+                       OutputDirectory="$(ConfigurationName)"
+                       IntermediateDirectory="$(ConfigurationName)"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+                               BasicRuntimeChecks="0"
+                               RuntimeLibrary="0"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Blender Debug|Win32"
                        OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
                        IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
                        ConfigurationType="4"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="D:\source\blender\blender\source\blender\nodes;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR"
                                MinimalRebuild="FALSE"
                                BasicRuntimeChecks="3"
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
                                WarningLevel="2"
                                Detect64BitPortabilityProblems="FALSE"
-                               DebugInformationFormat="3"/>
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\build\msvc_7\libs\debug\libNodes.lib"/>
+                               OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
                <Configuration
-                       Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes"
-                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes"
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf"
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf"
                        ConfigurationType="4"
                        CharacterSet="2">
                        <Tool
                                Name="VCCLCompilerTool"
-                               AdditionalIncludeDirectories="D:\source\blender\blender\source\blender\nodes;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
-                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2WITH_OPENEXR"
                                BasicRuntimeChecks="0"
                                RuntimeLibrary="0"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\render\nodes.pch"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch"
                                AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\"
                                ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\"
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\"
                                WarningLevel="3"
                                Detect64BitPortabilityProblems="TRUE"
-                               DebugInformationFormat="3"/>
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\build\msvc_7\libs\libNodes.lib"/>
+                               OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
index df6a2f90342d7aaefd463b333d8459bcd9cb6670..af367ac2ce3baa6672436331f0f3f90a307d08d9 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_7\extern\verse\include"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
@@ -73,7 +73,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_7\extern\verse\include"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"