Same again - change static const for MSVC++
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Mon, 17 May 2004 09:06:54 +0000 (09:06 +0000)
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Mon, 17 May 2004 09:06:54 +0000 (09:06 +0000)
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h

index e9a2148bedda63173119eeee0a10a8f712a4c153..0eb50b8134bbee8fe3b44999e96b90913d176a8a 100644 (file)
@@ -38,8 +38,7 @@
 #include <config.h>
 #endif
 
-//#include <SOLID/SOLID.h>
-
+MT_Scalar SumoPhysicsEnvironment::UpperBoundForFuzzicsIntegrator = 0.01;
 
 SumoPhysicsEnvironment::SumoPhysicsEnvironment()
 {
index 683257a8310a08433384a3b7ef6deef146979ed4..991d18cd8b3c5f9bbdf16af7259deb7f35b87cd5 100644 (file)
@@ -68,7 +68,7 @@ public:
 
 protected:
        // At least 100Hz (isn't this CPU hungry ?)
-       static const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
+       static MT_Scalar UpperBoundForFuzzicsIntegrator;
 
 };