--- /dev/null
+/**
+ * fluidsim.c
+ *
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_force.h" // for pointcache
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h" // N_T
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_customdata.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_fluidsim.h"
+#include "BKE_global.h"
+#include "BKE_modifier.h"
+#include "BKE_mesh.h"
+#include "BKE_pointcache.h"
+#include "BKE_utildefines.h"
+
+// headers for fluidsim bobj meshes
+#include <stdlib.h>
+#include "LBM_fluidsim.h"
+#include "elbeem.h"
+#include <zlib.h>
+#include <string.h>
+#include <stdio.h>
+
+/* ************************* fluidsim bobj file handling **************************** */
+
+#ifndef DISABLE_ELBEEM
+
+// -----------------------------------------
+// forward decleration
+// -----------------------------------------
+
+// -----------------------------------------
+
+void fluidsim_init(FluidsimModifierData *fluidmd)
+{
+ if(fluidmd)
+ {
+ FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
+
+ fluidmd->fss = fss;
+
+ if(!fss)
+ return;
+
+ fss->type = 0;
+ fss->show_advancedoptions = 0;
+
+ fss->resolutionxyz = 50;
+ fss->previewresxyz = 25;
+ fss->realsize = 0.03;
+ fss->guiDisplayMode = 2; // preview
+ fss->renderDisplayMode = 3; // render
+
+ fss->viscosityMode = 2; // default to water
+ fss->viscosityValue = 1.0;
+ fss->viscosityExponent = 6;
+
+ // dg TODO: change this to []
+ fss->gravx = 0.0;
+ fss->gravy = 0.0;
+ fss->gravz = -9.81;
+ fss->animStart = 0.0;
+ fss->animEnd = 0.30;
+ fss->gstar = 0.005; // used as normgstar
+ fss->maxRefine = -1;
+ // maxRefine is set according to resolutionxyz during bake
+
+ // fluid/inflow settings
+ // fss->iniVel --> automatically set to 0
+
+ /* elubie: changed this to default to the same dir as the render output
+ to prevent saving to C:\ on Windows */
+ BLI_strncpy(fss->surfdataPath, btempdir, FILE_MAX);
+
+ // first init of bounding box
+ // no bounding box needed
+
+ // todo - reuse default init from elbeem!
+ fss->typeFlags = 0;
+ fss->domainNovecgen = 0;
+ fss->volumeInitType = 1; // volume
+ fss->partSlipValue = 0.0;
+
+ fss->generateTracers = 0;
+ fss->generateParticles = 0.0;
+ fss->surfaceSmoothing = 1.0;
+ fss->surfaceSubdivs = 1.0;
+ fss->particleInfSize = 0.0;
+ fss->particleInfAlpha = 0.0;
+
+ // init fluid control settings
+ fss->attractforceStrength = 0.2;
+ fss->attractforceRadius = 0.75;
+ fss->velocityforceStrength = 0.2;
+ fss->velocityforceRadius = 0.75;
+ fss->cpsTimeStart = fss->animStart;
+ fss->cpsTimeEnd = fss->animEnd;
+ fss->cpsQuality = 10.0; // 1.0 / 10.0 => means 0.1 width
+
+ /*
+ BAD TODO: this is done in buttons_object.c in the moment
+ Mesh *mesh = ob->data;
+ // calculate bounding box
+ fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
+ */
+
+ fss->lastgoodframe = -1;
+
+ }
+
+ return;
+}
+
+void fluidsim_free(FluidsimModifierData *fluidmd)
+{
+ if(fluidmd)
+ {
+ MEM_freeN(fluidmd->fss);
+ }
+
+ return;
+}
+
+DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc)
+{
+ DerivedMesh *result = NULL;
+ int framenr;
+ FluidsimSettings *fss = NULL;
+
+ framenr= (int)G.scene->r.cfra;
+
+ // only handle fluidsim domains
+ if(fluidmd && fluidmd->fss && (fluidmd->fss->type != OB_FLUIDSIM_DOMAIN))
+ return dm;
+
+ // sanity check
+ if(!fluidmd || (fluidmd && !fluidmd->fss))
+ return dm;
+
+ fss = fluidmd->fss;
+
+ // timescale not supported yet
+ // clmd->sim_parms->timescale= timescale;
+
+ /* try to read from cache */
+ if((result = fluidsim_read_cache(ob, fluidmd, framenr, useRenderParams)))
+ {
+ fss->lastgoodframe = framenr;
+ return result;
+ }
+ else
+ {
+ // display last known good frame
+ if(fss->lastgoodframe >= 0)
+ {
+ if((result = fluidsim_read_cache(ob, fluidmd, fss->lastgoodframe, useRenderParams)))
+ {
+ return result;
+ }
++
++ // it was supposed to be a valid frame but it isn't!
++ fss->lastgoodframe = -1;
+ }
+
+ result = CDDM_copy(dm);
+
+ if(result)
+ {
+ return result;
+ }
+ }
+
+ return dm;
+}
+
+/* read .bobj.gz file into a fluidsimDerivedMesh struct */
+static DerivedMesh *fluidsim_read_obj(char *filename)
+{
+ int wri,i,j;
+ float wrf;
+ int gotBytes;
+ gzFile gzf;
+ int numverts = 0, numfaces = 0, numedges = 0;
+ DerivedMesh *dm = NULL;
+ MFace *mface;
+ MVert *mvert;
+ short *normals;
+
+ // ------------------------------------------------
+ // get numverts + numfaces first
+ // ------------------------------------------------
+ gzf = gzopen(filename, "rb");
+ if (!gzf)
+ {
+ return NULL;
+ }
+
+ // read numverts
+ gotBytes = gzread(gzf, &wri, sizeof(wri));
+ numverts = wri;
+
+ // skip verts
+ for(i=0; i<numverts*3; i++)
+ {
+ gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
+ }
+
+ // read number of normals
+ gotBytes = gzread(gzf, &wri, sizeof(wri));
+
+ // skip normals
+ for(i=0; i<numverts*3; i++)
+ {
+ gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
+ }
+
+ /* get no. of triangles */
+ gotBytes = gzread(gzf, &wri, sizeof(wri));
+ numfaces = wri;
+
+ gzclose( gzf );
+ // ------------------------------------------------
+
+ if(!numfaces || !numverts)
+ return NULL;
+
+ gzf = gzopen(filename, "rb");
+ if (!gzf)
+ {
+ return NULL;
+ }
+
+ dm = CDDM_new(numverts, 0, numfaces);
+
+ if(!dm)
+ {
+ gzclose( gzf );
+ return NULL;
+ }
+
+ // read numverts
+ gotBytes = gzread(gzf, &wri, sizeof(wri));
+
+ // read vertex position from file
+ mvert = CDDM_get_verts(dm);
+ for(i=0; i<numverts; i++)
+ {
+ MVert *mv = &mvert[i];
+
+ for(j=0; j<3; j++)
+ {
+ gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
+ mv->co[j] = wrf;
+ }
+ }
+
+ // should be the same as numverts
+ gotBytes = gzread(gzf, &wri, sizeof(wri));
+ if(wri != numverts)
+ {
+ if(dm)
+ dm->release(dm);
+ gzclose( gzf );
+ return NULL;
+ }
+
+ normals = MEM_callocN(sizeof(short) * numverts * 3, "fluid_tmp_normals" );
+ if(!normals)
+ {
+ if(dm)
+ dm->release(dm);
+ gzclose( gzf );
+ return NULL;
+ }
+
+ // read normals from file (but don't save them yet)
+ for(i=0; i<numverts*3; i++)
+ {
+ gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
+ normals[i] = (short)(wrf*32767.0f);
+ }
+
+ /* read no. of triangles */
+ gotBytes = gzread(gzf, &wri, sizeof(wri));
+
+ if(wri!=numfaces)
+ printf("Fluidsim: error in reading data from file.\n");
+
+ // read triangles from file
+ mface = CDDM_get_faces(dm);
+ for(i=0; i<numfaces; i++)
+ {
+ int face[4];
+ MFace *mf = &mface[i];
+
+ gotBytes = gzread(gzf, &(face[0]), sizeof( face[0] ));
+ gotBytes = gzread(gzf, &(face[1]), sizeof( face[1] ));
+ gotBytes = gzread(gzf, &(face[2]), sizeof( face[2] ));
+ face[3] = 0;
+
+ // check if 3rd vertex has index 0 (not allowed in blender)
+ if(face[2])
+ {
+ mf->v1 = face[0];
+ mf->v2 = face[1];
+ mf->v3 = face[2];
+ }
+ else
+ {
+ mf->v1 = face[1];
+ mf->v2 = face[2];
+ mf->v3 = face[0];
+ }
+ mf->v4 = face[3];
+
+ test_index_face(mf, NULL, 0, 3);
+ }
+
+ gzclose( gzf );
+
+ CDDM_calc_edges(dm);
+
+ CDDM_apply_vert_normals(dm, (short (*)[3])normals);
+ MEM_freeN(normals);
+
+ // CDDM_calc_normals(result);
+
+ return dm;
+}
+
+DerivedMesh *fluidsim_read_cache(Object *ob, FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
+{
+ int displaymode = 0;
+ int curFrame = framenr - 1 /*G.scene->r.sfra*/; /* start with 0 at start frame */
+ char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR];
+ FluidsimSettings *fss = fluidmd->fss;
+ DerivedMesh *dm = NULL;
+
+ if(!useRenderParams) {
+ displaymode = fss->guiDisplayMode;
+ } else {
+ displaymode = fss->renderDisplayMode;
+ }
+
+ strncpy(targetDir, fss->surfdataPath, FILE_MAXDIR);
+
+ // use preview or final mesh?
+ if(displaymode==1)
+ {
+ // just display original object
+ return NULL;
+ }
+ else if(displaymode==2)
+ {
+ strcat(targetDir,"fluidsurface_preview_####");
+ }
+ else
+ { // 3
+ strcat(targetDir,"fluidsurface_final_####");
+ }
+
+ BLI_convertstringcode(targetDir, G.sce);
+ BLI_convertstringframe(targetDir, curFrame); // fixed #frame-no
+
+ strcpy(targetFile,targetDir);
+ strcat(targetFile, ".bobj.gz");
+
+ dm = fluidsim_read_obj(targetFile);
+
+ if(!dm)
+ {
+ // switch, abort background rendering when fluidsim mesh is missing
+ const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
+
+ if(G.background==1) {
+ if(getenv(strEnvName2)) {
+ int elevel = atoi(getenv(strEnvName2));
+ if(elevel>0) {
+ printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile);
+ exit(1);
+ }
+ }
+ }
+
+ // display org. object upon failure which is in dm
+ return NULL;
+ }
+
+ // load vertex velocities, if they exist...
+ // TODO? use generate flag as loading flag as well?
+ // warning, needs original .bobj.gz mesh loading filename
+ /*
+ if(displaymode==3)
+ {
+ readVelgz(targetFile, srcob);
+ }
+ else
+ {
+ // no data for preview, only clear...
+ int i,j;
+ for(i=0; i<mesh->totvert;i++) { for(j=0; j<3; j++) { srcob->fluidsimSettings->meshSurfNormals[i].co[j] = 0.; }}
+ }*/
+
+ return dm;
+}
+
+void fluid_get_bb(MVert *mvert, int totvert, float obmat[][4],
+ /*RET*/ float start[3], /*RET*/ float size[3] )
+{
+ float bbsx=0.0, bbsy=0.0, bbsz=0.0;
+ float bbex=1.0, bbey=1.0, bbez=1.0;
+ int i;
+ float vec[3];
+
+ VECCOPY(vec, mvert[0].co);
+ Mat4MulVecfl(obmat, vec);
+ bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
+ bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
+
+ for(i = 1; i < totvert; i++) {
+ VECCOPY(vec, mvert[i].co);
+ Mat4MulVecfl(obmat, vec);
+
+ if(vec[0] < bbsx){ bbsx= vec[0]; }
+ if(vec[1] < bbsy){ bbsy= vec[1]; }
+ if(vec[2] < bbsz){ bbsz= vec[2]; }
+ if(vec[0] > bbex){ bbex= vec[0]; }
+ if(vec[1] > bbey){ bbey= vec[1]; }
+ if(vec[2] > bbez){ bbez= vec[2]; }
+ }
+
+ // return values...
+ if(start) {
+ start[0] = bbsx;
+ start[1] = bbsy;
+ start[2] = bbsz;
+ }
+ if(size) {
+ size[0] = bbex-bbsx;
+ size[1] = bbey-bbsy;
+ size[2] = bbez-bbsz;
+ }
+}
+
+//-------------------------------------------------------------------------------
+// old interface
+//-------------------------------------------------------------------------------
+
+
+
+//-------------------------------------------------------------------------------
+// file handling
+//-------------------------------------------------------------------------------
+
+
+/* write .bobj.gz file for a mesh object */
+void writeBobjgz(char *filename, struct Object *ob, int useGlobalCoords, int append, float time)
+{
+ int wri,i,j,totvert,totface;
+ float wrf;
+ gzFile gzf;
+ DerivedMesh *dm;
+ float vec[3];
+ float rotmat[3][3];
+ MVert *mvert;
+ MFace *mface;
+ //if(append)return; // DEBUG
+
+ if(!ob->data || (ob->type!=OB_MESH))
+ {
+ return;
+ }
+ if((ob->size[0]<0.0) || (ob->size[0]<0.0) || (ob->size[0]<0.0) )
+ {
+ return;
+ }
+
+ if(append) gzf = gzopen(filename, "a+b9");
+ else gzf = gzopen(filename, "wb9");
+
+ if (!gzf)
+ return;
+
+ dm = mesh_create_derived_render(ob, CD_MASK_BAREMESH);
+ //dm = mesh_create_derived_no_deform(ob,NULL);
+
+ mvert = dm->getVertArray(dm);
+ mface = dm->getFaceArray(dm);
+ totvert = dm->getNumVerts(dm);
+ totface = dm->getNumFaces(dm);
+
+ // write time value for appended anim mesh
+ if(append)
+ {
+ gzwrite(gzf, &time, sizeof(time));
+ }
+
+ // continue with verts/norms
+ if(sizeof(wri)!=4) { return; } // paranoia check
+ wri = dm->getNumVerts(dm);
+ mvert = dm->getVertArray(dm);
+ gzwrite(gzf, &wri, sizeof(wri));
+ for(i=0; i<wri;i++)
+ {
+ VECCOPY(vec, mvert[i].co);
+ if(useGlobalCoords) { Mat4MulVecfl(ob->obmat, vec); }
+ for(j=0; j<3; j++) {
+ wrf = vec[j];
+ gzwrite(gzf, &wrf, sizeof( wrf ));
+ }
+ }
+
+ // should be the same as Vertices.size
+ wri = totvert;
+ gzwrite(gzf, &wri, sizeof(wri));
+ EulToMat3(ob->rot, rotmat);
+ for(i=0; i<wri;i++)
+ {
+ VECCOPY(vec, mvert[i].no);
+ Normalize(vec);
+ if(useGlobalCoords) { Mat3MulVecfl(rotmat, vec); }
+ for(j=0; j<3; j++) {
+ wrf = vec[j];
+ gzwrite(gzf, &wrf, sizeof( wrf ));
+ }
+ }
+
+ // append only writes verts&norms
+ if(!append) {
+ // compute no. of triangles
+ wri = 0;
+ for(i=0; i<totface; i++)
+ {
+ wri++;
+ if(mface[i].v4) { wri++; }
+ }
+ gzwrite(gzf, &wri, sizeof(wri));
+ for(i=0; i<totface; i++)
+ {
+
+ int face[4];
+ face[0] = mface[i].v1;
+ face[1] = mface[i].v2;
+ face[2] = mface[i].v3;
+ face[3] = mface[i].v4;
+
+ gzwrite(gzf, &(face[0]), sizeof( face[0] ));
+ gzwrite(gzf, &(face[1]), sizeof( face[1] ));
+ gzwrite(gzf, &(face[2]), sizeof( face[2] ));
+ if(face[3])
+ {
+ gzwrite(gzf, &(face[0]), sizeof( face[0] ));
+ gzwrite(gzf, &(face[2]), sizeof( face[2] ));
+ gzwrite(gzf, &(face[3]), sizeof( face[3] ));
+ } // quad
+ }
+ }
+
+ gzclose( gzf );
+ dm->release(dm);
+}
+
+void initElbeemMesh(struct Object *ob,
+ int *numVertices, float **vertices,
+ int *numTriangles, int **triangles,
+ int useGlobalCoords)
+{
+ DerivedMesh *dm = NULL;
+ MVert *mvert;
+ MFace *mface;
+ int countTris=0, i, totvert, totface;
+ float *verts;
+ int *tris;
+
+ dm = mesh_create_derived_render(ob, CD_MASK_BAREMESH);
+ //dm = mesh_create_derived_no_deform(ob,NULL);
+
+ mvert = dm->getVertArray(dm);
+ mface = dm->getFaceArray(dm);
+ totvert = dm->getNumVerts(dm);
+ totface = dm->getNumFaces(dm);
+
+ *numVertices = totvert;
+ verts = MEM_callocN( totvert*3*sizeof(float), "elbeemmesh_vertices");
+ for(i=0; i<totvert; i++) {
+ VECCOPY( &verts[i*3], mvert[i].co);
+ if(useGlobalCoords) { Mat4MulVecfl(ob->obmat, &verts[i*3]); }
+ }
+ *vertices = verts;
+
+ for(i=0; i<totface; i++) {
+ countTris++;
+ if(mface[i].v4) { countTris++; }
+ }
+ *numTriangles = countTris;
+ tris = MEM_callocN( countTris*3*sizeof(int), "elbeemmesh_triangles");
+ countTris = 0;
+ for(i=0; i<totface; i++) {
+ int face[4];
+ face[0] = mface[i].v1;
+ face[1] = mface[i].v2;
+ face[2] = mface[i].v3;
+ face[3] = mface[i].v4;
+
+ tris[countTris*3+0] = face[0];
+ tris[countTris*3+1] = face[1];
+ tris[countTris*3+2] = face[2];
+ countTris++;
+ if(face[3]) {
+ tris[countTris*3+0] = face[0];
+ tris[countTris*3+1] = face[2];
+ tris[countTris*3+2] = face[3];
+ countTris++;
+ }
+ }
+ *triangles = tris;
+
+ dm->release(dm);
+}
+
+/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
+void readVelgz(char *filename, Object *srcob)
+{
+ int wri, i, j;
+ float wrf;
+ gzFile gzf;
+ MVert *vverts = srcob->fluidsimSettings->meshSurfNormals;
+ int len = strlen(filename);
+ Mesh *mesh = srcob->data;
+ // mesh and vverts have to be valid from loading...
+
+ // clean up in any case
+ for(i=0; i<mesh->totvert;i++)
+ {
+ for(j=0; j<3; j++)
+ {
+ vverts[i].co[j] = 0.;
+ }
+ }
+ if(srcob->fluidsimSettings->domainNovecgen>0) return;
+
+ if(len<7)
+ {
+ return;
+ }
+
+ // .bobj.gz , correct filename
+ // 87654321
+ filename[len-6] = 'v';
+ filename[len-5] = 'e';
+ filename[len-4] = 'l';
+
+ gzf = gzopen(filename, "rb");
+ if (!gzf)
+ return;
+
+ gzread(gzf, &wri, sizeof( wri ));
+ if(wri != mesh->totvert)
+ {
+ return;
+ }
+
+ for(i=0; i<mesh->totvert;i++)
+ {
+ for(j=0; j<3; j++)
+ {
+ gzread(gzf, &wrf, sizeof( wrf ));
+ vverts[i].co[j] = wrf;
+ }
+ }
+
+ gzclose(gzf);
+}
+
+
+#endif // DISABLE_ELBEEM
+
epart= epsys->part;
pd= epart->pd;
totepart= epsys->totpart;
-
+
+ if(totepart <= 0)
+ continue;
+
if(pd->forcefield==PFIELD_HARMONIC){
/* every particle is mapped to only one harmonic effector particle */
p= pa_no%epsys->totpart;
}
static void particles_fluid_step(Object *ob, ParticleSystem *psys, int cfra)
-{
+{
if(psys->particles){
MEM_freeN(psys->particles);
psys->particles = 0;
/* fluid sim particle import handling, actual loading of particles from file */
#ifndef DISABLE_ELBEEM
- if( (1) && (ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) && // broken, disabled for now!
- (ob->fluidsimSettings)) {
- ParticleSettings *part = psys->part;
- ParticleData *pa=0;
- char *suffix = "fluidsurface_particles_####";
- char *suffix2 = ".gz";
- char filename[256];
- char debugStrBuffer[256];
- int curFrame = G.scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
- int p, j, numFileParts, totpart;
- int readMask, activeParts = 0, fileParts = 0;
- gzFile gzf;
-
- if(ob==G.obedit) // off...
- return;
-
- // ok, start loading
- strcpy(filename, ob->fluidsimSettings->surfdataPath);
- strcat(filename, suffix);
- BLI_convertstringcode(filename, G.sce);
- BLI_convertstringframe(filename, curFrame); // fixed #frame-no
- strcat(filename, suffix2);
-
- gzf = gzopen(filename, "rb");
- if (!gzf) {
- snprintf(debugStrBuffer,256,"readFsPartData::error - Unable to open file for reading '%s' \n", filename);
- //elbeemDebugOut(debugStrBuffer);
- return;
- }
-
- gzread(gzf, &totpart, sizeof(totpart));
- numFileParts = totpart;
- totpart = (G.rendering)?totpart:(part->disp*totpart)/100;
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
- part->totpart= totpart;
- part->sta=part->end = 1.0f;
- part->lifetime = G.scene->r.efra + 1;
-
- /* initialize particles */
- realloc_particles(ob, psys, part->totpart);
- initialize_all_particles(ob, psys, 0);
-
- // set up reading mask
- readMask = ob->fluidsimSettings->typeFlags;
-
- for(p=0, pa=psys->particles; p<totpart; p++, pa++) {
- int ptype=0;
-
- gzread(gzf, &ptype, sizeof( ptype ));
- if(ptype&readMask) {
- activeParts++;
-
- gzread(gzf, &(pa->size), sizeof( float ));
-
- pa->size /= 10.0f;
-
- for(j=0; j<3; j++) {
- float wrf;
- gzread(gzf, &wrf, sizeof( wrf ));
- pa->state.co[j] = wrf;
- //fprintf(stderr,"Rj%d ",j);
- }
- for(j=0; j<3; j++) {
- float wrf;
- gzread(gzf, &wrf, sizeof( wrf ));
- pa->state.vel[j] = wrf;
- }
-
- pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0f;
- pa->state.rot[0] = 1.0;
- pa->state.rot[1] = pa->state.rot[2] = pa->state.rot[3] = 0.0;
-
- pa->alive = PARS_ALIVE;
- //if(a<25) fprintf(stderr,"FSPARTICLE debug set %s , a%d = %f,%f,%f , life=%f \n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
- } else {
- // skip...
- for(j=0; j<2*3+1; j++) {
- float wrf; gzread(gzf, &wrf, sizeof( wrf ));
+ if( fluidmd && fluidmd->fss) {
+ FluidsimSettings *fss= fluidmd->fss;
+ ParticleSettings *part = psys->part;
+ ParticleData *pa=0;
+ char *suffix = "fluidsurface_particles_####";
+ char *suffix2 = ".gz";
+ char filename[256];
+ char debugStrBuffer[256];
+ int curFrame = G.scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
+ int p, j, numFileParts, totpart;
+ int readMask, activeParts = 0, fileParts = 0;
+ gzFile gzf;
+
+ if(ob==G.obedit) // off...
+ return;
+
+ // ok, start loading
+ strcpy(filename, fss->surfdataPath);
+ strcat(filename, suffix);
+ BLI_convertstringcode(filename, G.sce);
+ BLI_convertstringframe(filename, curFrame); // fixed #frame-no
+ strcat(filename, suffix2);
+
+ gzf = gzopen(filename, "rb");
+ if (!gzf) {
+ snprintf(debugStrBuffer,256,"readFsPartData::error - Unable to open file for reading '%s' \n", filename);
+ //elbeemDebugOut(debugStrBuffer);
+ return;
+ }
+
+ gzread(gzf, &totpart, sizeof(totpart));
+ numFileParts = totpart;
+ totpart = (G.rendering)?totpart:(part->disp*totpart)/100;
+
+ part->totpart= totpart;
+ part->sta=part->end = 1.0f;
+ part->lifetime = G.scene->r.efra + 1;
+
+ /* initialize particles */
+ realloc_particles(ob, psys, part->totpart);
+ initialize_all_particles(ob, psys, 0);
+
+ // set up reading mask
+ readMask = fss->typeFlags;
+
+ for(p=0, pa=psys->particles; p<totpart; p++, pa++) {
+ int ptype=0;
+
+ gzread(gzf, &ptype, sizeof( ptype ));
+ if(ptype&readMask) {
+ activeParts++;
+
+ gzread(gzf, &(pa->size), sizeof( float ));
+
+ pa->size /= 10.0f;
+
+ for(j=0; j<3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof( wrf ));
+ pa->state.co[j] = wrf;
+ //fprintf(stderr,"Rj%d ",j);
+ }
+ for(j=0; j<3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof( wrf ));
+ pa->state.vel[j] = wrf;
+ }
+
+ pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0f;
+ pa->state.rot[0] = 1.0;
+ pa->state.rot[1] = pa->state.rot[2] = pa->state.rot[3] = 0.0;
+
+ pa->alive = PARS_ALIVE;
+ //if(a<25) fprintf(stderr,"FSPARTICLE debug set %s , a%d = %f,%f,%f , life=%f \n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
+ } else {
+ // skip...
+ for(j=0; j<2*3+1; j++) {
+ float wrf; gzread(gzf, &wrf, sizeof( wrf ));
+ }
}
+ fileParts++;
}
- fileParts++;
- }
- gzclose( gzf );
-
- totpart = psys->totpart = activeParts;
- snprintf(debugStrBuffer,256,"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d \n", psys->totpart,activeParts,fileParts,readMask);
- elbeemDebugOut(debugStrBuffer);
- } // fluid sim particles done
+ gzclose( gzf );
+
+ totpart = psys->totpart = activeParts;
+ snprintf(debugStrBuffer,256,"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d \n", psys->totpart,activeParts,fileParts,readMask);
+ elbeemDebugOut(debugStrBuffer);
+ } // fluid sim particles done
+ }
#endif // DISABLE_ELBEEM
}
#include "DNA_effect_types.h"
#include "DNA_fileglobal_types.h"
#include "DNA_group_types.h"
+ #include "DNA_gpencil_types.h"
#include "DNA_ipo_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
prop->data.pointer = newdataadr(fd, prop->data.pointer);
if (switch_endian) {
- for (i=0; i<prop->len; i++) {
- SWITCH_INT(((int*)prop->data.pointer)[i]);
+ if (prop->subtype != IDP_DOUBLE) {
+ for (i=0; i<prop->len; i++) {
+ SWITCH_INT(((int*)prop->data.pointer)[i]);
+ }
+ } else {
+ for (i=0; i<prop->len; i++) {
+ SWITCH_LONGINT(((double*)prop->data.pointer)[i]);
+ }
}
}
}
break;
case IDP_ARRAY:
IDP_DirectLinkArray(prop, switch_endian, fd);
+ break;
+ case IDP_DOUBLE:
+ /*erg, stupid doubles. since I'm storing them
+ in the same field as int val; val2 in the
+ IDPropertyData struct, they have to deal with
+ endianness specifically
+
+ in theory, val and val2 would've already been swapped
+ if switch_endian is true, so we have to first unswap
+ them then reswap them as a single 64-bit entity.
+ */
+
+ if (switch_endian) {
+ SWITCH_INT(prop->data.val);
+ SWITCH_INT(prop->data.val2);
+ SWITCH_LONGINT(prop->data.val);
+ }
+
break;
}
}
}
act= act->next;
}
-
- if(ob->fluidsimSettings) {
- ob->fluidsimSettings->ipo = newlibadr_us(fd, ob->id.lib, ob->fluidsimSettings->ipo);
- }
/* texture field */
if(ob->pd)
}
}
+ else if (md->type==eModifierType_Fluidsim) {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData*) md;
+
+ fluidmd->fss= newdataadr(fd, fluidmd->fss);
+ fluidmd->fss->ipo = newlibadr_us(fd, lb, fluidmd->fss->ipo);
+ }
else if (md->type==eModifierType_Collision) {
CollisionModifierData *collmd = (CollisionModifierData*) md;
direct_link_pointcache(fd, sb->pointcache);
}
ob->fluidsimSettings= newdataadr(fd, ob->fluidsimSettings); /* NT */
- if(ob->fluidsimSettings) {
- // reinit mesh pointers
- ob->fluidsimSettings->orgMesh = NULL; //ob->data;
- ob->fluidsimSettings->meshSurface = NULL;
- ob->fluidsimSettings->meshBB = NULL;
- ob->fluidsimSettings->meshSurfNormals = NULL;
- }
link_list(fd, &ob->particlesystem);
direct_link_particlesystems(fd,&ob->particlesystem);
/* ************ READ SCREEN ***************** */
+ /* relinks grease-pencil data for 3d-view(s) - used for direct_link */
+ static void link_gpencil(FileData *fd, bGPdata *gpd)
+ {
+ bGPDlayer *gpl;
+ bGPDframe *gpf;
+ bGPDstroke *gps;
+
+ /* relink layers */
+ link_list(fd, &gpd->layers);
+
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ /* relink frames */
+ link_list(fd, &gpl->frames);
+ gpl->actframe= newdataadr(fd, gpl->actframe);
+
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ /* relink strokes (and their points) */
+ link_list(fd, &gpf->strokes);
+
+ for (gps= gpf->strokes.first; gps; gps= gps->next) {
+ gps->points= newdataadr(fd, gps->points);
+ }
+ }
+ }
+ }
+
/* note: file read without screens option G_FILE_NO_UI;
check lib pointers in call below */
static void lib_link_screen(FileData *fd, Main *main)
if(sc->id.flag & LIB_NEEDLINK) {
sc->id.us= 1;
sc->scene= newlibadr(fd, sc->id.lib, sc->scene);
-
+
sa= sc->areabase.first;
while(sa) {
SpaceLink *sl;
-
+
sa->full= newlibadr(fd, sc->id.lib, sa->full);
-
+
/* space handler scriptlinks */
lib_link_scriptlink(fd, &sc->id, &sa->scriptlink);
-
+
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
-
+
v3d->camera= newlibadr(fd, sc->id.lib, v3d->camera);
v3d->ob_centre= newlibadr(fd, sc->id.lib, v3d->ob_centre);
-
+
if(v3d->bgpic) {
v3d->bgpic->ima= newlibadr_us(fd, sc->id.lib, v3d->bgpic->ima);
}
v3d->bgpic= newdataadr(fd, v3d->bgpic);
if(v3d->bgpic)
v3d->bgpic->iuser.ok= 1;
+ if(v3d->gpd) {
+ v3d->gpd= newdataadr(fd, v3d->gpd);
+ link_gpencil(fd, v3d->gpd);
+ }
v3d->localvd= newdataadr(fd, v3d->localvd);
v3d->afterdraw.first= v3d->afterdraw.last= NULL;
v3d->clipbb= newdataadr(fd, v3d->clipbb);
}
else if(sl->spacetype==SPACE_NODE) {
SpaceNode *snode= (SpaceNode *)sl;
+
+ if(snode->gpd) {
+ snode->gpd= newdataadr(fd, snode->gpd);
+ link_gpencil(fd, snode->gpd);
+ }
snode->nodetree= snode->edittree= NULL;
snode->flag |= SNODE_DO_PREVIEW;
}
+ else if(sl->spacetype==SPACE_SEQ) {
+ SpaceSeq *sseq= (SpaceSeq *)sl;
+ if(sseq->gpd) {
+ sseq->gpd= newdataadr(fd, sseq->gpd);
+ link_gpencil(fd, sseq->gpd);
+ }
+ }
}
sa->v1= newdataadr(fd, sa->v1);
}
}
- if(ob->fluidsimSettings && ob->fluidsimSettings->type == OB_FLUIDSIM_PARTICLE)
- part->type = PART_FLUID;
+
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
+ if(fluidmd && fluidmd->fss && fluidmd->fss->type == OB_FLUIDSIM_PARTICLE)
+ part->type = PART_FLUID;
+ }
free_effects(&ob->effect);
la->sun_intensity = 1.0;
}
}
+
+ // convert fluids to modifier
+ if(main->versionfile <= 246 && main->subversionfile < 1)
+ {
+ Object *ob;
+
+ for(ob = main->object.first; ob; ob= ob->id.next) {
+ if(ob->fluidsimSettings)
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifier_new(eModifierType_Fluidsim);
+ BLI_addhead(&ob->modifiers, (ModifierData *)fluidmd);
+
+ MEM_freeN(fluidmd->fss);
+ fluidmd->fss = MEM_dupallocN(ob->fluidsimSettings);
+ fluidmd->fss->ipo = newlibadr_us(fd, ob->id.lib, ob->fluidsimSettings->ipo);
+ MEM_freeN(ob->fluidsimSettings);
+ }
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */
#include "DNA_customdata_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
+ #include "DNA_gpencil_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_fileglobal_types.h"
if(part->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_PA, "ParticleSettings", 1, part);
+ if (part->id.properties) IDP_WriteProperty(part->id.properties, wd);
writestruct(wd, DATA, "PartDeflect", 1, part->pd);
}
part= part->id.next;
writestruct(wd, DATA, "ClothCollSettings", 1, clmd->coll_parms);
writestruct(wd, DATA, "PointCache", 1, clmd->point_cache);
}
+ else if(md->type==eModifierType_Fluidsim) {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData*) md;
+
+ writestruct(wd, DATA, "FluidsimSettings", 1, fluidmd->fss);
+ }
else if (md->type==eModifierType_Collision) {
/*
writestruct(wd, DATA, "PartDeflect", 1, ob->pd);
writestruct(wd, DATA, "SoftBody", 1, ob->soft);
if(ob->soft) writestruct(wd, DATA, "PointCache", 1, ob->soft->pointcache);
- writestruct(wd, DATA, "FluidsimSettings", 1, ob->fluidsimSettings); // NT
write_particlesystems(wd, &ob->particlesystem);
write_modifiers(wd, &ob->modifiers);
mywrite(wd, MYWRITE_FLUSH, 0);
}
+ static void write_gpencil(WriteData *wd, bGPdata *gpd)
+ {
+ bGPDlayer *gpl;
+ bGPDframe *gpf;
+ bGPDstroke *gps;
+
+ /* write gpd data block to file */
+ writestruct(wd, DATA, "bGPdata", 1, gpd);
+
+ /* write grease-pencil layers to file */
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ writestruct(wd, DATA, "bGPDlayer", 1, gpl);
+
+ /* write this layer's frames to file */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ writestruct(wd, DATA, "bGPDframe", 1, gpf);
+
+ /* write strokes */
+ for (gps= gpf->strokes.first; gps; gps= gps->next) {
+ writestruct(wd, DATA, "bGPDstroke", 1, gps);
+ writestruct(wd, DATA, "bGPDspoint", gps->totpoints, gps->points);
+ }
+ }
+ }
+ }
+
static void write_screens(WriteData *wd, ListBase *scrbase)
{
bScreen *sc;
sl= sa->spacedata.first;
while(sl) {
if(sl->spacetype==SPACE_VIEW3D) {
- View3D *v3d= (View3D*) sl;
+ View3D *v3d= (View3D *) sl;
writestruct(wd, DATA, "View3D", 1, v3d);
if(v3d->bgpic) writestruct(wd, DATA, "BGpic", 1, v3d->bgpic);
if(v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd);
if(v3d->clipbb) writestruct(wd, DATA, "BoundBox", 1, v3d->clipbb);
+ if(v3d->gpd) write_gpencil(wd, v3d->gpd);
}
else if(sl->spacetype==SPACE_IPO) {
writestruct(wd, DATA, "SpaceIpo", 1, sl);
writestruct(wd, DATA, "SpaceFile", 1, sl);
}
else if(sl->spacetype==SPACE_SEQ) {
+ SpaceSeq *sseq= (SpaceSeq *)sl;
writestruct(wd, DATA, "SpaceSeq", 1, sl);
+ if(sseq->gpd) write_gpencil(wd, sseq->gpd);
}
else if(sl->spacetype==SPACE_OOPS) {
SpaceOops *so= (SpaceOops *)sl;
writestruct(wd, DATA, "SpaceTime", 1, sl);
}
else if(sl->spacetype==SPACE_NODE){
+ SpaceNode *snode= (SpaceNode *)sl;
writestruct(wd, DATA, "SpaceNode", 1, sl);
+ if(snode->gpd) write_gpencil(wd, snode->gpd);
}
sl= sl->next;
}
/* Only allow adding through appropriate other interfaces */
if(ELEM3(i, eModifierType_Softbody, eModifierType_Hook, eModifierType_ParticleSystem)) continue;
- if(ELEM(i, eModifierType_Cloth, eModifierType_Collision)) continue;
+ if(ELEM3(i, eModifierType_Cloth, eModifierType_Collision, eModifierType_Fluidsim)) continue;
if((mti->flags&eModifierTypeFlag_AcceptsCVs) ||
(ob->type==OB_MESH && (mti->flags&eModifierTypeFlag_AcceptsMesh))) {
// deletion over the deflection panel
// fluid particle modifier can't be deleted here
- if(md->type!=eModifierType_Collision && !modifier_is_fluid_particles(md))
+ if(md->type!=eModifierType_Fluidsim && md->type!=eModifierType_Collision && !modifier_is_fluid_particles(md))
{
but = uiDefIconBut(block, BUT, B_MODIFIER_RECALC, VICON_X, x+width-70+40, y, 16, 16, NULL, 0.0, 0.0, 0.0, 0.0, "Delete modifier");
uiButSetFunc(but, modifiers_del, ob, md);
height = 94;
} else if (md->type==eModifierType_Explode) {
height = 94;
+ } else if (md->type==eModifierType_Fluidsim) {
+ height = 31;
}
/* roundbox 4 free variables: corner-rounding, nop, roundbox type, shade */
uiDefBut(block, ROUNDBOX, 0, "", x-10, y-height-2, width, height-2, NULL, 5.0, 0.0, 12, 40, "");
uiButSetFunc(but, modifiers_applyModifier, ob, md);
}
- if (md->type!=eModifierType_Softbody && md->type!=eModifierType_ParticleSystem && (md->type!=eModifierType_Cloth)) {
+ if (md->type!=eModifierType_Fluidsim && md->type!=eModifierType_Softbody && md->type!=eModifierType_ParticleSystem && (md->type!=eModifierType_Cloth)) {
but = uiDefBut(block, BUT, B_MODIFIER_RECALC, "Copy", lx,(cy-=19),60,19, 0, 0, 0, 0, 0, "Duplicate the current modifier at the same position in the stack");
uiButSetFunc(but, modifiers_copyModifier, ob, md);
}
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MODIFIER_RECALC, "Width: ",
lx, (cy -= 19), buttonWidth, 19, &bmd->value,
- 0.0, 0.5, 5, 2,
+ 0.0, 0.5, 5, 4,
"Bevel value/amount");
/*uiDefButI(block, NUM, B_MODIFIER_RECALC, "Recurs",
lx, (cy -= 19), buttonWidth, 19, &bmd->res,
uiDefButF(block, NUM,B_ARM_RECALCDATA, "Weight:", 225, by-19,105, 18, &curBone->weight, 0.0F, 1000.0F, 10.0F, 0.0F, "Bone deformation weight");
/* bone types */
- uiDefButBitI(block, TOG, BONE_HINGE, B_ARM_RECALCDATA, "Hinge", -10,by-38,80,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit rotation or scale from parent Bone");
- uiDefButBitI(block, TOG, BONE_NO_SCALE, B_ARM_RECALCDATA, "S", 70,by-38,20,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit scale from parent Bone");
- uiDefButBitI(block, TOGN, BONE_NO_DEFORM, B_ARM_RECALCDATA, "Deform", 90, by-38, 80, 18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "Indicate if Bone deforms geometry");
- uiDefButBitI(block, TOG, BONE_MULT_VG_ENV, B_ARM_RECALCDATA, "Mult", 170,by-38,80,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Multiply Bone Envelope with VertexGroup");
- uiDefButBitI(block, TOG, BONE_HIDDEN_A, REDRAWVIEW3D, "Hide", 250,by-38,80,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in Edit Mode");
+ uiDefButBitI(block, TOG, BONE_HINGE, B_ARM_RECALCDATA, "Hinge", -10,by-38,60,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit rotation or scale from parent Bone");
+ uiDefButBitI(block, TOG, BONE_NO_SCALE, B_ARM_RECALCDATA, "S", 50,by-38,20,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit scale from parent Bone");
+ uiDefButBitI(block, TOGN, BONE_NO_DEFORM, B_ARM_RECALCDATA, "Deform", 70, by-38, 80, 18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "Indicate if Bone deforms geometry");
+ uiDefButBitI(block, TOG, BONE_MULT_VG_ENV, B_ARM_RECALCDATA, "Mult", 150,by-38,60,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Multiply Bone Envelope with VertexGroup");
+ uiDefButBitI(block, TOG, BONE_HIDDEN_A, REDRAWVIEW3D, "Hide", 210,by-38,60,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in Edit Mode");
+ uiDefButBitI(block, TOG, BONE_EDITMODE_LOCKED, REDRAWVIEW3D, "Lock", 270,by-38,60,18, &curBone->flag, 0, 0, 0, 0, "Prevents this bone from being transformed in Edit Mode");
/* layers */
uiBlockBeginAlign(block);